Switch Theme:

Charging at Skyshield  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Yet a unit does not have permission to stop within a wall or midair yet you are trying to use a rule to prevent breakage to do just that.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Gravmyr wrote:
Yet a unit does not have permission to stop within a wall or midair yet you are trying to use a rule to prevent breakage to do just that.

The rules for ruins say that models can move through solid walls as the default setting.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Gravmyr wrote:
Yet a unit does not have permission to stop within a wall or midair yet you are trying to use a rule to prevent breakage to do just that.

The rules also don't give permission for a model to stop at a point on the table that is, say, 12" in from the back edge and 24" in from the left.

We assume it can do so by virtue of the fact that the rules for movement allow it to move through that point.

 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

As DR pointed out in another thread physics does still play a part in the rules of this game. As soon as you can show me the ability to stop the model where you want it without a third party aid I'll be glad to agree.

Edit: Or for another direction if you don't like the first example. There is nothing that says I have to move my units parallel to the board so I move them up my movement distance and using the WMS as you have described I them move them along the board in midair avoiding terrain and other models. Since it is permitted as I have a distance limit I can move them but no rule restricting that movement be horizontal with them I meet the criteria as set forth by your reading. Cover from ADL is no longer an issue nor much of anything else really.

This message was edited 1 time. Last update was at 2013/05/25 01:05:38


ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in au
[MOD]
Making Stuff






Under the couch

Gravmyr wrote:
As DR pointed out in another thread physics does still play a part in the rules of this game.

In some situations, yes.

This particular situation, where models are expressly allowed to levitate 3" into the air as if they were strolling through the woods, not so much.


Edit: Or for another direction if you don't like the first example. There is nothing that says I have to move my units parallel to the board so I move them up my movement distance and using the WMS as you have described I them move them along the board in midair avoiding terrain and other models.

Good luck with that.

The skyshield has a specific rule that allows models to levitate. You're not going to get an opponent to agree to your example, whether you think the rules allow it or not.

This message was edited 1 time. Last update was at 2013/05/25 01:14:55


 
   
Made in ca
Mekboy on Kustom Deth Kopta




 insaniak wrote:
Gravmyr wrote:
As DR pointed out in another thread physics does still play a part in the rules of this game.

In some situations, yes.

This particular situation, where models are expressly allowed to levitate 3" into the air as if they were strolling through the woods, not so much.


Edit: Or for another direction if you don't like the first example. There is nothing that says I have to move my units parallel to the board so I move them up my movement distance and using the WMS as you have described I them move them along the board in midair avoiding terrain and other models.

Good luck with that.

The skyshield has a specific rule that allows models to levitate. You're not going to get an opponent to agree to your example, whether you think the rules allow it or not.


Well the rule for movement does state, you may move Up to 6" ...

so there you go, permission to float up 6". If you want to talk about allowing levitation don't just go 1/2 in.

Please show where this' levitate' rule is for skyshield. “You Keep Using That Word, I Do Not Think It Means What You Think It Means”

 
   
Made in au
[MOD]
Making Stuff






Under the couch

sirlynchmob wrote:
Please show where this' levitate' rule is for skyshield.

That's been well and truly covered by this point...

 
   
Made in ca
Mekboy on Kustom Deth Kopta




 insaniak wrote:
sirlynchmob wrote:
Please show where this' levitate' rule is for skyshield.

That's been well and truly covered by this point...


That's not really the point. you are just moving onto or off from the skyshield with a difficult terrain test. That does not mean they levitate to get up or down from the skyshield, although you are free to imagine they are doing so for a good narrative.

I don't think from the looks of this thread you'll get an opponent to agree your models can levitate in mid air during an assault. If you can balance a model in b2b with a model on the shield I'd discuss WMS with you, WMS states, both players have to agree on its actual location.

You also need 4" to get up as its slightly higher that 3" to the floor.

 
   
Made in au
[MOD]
Making Stuff






Under the couch

sirlynchmob wrote:
I don't think from the looks of this thread you'll get an opponent to agree your models can levitate in mid air during an assault.

Based on previous discussions on this topic, the idea of treating the skyshield as a ruin for the purposes of assaulting it is far more popular than allowing it to be unassaultable.

YMMV, obviously.

 
   
Made in ca
Mekboy on Kustom Deth Kopta




 insaniak wrote:
sirlynchmob wrote:
I don't think from the looks of this thread you'll get an opponent to agree your models can levitate in mid air during an assault.

Based on previous discussions on this topic, the idea of treating the skyshield as a ruin for the purposes of assaulting it is far more popular than allowing it to be unassaultable.

YMMV, obviously.


It is by no means unassaultable. It's rules are not that broken and it doesn't need to be treated as a ruin. The only ones who seem to claim that are the ones who never played against one.

If you really want to have fun with a skyshield, drive a tank up there and tank shock the units on it. Then laugh because it's packed so tightly he can not move models out from under the tank and they get removed. Good way to get rid of his HQ, or other annoying weapons up there. Then enjoy the 4+ invuln on your tank. Next turn tank shock the units again and your infantry have more then enough room to assault what ever remains on the shield.

It's a 4+ save, that means for every two wounds you can inflict a model will die. That won't save anyone for long.

 
   
Made in au
[MOD]
Making Stuff






Under the couch

sirlynchmob wrote:
It is by no means unassaultable.

I didn't say it was. I said that the interpretation allows it to be unassaultable. That's only going to be a problem in specific conditions, which are the same conditions that the Ruins rules specifically address.

 
   
Made in ca
Mekboy on Kustom Deth Kopta




 insaniak wrote:
sirlynchmob wrote:
It is by no means unassaultable.

I didn't say it was. I said that the interpretation allows it to be unassaultable. That's only going to be a problem in specific conditions, which are the same conditions that the Ruins rules specifically address.


In that one Highly unlikely situation, then its just can't be assaulted that turn. Still no reason to get funny with the WMS rules. Maybe I'll write up a tactica for the skyshield so people can get a better understanding on what it really is and how little it really helps.

 
   
 
Forum Index » 40K You Make Da Call
Go to: