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![[Post New]](/s/i/i.gif) 2013/05/18 19:19:16
Subject: 200 point Dark Angels kill team
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Dark Angels Librarian with Book of Secrets
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Our FLGS is changing up its monthly tournament and is doing a GW-style kill team day. What does this sound like for 200 points of Dark Angels?
10 man tactical squad with flamer and missile launcher, Rhino with 2 storm bolters.
Good? Bad? Indifferent?
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![[Post New]](/s/i/i.gif) 2013/05/19 02:24:00
Subject: 200 point Dark Angels kill team
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Rough Rider with Boomstick
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I like it maybe a plasma cannon over launcher, imo.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/05/20 16:07:41
Subject: 200 point Dark Angels kill team
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Nasty Nob on Warbike with Klaw
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Knowing Solo's luck it will overheat initially.
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![[Post New]](/s/i/i.gif) 2013/05/20 16:24:56
Subject: 200 point Dark Angels kill team
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Fighter Pilot
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Looks good what spec rules you gonna take
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Imperial Guard 4000 points
Space wolves 2500 points
grey knights 2000 points
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![[Post New]](/s/i/i.gif) 2013/05/20 17:27:45
Subject: 200 point Dark Angels kill team
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Speedy Swiftclaw Biker
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Give the Plasma FNP.
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101st MEU- 1500+ pts
Deathwing- 3000+ pts.
Herald Deathwolf- 2500pts.
Deathwatch- 3000+ pts.
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![[Post New]](/s/i/i.gif) 2013/05/20 17:30:05
Subject: 200 point Dark Angels kill team
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Dark Angels Librarian with Book of Secrets
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I was going to give the missile launcher relentless. I'm avoiding thr plasma route as that would be 10% of my army risking death. Not sure about other specialists in the group. Probably going to give the sergeant Eternal Warrior.
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![[Post New]](/s/i/i.gif) 2013/05/20 17:39:45
Subject: 200 point Dark Angels kill team
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Crushing Clawed Fiend
Sacramento
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Why take the plasma cannon? Missile launcher has better range, costs the same, and gives you 3 options for missiles without hurting yourself. A plasma gives you a blast template that scatters and burnt fingers. Is this an inside joke I'm just not getting?
As far as the Rhino goes, it looks good, but this is a question I"ve been having. Why do people take any dedicated transport over the Drop Pod with Deathwind missiles? It costs the same, holds the same, drops in on turn 1 for DA, plus that pie-plate... Am I missing something?
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- 3500
- 1250
- Next on my list |
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![[Post New]](/s/i/i.gif) 2013/05/20 19:31:13
Subject: 200 point Dark Angels kill team
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Dark Angels Librarian with Book of Secrets
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In this kill team game, reserves are not allowed, so drop pods would be effectively useless. for fhe same points, I have a mobile fire platform that my maeines may hide in or behind.
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![[Post New]](/s/i/i.gif) 2013/05/20 19:48:37
Subject: 200 point Dark Angels kill team
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Blood Angel Neophyte Undergoing Surgeries
Getting blood for the blood go... Sanguinius
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I would go for sniper scouts
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1500 points of BA
2000+ points of imperial guards
1000 points of imperial fists
Skaven
Empire
Lizardmen- all skirmish forces |
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![[Post New]](/s/i/i.gif) 2013/05/20 19:58:33
Subject: 200 point Dark Angels kill team
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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I like it, but if your special weapons are knocked out you're relying on bolters. Keep in mind C:SM can throw a 5 man TH/SS unit at you. Flamers have never served me well in Kill Team as its easy to displace models and avoid them.
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4000
2000 |
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