ZergSmasher wrote:Awesome news that you're getting the launch box. Those things are fun, and good value for money too. Vamps are looking great so far!
So the box showed up. Did a quick survey and thumbed through the book quick on my lunch. Should be fun. I hope the grave guard have some options and pose-ability, as it’s 4x the same sprue.
PtG anvil of apotheosis looks to be a hoot. We’ll see what kind of monster I can make. Mwahaha
Automatically Appended Next Post: So one of the things in Path to Glory
AoS is you get to build your own character. There are 3 tiers, which cost 150, 250, or 350 points. You start with a base profile, and add bits and features. As we are partway into the campaign, I’ve been stockpiling Ember shards (the currency similar to requisition points for
40k crusade) waiting for the book. I’ve got 5 banked, and it would be 3/4 for the 150/250.
In an ideal world, I’d have the new mounted vampire lord. But he’s not even released yet, and even after that I’d need to buy/build/paint him.
So do I just tap a Blood Knight (conveniently, I have finished painting one) to count-as while I wait? Or go big, and use my Manfred as a counts as for the larger option?
Budget (15
DP):
-3DP Martial Vampire (Wizard 1, Move 6, Gets 5A 3+to hit, 3+ to wound, rend 1, D2 crit=2hits)
+4DP Flaw: Repulsed by the sacred (can’t make ward save if a priest is in 12”, or vs prayers. One of the guys is actually bringing one, so this is a real disad.
-5DP Undead mount (Move 10, +3 health bringing him to 8, save 5+, some lame attacks)
-4DP Macabre Panoply (Save 3+)
-5DP Blade Master (+2 attacks)
-2DP Swift (+2 move)
Monster (35
DP)
-3DP Martial Vampire (Wizard 1, Move 6, Gets 5A 3+to hit, 3+ to wound, rend 1, D2 crit=2hits)
+4DP Flaw: Repulsed by the sacred
-20DP Mighty Grave Beast (Move 12, Health 16, OC 5, Save 4+, Fly, 7A hitting on 4+, wounding on 2+, 2 rend, 2D)
-5DP Blade Master (+2 attacks)
-5DP Feed on Sorcery (on a 3+ pick an enemy unit. they can’t make ward saves for the round, monster get +1D for the round)
-3DP Ancient skill (Vamp hits on a 2+)
-3DP Unholy
Str (vamp wounds on a 2+)
Now optionally, I could boost the horse guy all the way up. Start running out of things to buy, but could kit him out to be a right blender. But it seems like if I’m going big, the monster just brings a lot to the table. But thematically, a mounted vamp on a nightmare steed has alway lead the charge.
Horse Lord (35
DP):
-3DP Martial Vampire (Wizard 1, Move 6, Gets 5A 3+to hit, 3+ to wound, rend 1, D2 crit=2hits)
+4DP Flaw: Repulsed by the sacred (can’t make ward save if a priest is in 12”, or vs prayers. One of the guys is actually bringing one, so this is a real disad.
-5DP Undead mount (Move 10, +3 health bringing him to 8, save 5+, some lame attacks)
-4DP Macabre Panoply (Save 3+)
-5DP Blade Master (+2 attacks)
-2DP Swift (+2 move)
-3DP Ancient skill (Vamp hits on a 2+)
-3DP Unholy
Str (vamp wounds on a 2+)
-4DP Grave Lancer (+1D on charge)
-4DP Cursed Weapon (crit mortals)
-3DP Deathless Hunter (Gets Anti-X (+1 rend) probably cavalry)
-3DP Become the Swarm (when killed, explode into swarm and do mortal wounds before being removed)
I’ll mull it over and chat with the guys at the store.
Automatically Appended Next Post:
And so it begins…
Edit: and the next 5 also built. All with great weapons. Next squad will be sword and board. And while I know I can have 1 standard and musician per 5 guys, screw that. 2x10 man squads with one each.