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Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

So last weekend i put together this very make shift list to take on a deamon player that runs like 5 greater deamons at 1950points.
and well considering i knew he was going to assault me i actually gave up mephistons powers for ones from the rule book.
now what i rolled on was Biomancy for all 3 and i got:
-Warp Speed
-Endurance
-Hemorage
i also had another lib which took the Primaris power to cast on mephiston. what ended up happening was he flew 4 of 5 over to me 1st turn i grounded 2 i sent meph into the warlord one which was boosted insanely with physic powers such as invun of 5 with rerolls and feel no pain of 4+
though mephiston managed to roll a 3 on warp speed and get his other power off too for FnP and it will not die!. so Mephiston charging in ended up pumping out 10 Str 7 hits with rerolls to hit and wound thanks to transfixing and furious charge! which allowed me to slay this beast with a force weapon like it was a standard marine.

anyone else think when using mephiston and you know that your enemy has to come to you that it is worth while to give up his powers for bio ones or div even for chance at invun save

When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in gb
Secretive Dark Angels Veteran






 Son_of_Mephiston wrote:
So last weekend i put together this very make shift list to take on a deamon player that runs like 5 greater deamons at 1950points.
and well considering i knew he was going to assault me i actually gave up mephistons powers for ones from the rule book.
now what i rolled on was Biomancy for all 3 and i got:
-Warp Speed
-Endurance
-Hemorage
i also had another lib which took the Primaris power to cast on mephiston. what ended up happening was he flew 4 of 5 over to me 1st turn i grounded 2 i sent meph into the warlord one which was boosted insanely with physic powers such as invun of 5 with rerolls and feel no pain of 4+
though mephiston managed to roll a 3 on warp speed and get his other power off too for FnP and it will not die!. so Mephiston charging in ended up pumping out 10 Str 7 hits with rerolls to hit and wound thanks to transfixing and furious charge! which allowed me to slay this beast with a force weapon like it was a standard marine.

anyone else think when using mephiston and you know that your enemy has to come to you that it is worth while to give up his powers for bio ones or div even for chance at invun save


You can only use transfixing gaze on ICs, not Monstrous Creatures. But yes, rolling Bio does wonders against MCs... although he strikes second against BTs and DPs, and only gets FNP against them... you're looking at taking down one if you're lucky, maybe two at most without an Invuln save... hope you get lucky on the Warp Speed roll!

How are you attacking at Str 10? Without Iron Arm, he's base str 6.

This message was edited 2 times. Last update was at 2013/05/13 22:53:19


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Made in us
Longtime Dakkanaut





Eye of Terror

I wish Mephiston's force sword had gotten FAQd to AP2. He is a ton of points.

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Made in us
Fixture of Dakka





San Jose, CA

BTW, if Mephiston is taking book powers over his codex powers, he can only generate 2 powers. It's in the BA FAQ's.




Automatically Appended Next Post:
 Dozer Blades wrote:
I wish Mephiston's force sword had gotten FAQd to AP2. He is a ton of points.

Same with Draigo.....they both need AP2 power weapons.

This message was edited 1 time. Last update was at 2013/05/13 23:56:57



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Eye of Terror

For their points I think it would be justified. I take a lot of daemonhammers now so it's still working okay for my GK in melee.

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Made in au
Perturbed Blood Angel Tactical Marine




Australia - Gold Coast

So it does say only 2 powers i made a mistake then! though all it would have changed would be me not using Hemo which failed anyway.
mephiston wasn't striking at Str 10 he was only at Str 7 on the charge due to being near a priest for furious charge. i got lucky on boths my turns rolling a 5/6 on the warp speed roll giving him Initiative 10 and 10 attacks on the charge which is why i was able to kill both so easily without taking damage as they never got to strike back!

When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! 
   
Made in us
Dakka Veteran




NoVA

 jy2 wrote:

Automatically Appended Next Post:
 Dozer Blades wrote:
I wish Mephiston's force sword had gotten FAQd to AP2. He is a ton of points.

Same with Draigo.....they both need AP2 power weapons.



I don't play either army, and I agree. It aint right.

Same with Sanguinor imo.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Yes the same for Sanguinor as well. I guess we BA players will just have to wait for the next codex. : (

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Made in nl
Apprehensive Inquisitorial Apprentice



The Netherlands

 Son_of_Mephiston wrote:
anyone else think when using mephiston and you know that your enemy has to come to you that it is worth while to give up his powers for bio ones or div even for chance at invun save


Since you only get 2 rolls on the rulebook tables I think it is better to keep him with his own powers, as these are better in most cases even when you know your opponent is coming at you.
   
Made in gb
Secretive Dark Angels Veteran






He needs warp speed to take on BTs and DPs though. It's a toss up.

Arguably you shouldn't be running Mephiston against the DPs, I use him to hunt and slaughter the rest of the squishy Daemon army and force them to take -5 DI tests.

This message was edited 1 time. Last update was at 2013/05/15 03:27:37


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