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The Harbinger Of The Storm is one if the best Cryptek options Necrons have access to. The only downside the Haywire stick has is its short reach (12").
Usually I like to get my Stortm-teks up nice and close via pinpoint Nightscythe insertion with a small unit of Warriors, which typically works great.
Two problems, though:
1- They won't come on until turn 2+ (meaning if your opponent's got some long range guns on the table from the start of the game, there's nothing you can do about it).
2- Once they drop, they tend to stay where they were (yeah, they might be able to get back in the Nightscythe the turn after and fly off somewhere else, but if there's another vehicle behind them, there's not much you can do).
So the other option would be to include a HQ with the ability to Veil them around (either a Despair-tek, or Obyron).
By going this route, not only could you potentially pop enemy vehicles from turn 1, but you could easily go after several vehicles once the initial target is taken care of, AND, so long as you attach him to a Troop unit, you can Veil them off to the other side of the table to capture/contest once turn 5 rolls around.
The downside would be opening yourself up to deepstrike mishaps, but as you only really need to be 12" away from whatever vehicle you're hunting, so long as you can find a relatively open spot about 6-8" from the target, it shouldn't be too bad.
Now, seeing as how I would like them to be able to take and hold objectives later in the game, I'm thinking Immortals would be better suited for the role of accompanying unit (Gauss Immortals, in case the Storm-tek rolls two 1s and needs some emergency glancing 6s to back him up).
As for Veiling options, Obyron's obviously got his benefits, but the downside is his price.
A Despair-tek might be cheaper, but aside from lesser defensive capabilities, there's the issue of needing a second Overlord level HQ to attach both Crypteks to the same unit (and yes, you could just have the Crypteks all stay together as a Royal Court unit to get around that problem, but this removes your ability to score late game... though, I guess you could still contest).
One pro the Despair-tek would have going for him is the ability to take the Nightmare Shroud. This under-used piece of wargear forces morale checks. If used properly, you can end up forcing backfield heavy weapon teams to run off the table edge. Sending your opponent's Long Fangs packing before they even have a chance to fire once is a glory you will not soon forget.
Anyway, here are the unit options I was considering:
Obyron
Storm-tek (Lightning Field)
10 Immortals (Gauss)
= 365
Storm-tek (Lightning)
Despair-tek (Veil, Shroud)
10 Immortals
= 275
Could reduce the number of Immortals, and remove the Lightning, but as I want this unit to survive as long as they can, I figure I need more metal boots on the ground.
Might as well consider the "Storm-Court", too,
Storm-tek (Lightning)
Storm-tek (Lightning)
Despair-tek (Veil, Shroud)
= 140
... actually, considering the cheapest you can get a Stormscythe for is 195 (1 Storm-tek + 5 Warriors in Nightscythe), the Storm-Court doesn't seem too bad.
(only problem would be, if you're planning on running other Crypteks in your army, this would severely limit you).
Thoughts?
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