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Made in us
Been Around the Block




So I've played quite a few games of Infinity but whenever I think I have a grasp on the rules someone asks a question that stumps me, usually when I'm demoing. Anyway, here are my latest questions.

1. What is the "proper" sequence of a turn?
What I've been doing is the following
a. announce what model is being activated.
b. spend an order
c. announce both short actions ie move, shoot
d. carry out first action.
e. check for enemy LoF
f. If yes to LoF have opponent announce ARO
g. If no to LoF carry out second action.

Now someone asked me if they *have* to announce both actions before hand or could they say I'm going to move, wait for my ARO and then decide their second action? I realize in a casual game this wouldn't matter but at a tournament what would the proper way to do it be?

My second question has to do with AROs and requires a bit of setup. On my active turn I had a unit that wanted to move then shoot. I performed my first action, move. My opponent declared an ARO of shoot (I stepped into LoF) now in my mind this is a face to face roll using both our BS. My opponent however made the argument that it should be a normal BS roll for him as he's responding to a move action, not a shoot action. I guess in his mind it should be a normal BS roll for him, then if I survive a normal BS roll for me. I tried to explain that even though he announces his ARO after my first action, the order is assumed to happen simultaneously and as such is should be a face to face BS roll. Who's right?
   
Made in au
Norn Queen






Sequence of short orders and ARO always confuses me, so I'd like to know.

The way we've been playing it is 'announce and perform first order, check LoF, opponent declares ARO (if any available), announce second order in response (shoot back, dodge, keep moving, etc).

I'm fairly certain we've been doing it wrong though.

This message was edited 1 time. Last update was at 2013/05/16 04:14:48


 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Activate model. Declare FIRST short skill.
Opponent declares ARO if he has one.
Declare second short skill.
Opponent declares ARO if he didn't have one before but gains one as a result of the second skill. If he had one at the first skill use and doesn't declare it, he loses it.

I.E. If you declare move as your first skill. Somewhere along that move, your opponent has LoF, he can declare an ARO. This will be a f2f roll normally.
If you are in complete concealment (high wall, etc) after the first, and do a second move skill, that would give your opponent an ARO, then he will get to take it at that point (this will be a simple roll for him in this example).

If a camo marker, opponent can declare to hold his ARO in case you reveal with your second - and then HE can take his ARO. If you do nothing to reveal, his ARO is wasted.

AFTER skills/AROs are all declared, THEN you roll dice, decide winner and complete actions (movements are finished even if the model is killed/goes unconscious as a result of the interactions).
That's generally how we play it.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Yep that's how I read it also...

Best way of thinking about it, if you are the active player and have spent an order with one of your guys.. you move someone around a corner so he can see an enemy unit. That enemy then gets an ARO against you and declares he is going to shoot at you. You then choose the second part of your order, and opt to shoot also - at this point you both make a FTF roll.

When I've been introducing new guys to the game, just so they can get used to it I normally say something like, "OK my trooper is moving around this corner here so he can see your guy.. what's your reaction to that?" As Chromedog says it takes a different mindset to 40k/WFB, you have to be on your toes throughout your opponents turn. Against guys I know well and play often, if they or I miss a move I made for whatever reason, then that's it.. (teach that soldier to be looking at his watch, or wondering whether to ask that Odalisque in his unit out on a date or whatever )

This message was edited 1 time. Last update was at 2013/05/16 15:09:32


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Longtime Dakkanaut





US

yep sequence is...

- Activate a model and turn a die/move a turn marker to "used"
- Declare first short skill or long skill
- Enemy declares any AROs if they are granted one
- Declare second short skill if you didn't do a long skill
- Enemy declares any new AROs if they previously weren't granted one


Except to this is coordinated orders. Both the first and second skill must be declared immediately upon activation of the models.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Been Around the Block




 BlueDagger wrote:
yep sequence is...

- Activate a model and turn a die/move a turn marker to "used"
- Declare first short skill or long skill
- Enemy declares any AROs if they are granted one
- Declare second short skill if you didn't do a long skill
- Enemy declares any new AROs if they previously weren't granted one


Except to this is coordinated orders. Both the first and second skill must be declared immediately upon activation of the models.


Lol not to hijack my own thread but how do coordinated orders work? I mean I kinda get the idea of them but for example say I do a coordinated move move with three guys and after the first move all three are in LoF of an enemy does that enemy get an ARO against each of the three guys or just one against the group as a whole?
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

The latter, just one against the group as a whole. You will pay the orders for whoever you are using (for example you want to make a co-ordinated move-shoot for 3 units, you will pay 3 orders).

Picture the situation: 3 troopers are stood behind a wall, and are going to rush someone who they know is waiting around a corner. They could choose to run around the corner one at a time and shoot, or run all at the same time - if they do the latter, obviously the enemy will only have the one reaction shot (it is happening all within the same period of time).

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Been Around the Block




 Pacific wrote:
The latter, just one against the group as a whole. You will pay the orders for whoever you are using (for example you want to make a co-ordinated move-shoot for 3 units, you will pay 3 orders).

Picture the situation: 3 troopers are stood behind a wall, and are going to rush someone who they know is waiting around a corner. They could choose to run around the corner one at a time and shoot, or run all at the same time - if they do the latter, obviously the enemy will only have the one reaction shot (it is happening all within the same period of time).


*nod* ok so to carry on the example say I have 3 Muyibs. They decide to do a coordinated move (around a corner) and shoot. Now their burst would be halved, rounding up, so assuming they're all using rifles that's like a burst 6. The enemy decides as an ARO to shoot back. Now let's say through a miracle the enemy wins the F2F roll. How do you settle the damage? Does each Muyib make an armor roll? Does only one? If only one do I choose who or is it random? If only one enemy takes a hit I feel like it's almost always to my benefit to do coordinated orders... is there a spacing limit or can one Muyib do a coordinated order with another Muyib all the way across the board?
   
Made in gb
Camouflaged Ariadna Scout





Leeds, UK

The point of the co-ordinated order is to minimise the numbers of AROs against you. When your 3 muyibs walk into line of sight they only generate a single ARO for each enemy model that can see. So if you had a three muyibs and one enemy model there would be a face to face between one muyib and the enemy and two of the muyibs would make normal rolls to hit against the enemy. Unless the enemy decides to dodge which allows him to dodge all incoming attacks.



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Made in us
Longtime Dakkanaut





US

Downsides to coordinated orders -> have to announce both skills ahead of time so you become predictable, your weapon bursts are halved (rounding up), and it messes with engineer/doctor type stuff

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in au
Norn Queen






Yeah, but halved bursts to kill one enemy is better than each model receiving an ARO. Makes it better if, for example, you have three cheerleaders who have the opportunity to do a coordinated order against a more elite model. The three cheerleaders will only eat one ARO, and their halved bursts shouldn't have problems dealing with even a heavy infantry.

It's obviously a very situational ability, but it's still good.

This message was edited 1 time. Last update was at 2013/05/17 01:39:25


 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Yes definitely.. I've found it most useful in 2 vs 1 situations, where you have someone waiting for you to come around a corner.

Send both guys around different ways, the defender has to choose which person to face and gets shot in the back by the other.

Also, when you're trying to move people between cover, and there is a sniper or someone similar trying to shoot you as you do so.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Longtime Dakkanaut





US

It's best use is to dislodge Nuerocinetic and Total Reaction. You can never split burst in ARO, so your one guy is goign to take it on the chin, but the others should be able to down the enemy.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
 
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