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Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

The subject is rather self expanatory.


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Chapter Master Vendae, Lord and of the Emperor's Flame Chapter- 250 pts.

WS6 BS3 S5 T5 W3 I5 A4 Ld10 Sv 2+/4+

Wargear:

Dreadfire Flamer- as a normal flamer but with the soulburn special rule, you may choose to fire it as a rapid fire, as an assault 2 weapon each shooting phase or as a rapid fire melta gun with soulburn and armourbane

Glaive of the Ancient Fires- a master crafted relic blade with the soul burn, fleshbane and rending special rules.

Artificer Armor, Iron Halo, Frag Grenade, Melta Bombs,

Special Rules: Crusader, Hammer of Wrath, Furious Charge, It Will Not Die, Counter-Attack, Rage, ATSKNF, Fear, Zealous

May Replace Chapter Tactics with the Following rule:

all squads with at least one model wielding a flamer or melta-gun have the soulburn special rule. all sergeants and veteran sergeants may replace their boltgun with a dreadfire flamer (see above) for 30 points.



This message was edited 1 time. Last update was at 2013/05/29 07:16:28



 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I'd delve into the specifics of how this is brokenly overpowered, but I'm leaving for work shortly.

Sufficient to say that a S5/T5 marine with a slew of awesome weapons and army wide buffs for said weapons is worth a hell of a lot more than 250pts. Making him BS3 does not balance out his S5/T5.

I'll also point out it that 99.99% of marines are S4/T4, and there is very little reason for your custom character to deviate from that.

Make his stat-line identical to a normal CM or Captain, and then cut down on his special rules by 50%.

Frankly, he's overburdened by his own special rules, and his weapons with nearly as many special rules.

Keep it simple. Make it fair. Make it so your opponent will want to play against it. Don't make something powerful for the sake of it being powerful.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Boosting Space Marine Biker





GA

Old Shrike Knockoff:
220 points
WS6 BS5 S4 T4 W3 I5 A3 LD10 3+
Master Crafted Relic Blade
Storm Shield
Frag & Krak Grenades
Jump Pack
Chapter Tactics

Old Shrike Knockoff, and any unit he has joined, have the infiltrate USR.

If Old Shrike Knockoff is in your army, exchange chapter tactics for the following rule:
"Models from Codex: Space Marines have fleet. Models from Codex: Space Marines may also assault when coming in from reserves except when deep striking, unless otherwise allowed."



Yes, I know this might as well be a complaint, but not being able to assault from outflank ruined my army when 6th came out.

This message was edited 6 times. Last update was at 2013/05/29 14:52:01


 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Please note that I use this guy only in apoc, so he is intended only for apoc.

Chapter Master of the Angels Renascent

WS6 BS5 S4 T4 W3 I4 A4 Ld10 Sv2+-400pts

Equipment:
Hammer of Dawn: Thunderhammer that strikes at I4 and incorporates a Plasma Pistol and the Dawn Treader. Please note it is still a 2 handed weapon, and so confers no +1 attack in CC
Artificier Armor
Iron Halo-4++ Save
Jump Pack

Special Rules:
Red Thirst
ATSKNF
Eternal Warrior
IC
Descent of Angels
Whirlwind of Gore
Dawn Treader: When engaging an IC, MC, or Vehicle in combat, and a successfull unsaved wound is scored, Roll a D6. On a 3 or higher, the dawn treader actives and summons a superluminal beam of titanic energy that instantly incinerates the target through unknown means. The target suffers instant death as though struck by a vortex weapon, with no saves or special rules of any kind allowable. Titans lose D3 SP. please note that the dawn treader roll must be made against every unsaved wound caused by the hammer of dawn (provided the target would otherwise survive). The Dawn Treader may not activate if the night fighting rules are in effect.

May take an honor guard at the listed cost

This message was edited 2 times. Last update was at 2013/05/30 02:45:24


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Power Rangers Fandex, CC welcome  
   
Made in us
Fixture of Dakka





 dbsamurai wrote:

Hammer of Dawn: Thunderhammer that strikes at I4 and incorporates a Plasma Pistol and the Dawn Treader

Eternal Warrior
I
Dawn Treader: When firing the plasma pistol at a target, or engaging an IC, MC, or Vehicle in combat, and a successfull unsaved wound is scored, Roll a D6. On a 3 or higher, the dawn treader actives and summons a superluminal beam of titanic energy that instantly incinerates the target through unknown means. The target suffers instant death as though struck by a vortex weapon, with no saves or special rules of any kind allowable. Titans lose D3 SP. please note that the dawn treader roll must be made against every unsaved wound caused by the plasma pistol or hammer of dawn (provided the target would otherwise survive)

This is just ridiculous.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

LOL NO!

Just a guess here, but I'm going to guess 80% of EVERY chapter master presented has eternal warrior, AP 2 (probably at Initiative) and at least 1 rule that doesn't make sense...such as a vortex grenade in a thunder hammer that also happens to be a plasma pistol, which has infinite grenades and for some reason only hits the target and doesn't suck everything else up as well. Maybe as a rule if he dies, he opens up a portal to this dimension of unlimited vortex grenades and everyone on the bored dies, giving you and automatic draw, unless you where winning, then you win. That sounds fair, maybe for an extra five points to be in line with your points cost?

 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Well as I said I only use him in Apocalypse...where vortex and SD weapons abound. Eternal warrior is really the only way to help him survive, and as far as the rest of his stats go, he's basically a chapter master from the old 4th edition codex. His hammer of Dawn is really the only thing that justifies the extra 250pts for what is essentially a space marine captain in artificier armor with a jump pack.

I did forget to add one thing though: the Hammer of dawn can only be used when night fighting rules are not in effect. Can't go summoning the power of the sun when there's no sun now can we?

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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Alright let me give this a shot

SMURFINATOR 50 points
WS 10
BS 10
S 10
T 10
W 10
I 10
A 10
LD 10
SV 2++

Wargear
Smurfinator armour
This armour is so overwhelmed by smurfness it grants a 2+ invulnerable save and the option to not be affected by anything that instantly removes models as a casualty exe. Vortex grenade and instead take a single unsaved wound. (The total biscuit can still be taken against these wounds.)

Total Biscuit of Rejuvenation
This biscuit is so rejuvinating it grants the smurfinator a 2+ fnp

Boxing Gloves of the holy smurf
S D
AP 1
Type Smurf

Smurf: These boxing gloves were once worn by the holy smurf himself and thus grant the wearer Xd6 attacks in close combat where X equal the number of attacks on the wearers statline.

Brony
This pony is a brony from mlp and grants the rider a 24" move with the move through cover special rule instead of his normal move.

Ultracreed blaster
S D
Ap 1
Type assault 10d20, Master Crafted, Rending

SPECIAL RULES
IC, Ever Living, Armour Bane, Monster Hunter, PE (everything), Fleet, Smurfinator, Better then Chuck Norris, Ultrasmurf

Smurfinator
This model may deepstrike without scatter on any turn (even if he is on the board already) and then go about its turn like it never deep struck (yes it can make its movement afterwards and can assault after it deep strikes)

Better then Chuck Norris
If this model is purchased as part of an Ultrasmurf amry then the army it is apart of may ignore any restrictions caused by "FOC" and "unique" and "may only include x amount of this unit"

Ultrasmurf
If a model with this special rule is included in your army and you have not won by the end of the game you may automatically declare yourself the winner overriding any authority, even TO's and the BRB.

So did I do it right? It seems balanced enough

This message was edited 1 time. Last update was at 2013/05/29 19:56:39


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Idk, with stats like that it's hard to imagine he's really better than chuck norris, since chuck norris manages all those feats with only s3 t3 w3 i3

Plus he doesn't have a very good life expectancy, I mean he compared himself favorably to chuck norris, that's tempting fate worse than assigning Matt Ward to write a non space marine codex...

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Power Rangers Fandex, CC welcome  
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Almost right, but remove the better then chuck Norris rule, no one is better then chuck Norris, except maybe Marbo...

 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 ALEXisAWESOME wrote:
Almost right, but remove the better then chuck Norris rule, no one is better then chuck Norris, except maybe Marbo...


And bruce lee

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Fixture of Dakka





 dbsamurai wrote:
and as far as the rest of his stats go, he's basically a chapter master from the old 4th edition codex. His hammer of Dawn is really the only thing that justifies the extra 250pts for what is essentially a space marine captain in artificier armor with a jump pack.


dbsamurai wrote:
A4
Artificier Armor
Jump Pack
Red Thirst
Eternal Warrior
Descent of Angels
Whirlwind of Gore

My codexes don't show a generic captain coming with any of those things in his 100 point cost.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Confessor Of Sins




WA, USA

Wow this is just a clearinghouse of overpowered characters, joke or not.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I'll try my hand at this, since I am mildly bored.

Chapter Master Hallan Xiphos: Chapter Master of the Silver Lances

Points: 215
WS: 6
BS: 5
S: 4
T: 4
W: 4
I: 5
A: 3
AV: 2+

Equipment
Thunder Hammer
Storm Shield
Digital Weapon
Artificer Armor
Frag/Krak Grenades

Rules:
Orbital Bombardment
Hatred: Tyranids
Furious Charge
Counter Attack


May Take an Honor Guard
Normal Dedicated Transports


This message was edited 4 times. Last update was at 2013/05/30 00:04:43


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Shas'la with Pulse Carbine






Arizona

 DarknessEternal wrote:
 dbsamurai wrote:
and as far as the rest of his stats go, he's basically a chapter master from the old 4th edition codex. His hammer of Dawn is really the only thing that justifies the extra 250pts for what is essentially a space marine captain in artificier armor with a jump pack.


dbsamurai wrote:
A4
Artificier Armor
Jump Pack
Red Thirst
Eternal Warrior
Descent of Angels
Whirlwind of Gore

My codexes don't show a generic captain coming with any of those things in his 100 point cost.


Current blood angels captain has jump pack, iron halo, frag and krak grenades, a bolt pistol, red thirst, and descent of angels for 125pts, gabriel seth has whirlwind of gore and fearless in addtion to a powerfist that strikes at his initiative and the ability to hit opponents on their turn for 160pts, and without eternal warrior he's not worth taking no matter how strong or op he is in an Apoc game because 1 SD weapon comes his way and he's dust. So sue me, I figured unlimited vortex grenades was worth about 200-250 pts depending on how you want to gage special rules. Would making him an even 400 be better? Then he's as much as a Stormlord is he not?

iGuy91 wrote:


05/29/2013 03:11:07 PM Subject: Submit and Review Homewbrewed SM Chapter Masters and HQs
I'll try my hand at this, since I am mildly bored.

Chapter Master Hallan Xiphos: Chapter Master of the Silver Lances

Points: 200
WS: 6
BS: 5
S: 4
T: 4
W: 4
I: 5
A: 3
AV: 2+

Equipment
Thunder Hammer
Storm Shield
Digital Weapon
Artificer Armor
Frag/Krak Grenades

Rules:
Orbital Bombardment
Hatred: Tyranids
Furious Charge


This looks like a normal chapter master slightly undercosted for the upgrades to his special rules..

This message was edited 2 times. Last update was at 2013/05/29 22:49:21


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Power Rangers Fandex, CC welcome  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I upped him 15 points, would you say the cost is more appropriate?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Fixture of Dakka





 dbsamurai wrote:
gabriel seth has ... a powerfist that strikes at his initiative

No he doesn't.
 dbsamurai wrote:
Would making him an even 400 be better?

You can't just throw points at a farce to stop it from being ridiculous.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Shas'la with Pulse Carbine






Arizona

 iGuy91 wrote:
I upped him 15 points, would you say the cost is more appropriate?


Sorry that wasn't meant to be a direct criticism (after all, the BA codex is full of special HQ's that are woefully undercosted...the ability to -1 to your opponents stats in a model that only costs 225 pts?!) of the price but rather a criticism of the flavor...

It doesn't seem like your guy really has something to define him as a chapter master. I mean lysander has his special rules, Dante has his gear, Calgar has his unique weapons and leadership modifiers...your chapter master seems like just an upscaled Captain, not like a unique guy in charge of the lost relics and the survival of over a 1000 of his brothers. ^He's got no pop man!^

DarknessEternal wrote:
no he doesn't


Blood Reaver: hits from the blood reaver are resolved at strength 8 and have the rending special rule

Oops you're right, it totally ignores armor sometimes instead of just being AP3 all the time. So it's even more devestating because it can ignore even terminator armor. And it strikes at his initiative.

Further, if you do the breakdown:

Gabriel Seth-160pts
-1 wound, -1 attack, -1 initiative, add jump pack (25pts) exchange bolt pistol for plasma pistol (15pts), remove Fearless, remove ferocious instinct (which gives a point discount) add ATSKNF, Red Thirst, and Descent of Angels (all of which are no point cost because all blood angels have them), add artificier armor (which was 20pts in the 4th ed codex as I recall) and that puts us between 150 and 180pts base for a model with a two handed S8 striking weapon that strikes at initiative, exchange rending for concussive and AP2 because it's a thunder hammer for a mild price hike and that puts us between 170 and 200pts. Add eternal warrior to make him actually survive in apocalypse and you've bumped him between 180-210.

Vortex grenades are free with certain squads in apocalypse (the only place he'll be used) but their standard price is 100pts. So considering that they come free with certain elite squads, and he's a freaking chapter master, that means that adding 200-250pts on for unlimted melee activated vortex grenades that don't kill anything else and don't zip around the table afterwards killing more things is pretty reasonable.

But please, tell me more of how farcical it is compared to some of the other shenanigans that exists in apoc.

This message was edited 1 time. Last update was at 2013/05/30 02:40:49


DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I just find made up special rules to be extremely difficult to balance and account for cost wise

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Confessor Of Sins




WA, USA

 dbsamurai wrote:


Blood Reaver: hits from the blood reaver are resolved at strength 8 and have the rending special rule

Oops you're right, it totally ignores armor sometimes instead of just being AP3 all the time. So it's even more devestating because it can ignore even terminator armor. And it strikes at his initiative.


Do you know what the Rending rule is?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in nz
Disguised Speculo





 dbsamurai wrote:
Please note that I use this guy only in apoc, so he is intended only for apoc.

Chapter Master of the Angels Renascent

WS6 BS5 S4 T4 W3 I4 A4 Ld10 Sv2+-400pts

Equipment:
Hammer of Dawn: Thunderhammer that strikes at I4 and incorporates a Plasma Pistol and the Dawn Treader. Please note it is still a 2 handed weapon, and so confers no +1 attack in CC
Artificier Armor
Iron Halo-4++ Save
Jump Pack

Special Rules:
Red Thirst
ATSKNF
Eternal Warrior
IC
Descent of Angels
Whirlwind of Gore
Dawn Treader: When engaging an IC, MC, or Vehicle in combat, and a successfull unsaved wound is scored, Roll a D6. On a 3 or higher, the dawn treader actives and summons a superluminal beam of titanic energy that instantly incinerates the target through unknown means. The target suffers instant death as though struck by a vortex weapon, with no saves or special rules of any kind allowable. Titans lose D3 SP. please note that the dawn treader roll must be made against every unsaved wound caused by the hammer of dawn (provided the target would otherwise survive). The Dawn Treader may not activate if the night fighting rules are in effect.

May take an honor guard at the listed cost


Does he really cost '- 400 points'?

Thats a bit much.

This message was edited 1 time. Last update was at 2013/05/30 03:41:45


 
   
Made in nz
Longtime Dakkanaut





United Kingdom

I know this thread has been aimed at just Space Marine Chapter Masters and HQ's but there is an 84 page thread dedicated to Unique characters, and this one is dangerously close to being a duplicate thread.


Automatically Appended Next Post:
I know this thread has been aimed at just Space Marine Chapter Masters and HQ's but there is an 84 page thread dedicated to Unique characters, and this one is dangerously close to being a duplicate thread.

http://www.dakkadakka.com/dakkaforum/posts/list/430896.page

This message was edited 1 time. Last update was at 2013/05/30 03:52:41


   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Eldercaveman wrote:
I know this thread has been aimed at just Space Marine Chapter Masters and HQ's but there is an 84 page thread dedicated to Unique characters, and this one is dangerously close to being a duplicate thread.


Not to mention the perpetual absurdity that is fan-made Space Marine HQs. For every good, fair, balanced, and unique fan-made marine HQ I've read, there's at least a dozen more obscenely broken, hilariously overpowered, and downright over-complicated creations posted here.

This thread exemplifies this. OnlyWar and dbsamurai should probably go and double check some codex entries and rules to confirm the overpowered-ness of their creations.

This message was edited 1 time. Last update was at 2013/05/30 04:12:14


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in nz
Longtime Dakkanaut





United Kingdom

 Blacksails wrote:
Eldercaveman wrote:
I know this thread has been aimed at just Space Marine Chapter Masters and HQ's but there is an 84 page thread dedicated to Unique characters, and this one is dangerously close to being a duplicate thread.


Not to mention the perpetual absurdity that is fan-made Space Marine HQs. For every good, fair, balanced, and unique fan-made marine HQ I've read, there's at least a dozen more obscenely broken, hilariously overpowered, and downright over-complicated creations posted here.

This thread exemplifies this. OnlyWar and dbsamurai should probably go and double check some codex entries and rules to confirm the overpowered-ness of their creations.


And this is another thread on why we don't get to write the rules for our special snowflakes.

   
Made in us
Slaanesh Veteran Marine with Tentacles





Green Bay, Wisconsin

 Blacksails wrote:
I'd delve into the specifics of how this is brokenly overpowered, but I'm leaving for work shortly.

This explains my opinion.

Formerly TheObsidianKing lost my password.

Ten thousand poisons

Join cybernations

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Disguised Speculo





That thread is 84 pages long, if you post there your speshul snowflake will be buried in an avalanche and you'll never hear from him again
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Dakkamite wrote:
That thread is 84 pages long, if you post there your speshul snowflake will be buried in an avalanche and you'll never hear from him again


Probably for the better.

I thought about going into that thread to provide some feedback, but I was quickly overcome by flashbacks of dealing with beyond absurd special snowflake marines in threads long past.

Nope.avi

*Edit* Decided .avi was a better file extension

This message was edited 1 time. Last update was at 2013/05/30 05:34:33


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Shas'la with Pulse Carbine






Arizona

 curran12 wrote:
 dbsamurai wrote:


Blood Reaver: hits from the blood reaver are resolved at strength 8 and have the rending special rule

Oops you're right, it totally ignores armor sometimes instead of just being AP3 all the time. So it's even more devestating because it can ignore even terminator armor. And it strikes at his initiative.


Do you know what the Rending rule is?


BRB page 41:

Rending weapons on a roll of a 6 to wound, regardless of toughness, automatically resolves at AP2

Or is there some sort of 1+ save I don't know about?

 Dakkamite wrote:


Does he really cost '- 400 points'?

Thats a bit much.


He's for Apoc only because that's seriously the only time one should be dealing with a chapter master. Chapter masters are SRS BZNS.

This message was edited 1 time. Last update was at 2013/05/30 06:16:36


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Confessor Of Sins




WA, USA

 dbsamurai wrote:

BRB page 41:

Rending weapons on a roll of a 6 to wound, regardless of toughness, automatically resolves at AP2

Or is there some sort of 1+ save I don't know about?.


The fact that you think that 1/6 of the wounds he causes being AP2 are equivalent to a powerfist are about as telling as anything.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Shas'la with Pulse Carbine






Arizona

 curran12 wrote:


The fact that you think that 1/6 of the wounds he causes being AP2 are equivalent to a powerfist are about as telling as anything.


5 Attacks, hitting on 3's leaves 3.3. Wound on 2's leaves 2.75. Against terminators 1.8 wounds get thru
Same thing with rending leaves 2.75 wounds, .458 of which are AP2, meaning that .30 get thru a terminator's invuln save. Add to that the other 5/6ths that aren't rending leave ..458 getting thru termie armor. Meaning that a weapon with double S and rending deals .76 kills. Only they're struck before a powerfist, meaning that you actually get to reduce the number of incoming attacks. So even though a powerfist gets marginally more wounds per round of combat, striking at I4 means that you can actuallyl knock out incoming damage. And that's what makes it equal.

This message was edited 1 time. Last update was at 2013/05/30 17:41:35


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