Hi all,
I used to use Dakka, quite a while ago, then I took a hiatus from the hobby due to moving house, A-levels and the general woes of real life. However, me and a friend were recently discussing Warhammer, and we're both getting back into it
Anyway, when I left,
40k was in 5th edition with rumours of 6th edition just beginning to rise. So, I've read up on the rules as well I can, but I'm not entirely confident about 6th edition and all the changes so I may have made some mistakes due to that. Also, I'm basically new to Tau; I started with tau back in 2006 when I started
40k, and their new codex was just being released; but never played very well or enthusiastically then due to me being 11 years old. And by the time I was into
40k more, 5th edition had rolled around, and Tau were looking awful
But I want to go back to my roots now that the Tau have been updated and are looking awesome, at least from my perspective. So, if there's any stupid mistakes, it's probably because I'm new to 6th and/or new 6th edition Tau. Anyway, enough rambling, here's the list:
HQ
Commander
Fusion Blaster
TL Plasma Rifle
Advanced Targeting System
2x Missile Drone
2x Crisis Bodyguard
Fusion Blaster +
TL Plasma Rifle
Fusion Blaster +
TL Plasma Rifle
Ethereal
Troops
10x Fire Warrior
10x Fire Warrior
10x Fire Warrior
10x Fire Warrior
10x Fire Warrior
Fast Attack
7x Pathfinder
7x Pathfinder
7x Pathfinder
Elites
Riptide
Ion Accelerator
Velocity Tracker
Riptide
Ion Accelerator
Velocity Tracker
3x Crisis Suit
Missile Pod +
TL Plasma Rifle
Missile Pod +
TL Plasma Rifle
Missile Pod +
TL Plasma Rifle
4x Missile Drone
Heavy Support
Hammerhead
Submunition Rounds
Longstrike
2x Broadsides
2x High Yield Missile Pod
2x Advanced Targeting System
4x Missile drone
2000pts
That's it. The general idea I was thinking was the fire warriors and pathfinders form the main gun line, along with the ethereal for his support, and the broadsides. The hammerhead can remain somewhat mobile and snipe heavy tanks. Meanwhile the crisis suit unit, and the riptides can use
JSJ to remain mobile and be where they're needed. Then the commander's unit would deep strike in behind the enemy, and cause damage from there.
Once again: all critique is welcome, thank you.