Something that I have always been fascinated with was the race of the Demiurg. I have always loved the ideas of Dwarfs, being a tough, proud, and very inteligent race (in their own ways). But Demiurg in
40k are even cooler,
imo. An ancient race with incredible technology, but still remains to be mostly peaceful in a universe filled with war. If anybody is familiar with the video game series Homeworld, and its lore, Demiurg are very similar to the Bentusi,
imo. Where the Bentusi gave the Hiigarans Ion technology, which ultimately turned the tides; Demirug game Tau Ion tech too; and I think that's awesome.
So, with the rumors of Demiurg coming to Tau codex being false in the end, I have never wanted to have them in my army more than now. Right off the bat, I was looking for ideas of models, or proxies. I have really liked the style of the
Forge Fathers from Mantic games (
Another unit too). Their models are similar to how I would picture Demirug armor being, if not like the official concept art (which is a sort of a natural stone-armor).
So, the purpsoe of this thread will be to bounce ideas on models/count-as, and propose stat lines/costs/etc for them. I'll get it started.
I was thinking 2 different Demiurg units would be perfect. One Heavy unit, and one Elites troop unit. My idea on the infantry units would be something that is like a Terminator combined with an Ogryn. High toughness (T5?) and high armor (2+ or 3+?). They would be pretty pricey though, to ensure they are ballenced. Squads of 3?
The other model would be a stocky Dreadnought type unit. It would have an armor value, but would be about the size of the Assault on Black Reach Dreadnaught (which is slaightly smaller than the normal one, so pretty short and stocky.). I think it would be cool to make it a bit unique for its armor values, to represent their overall toughness. I was thinking something like 12 all around.
Initiative 3 to represent that the are stocky, but can are still very well trained in melee, and farely fast. Not I4 because I can't seem them being as fast in hand to hand as a Space Marine. But much faster than a Tau Firewarrior or a Necron. Maybe the "Seargent" character can be I4? I think that would make more sense.
Lastly, they should have options to be either shooty or melee, sort of like Terminators. Their shooty weapons would be unique Ion weapons that the Tau aren't using. For the assault (one handed) weapon, farely short range like 12" inches to stay ballenced. It will also need to have an Overcharg stat line to match the trend with every other Ion weapon already in the book. Maybe 12" assault 2, Str5 AP4, then St6 AP4 blast Overcharged. The cool thing, unlike the Tau's version of Ion, Demiurg Ion does not get hot...they did invent it, after all. I'm sort of dry on orignal ideas for melee. Maybe hammers like the actual Mantic Forge Father models? I dunno, what do you think?
Or, they can be a mid-range shooty squad. maybe 24"? 2 handed heavy weapons. I'm thinking they can be pretty frightingly powerful, but being only 24". Maybe heavy 2 Str5 Ap3? again, a squad of 3; so 6 St5 Ap3 shots at
BS 4 can do some damage.
The Dreadaught-type unit will also have a melee or shooty option. The shooty option should be the Demiurgs version a heavy gunboat. 60" range heavy gun of killy-ness. The thing is, I want it to serve a different purpse from Broadsides. I want it so that a player might go "I want to take a Broadside for this reason, a Hammerhead for this reason, and a Demiurg "thing" for this reason."
So I'm thinking it is going to spill templates at a long distance.Right now, the only long range template option we have is a Hammerhead (Riptide too, but thats an Elite), but it also serves the purpse of taking out tanks, and its an upgrade. This Demiruge unit could be a dedicated Template unit. St5 Ap2 Heavy 4, and St6 Ap2 Large blast Heavy 2 Overcharged? I'm picturing something like a gun similar to the Ion Accelerator (on the Riptide) as each arm of this unit (each one responible for 2 shots and/or 1 of the templates). That may seem really powerful, but remember, Demiurg are BS4, there is scatter, and they cannot benifit from markerlights. We can also make the shooty variant cost a lot more than the melee. Now that I think about it, I'd make it so that it has 2 guns total (no close quaters gun) each arm is one of these Ion guns, and a weapon distroyed will weaken it by chopping the damage done in half. This also allows for you to overcharge for one, and standard fire the other, if that floats your boat.
Again, I can't really think of much as far as the melee version goes. But I do want it to be relevent also. Ideally, Demiurge should be taken for its melee more often then its shooty,
imo. To act as very tough, hard hitting "elite" units, but there are very few of them.
So what melee options should we use? Any proposed statlines? Lets bounce some ideas!