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![[Post New]](/s/i/i.gif) 2013/05/15 05:06:22
Subject: First turn assaults
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Captain of the Forlorn Hope
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Dakkamite wrote:If theres a rule banning first turn assaults, I'm quitting the game. That would be the last straw in the heaping pile of straws that is the 6th edition rules
There is no blanket rule that disallows 1st turn assaults. They are really tough to pull off, but nothing disallowing them. (Except for units that use a scout or infiltrate move/ other specific exceptions to 1st turn assaults).
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
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![[Post New]](/s/i/i.gif) 2013/05/16 04:12:50
Subject: First turn assaults
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Regular Dakkanaut
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Man if this could go down this way it would be a snap for orks to 1 turn assault. Sideways deploygives let's say 3" since it is so long, 7" for the move, 6" disembark meaning you need an 8" or 7" with warlord trait. That being said I would not do this wiht my BW's as sportsmanship ship dictates.that if I pivot it I then measure the move from the pivot point. Rules lawyer all you like but.anything else is trying to cheat while saying its not cheating.
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![[Post New]](/s/i/i.gif) 2013/05/16 04:57:19
Subject: First turn assaults
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[DCM]
Tilter at Windmills
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The pivot-and-move thing has been the way movement of vehicles works in 40k since 3rd edition came out, dumping the old turn arcs and crap of 2nd. Yes, it can gain you an inch or two, sometimes. It's not a big deal.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/05/16 05:09:33
Subject: First turn assaults
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Longtime Dakkanaut
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Deploying side on in order to gain the extra 1 or 2 inches does come with its risks as well, like if your opponent seizes the initiative, you've just opened up all your tanks side armour, so it's not always a win win.
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![[Post New]](/s/i/i.gif) 2013/05/16 05:14:45
Subject: First turn assaults
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The Hive Mind
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Eldercaveman wrote:Deploying side on in order to gain the extra 1 or 2 inches does come with its risks as well, like if your opponent seizes the initiative, you've just opened up all your tanks side armour, so it's not always a win win.
For most of the vehicles that gain when doing this the side is the same as the front armor... So it's pretty much a win/win.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/16 05:16:43
Subject: First turn assaults
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[DCM]
Tilter at Windmills
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Well, the Battlewagon is a prime counter-example. And of course, even for vehicles with equal side and front, deploying 90 degrees sideways at the front of your DZ does make it a lot easier for folks to move and get rear shots.
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This message was edited 1 time. Last update was at 2013/05/16 05:17:45
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/05/16 05:20:41
Subject: First turn assaults
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The Hive Mind
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I did say "most" :-)
The benefits far outweigh the risks IMO.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/16 08:27:25
Subject: First turn assaults
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Decrepit Dakkanaut
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Krazy- it really isn't cheating. The studio are 100% cognisant of this.
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![[Post New]](/s/i/i.gif) 2013/05/16 08:46:26
Subject: First turn assaults
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Ultramarine Chaplain with Hate to Spare
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It is fundamentally how vehicle movement works. No one complains when this is done in later turns only turn 1. Anyone actually caught by this is either very unlucky or an idiot who deserves it.
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![[Post New]](/s/i/i.gif) 2013/05/16 10:35:02
Subject: First turn assaults
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Leader of the Sept
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FlingitNow wrote:It is fundamentally how vehicle movement works. No one complains when this is done in later turns only turn 1. Anyone actually caught by this is either very unlucky or an idiot who deserves it.
Or merely inexperienced. Once a player gets caught by this trick once, they are unlikely to be caught by it again, so its effectively a bit of a rules oddity that doesn't really affect the overall game. I certainly wouldn't try and base a whole army strategy around it.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/05/16 10:42:59
Subject: First turn assaults
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Dakka Veteran
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I thought there was a FAQ or a rule that made you measure from the centerpoint of the pivot so that long vehicles couldnt be exploited like that.
*shrug* there was some talk of such a thing a while back in my local store.
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![[Post New]](/s/i/i.gif) 2013/05/16 10:46:47
Subject: First turn assaults
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Ultramarine Chaplain with Hate to Spare
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If you measure from the centre point the pivot trick still works. The centre of the tank never moves more than 12".
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![[Post New]](/s/i/i.gif) 2013/05/16 11:18:34
Subject: First turn assaults
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Decrepit Dakkanaut
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Dracoknight wrote:I thought there was a FAQ or a rule that made you measure from the centerpoint of the pivot so that long vehicles couldnt be exploited like that.
*shrug* there was some talk of such a thing a while back in my local store.
No such FAQ exists, and even if it did it would not make any difference
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![[Post New]](/s/i/i.gif) 2013/05/16 11:49:20
Subject: First turn assaults
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Longtime Dakkanaut
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Its honestly very rare to get first turn charge even with the fastest of units. When it does happen it may suck on the other hand your first turn chargers are often times so far ahead of the army if they aren't cherry picking a target they are just being fed to a grinder.
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![[Post New]](/s/i/i.gif) 2013/05/16 15:48:47
Subject: First turn assaults
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Regular Dakkanaut
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FlingitNow wrote:If you measure from the centre point the pivot trick still works. The centre of the tank never moves more than 12".
That is totally true now I feel dumb and that maybe I should get some further education.
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