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![[Post New]](/s/i/i.gif) 2013/05/16 13:38:24
Subject: How do you Broadside?
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Quick-fingered Warlord Moderatus
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So this is kind of funny, but in previous editions when Broadsides were the clear undisputed masters of the Tau heavy slot, I always ran Hammer Heads instead. Of course now that my magnetized Skyray/Hammerheads might actually be better (and to think that I was laughed at for wanting the ability to run a Skyray - Whos laughing now!? lol) I find myself wanting to pick up some of the new Broadsides. IDK, I must just be a natural contrarian. So anyway my question is, how have you guys been using your Broadsides in 6th?
My main force is going to be a Fire warrior gunline with several Kroot clumps supported by tanks. I will use Crisis suits and a Riptide for forward ranging mobility and harassment. I'm thinking
of adding a squad of two Broadsides to the mix (mostly because I dig the look of the new models) and am wondering how they would fit in. I'm interested in hearing any experience my fellow Tau players have had!
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/05/16 13:46:27
Subject: Re:How do you Broadside?
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Twisted Trueborn with Blaster
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From what ive seen a lot of people are running a few Missle-sides for anti-air. Plus lots of S7 shooting is always fun.
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![[Post New]](/s/i/i.gif) 2013/05/16 13:54:56
Subject: Re:How do you Broadside?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Missile-sides are fun, but the range limitation has bothered me so I have been using rail rifles more often.
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17,000 points (Valhallan)
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![[Post New]](/s/i/i.gif) 2013/05/16 14:16:55
Subject: How do you Broadside?
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Purposeful Hammerhead Pilot
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Missilesides all the way with SMS and Missile drones. The image of each Missileside and its 2 drones blasting out 13 missiles at a target, 8 S7 with 4 being TL and 4 SMS missiles ignoring cover and LoS AND a Seeker with unlimited range is just awesome. Im currently running 2 but very tempted to increase to 4 (when £££ permits).
They have been very useful in blasting enemies like spawn and Nurgle bikes from behind their ADL before they reach my lines even if some are out of LoS (I play chaos a lot)
With EWO they are also pretty darn good at shooting down flyers before they can cause any damage.
I dont mind the range so much, the 36" range of the HYMP and the 30" range of the SMS compliment my Fire Warriors and Pathfinders well. They all sit behind my castled up ADL firing a wall of Missiles, markerlights and Pule shots If anyone tries to assault they are within 6" for supporting fire which can be extremely helpful. Something you wouldn't get with the Railside sitting at the back of the table in a corner, i have 2 Riptides for that job now  .
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This message was edited 1 time. Last update was at 2013/05/16 14:17:43
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![[Post New]](/s/i/i.gif) 2013/05/16 14:27:35
Subject: Re:How do you Broadside?
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Regular Dakkanaut
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Heavy Rail Rifle, Plasma, Intercept, and add drones as points allow.
This suit has replaced my Helios suits as anti TEC/MC. I know that the missilesides do more hull points, but when I shoot an AV12 or 11 I want it to die or be immobilized. Plinking two hull points off a rhino doesn't help solve anything, I may as well have missed. Intercept is also an interesting option. It gives you a small chance of stealing first blood from a drop pod list and if you fire the rail gun you can move and still fire the plasma gun on your turn. The ability to threaten multiwound T4 and reach anywhere on the table is another good reason to use it.
One of my local players is deldar. The last thing I want is a night shield vehicle turning all my missiles into 30" guns and skirmishing me.
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This message was edited 1 time. Last update was at 2013/05/16 14:30:51
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![[Post New]](/s/i/i.gif) 2013/05/16 16:50:29
Subject: Re:How do you Broadside?
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Quick-fingered Warlord Moderatus
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I just realized I should have called this thread "Tau" do you Broadside? lol
So anyway, for those of you who have mentioned your load-outs - are you running them as your only HS, or have you been combining them with HHeads/Skyrays, etc?
Thanks for the responses so far! Good stuff!
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/05/16 17:00:29
Subject: How do you Broadside?
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Regular Dakkanaut
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3x Broadsides with Railguns, Skyfire, TL Plasma
1x Commander with Puretide and Plasma
Aegis Line
Icarus Lascannon
3 Shield Drones
Bring it Heldrakes
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![[Post New]](/s/i/i.gif) 2013/05/16 17:14:49
Subject: Re:How do you Broadside?
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Regular Dakkanaut
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3x Missile-Spam Broadsides with Interceptor.
Or, 3x Missile Spam Broadsides with Interceptor and 6 Missile Drones. Plus attached Commander with Puretide Neurochip, 2x Missile Pods, Drone Controller and Target Lock. Entire unit behind a ADL with Icarus. Broadsides and Icarus pound anything that comes in from reserves. Missile Drones and CC fire 16 Str 7 Missile Pods during the following shooting phase, all at BS 5 (thanks to Drone Controller).
At this point, I'm playing a "Reserves Denial" list, with as many interceptors as I can manage. It's really forcing my opponents to rethink how they use their reserves.
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![[Post New]](/s/i/i.gif) 2013/05/16 17:20:38
Subject: How do you Broadside?
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Water-Caste Negotiator
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I'm curious as to the switch to plasma. Outside of 12", you're killing more MEQ/TEQ with SMS (mere percentage points, but it's true), and the SMS is far more flexible as a weapon unless you want to move and sacrifice your main weapon. I mean, mathematically until you start using markerlights or rapidfiring (why do you want to be within 12" of priority plasma targets?) The SMS is better in every way. And plasma only gets worse when you factor in cover, necessitating a commander or markerlights. And if you want MEQ sniping, the HYMP is better than the HRR purely due to rate of fire. HRR's only benefit is against armor, which is arguable - s8 isn't much more likely to do anything versus av11/12 than s7 is, and low ROF means the ap1 bonus can go entire games without being a factor.
So if you're running broadsides, go missilesides with missile drones and seeker missiles and point your lasers at things you want dead. Add skyfire because it's a big deal I suppose. I still think the best antiflyer is dual-melta crisis suits with skyfire, but what do I know?
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![[Post New]](/s/i/i.gif) 2013/05/16 17:33:54
Subject: Re:How do you Broadside?
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Purposeful Hammerhead Pilot
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DMDaddy0 wrote:3x Missile-Spam Broadsides with Interceptor.
Or, 3x Missile Spam Broadsides with Interceptor and 6 Missile Drones. Plus attached Commander with Puretide Neurochip, 2x Missile Pods, Drone Controller and Target Lock. Entire unit behind a ADL with Icarus. Broadsides and Icarus pound anything that comes in from reserves. Missile Drones and CC fire 16 Str 7 Missile Pods during the following shooting phase, all at BS 5 (thanks to Drone Controller).
At this point, I'm playing a "Reserves Denial" list, with as many interceptors as I can manage. It's really forcing my opponents to rethink how they use their reserves.
This is awesome. Just because of this i just ordered another Missileside.
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![[Post New]](/s/i/i.gif) 2013/05/16 17:44:00
Subject: Re:How do you Broadside?
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Possessed Khorne Marine Covered in Spikes
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DMDaddy0 wrote:3x Missile-Spam Broadsides with Interceptor.
Or, 3x Missile Spam Broadsides with Interceptor and 6 Missile Drones. Plus attached Commander with Puretide Neurochip, 2x Missile Pods, Drone Controller and Target Lock. Entire unit behind a ADL with Icarus. Broadsides and Icarus pound anything that comes in from reserves. Missile Drones and CC fire 16 Str 7 Missile Pods during the following shooting phase, all at BS 5 (thanks to Drone Controller).
At this point, I'm playing a "Reserves Denial" list, with as many interceptors as I can manage. It's really forcing my opponents to rethink how they use their reserves.
Keep in mind, your playing a rule wrong. I just wanted to clarify a rule:
Drone controller only works on Sniper, Marker, and Gun drones, not missile. This is stated in the section before all the pictures of the models (armory).
Also, The best way to play it IMO is to add the Multi-spectrum to the commander, and maybe Command and Control to make all those drones a lot more effective. So what you're firing 4 less shots, but all those mass amount of buttload S7 and S5 shots will ignore cover. Amazing against guard or any horde, also any flyers or vehicles won't get to claim any sort of cover. It tears through people and vehicles like nobody's business.
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![[Post New]](/s/i/i.gif) 2013/05/16 17:45:59
Subject: Re:How do you Broadside?
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Quick-fingered Warlord Moderatus
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3x Broadsides with Railguns, Skyfire, TL Plasma
1x Commander with Puretide and Plasma
Aegis Line
Icarus Lascannon
3 Shield Drones
Bring it Heldrakes
Not just Heldrakes either. I can see even 'Crons having some issues there. Nice!
At this point, I'm playing a "Reserves Denial" list, with as many interceptors as I can manage. It's really forcing my opponents to rethink how they use their reserves.
The two guys at my LGS that have been running Tau with the new 'dex have been doing something similar and it's very tough on reserve heavy armies. crazy good.
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/05/16 17:55:17
Subject: How do you Broadside?
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Regular Dakkanaut
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uberjoras wrote:I'm curious as to the switch to plasma. Outside of 12", you're killing more MEQ/ TEQ with SMS (mere percentage points, but it's true), and the SMS is far more flexible as a weapon unless you want to move and sacrifice your main weapon. I mean, mathematically until you start using markerlights or rapidfiring (why do you want to be within 12" of priority plasma targets?) The SMS is better in every way. And plasma only gets worse when you factor in cover, necessitating a commander or markerlights. And if you want MEQ sniping, the HYMP is better than the HRR purely due to rate of fire. HRR's only benefit is against armor, which is arguable - s8 isn't much more likely to do anything versus av11/12 than s7 is, and low ROF means the ap1 bonus can go entire games without being a factor. So if you're running broadsides, go missilesides with missile drones and seeker missiles and point your lasers at things you want dead. Add skyfire because it's a big deal I suppose. I still think the best antiflyer is dual-melta crisis suits with skyfire, but what do I know? You are correct. However, I choose Plasma not for offense, but for defense. My Firewarriors do just fine taking out the things that I would normally target with an SMS. I would rather have the Plasma as a deterrent for things that pop up near me, like deep striking Trygons or MEQ filled Drop Pods or Deathwing. But mostly because of Monstrous Creatures.
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This message was edited 1 time. Last update was at 2013/05/16 17:58:58
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![[Post New]](/s/i/i.gif) 2013/05/16 19:30:38
Subject: How do you Broadside?
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Regular Dakkanaut
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Adding to what madman said, I'm a proponent of aligning your secondary with the main gun. HYMP SMS or HRR PR. Its basically a broadside version of the XV8 Bladestorm and Helios configurations. The plasma rifle is also rapid fire instead of heavy so you more easily perform a fighting retreat.
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![[Post New]](/s/i/i.gif) 2013/05/16 19:33:05
Subject: How do you Broadside?
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Member of the Ethereal Council
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Missle pods can be put on crisis suits, 2 missle pods+ target lock is cheaper then a broadside, and you gain JSJ and the ability to move and fire.
I say got with the heavy Rail rifle, better option if you ask me.
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![[Post New]](/s/i/i.gif) 2013/05/16 19:44:47
Subject: How do you Broadside?
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Pyromaniac Hellhound Pilot
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hotsauceman1 wrote:Missle pods can be put on crisis suits, 2 missle pods+ target lock is cheaper then a broadside
The dual MP Crisis suit is 52 points, while the Missileside is 65. For -13 points, you gain JSJ but loose TL on your missiles, a TL SMS and a 2+ save... Also, you will need your Elites slots for the Riptides, and the HQ Crisis suits cost 62 points with the dual MPs.
So I would say that the Missilesides are clear winners here. The HRR is actually a pretty bad weapon (you need 3 HRR shots to destroy a single Ork Trukk... nuff' said), but the HYMP on the other side is surprisingly decent most of the time and has a better synergy with the missile drones.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/05/16 19:47:24
Subject: How do you Broadside?
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Regular Dakkanaut
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Keep in mind, your playing a rule wrong. I just wanted to clarify a rule:
Drone controller only works on Sniper, Marker, and Gun drones, not missile. This is stated in the section before all the pictures of the models (armory).
If that's the case, I'll have to re-think that strategy. I'm not a fan of BS 2 Missiles.
Also, The best way to play it IMO is to add the Multi-spectrum to the commander, and maybe Command and Control to make all those drones a lot more effective. So what you're firing 4 less shots, but all those mass amount of buttload S7 and S5 shots will ignore cover. Amazing against guard or any horde, also any flyers or vehicles won't get to claim any sort of cover. It tears through people and vehicles like nobody's business.
Not a fan of putting the sensors and the C&C suite on the Commander. Seems like you're wasting your BS 5 on a gimmick. Especially since the drones can (and will) eat a lot of firepower. That being said, I have used the sensors on a CC to ignore cover in a couple of games to great success. Vindicators and Predators behind an ADL aren't so invulnerable anymore!
At this point, I'm playing a "Reserves Denial" list, with as many interceptors as I can manage. It's really forcing my opponents to rethink how they use their reserves.
The two guys at my LGS that have been running Tau with the new 'dex have been doing something similar and it's very tough on reserve heavy armies. crazy good.
Nothing is better than having a 5-man vet team deepstrike in a pod right next to your broadsides, and then eat 24 missiles from a single broadside team. However, as a word of warning there are risks to massed Interceptor lists. Massed reserves lists (i.e. 'Cron Air, Vendetta Squadrons, Drop Pod Assault lists, etc) can give you trouble. Especially if you go hog-wild with your Interceptor. You'll likely get a few kills on their turn, but then you're sitting on your hands for your following shooting phase. Sometimes it's better to just wait it out and let them have their turn.
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![[Post New]](/s/i/i.gif) 2013/05/16 20:34:03
Subject: How do you Broadside?
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Fireknife Shas'el
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I've seen a few games where flyers tend to try and move around the bubbles made by the missilesides. My friend brings them with Interceptor instead of skyfire and has had a fair amount of luck.
In smaller games I tend to bring a Hammerhead and a couple single broadsides with Interceptor RailRifles. I'll use them as a last resort against flyers and have had some decent luck with it (though I've had many failures as well). The SMS is my prefered secondary weapon however.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/05/16 21:13:21
Subject: How do you Broadside?
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Angered Reaver Arena Champion
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I like TLHRR and TLPR. I use the crisis suits for 2x MP with interceptor. I just think the broadsides fit the HRR better due to limited mobility combined with better range while the increased mobility offered by crisis offsets the more limited range.
Interceptor on everything that can take it (save 2x fusion suits) as its incredibly cheap for what it allows.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2013/05/17 09:05:13
Subject: How do you Broadside?
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Purposeful Hammerhead Pilot
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MadmanMSU wrote:uberjoras wrote:I'm curious as to the switch to plasma. Outside of 12", you're killing more MEQ/ TEQ with SMS (mere percentage points, but it's true), and the SMS is far more flexible as a weapon unless you want to move and sacrifice your main weapon. I mean, mathematically until you start using markerlights or rapidfiring (why do you want to be within 12" of priority plasma targets?) The SMS is better in every way. And plasma only gets worse when you factor in cover, necessitating a commander or markerlights. And if you want MEQ sniping, the HYMP is better than the HRR purely due to rate of fire. HRR's only benefit is against armor, which is arguable - s8 isn't much more likely to do anything versus av11/12 than s7 is, and low ROF means the ap1 bonus can go entire games without being a factor.
So if you're running broadsides, go missilesides with missile drones and seeker missiles and point your lasers at things you want dead. Add skyfire because it's a big deal I suppose. I still think the best antiflyer is dual-melta crisis suits with skyfire, but what do I know?
You are correct. However, I choose Plasma not for offense, but for defense. My Firewarriors do just fine taking out the things that I would normally target with an SMS. I would rather have the Plasma as a deterrent for things that pop up near me, like deep striking Trygons or MEQ filled Drop Pods or Deathwing. But mostly because of Monstrous Creatures.
Overall i prefer the SMS. The ignores LoS is just great and really only otherwise available on Riptides and Tanks. If your opponent chooses to place some models out of LoS on his approach to assault your lines SMS can be one of the only ways to really finish off the squad once you have killed all the models within LoS. I have found it very useful for this reason. Overall If the enemy has got within 12 for your Plasma to Rapid fire you will either be finishing off the enemy with Supporting Fire Overwatch (in which case i would prefer the volume of shots that the SMS brings) or you will have enough other low ap from Riptides and Crisis that plasmas on Rail/Missilesides wont be strictly necessary. I would also rather the volume of shots with better range when it comes to Interceptor.
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![[Post New]](/s/i/i.gif) 2013/05/17 10:24:06
Subject: How do you Broadside?
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Dakka Veteran
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DMDaddy0 wrote:Keep in mind, your playing a rule wrong. I just wanted to clarify a rule:
Drone controller only works on Sniper, Marker, and Gun drones, not missile. This is stated in the section before all the pictures of the models (armory).
If that's the case, I'll have to re-think that strategy. I'm not a fan of BS 2 Missiles.
Thats what you use Markerlights for.
Then again regardless of which weapon you put on a Broadside they are free to switch out ( minus the points for the plasma rifles ) and always come twin-linked.
Tho i see some that swear by the missileside, and those who dont want to leave the Railside behind, personally i play with the idea of 2x Missilesides with a Railside with a Target lock and maybe `vre upgrade on the railside for sniping.
6x Missile drones are maybe Bs2, but you get 12 shots Str 7 Ap 4 from only 12 points where they cost 15 points per pot on crisis suit.
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![[Post New]](/s/i/i.gif) 2013/05/17 10:24:43
Subject: Re:How do you Broadside?
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Veteran Wolf Guard Squad Leader
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Missile with SMS and missile drones and some pathfinders to ML and remove cover. It's devistating. Plus you can do 3 in sone slot and a long head and a skyray
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![[Post New]](/s/i/i.gif) 2013/05/17 10:42:53
Subject: How do you Broadside?
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Been Around the Block
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Lol Two teams of 3 missilesides, It rips the living gak out of everything and anything it looks at.
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![[Post New]](/s/i/i.gif) 2013/05/17 13:00:56
Subject: Re:How do you Broadside?
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Regular Dakkanaut
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I think it depends on what you want the broadsides to do. If you want them to shoot down fliers, then you need to give them Skyfire. Interceptor does not cut it.
The odds of blowing up an AV12 flier with 1 HYMP with interceptor is about 2.26%:
=((1/6 hit)+((5/6)*(1/6) rerolled hit))*(1/6 pen armor)*(2/3 failed jink)*(1/6 destroyed roll) times 4 shots
Even to take a one hull point is not that good at 27.2% chance of one hull point:
=((1/6 hit)+((5/6)*(1/6) rerolled hit))*(1/3 pen or glance armor)*(2/3 failed jink) times 4 shots
The odds do increase with lower armored fliers, but do not expect helldrakes and the like to be afraid.
With skyfire this increases the chances nicely.
The odds of blowing up an AV12 flier with 1 HYMP with shyfire is about 5.56%:
=((1/2 hit)+((1/2)*(1/2) rerolled hit))*(1/6 pen armor)*(2/3 failed jink)*(1/6 destroyed roll) times 4 shots
Taking one hull point is much better too at a 66.7% chance of one hull point:
=((1/2 hit)+((1/2)*(1/2) rerolled hit))*(1/3 pen or glance armor)*(2/3 failed jink) times 4 shots
So, for about a 21% increase in cost to the broadside you gain about a 246% better chance of knocking down an AV12 flier.
The Wraith
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![[Post New]](/s/i/i.gif) 2013/05/17 13:51:51
Subject: How do you Broadside?
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Regular Dakkanaut
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Messy0 wrote:MadmanMSU wrote:uberjoras wrote:I'm curious as to the switch to plasma. Outside of 12", you're killing more MEQ/ TEQ with SMS (mere percentage points, but it's true), and the SMS is far more flexible as a weapon unless you want to move and sacrifice your main weapon. I mean, mathematically until you start using markerlights or rapidfiring (why do you want to be within 12" of priority plasma targets?) The SMS is better in every way. And plasma only gets worse when you factor in cover, necessitating a commander or markerlights. And if you want MEQ sniping, the HYMP is better than the HRR purely due to rate of fire. HRR's only benefit is against armor, which is arguable - s8 isn't much more likely to do anything versus av11/12 than s7 is, and low ROF means the ap1 bonus can go entire games without being a factor. So if you're running broadsides, go missilesides with missile drones and seeker missiles and point your lasers at things you want dead. Add skyfire because it's a big deal I suppose. I still think the best antiflyer is dual-melta crisis suits with skyfire, but what do I know? You are correct. However, I choose Plasma not for offense, but for defense. My Firewarriors do just fine taking out the things that I would normally target with an SMS. I would rather have the Plasma as a deterrent for things that pop up near me, like deep striking Trygons or MEQ filled Drop Pods or Deathwing. But mostly because of Monstrous Creatures. Overall i prefer the SMS. The ignores LoS is just great and really only otherwise available on Riptides and Tanks. If your opponent chooses to place some models out of LoS on his approach to assault your lines SMS can be one of the only ways to really finish off the squad once you have killed all the models within LoS. I have found it very useful for this reason. Overall If the enemy has got within 12 for your Plasma to Rapid fire you will either be finishing off the enemy with Supporting Fire Overwatch (in which case i would prefer the volume of shots that the SMS brings) or you will have enough other low ap from Riptides and Crisis that plasmas on Rail/Missilesides wont be strictly necessary. I would also rather the volume of shots with better range when it comes to Interceptor. Different strokes for different folks. I generally am not worried about finishing off any units that an SMS can handle. Genestealers, guard, orks, whatever, those are easily killed by my Firewarriors/Pathfinders. I just don't need the SMS. SMS against 3+ armor, 2+ armor, T6, and their ilk...I'd rather have plasma.
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This message was edited 1 time. Last update was at 2013/05/17 13:53:49
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