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![[Post New]](/s/i/i.gif) 2013/05/14 19:47:14
Subject: What do you think is the most effective style of Ork army in 6th.
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Fresh-Faced New User
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Speed freak.
Footslogging.
Big mekk.
If you have any other styles that I haven't heard of it would be interesting to hear them.
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![[Post New]](/s/i/i.gif) 2013/05/14 20:56:39
Subject: What do you think is the most effective style of Ork army in 6th.
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Longtime Dakkanaut
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The most effective style is TAC.
Something fast and nasty (Nob Bikers)
Something shooty (Lootaz, Dakka Jets)
Lots of scoring (Boyz, in or out of a BW)
That's been doing pretty well for me so far.
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![[Post New]](/s/i/i.gif) 2013/05/14 21:01:35
Subject: What do you think is the most effective style of Ork army in 6th.
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Mekboy on Kustom Deth Kopta
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I've been doing well with hordes footslogging. bring more models than they can kill
I don't use any vehicles so I can 99% of the time get first blood by shooting one of their transports with lootas. I have yet to give up first blood, but it could happen.
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![[Post New]](/s/i/i.gif) 2013/05/15 01:46:01
Subject: What do you think is the most effective style of Ork army in 6th.
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Regular Dakkanaut
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How do you handle lots of high armour ranged targets with your sloggers? Nob bikers?
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![[Post New]](/s/i/i.gif) 2013/05/15 05:56:38
Subject: What do you think is the most effective style of Ork army in 6th.
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Disguised Speculo
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I reckon Green Tide is pretty strong. Too bad its such a bitch to play (try charging 30 slugga boys, with all their little sticky outty axes and such... terrible)
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![[Post New]](/s/i/i.gif) 2013/05/15 05:59:09
Subject: What do you think is the most effective style of Ork army in 6th.
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Growlin' Guntrukk Driver with Killacannon
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Battle Wagon Spam or Green Tide.
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![[Post New]](/s/i/i.gif) 2013/05/15 08:11:45
Subject: What do you think is the most effective style of Ork army in 6th.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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In sixth I have gone almost unbeaten when fielding dakka-orks, which consist of lootaz, shoota boyz, dakka jets, kannons and ADL w/ gretchin. It's a really strong army, but sadly totally boring to play - like imperial guard without tanks.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/05/15 09:20:52
Subject: What do you think is the most effective style of Ork army in 6th.
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Disguised Speculo
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I hear that man. Most of that stuff just picks a point and sits on it. This game should be about movement, but currently its about who can bring the bigger gunline and get first turn.
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![[Post New]](/s/i/i.gif) 2013/05/15 09:41:16
Subject: What do you think is the most effective style of Ork army in 6th.
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Guard Heavy Weapon Crewman
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Im currently playing guard however i have played orks a lot too. What seemed to work for me was a mix of everything. A trukk full of nobs and a warboss, a horde of ork boys just moving forward, stormboyz in reserve to take out those pesky heavy shooters, kommandos with boss sinkrot is always funny and really effective against back line tanks, also if the points allow it some flash gitz, lootas and warbikers for a bit more dakka.
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1800 points: 254th Vadium
2000 points Zogs Crew
750 points 3rd company
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![[Post New]](/s/i/i.gif) 2013/05/15 09:42:43
Subject: What do you think is the most effective style of Ork army in 6th.
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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More Dakka wrote:The most effective style is TAC.
Something fast and nasty (Nob Bikers)
Something shooty (Lootaz, Dakka Jets)
Lots of scoring (Boyz, in or out of a BW)
That's been doing pretty well for me so far.
This pretty much summs up the sixth eddition way, (+shoota boyz)
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/05/15 18:00:02
Subject: Re:What do you think is the most effective style of Ork army in 6th.
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Swift Swooping Hawk
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I feel like the Ork codex still rocks, despite other books being newer/"better".
I believe if you're going to play Orks you should be having a blast doing it. They aren't nearly as "serious" as a lot of other armies, but they also have some ridiculous units/weapons in there that really set them apart in the "Fun Area" of playing 40k.
I guess what I mean is, playing Orks isn't really for those who get discouraged easily as one round of shooting could cost you 10-15 models from a squad. Thing to remember is you've got 85 more where that came from.
Ramble ramble....
I've been trying a good mix of Deffrolla Wagon with Burnas, Lootas, Shootas, Jets and Zzap guns(which have been great for dropping AP2 pain on anything within 36".) Not as consistant as the the S8 Kannon, but fun nonetheless...
That might be off topic, apologies! Haha
Tr
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2013/05/15 18:16:04
Subject: What do you think is the most effective style of Ork army in 6th.
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Screaming Shining Spear
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Green Tide has been doing very well in our local touarnaments and meta.
If you like the idea of allies, they can benefit greatly from shooty army Alliance.
If not, Lootas are amazing.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/05/15 22:07:48
Subject: What do you think is the most effective style of Ork army in 6th.
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Disguised Speculo
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Zzap guns(which have been great for dropping AP2 pain on anything within 36".)
Are these still auto-hit?
Think that I hate about big, non-blast Ork guns is that they miss so much. Theres nothing fun about firing a lifta droppa and missing.
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![[Post New]](/s/i/i.gif) 2013/05/15 22:23:01
Subject: What do you think is the most effective style of Ork army in 6th.
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Dakkamite wrote:Zzap guns(which have been great for dropping AP2 pain on anything within 36".)
Are these still auto-hit?
Think that I hate about big, non-blast Ork guns is that they miss so much. Theres nothing fun about firing a lifta droppa and missing.
zzap guns use the BS of either grots or orks. depending where they are manned.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/05/15 23:02:21
Subject: Re:What do you think is the most effective style of Ork army in 6th.
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Swift Swooping Hawk
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Zzap Guns use the Grots BS3, so 4's to hit, then 2D6S and AP2 at 36".
I just finished a game a half hour ago where I lucked out with S10 and blew up a Land Raider first turn with x2 pens. They were invaluable as the only other thing that could have done it was a Deffrolla'd Wagon, but that was on the other side of the table. So, it was something different, fun and totally worth the chance. Lol
T-
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let the galaxy burn
 Let your passion for battle burn like the fires of the forge.  2000pts and growing!

starting up! |
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![[Post New]](/s/i/i.gif) 2013/05/15 23:11:53
Subject: What do you think is the most effective style of Ork army in 6th.
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Heroic Senior Officer
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I've done best with lots of shoota boyz (no nobs) a unit of nob bikers with a biker boss, and lootas, with kannonz/warbikerz/or deff koptaz thrown in to taste.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/05/16 03:33:06
Subject: What do you think is the most effective style of Ork army in 6th.
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Mekboy on Kustom Deth Kopta
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Zanderchief wrote:How do you handle lots of high armour ranged targets with your sloggers? Nob bikers?
I shoot em til they die  I drew a short straw somewhere, 2 dark angle, 2 guard players down, a tau and nid to go.
I'm 4-0 in a league right now just running 2 kff meks, 4x20 shoota boys, 3x9 lootas, 2,2,1 koptas with rokkits outlfanking.
I faced off one game with a guard player with 5 russes, and 2 fliers. scouring, vanguard. I took a squad of lootas and had them marching behind 2 loota mobs so they could get into some side shots. When I was going to shoot the fliers I'd move the lootas first to line up for better shots on the next turn. It worked, I won
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![[Post New]](/s/i/i.gif) 2013/05/16 06:49:31
Subject: Re:What do you think is the most effective style of Ork army in 6th.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Trogdor the Burninator wrote:Zzap Guns use the Grots BS3, so 4's to hit, then 2D6S and AP2 at 36".
I just finished a game a half hour ago where I lucked out with S10 and blew up a Land Raider first turn with x2 pens. They were invaluable as the only other thing that could have done it was a Deffrolla'd Wagon, but that was on the other side of the table. So, it was something different, fun and totally worth the chance. Lol
T-
To be fair, the chance of three full batteries of zzap guns to blow up a Landraider (or wreck it by glancing/penning four times) over the course of seven turns(assuming it in range all the time, no cover and maximum amounts of ammo runts) is about 6%.
Sadly, someone at GW didn't do their math homework (or didn't care), so the zzap gun turned out worse than the kannon, while costing more. Kannons are actually more likely to stop a landraider, even though they can never penetrate it.
I fail to see why rolling 2d6 is supposed to be fun. Either it does what you brought it for (harming light vehicles and well-armored infantry) or it fails miserably. There is no upside to it. A SAG varies between simply doing it's job and randomly doing something ridiculous, either good or bad. That's fun. The weirdboy varies between doing something awesome, something useless, and something terrible. While he might not be the best unit in the book, he still is fun. Ramshackle is fun, even though it might catapult your boyz far away from their target, sometimes the trukk kareens into an imperial guard formation and blows up a dozen of guardsmen. Random is only fun when it goes both ways.
Very little is gained from rolling S10 instead of the average 6-7, so all you have is and expensive gun that has an additional point of failure on top of BS and cover.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/05/16 07:44:30
Subject: Re:What do you think is the most effective style of Ork army in 6th.
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Heroic Senior Officer
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Jidmah wrote: Trogdor the Burninator wrote:Zzap Guns use the Grots BS3, so 4's to hit, then 2D6S and AP2 at 36".
I just finished a game a half hour ago where I lucked out with S10 and blew up a Land Raider first turn with x2 pens. They were invaluable as the only other thing that could have done it was a Deffrolla'd Wagon, but that was on the other side of the table. So, it was something different, fun and totally worth the chance. Lol
T-
To be fair, the chance of three full batteries of zzap guns to blow up a Landraider (or wreck it by glancing/penning four times) over the course of seven turns(assuming it in range all the time, no cover and maximum amounts of ammo runts) is about 6%.
Sadly, someone at GW didn't do their math homework (or didn't care), so the zzap gun turned out worse than the kannon, while costing more. Kannons are actually more likely to stop a landraider, even though they can never penetrate it.
I fail to see why rolling 2d6 is supposed to be fun. Either it does what you brought it for (harming light vehicles and well-armored infantry) or it fails miserably. There is no upside to it. A SAG varies between simply doing it's job and randomly doing something ridiculous, either good or bad. That's fun. The weirdboy varies between doing something awesome, something useless, and something terrible. While he might not be the best unit in the book, he still is fun. Ramshackle is fun, even though it might catapult your boyz far away from their target, sometimes the trukk kareens into an imperial guard formation and blows up a dozen of guardsmen. Random is only fun when it goes both ways.
Very little is gained from rolling S10 instead of the average 6-7, so all you have is and expensive gun that has an additional point of failure on top of BS and cover.
Not to mention if you roll too high for strength it starts killing off crewmen as well.
It needs something to break it's way. For example, I'm cool with the crazy strength if it always hit, or keep the accuracy BS 3 but make the strength more reliable.
As it is now though it's almost completely unpredictable. Flash gitz feel more reliable than these things, and that's saying something.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/05/16 09:42:38
Subject: What do you think is the most effective style of Ork army in 6th.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I actually think that frying gretchin is the only reason to play zzap guns at all
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This message was edited 1 time. Last update was at 2013/05/16 09:42:52
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/05/16 10:34:36
Subject: What do you think is the most effective style of Ork army in 6th.
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Disguised Speculo
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I'd like it if the Zapp gun cut a path of destruction similar to that Necron weapon.
The way I'd do it is;
To fire the Zapp Gun, place two counters anywhere within range, in a 45 degree arc from the front of the gun, and within 6" of one another. Scatter both points 1d6 - if a hit is rolled, scatter along the direction of the arrow.
Rule a line between the two points - every model touching this line (friend or foe!) suffers a single S2d6 AP2 hit. Roll once for the strength of the entire beam. Vehicles are hit one the armour facing the gun.
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![[Post New]](/s/i/i.gif) 2013/05/16 12:12:27
Subject: What do you think is the most effective style of Ork army in 6th.
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Growlin' Guntrukk Driver with Killacannon
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If they made the zapp gun the same as it use to be only with 36" range it would be awsome. They should bring back the old burna rules as well and Orks would have some decent anti-tank options.
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![[Post New]](/s/i/i.gif) 2013/05/16 16:03:19
Subject: Re:What do you think is the most effective style of Ork army in 6th.
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Kabalite Conscript
Northern Ireland
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I've been having a lot of success recently with green tide.
2 x Wierdboys w/ Warphead
2 x 10 lootas
4 x 30 shoota boys with 2 big shootas and a nob with big choppa
3 x dakkajets with +1 Supa shoota
3 x3 kannons with 2 ammo runts
=1850
Wierdboys allow you extra Waaaghs for getting up the table and enhanced firepower for the jets as well as possibly allowing units that are in a poor position to deep strike somewhere more advantageous and lay down a metric butt-ton of shots into a unit. Kannons now that they are T7 W2 and a 3+ save are too good for the points. The list does struggle a little against armour 14 unless you get good weirdboy rolls but it's been working well for me recently.
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Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
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![[Post New]](/s/i/i.gif) 2013/05/17 04:53:41
Subject: Re:What do you think is the most effective style of Ork army in 6th.
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Flashy Flashgitz
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Do crewman still get the 3+ save if they're in front of the guns?
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![[Post New]](/s/i/i.gif) 2013/05/17 20:39:44
Subject: What do you think is the most effective style of Ork army in 6th.
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Growlin' Guntrukk Driver with Killacannon
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To OP:
BikerBoss with NobBikerz
MadDoc with 5 MegaNobz in a Trukk
15 Lootas
1 Mob of 30 Shootas held in reserve.
5 BS DeffKoptas
3 Lobbas with 3 ammo runts and 2 extra crew.
I've only lost once. It was against a dual flyrant Iron Arm list.
Last night I won against a DEmon Prince, Bloddthirster, dual Forgefiend, dual Hell Turkey, and a 60 cultist and other junk.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/05/17 21:04:08
Subject: What do you think is the most effective style of Ork army in 6th.
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Mekboy on Kustom Deth Kopta
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PipeAlley wrote:To OP:
BikerBoss with NobBikerz
MadDoc with 5 MegaNobz in a Trukk
15 Lootas
1 Mob of 30 Shootas held in reserve.
5 BS DeffKoptas
3 Lobbas with 3 ammo runts and 2 extra crew.
I've only lost once. It was against a dual flyrant Iron Arm list.
Last night I won against a DEmon Prince, Bloddthirster, dual Forgefiend, dual Hell Turkey, and a 60 cultist and other junk.
That just don't seem like enough boys to me  Just curious, does your trukk ever make it to turn 2? and why keep your shootas in reserves?
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![[Post New]](/s/i/i.gif) 2013/05/17 21:20:18
Subject: What do you think is the most effective style of Ork army in 6th.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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As the ENEMY of Orks (and boy do I EVER love killing orks...it gives my life meaning...) I can say that I LEAST like to see the Orks designed with Speed and Blocking LOS in mind.
Lots of Warbuggies and trucks allows the orks to block my LOS at very little cost to themselves, while their outflankers show up and harass me just to stall me. Even their littlest outflanker is a threat which must be destroyed lest I lose one or two units. So when they run up and block LOS, it means the rest of the REAL army is arriving nearly at full str.
Orks need LOS blocking to really get their potential. If they just deploy and run, its gonna be ork Jello everywhere. But if I can't get in enough shots... Its gonna be Tau Jello.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/05/17 22:35:47
Subject: What do you think is the most effective style of Ork army in 6th.
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Disguised Speculo
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why keep your shootas in reserves?
Because they die easily to any of the millions of template weapons in this game.
Is that 3 units of 3 Lobbas or a single unit of 3 Lobbas PipeAlley?
I can't seem to find where you described your Nob Bikers, but your the guy that takes ten of the buggers right?
Edit: Nvm, found them. 9 Bikers, Pole, Banner, 1x PK, and a Painboy? I can't comprehend this build tbh, naked bikers seem so unamazing for their points cost.
How do you use this army? I'm going to a modified version of it (no MANz/Grotsnik, only 9 Nob Bikers) in 1500pts (No Fliers) Big Guns never Tire against CSM tomorrow. The guy generally uses a few Cultist units and then heaps of Obliterators and Forgefiends. Tips?
In particular, what the hell are the Deffkoptas for? They don't seem even remotely worth the points and I can't figure out how you make use of them!
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This message was edited 2 times. Last update was at 2013/05/18 00:37:46
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![[Post New]](/s/i/i.gif) 2013/05/18 00:53:04
Subject: What do you think is the most effective style of Ork army in 6th.
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Growlin' Guntrukk Driver with Killacannon
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sirlynchmob wrote: PipeAlley wrote:To OP:
BikerBoss with NobBikerz
MadDoc with 5 MegaNobz in a Trukk
15 Lootas
1 Mob of 30 Shootas held in reserve.
5 BS DeffKoptas
3 Lobbas with 3 ammo runts and 2 extra crew.
I've only lost once. It was against a dual flyrant Iron Arm list.
Last night I won against a DEmon Prince, Bloddthirster, dual Forgefiend, dual Hell Turkey, and a 60 cultist and other junk.
That just don't seem like enough boys to me  Just curious, does your trukk ever make it to turn 2? and why keep your shootas in reserves?
I've played dozens and dozens of games in 6th edition with that Trukk (the only vehicle in the list) and it has never given my opponents First Blood which is surprising considering the cargo. Last night it moved first turn, dropped its troops off second, moved, got hit with a pen and a glance and sat immobile and firing through turn 6. Never hit anything :0
I keep the boys in reserves 1. So they don't get shot, 2. Anything that moves into my table half is getting lit up with 54 str 4 and 9 str 5 shots. That kills termies, Sternguard, even FMC. And for some reason every opponent eventually hovers their Helldrakes at the end of the game and these guys easily take them out in assault. 3. They were ALWAYS in the way of my bikernobz!!!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/05/18 01:09:44
Subject: What do you think is the most effective style of Ork army in 6th.
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Disguised Speculo
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Not giving away your secrets eh? Fair enough, I'll figure them out for myself
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