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2013/05/06 02:58:35
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
Here is my first 6th battle report with Farsight Bomb vs Dark Harlie Star. I'm hopping to see on the table what Farsight does on paper. Also, I complete stole jy2's format, as I think it is the best for presenting battle reports. Don't hurt my jy2!
Hammerhead Gunship w/ Ion Cannon, Blacksun filter, Decoy launchers, Disruption Pod
Aegis Line w/ Comms Relay
(In this match, Shadowsun is a cleverly disguised Imperial Fists Terminator. Also, my Riptides are being converted from Gundam Astrays which is still in progress)
Deldar Harlistar - 1850
Dark Eldar
Vect Warlord Trait: -1 to opponents reserves
3x Trueborne w/ 3x Blasters, Venom w/ Nightsheilds, Extra Cannon 3x Trueborne w/ 3x Blasters, Venom w/ Nightsheilds, Extra Cannon
5x Warriors w/ Blaster, Venom w/ Nightsheilds, Extra Cannon 5x Warriors w/ Blaster, Venom w/ Nightsheilds, Extra Cannon 5x Warriors w/ Blaster, Venom w/ Nightsheilds, Extra Cannon 5x Warriors w/ Blaster, Venom w/ Nightsheilds, Extra Cannon
Here is the battlefield The two deldar objectives near the center The Tau objective in the ruins as close as possible to the edge Deldar deploy agressively ready to take the middle The Venoms with red are the trueborne venoms Eldar Bikes are in reserve
Tau deploy very defensively behind the aegis line. Those blue/white Riptides need a new paint job. Farsight bomb is in reserve along with all 4 firewarrior squads.
Before anything else, Eldrad casts Fourtune on Harliquins, and Guide on War Walkers. Here is the first fourtune attempt (black dice) and ghost helm save (red) Deldar move forward to assail the Tau defense Instead of shooting, Deldar rush foward to really put pressure on the Tau through positioning Vect discovers that this objective is trapped! It would never explode the entire game.
Tau Turn 1
Spoiler:
With deldar knocking on door tau shuffle some. Hammerhead moves slightly for that 4+ cover and riptides move so that fusion is within range. No reactor attempts this turn. Drones disembark from hammer head to go harass something. Shooting sees the Riptides with markerlight help explode two Venoms earning First Blood!. Both Warrior squads lose a man and one is pinned. Riptides jump back in cover and drones jump up to behind Pathfinders
Deldar Turn 2
Spoiler:
Overview of Turn 2 Deldar move up to cause some damage. The bikes come in this turn and the Trueborne Venoms stay in the back, anticipating the arrivale of Farsight. Shooting causes one wound on Riptide from Ravager. Each warrior squad feels one Pathfinder from each squad. The central squad only fired it's blaster in hopes of charging. The combined fire of both remaining ravagers and a blaster from a Venom strips one hull point off the hammerhead and imobilizes it. The Venoms themselves force the Ratling Pathfinders to go-to-ground and can't get past the Riptide armor. Despite being overwatched by 3 pathfinder squads and 1 riptide, the central warrior squad only loses 1 model and makes it into assault the the centrel pathfinders. Warriors win assault and the last pathfinder actually gets away! He would run off the board the next turn.
Tau Turn 2
Spoiler:
Farsight would not yet come out to play, but the 3 8x Firewarrior squads would. Riptide jump forward to try and blow some more paper airplanes out of the sky. The new Firewarriors would down the far Ravager The riptide would blow the close ravager to vapor The gone-to-ground Pathfinders would kill 1 of the now out of assault warriors. The other riptide would exlode another Venom killing 2 passager and pinning them. The hammerhead would also explode the last ravager. Those little free drones would then hit all 4 shots, and wreck the last Warrior venom!
Deldar Turn 3
Spoiler:
Overview of Turn 3 Deldar would push evermore forward trying to break the Tau defensive hold The Warrior squad from the drone killed venom decide to retreat back to the objective. Vect and company move forward to aid in the offensive. Bikes move up to hold central objective.
Shooting sees the Ratling Pathfinders wiped out from the Warwalker squad. Trueborn venoms would finaly flat out foward to try and reinforce the deldar army.
Warrior squad would successfuly assault last pathfinder squad. Combat ties
Tau Turn 3
Spoiler:
Overview of Tau turn 3 Farsight would drop in to say hello this turn. Firewarriors would move up to take shots on the now present venoms. Riptides would also move up to take more shots. Firewarriors Wreck the Trueborn venom and the Riptide destroy one warwalker. The other walker is destoyed by the other Riptide Ok, time for the bomb to do it's thing. Here's how the fire is split. Farsight, the two double plasma rifles, and Shadowsun are firing at the Harliquins. Two Fusion/Plasma suits are firing at the Bikes. The last two fusion/plasma suits are firing at the Trueborn venom. Thanks to the non-shooting suit (the grey one in the middle), all shots are twin-linked and ignore cover. These are the shots at the Harliquins. Thanks to advanced targeting systems, I have 6 total precision shots. Two would go on the Shadowseer, and four on Eldrad. The rest of the shots are on the squad. As the smoke clears, the bikes are gone, the venom explodes killing one Trueborn and pinning the squad. Harliquins lose Eldrad, Shadowseer, and 4 other Harlies. Boom goes the dynamite. The free drones assault a lone warrior (I think they shot the squad in that shooting phase) losing one to overwatch. Farsight and squad jump around a bit. Pathfinder assualt is still a draw with one casualty each
Deldar Turn 4
Spoiler:
Overview of Turn 4 Deldar are trying to at least make it close. Trueborn are moving up to shoot at Firewarriors in the ruin. Vect moves up to assault if able. Back warrior squad move to try and cause some damage to Farsight bomb. They would cause one wound to Shadowsun and lose a warrior to gets hot from Neroweb Trueborn kill two firewarriors and they proceed to run off the board! Vect now runs to ruins Free drone kills the Warrior in assault! Moves 2" Pathfinder assault is again a draw.
Tau Turn 4
Spoiler:
Tau move to give the killing blow. Shadowsun leaves the squad to go get linebreaker. Firewarriors move forward to suppress the trueborn.
No more images here. Riptides pop vect and harliquin. Farsight squad kills off the Trueborn and Warriors near them. Firewarrios move up and kill off last trueborn. With only 2 models left in assault again some pathfinders. Deldar call the game.
"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu
2013/05/06 03:52:56
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
Don't want to insult anyone, but that Dark Eldar player made a LOT of rookie mistakes. He should have zerged up 12" each turn, and shot everything all the time. The first rule of playing Dark Eldar is if your venoms aren't shooting, then you're losing. Unless of course they've killed everything Very good report, though, i'm noticing a definite spike in the number of Farsight bombs on the interwebs.
2013/05/06 05:22:52
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
Good battle by Tau. I think the Farsight bomb is potentially this edition's "Draigowing". When Draigowing first came out, all the cynics were saying that it wasn't a good build. Fast forward a couple of years later and Draigowing has proven to be one of the most competitive and successful GK builds currently. I can see the same thing with the Farsight bomb. It's proving to be much better than most people thought.
This message was edited 1 time. Last update was at 2013/05/06 05:47:53
I haven't played with DE since 5th but I'd have done things differently here. Stayed compact and focused the whole army on taking out a riptide first turn with the venoms and ravagers for first blood, making sure to stay at max range. Lost two ravagers/venoms turn one to the other tide and ionhead then pounded the other riptide and braced for farsight.
It's not a great match up for DE but its made worse rushing forward into rapid fire range. That's a lot of nightshields wasted...
2013/05/06 08:32:00
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
Because of deployment, after first turn movement there was a grand total of 1 pathfinder within range of the entire Deldar army, so they moved flat-out for increased cover save and position.
They attempted to spread the board rather than stay compact as Farisight can't be everywhere at once. I do think it was a mistake to leave the trueborn in the back however.
Tau did not rapid fire into the ravagers 2nd turn, it was just really hot rolls. Night shields did help here. Saving throws where not on par for deldar.
Also, each venom has 12 poison shots on the skimmer plus another 4-8 in the passagers. There was plenty of poison.
The tau out-range the deldar, so closing the gap as quickly as possible was an attempt to bring the fight to them.
"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu
2013/05/06 15:58:23
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
Because of deployment, after first turn movement there was a grand total of 1 pathfinder within range of the entire Deldar army, so they moved flat-out for increased cover save and position.
They attempted to spread the board rather than stay compact as Farisight can't be everywhere at once. I do think it was a mistake to leave the trueborn in the back however.
Tau did not rapid fire into the ravagers 2nd turn, it was just really hot rolls. Night shields did help here. Saving throws where not on par for deldar.
Also, each venom has 12 poison shots on the skimmer plus another 4-8 in the passagers. There was plenty of poison.
The tau out-range the deldar, so closing the gap as quickly as possible was an attempt to bring the fight to them.
LOL what?
Splinter Cannon: Range 36"
Pulse Rifle: Range 30" (effective 24")
Sorry, I wasn't clear. The Tau Riptides and hammerhead out range everything in the deldar army. I think it seemed the better option to try and close the gap. Deldar knew they were going to lose venoms, they just figured lose them where the troops might be able to contribute instead of out of range. Nothing csn hide from farsight. They simply over valued jink and flicker field I believe.
"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu
2013/05/06 18:54:53
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
I think I see what you're saying omega_warlord. Because he didn't deploy on the 24" line in hammer and anvil he couldn't move everything 12" to engage the rip tides and ionhead. If he got to the halfway line turn one he should more or less cover the whole board and then being out ranged isn't an issue unless you're right in the corners.
2013/05/06 21:20:21
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
What exactly is the Gundam kit you bought called? The Astray 1/144? Does it compare in size to the real Riptide?
Onto the battle. You seemed to be giving it to the Deldar player pretty good even before the bomb dropped. Do you think that is the optimal configuration or would you change any weapons on the bomb for next time?
For the Riptides, did you Nova Charge them at all or just use them normal?
Sorry for bunches of questions, thanks for a great bat rep!
Successful Trades: 2
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2013/05/07 00:01:52
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
Quick question how did the magical 10 plasma shots and 2 fusion shots down 6 models with 5++ rerollable and eldrad with 3 wounds 3++rerollable? I call shenanigans. This is some seriously ABYSMAL rolling!
Upon rereading I noticed that the eldar player by some miracle rolled 666 on the first fortune attempt....are we to assume he didn't simply recast it?
I am a huge tau fan but I don't think this report really says much for the farsight bomb because there were some serious errors by the deldar backed by horrendous dice.
All that aside... I don't mean to offend anyone with my banter. The battle report was well written, the pictures were good and the models are very pretty. Thanks for sharing, it was entertaining.
2013/05/07 02:28:40
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
Omega_Warlord wrote: Sorry, I wasn't clear. The Tau Riptides and hammerhead out range everything in the deldar army. I think it seemed the better option to try and close the gap. Deldar knew they were going to lose venoms, they just figured lose them where the troops might be able to contribute instead of out of range. Nothing csn hide from farsight. They simply over valued jink and flicker field I believe.
The majority of Tau weapons are shorter ranged than the majority of Dark Eldar weapons. Riptides and Hammerheads would get three shots a turn. The Dark Eldar could shoot almost everything except splinter rifles.
4TheG8erGood wrote: What exactly is the Gundam kit you bought called? The Astray 1/144? Does it compare in size to the real Riptide?
Onto the battle. You seemed to be giving it to the Deldar player pretty good even before the bomb dropped. Do you think that is the optimal configuration or would you change any weapons on the bomb for next time?
For the Riptides, did you Nova Charge them at all or just use them normal?
Sorry for bunches of questions, thanks for a great bat rep!
1. The kit is the Astray 1/44 HG blue frame. It is around the same size as a riptide the best I can tell. I have never set them side-by-side.
2. This is how I want to run my bomb. I think it gives the most bang for the buck. It will, on average dice, destroy a full 10 man squad of anything (barring invul saves) and destroy at least one vehicle. It's really good. It doesn't have a ton of range, but with deepstriking anywere you want, 24" on plasma is all you need.
3. On the riptides, I just don't think the Nova Charge is worth an attempt unless it could be REALLY useful. I only Nova Charge in very specific situations such as: Needing S9 barrage to down a parkinglot or needing 3++ against a lot of AP2 shots. I might also Nova to be able to fire my Fusion Blaster twice if I anticipate having to intercept something with it (Nid's Doom or Dropping Dread)
Quick question how did the magical 10 plasma shots and 2 fusion shots down 6 models with 5++ rerollable and eldrad with 3 wounds 3++rerollable? I call shenanigans. This is some seriously ABYSMAL rolling!
Upon rereading I noticed that the eldar player by some miracle rolled 666 on the first fortune attempt....are we to assume he didn't simply recast it?
The precision shots killed the Shadowseer thanks to failed LoS and save, Eldrad LoS all his hits to Harlies untill they where out of 6", he was popped by a fusion shot. You have to think that's 12 shots to down 6 models. I think the only statitistical outlier was Eldrad popping.
Yeah, first roll of the game kinda set the tone for DE, Eldrad did recast and was fine. DE would get one more perils (1,1,4) but pass the Ghost Helm roll.
By the way, I'm not at all trying to defend the DE tactics, they obviously didn't work. I'm just trying to shed some light on why I think the DE played the way they did.
Automatically Appended Next Post: I'm planning on doing a bat rep with Farsight vs Nids soon, as I think they could be a potential problem.
Also, I'm really trying on hone in some tactics with Tau as I want to use them in some larger Tournaments coming up (like maybe ATC and/or Nova). What army would you like to see the bomb play against? What army do you think would be a very bad match-up? I don't mind proxing armies at all, so let the ideas fly.
This message was edited 1 time. Last update was at 2013/05/07 20:26:17
"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu
2013/05/08 02:53:06
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
I like the fact that your have balanced out your list not relying entirely on the bomb. Sure gun drones and drone controller and another suit is nice but I think having the extra riptide and the aegis is better. The 1000 point farsight bomb at 1750-1850 always seemed a bit overkill to me.
2013/05/08 03:24:40
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
The tactics however is rather meh to me as already noted about the DE tactics and the size death ball is concerning to me as well.
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2013/05/08 19:31:50
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
I was on another site and told that this was illegal ...
Crisis Suit w/ Command and Control Node, Multi-Spectrum Sensor, Puretide Engram Chip, Vectored Retro-Thrusters 87
No more than three upgrades nonsense. i tried to explain bodyguards can take as many specials as they like but it went unheard. Seems there is still a lot of confusion about what does and does not go in a bomb at 1750 and less.
The size of the death ball seems pretty critical to me if you want a balanced list. I rather like the OPs list ... very close to what I would field but i would add the puretide chip if i could. I also like that there are no kroot. Small squads of kroot seem pretty pointless to me.
And even haven read all the various tactocas on dakka about the bomb and the numerous batreps it is still nice to see another person's take.
2013/05/08 21:27:03
Subject: 1850 Tau Farsight Bomb vs Deldar Harlistar
I agree with your interpretation of the specailist systems. I do have the Purtide chip at 2000, but it was 15 points I could shave. For 2000, simply add another hammerhead, the purtide chip and another firewarrior (making the 7x man squad 8x) and done. There may be points to play with as well.
Keep on the lookout for another batrep at 2000 against Nids. Maybe even tonight. I'm also going to try and get a rematch with Deldar sometime soon.
This message was edited 1 time. Last update was at 2013/05/08 21:27:53
"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu
2013/05/12 21:15:00
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
Pretty sure you can not use the No cover signature and the twin link signature at the same time for your grey crisis suit. It sates pretty clearly you can not use them together. That is why I was thinking for keeping the twin link and rely on getting 2 marker lights for the removal of cover saves.
2013/05/12 21:26:33
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
dunnhopen wrote: Pretty sure you can not use the No cover signature and the twin link signature at the same time for your grey crisis suit. It sates pretty clearly you can not use them together. That is why I was thinking for keeping the twin link and rely on getting 2 marker lights for the removal of cover saves.
I think you may need to have a re-read. The codex clearly states on p73 that the C&CN and MSSS can be used together in both entries.
2013/05/12 21:54:02
Subject: Re:1850 Tau Farsight Bomb vs Deldar Harlistar
Yea DE should have stayed at optimum range and used a refused flank and simply poured fire into the pathfinders first to kill the ML then it makes more sense to advance if need be to use darklight as your cover can't be stripped and RT and HHBS would have been a wonky 3.
Either way this is a bad match up for DE, basically every tau weapon can kill anything the DE field.
I've been thinking about the farsight bomb alot lately and I've come to the conclusion that I think it will prove to be a 5-2 kind of list at GT.
It's a strong build that definetly has the potential to curb stomp people who don't understand what it can do and I believe it will create a lot of poor decisions from opponents who freak out over it. I think it doesn't have hard counters but it does have some potentially tougher matchups (drop pod SW could be tough with Jotww, IG/sm that understands how to bubble wrap, Sabers really hurt ect). And at the end of the day you basically have to kill 14 MEQ, That's not that hard to do for a good player with a good list.
I don't think it is as strong as Draigowing, mainly because in drago your deathstar is scoring which is huge for missions like the Relic.
I'd like to see how thi list does against a jet seercouncil list. That deathstar is more mobile and survivable enough with the 3++ rerollable. It's also killy enough against TAU.