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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Would this list be better served by dropping the Axe from the Lord Commisar and the PBS for 2 Additional Infantry Squads (with Autocannons due to points). Or maybe a better idea?

1850 Imperial Guard.

HQ- Lord Commisar, Power Axe
80pts

T- Infantry Platoon
- PCS, 4x Flamers 50pts (Vendetta)
- Infantry Squad, Lascannon 70pts
- Infantry Squad, Lascannon 70pts
- Infantry Squad, Lascannon 70pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
TOTAL 520pts

T- Veterans, 3x Meltaguns (Vendetta)
100pts

T- Veterans, 3x Meltaguns (Vendetta)
100pts

E- Psyker Battle Squad, 5x Extra Psykers
110pts

FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts

FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts

FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts

HS- 2x Earth Shaker Gun Batterys
150pts

HS- 2x Earth Shaker Gun Batterys
150pts

HS- 2x Earth Shaker Gun Batterys
150pts

Fort- Agies Defense Line - Comm's Relay
70pts

TOTAL 1850
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I knew I was on a winner with this one since I've had 0 replies.

Thanks all
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Glad I could help

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

Good luck getting a game.


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Made in us
Rough Rider with Boomstick




Ohio, USA

I would drop the HBSs on the Vendettas and the Comm Relay for a Quad Gun.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Regular Dakkanaut




My only comment is that I'd never even heard of a Sabre Tank Hunter until I googled it just now. Where are the rules for that thing? 52 points for a TL LC spammable tank seems a little silly.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

On a multi-wound T7 Sv3+ chassis.

... that get skyfire...

... and they score...

As Kinratha notes, you can only win the games you play. You can't play games without opponents. You can't get opponents with this kind of a list.

Good luck.



This message was edited 1 time. Last update was at 2013/05/17 05:40:55


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick




Ohio, USA

They are from IA1 second edition iirc, so fairly up to date cheese.

Still, those + the gun batteries means this list is quite IA heavy. Against opponents who refuse to play it, it would be a sticking point.

I'd love the challenge in a casual game, but I'd be shocked to see it in a tournament unless the TOs specifically allowed IA units.

With that much Interceptor, even suicide DS meltas might not crack it. Maybe DPA with Assault Pods and Dreadnoughts. 6-9 of them.

"Ignorance is bliss, and I am a happy man."
"When you claim to be a purple unicorn, and I do not argue with you, it is not because I agree with you."
“If the iron is hot, I desire to believe it is hot, and if it is cool, I desire to believe it is cool.”
"Beware when you find yourself arguing that a policy is defensible rather than optimal; or that it has some benefit compared to the null action, rather than the best benefit of any action." 
   
Made in us
Member of a Lodge? I Can't Say




WI

CDRAlbrecht wrote:
My only comment is that I'd never even heard of a Sabre Tank Hunter until I googled it just now. Where are the rules for that thing? 52 points for a TL LC spammable tank seems a little silly.


It is Forge World rules and units. I will go wash my hands now.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Generally I play in a really tough meta. I usually only play in no comp score tourneys as I believe comp score can be very biased in a lot of circumstances (I would understand if this list scored quite badly though lol) The people I tend to play against should be able to do a lot of damage to this list and are some of the best 40k players in Queensland when I look at this list I actually feel I need to make it tougher to deal with the worse cheese I usually face off against.

@foolishmortal. I try not to invest too much into the Agies line as when scoring for tourneys around here fortifications count as auto victory points for my opponent.

I have put together another list this one has less guys to score back field but more fire power. Does it look better. The Lord Commisars attach to the Artillary for the T7 and attempt to stop the meat sheild guys and Artilliary from running off the board. The PBS is there for Weaken Resolve to try and Pin guys or make them run off the board if there fearless I just Pie Plate them instead.

I have considered taking a Primaris Psyker instead of 2x Lord Commisars to try and get iron arm or instead take Telepathy to use in combo with the PBS against armies that are on top of me turn 1/2 eg drop pod lists, deathwing, daemons etc as most powers effect the targets Ld which if it is 1 from the PBS could be very bad for my opponent. The Primaris power is the best for this. However this type of army really needs the Leadership boost from the Commisars to not fold and run so might be better keep them around. Any help would be fantastic thanks in advance.

1850 Imperial Guard.

HQ- Lord Commisar
70pts

HQ- Lord Commisar
70pts

T- Infantry Platoon
- PCS, 4x Flamers, Bolter 52pts (Vendetta)
- Infantry Squad, Lascannon 70pts
- Infantry Squad, Lascannon 70pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
- 1x Sabre- TL- Lascannon, 1x Extra Crew Member
52pts
TOTAL 450pts

T- Infantry Platoon
- PCS, 4x Flamers, Bolter 52pts (Vendetta)
- Infantry Squad, Lascannon 70pts
- Infantry Squad, Lascannon 70pts
TOTAL 190pts

E- Psyker Battle Squad, 5x Extra Psykers
110pts

FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts

FA- Vendetta Gunship, Heavy Bolter Sponsons
140pts

FA- Vulture Gunship, TL-Punisher Cannon
155pts

HS- 2x Earth Shaker Gun Batterys
150pts

HS- 2x Earth Shaker Gun Batterys
150pts

HS- 2x Earth Shaker Gun Batterys
150pts

Fort- Agies Defense Line - Comm's Relay
70pts

TOTAL 1849


Automatically Appended Next Post:
After a second look at the powers I'd probley always roll on Telepathy as the 4 power you can roll on are all decent. And I meant Endurance not Iron Arm from biomancy lol.

This message was edited 1 time. Last update was at 2013/05/17 09:45:07


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

A tough local meta?

How good can the players be if they're needing to rely on lists like these to win games?



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 Ailaros wrote:
A tough local meta?

How good can the players be if they're needing to rely on lists like these to win games?




I know your a very fluff based player and that your quite happy to lose every game as long as your army has a cool theme and thats great. Honestly though if a player fields a tough list and takes the time to sit down and figure out how the army works and how to milk there codex for the best effective points set up does that make them a poor gamer? I don't see it as needing to rely on a list sure making a list tough improves your odds at winning but taking a soft list that can't deal with all threats and hoping for the best match up doesn't work either. Eg if I just filled my entire army with lasguns and came up against a mech list I would auto lose as I wouldn't have anything to bust through Armour.

When I play a game I like it to be challanging I'd rather lose a tough game to a skilled opponent that played a hard list then win an easy game to a new player with a few units they have throwen together.
   
Made in us
Member of a Lodge? I Can't Say




WI

But your not doing that, your not milking the codex, your going to FW. You want a challenge, win with just the codex units and not FW units (like it is really that hard, to be honest). You can do it if you actually tried.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Does it say anywhere in the rules that forge world rules can't be used? Truth is I'm board of all the stuff in the current dex. I like forge world because they bring out bew toys to play with. At the moment forge world offers one of the best forms of anti air guard can get and thats the Sabre Gun. If anyone says that Sabres are broken they haven't looked through the new Tau dex. There is interceptor, skyfire, night vision and ignores cover everywhere. Basicly forge world allows armies to keep up with the meta I don't feel its overpowered at all. The best units in the list are actually the Vendetta's with PCS's onboard.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Sinji wrote:Honestly though if a player fields a tough list and takes the time to sit down and figure out how the army works and how to milk there codex for the best effective points set up does that make them a poor gamer?

I'd say yes, in this case. Anybody with an internet connection can pretty easily figure out the most overpowered stuff at their disposal, and you could practically be brain-dead and win a game with a list like this. The list itself is doing all the work for you. At some point, you've got to take the training wheels off the bicycle.

Sinji wrote:Eg if I just filled my entire army with lasguns and came up against a mech list I would auto lose as I wouldn't have anything to bust through Armour.

Right, and it is possible to play lists so bad that not even the best players can win with them. That doesn't change the fact that winning with a weaker list shows that you are a stronger player.

Sinji wrote:When I play a game I like it to be challanging

Then don't play a list like this. This is close to the lowest difficulty setting you can play a guard army on.

Sinji wrote:Does it say anywhere in the rules that forge world rules can't be used?

It's actually the other way around. Where in the rulebook does it say that you CAN use forgeworld models? The rulebook only mentions citadel miniatures and things in codices and white dwarf.

If you're bored with stuff, that's fine, but this list doesn't look like it's fuelled by boredom. If you want to do forgeworld for that reason, then you should do something like play an all-DKoK list, including all the restrictions placed thereupon.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Member of a Lodge? I Can't Say




WI

You know what FW says?
The rules presented here are Experimental rules, still under development, and are not the final version.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Devastating Dark Reaper




I'm going to just say that this is not the place to discuss whether or not you like FW, or if you think this guy is a scrub because he uses it. Take that crap elsewhere. As far as the list, I'd rather run Primaris Psykers for more psychic powers. Biomancy is just amazing on a blob, if you want to run it that way... There's of course the possibility of blobbing up with Azrael to make it truly degenerate.

It's an extremely nasty list.
   
Made in gb
Junior Officer with Laspistol





Sinji wrote:


When I play a game I like it to be challanging


Your list says the opposite. It's like putting the new video game you purchased on super easy mode, then saying you like the challenge.

This list will do good in tournaments, but is the tiny prize money worth sitting there rolling dice without thinking?

This message was edited 2 times. Last update was at 2013/05/18 08:22:30



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Maybe I like the challange of making a tough list. Lets be real for a moment this list isn't unbeatable it suffers from night fight, close combat, Armies with lots of indirect fire and weapons that ignore cover.

I could change the the Infantry Squads into 2 Combat Blobs with a Commisar in each but I didn't because I wanted to be more shooty. So didn't make it as tough as I could have.
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

JB_Man wrote:
I'm going to just say that this is not the place to discuss whether or not you like FW, or if you think this guy is a scrub because he uses it. Take that crap elsewhere. As far as the list, I'd rather run Primaris Psykers for more psychic powers. Biomancy is just amazing on a blob, if you want to run it that way... There's of course the possibility of blobbing up with Azrael to make it truly degenerate.

It's an extremely nasty list.


Primaris with Biomancy is amazing on a blob? Really? There is only one power, which will greatly boost a blob. One out of six. One! Most of the games your PP will be a burden to your army.

Azrael is a VERY nice boost for a blob, but his cost makes him only average. I already tried him, but I am not really convinced he is anything special. He is certainly worth a try for everyone who likes to keep his blob very costly and elite.

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I'm tempted to run a PP for Telepathy. Psychic Shriek can single handedly wipe out a unit of deep strikers after they've been hit with weaken resolve 3D6-1 Wounds with no armour or cover saves allowed. Thanks for comming. It's a primaris power as well so its garenteed. Dominate, Mental Fortitude and Terrify all have a lot of good uses as well. Puppet Master is ok but will be most likely be switched out for Psychic Shriek. Invisibility and Hallucination are both great but can't be taken due to having to low of a mastery.

My mates comming over Tuesday night with his Cronair list and is bringing Tau Allies. Tau are easily the biggest threat to this list with all the ignores cover they can bring. May need to swap out the Agies for a Sky Shield Landing Pad for the 4+ Invo.

This message was edited 1 time. Last update was at 2013/05/19 10:02:02


 
   
Made in gb
Junior Officer with Laspistol





Making a list like this isn't a challenge. Everyone knows what units are strong, so you just spam them? I bet it took hours to come up with it.

A challenge with list building would be figuring out how to make poor units successful. How to make something underused synergistically stronger than the additive strengths of most lists.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

But dude this is Imperial Guard the most 1 dimentional army in 40k.
   
Made in us
Longtime Dakkanaut






Excellent reason why many local events don't permit Forge World.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Regular Dakkanaut




There is obviously some kind of mistake here. FW players only take the fluffy UP stuff that doesn't upset the meta in any way. Maybe there was some kind of keyboard malfunction.. FW would never allow its broken units to be relentlessly spammed in a list.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Douglas Bader






 BlkTom wrote:
You know what FW says?
The rules presented here are Experimental rules, still under development, and are not the final version.


And guess what: the rules posted "here" are some of their free pdfs. That statement does NOT apply to final rules that have been published in an IA book, like all of the units in the OP's list. It's incredibly misleading (if not dishonest) to quote that statement completely out of context when it's talking about something entirely different.


Automatically Appended Next Post:
 Sinji wrote:
I'm tempted to run a PP for Telepathy. Psychic Shriek can single handedly wipe out a unit of deep strikers after they've been hit with weaken resolve 3D6-1 Wounds with no armour or cover saves allowed.


There are too many chances for failure here. You have to pass the PBS psychic test, have the enemy fail DTW against weaken resolve, pass the primaris psyker's psychic test, hit with the shooting attack, and have the enemy fail DTW again. And then of course you have to have an intact PBS despite it being a high-priority squad of T3/no-save models standing around with no transport to protect them, since any casualties will quickly cripple their effectiveness. Once you consider all those chances for failure you're talking about an incredibly unreliable weapon, and you're much better off with traditional guns.

This message was edited 3 times. Last update was at 2013/05/20 09:24:22


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If anyone says that Sabres are broken they haven't looked through the new Tau dex. There is interceptor, skyfire, night vision and ignores cover everywhere.


Have you read the Tau codex? Tau can get interceptor (probably too cheaply) and skyfire (generally too expensively) but not on the same model (in any sort of an efficient build) and not on a troops choice at all!! To be honest most competitive builds for Tau will only have 2 units with skyfire.

The reasons why I'm not a fan of FW in competitive environments are:

1) some things are unbalanced the Sabre platforms for instance. If they just had the ability to choose to Skyfire they'd be fine but SF + interceptor is too much for a troops choice.
2) the rules are not so readily available. For instance I have no idea what your artillery does. Thus when building I won't be able to consider a counter to it.
3) they are hugely biased in favour of the Imperium and guard in particular. Giving them more new units than all xenos put together. Given that guard are already an army with masses of choice this further compounds an existing imbalance to ridiculous proportions.

As for the list am I missing something because I don't understand why the commissars over plasma spam CCSs?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Drop Trooper with Demo Charge




 Sinji wrote:
 Ailaros wrote:
A tough local meta?

How good can the players be if they're needing to rely on lists like these to win games?




I know your a very fluff based player and that your quite happy to lose every game as long as your army has a cool theme and thats great. Honestly though if a player fields a tough list and takes the time to sit down and figure out how the army works and how to milk there codex for the best effective points set up does that make them a poor gamer? I don't see it as needing to rely on a list sure making a list tough improves your odds at winning but taking a soft list that can't deal with all threats and hoping for the best match up doesn't work either. Eg if I just filled my entire army with lasguns and came up against a mech list I would auto lose as I wouldn't have anything to bust through Armour.

When I play a game I like it to be challanging I'd rather lose a tough game to a skilled opponent that played a hard list then win an easy game to a new player with a few units they have throwen together.


... um that's not milking a dex..... that's milking the dex, bringing in two or three supplementary rules.. milking them.. than picking and choosing.. and making sure your playing a race that gets more supps than any other...
really that's not milking a dex..


Automatically Appended Next Post:
 Griddlelol wrote:
Making a list like this isn't a challenge. Everyone knows what units are strong, so you just spam them? I bet it took hours to come up with it.

A challenge with list building would be figuring out how to make poor units successful. How to make something underused synergistically stronger than the additive strengths of most lists.


this one.!!!!... for those who want to 'milk' a dex.. figure out how to use tactics to maximise unit potential rather than bring in 3 different supps more than your opponent...

This message was edited 1 time. Last update was at 2013/05/20 10:47:38


 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Pretty sick list there :-P

I was under the impression that sabres replaced a heavy weapons team, within the platoon, so I believe running 5 is illegal (HWS come in 3's right?)

Fast assaulty armies might give you some trouble, (particularly demons) who can do nasty tricks with grimnoires and get crazy good inv's but looks like it should be able to shoot most things off the table.

Armies: Crimson Fists, Orks, Eldar 
   
 
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