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Made in us
Flashy Flashgitz





Awe so that update is not in the iPhone, I take it you must have an iPad to use it??
   
Made in fi
Courageous Space Marine Captain






The Spirit Stone of Anan'lan might be a good item for Spiritseer casting the Voice of Twilight.

But yeah, I really don't see why it had to cost two charges to begin with, its really not that great.

   
Made in gb
Boom! Leman Russ Commander




Northampton

 Temujin wrote:
And you think that is better than Conceal + the other power you roll?

Anyway, blessings are cast at the start of your turn right? So let's say your unwise opponent let your Iyanden wraithguard get within 22" of the nearest target. Do you use your two warp charges on Voice of Twilight? Because if you do you have a 50% chance of completely wasting them. To get that lofty 24" range you would have to have cast your two warp charge power in the knowledge that you had a 84% chance of getting nothing for your troubles. Meanwhile the non-Iyanden wraithguard ran just as far as you did and put up shrouded and another power for good measure.

Edit: Quicken, which is generally considered one of the worst Spiritseer powers, is in most cases superior to Voice of Twilight.


Have you got any concept of the term distraction?

I'll be having many more viable targets that must be taken out (and won't) which will leave my smaller Wraith to bring the pain.

The extra d6 on range is a great addition and Conceal, while brilliant, is not the be all or end all.

Also... Wraithguard are much tougher vs small arms fire than even Terminators. They do not fall unless you poor a great many units worth of fire into them. By that point, you have not targeted the rest of my army... which have just blown the bejesus out of you.

Target saturation makes this army very powerful.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Dakka Veteran





 Temujin wrote:
Puscifer wrote:
The new primaris is there to get guys in range quicker, not run away.


You know Wraithguard can run without Battle Focus right?


You say that as though WG can run & shoot without Battle Focus, which they can't. That is what Temujin is talking about.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 warpspider89 wrote:
 Temujin wrote:
Puscifer wrote:
The new primaris is there to get guys in range quicker, not run away.


You know Wraithguard can run without Battle Focus right?


You say that as though WG can run & shoot without Battle Focus, which they can't. That is what Temujin is talking about.

What I think Puscifer is talking about however, in this instance at least, is the fact that, with the Wraithcannon being such a short range, battlefocus will probably only help them once, before the enemy is upon them and they are charged/permanently in range. The important issue for WG is getting them in that short range before they're shot to pieces. To help them do this, they can run, something they don't need Battle Focus to do.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Swift Swooping Hawk






Played my first game tonight and got beaten soundly! It was only a casual game, 750pts. I took a list I wouldn't normally take just to try out some new things:

Farseer
9 Dire Avengers with Exarch
5 Rangers
7 Swooping Hawks
5 Dark Reapers
Wraithlord

against

Archon with Shadowfield
4 Hexatrix Bloodbrides in Venom
3x 5 Wyches in Venoms
5 Reavers

The Poison just destroyed me, that is an insane amount of shots to throw out per turn at that level! Was tabled at turn 6.

Got a 2000pt battle tomorrow against Tau, going to take the following list:

2 Farseers on jetbikes
10 Striking Scorpions with Exarch
2 x 9 Jetbikes (3 Cannons)
1 x 6 Jetbikes (2 Cannons)
10 Swooping Hawks
2x 10 Warp Spiders
2 Fire Prisms with Holo Fields
3 War Walkers with SC and SL
   
Made in us
Dogged Kum





 Uriels_Flame wrote:

5 Spiritseers for one HQ.


I was reading this and there seems to be no restriction on what they can attach to (unlike Warlocks) or if they have to stay together. Are they just IC like a normal HQ?
   
Made in ca
Dakka Veteran





 shamikebab wrote:
Played my first game tonight and got beaten soundly! It was only a casual game, 750pts. I took a list I wouldn't normally take just to try out some new things:

Farseer
9 Dire Avengers with Exarch
5 Rangers
7 Swooping Hawks
5 Dark Reapers
Wraithlord

against

Archon with Shadowfield
4 Hexatrix Bloodbrides in Venom
3x 5 Wyches in Venoms
5 Reavers

The Poison just destroyed me, that is an insane amount of shots to throw out per turn at that level! Was tabled at turn 6.



Two things:

1) It doesn't seem like the components of the list would work well together, which spells certain doom for an Eldar player.

2) How did poison destroy you? Could you explain that more? I understand how it would obliterate the WL, but poison is actually less effective (relatively) against T3.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 The Shadow wrote:
 warpspider89 wrote:
 Temujin wrote:
Puscifer wrote:
The new primaris is there to get guys in range quicker, not run away.


You know Wraithguard can run without Battle Focus right?


You say that as though WG can run & shoot without Battle Focus, which they can't. That is what Temujin is talking about.

What I think Puscifer is talking about however, in this instance at least, is the fact that, with the Wraithcannon being such a short range, battlefocus will probably only help them once, before the enemy is upon them and they are charged/permanently in range. The important issue for WG is getting them in that short range before they're shot to pieces. To help them do this, they can run, something they don't need Battle Focus to do.


A lot of people have been dismissing Wraith as something that can fold under just a waff of firepower.

Untrue.

20 Boltgun shots at BS4 make 0.7 ish casualties per turn. 0.7 vs Wraithguard.

Same Bolters vs Terminators is 1.1 casualties per turn.

Wraithguard are more resilient vs small weapons fire than Terminators. They will not be falling over as easy as most people think.

The thing is, there will be a time when you will need Battle Focus and sometimes more than once. It's a boon and works really well.

If you have issues with its warp cost, take the Spirit Stone of Annathlan. 15 points, makes the cost go down by one.

Also, putting your distraction units in front of your Wraiths works wonders for cover and makes your opponents commit mistakes in target priority. Similar tactic used in 4th ed Nidzilla. Shoot the big stuff and the little guys tear you a new one. Shoot the little guys and the big guys tear you a new one.

Eldar Trickery at its best.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Sneaky Striking Scorpion



Oregon

Seriously.

I usually get one round of shooting with a wraithguard unit (pre 6th codex) a game. Its quite a vicious round.

With Battle Focus, I might get 2. Thats a 200% increase in output.

Never mind that being able to take 5 spiritseers is literally exactly as many points as a warlock council, the same number of rolls on the battle runes table, and you can attach them to anything you want. And they're ld9.

The iyanden supplement is a huge, huge boost to a wraith-heavy army.
   
Made in gb
Swift Swooping Hawk






 warpspider89 wrote:
 shamikebab wrote:
Played my first game tonight and got beaten soundly! It was only a casual game, 750pts. I took a list I wouldn't normally take just to try out some new things:

Farseer
9 Dire Avengers with Exarch
5 Rangers
7 Swooping Hawks
5 Dark Reapers
Wraithlord

against

Archon with Shadowfield
4 Hexatrix Bloodbrides in Venom
3x 5 Wyches in Venoms
5 Reavers

The Poison just destroyed me, that is an insane amount of shots to throw out per turn at that level! Was tabled at turn 6.



Two things:

1) It doesn't seem like the components of the list would work well together, which spells certain doom for an Eldar player.

2) How did poison destroy you? Could you explain that more? I understand how it would obliterate the WL, but poison is actually less effective (relatively) against T3.


1. As I said, it was just a fun list for a quick game. I wanted to trial run a few units for the game tomorrow, I don't think it was that unbalanced really, not that many armies at that level can put out that much firepower to take out my anti armour that easily.

2. Well the Wraithlord is a big point sink at that level, having it taken out in one turn by 65pt vehicle was a fairly big blow. It was more the sheer rate of fire against an infantry army, just didn't stand a chance really. It looked for a moment like I might manage to get something but then his Shadowfield Archon made 12 2+ saves in one turn :(
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

 Crimson wrote:
The Spirit Stone of Anan'lan might be a good item for Spiritseer casting the Voice of Twilight.

But yeah, I really don't see why it had to cost two charges to begin with, its really not that great.
Are we assuming here that by taking the Iyanden codex you do not lose access to the standard Remnants of Glory war gear?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in fi
Courageous Space Marine Captain






 ph34r wrote:
Are we assuming here that by taking the Iyanden codex you do not lose access to the standard Remnants of Glory war gear?


We are, because you don't. Single character can't have stuff from both books, but the army can.

   
Made in us
Nasty Nob on a Boar





Galveston County

 mcyeatman wrote:
 Uriels_Flame wrote:

5 Spiritseers for one HQ.


I was reading this and there seems to be no restriction on what they can attach to (unlike Warlocks) or if they have to stay together. Are they just IC like a normal HQ?


It is my understanding they can be run just like Warlocks - council wise and split to individual groups.

The ONLY thing lacking is they can't jump on bikes and go.

And since you're not really losing ANYTHING from the main codex - just different functionality PLUS more items - it is sounding more like a 80% win-dex. Only meta will tell...

Which I guess may be inflamatory/naive on my part - but let us NOT FORGET - this company sells miniatures, not fair rules.

This message was edited 1 time. Last update was at 2013/06/09 01:45:06


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Just something I quickly brewed up...

750 list.

Spiritseer - 85.
Spiritstone of Anathlan.

5 Wraithguard - 160
Wraithcannon

5 Wraithguard - 160
Wraithcannon

Wraithlord - 165
2 Flamers, Ghostglaive, Scatter Laser and Starcannon.

Wraithlord - 165
2 Flamers, Ghostglaive, Scatter Laser and Starcannon.

The idea is to run and gun with the entire army having Battle Focus and Furious Charge, while the Wraithlords act as distractions and get right in the face of the enemy, making my opponent choose between the toughness 8 MC that can really hurt a squad or the Wraithguard that can decimate vehicles and MC alike.

As with all my lists, it's TAC. Thinking of dropping the Starcannons and going for EML on the Wraithlords.

Testing it today vs Orks.

This message was edited 1 time. Last update was at 2013/06/09 08:16:09


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gb
Swift Swooping Hawk






You know what really annoys me? How come Tau can re-roll Warlord Traits that their warlord can't use...but we can't.

If a Farseer on jetbike rolls the run trait then we're just stuck with it. Seems stupid.
   
Made in gb
Boom! Leman Russ Commander




Northampton

 shamikebab wrote:
You know what really annoys me? How come Tau can re-roll Warlord Traits that their warlord can't use...but we can't.

If a Farseer on jetbike rolls the run trait then we're just stuck with it. Seems stupid.


I think we will get an FAQ soon regarding anything Run related very soon.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Executing Exarch






Whats everyone's opinion on the Farseer on a jetbike with the mantle of the laughing god?

You get a constant 2+ rerollable cover save, and you just aim to get guide, prescience, and hopefully doom. It has its weaknesses especially against tau and flying MCs, but its not a bad buff/distraction unit.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

Honestly I'd rather put the Farseer in a unit and have him be throwing out repeated guide + presciences than have him on a MantleBike. Not enough attacks to do the damage, and no way to reliably get doom (2 rolls on the table max if you still want prescience). I've begun taking a 5x Harlie squad with just a shadowseer so that the Farseer can sit in the back without even being able to be targeted.

Edited for synonyms.

This message was edited 1 time. Last update was at 2013/06/09 14:41:31


azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in gb
Agile Revenant Titan





Scotland

 shamikebab wrote:
You know what really annoys me? How come Tau can re-roll Warlord Traits that their warlord can't use...but we can't.

If a Farseer on jetbike rolls the run trait then we're just stuck with it. Seems stupid.


I dunno about you, but I've been finding the Eldar Warlord traits quite lacklustre anyway. I've just been sticking with Command for the most part.

Iranna.

 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 Iranna wrote:
 shamikebab wrote:
You know what really annoys me? How come Tau can re-roll Warlord Traits that their warlord can't use...but we can't.

If a Farseer on jetbike rolls the run trait then we're just stuck with it. Seems stupid.


I dunno about you, but I've been finding the Eldar Warlord traits quite lacklustre anyway. I've just been sticking with Command for the most part.

Iranna.


Same here.

The first one is ok in a pinch, but the others are quite bad.

Will tell you how the Iyanden ones work after my game.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Longtime Dakkanaut





Still trying to sort this through ... so using the Iyanden codex can I use this list ...

== The Ceifulgaithann Bikers ==
========== 1.3% ===========

Karandras 230 [warlord]
Spiritseer: Spear of Teuthlas 85

4x 6 Windrider Jetbikes: 2 Shuriken Cannons 488
7 Wraithguard: D-scythes 284

Crimson Hunter Exarch: 180 [reserve]

2x Nightspinner: 230

== 1497 ==

I infiltrate the wraiths and spiritseer with the WG? And Karandras can be my warlord? I'm not sure if you can attach the soiritseer prior to deployment?

 
   
Made in fi
Courageous Space Marine Captain






How are you infiltrating them?

   
Made in ca
Longtime Dakkanaut





Karandas has infiltrate.

 
   
Made in fi
Courageous Space Marine Captain






 felixcat wrote:
Karandas has infiltrate.


...

I was afraid you'd say that.

Can we have this stickied with giant flaming letters on the top of the forum? You can't do that!
Honestly, this is suggested about four times every day.

IC can confer infiltrate to the unit only after the unit is already deployed, or in the reserves, neither of which allows you to infiltrate the unit. You can outflank them though.

   
Made in ca
Longtime Dakkanaut






I wou;d be happy with outflank. So he can confer stealth to the unit for outflank ... can the spiritseer outflank with them?

 
   
Made in fi
Courageous Space Marine Captain






 felixcat wrote:

I wou;d be happy with outflank. So he can confer stealth to the unit for outflank ... can the spiritseer outflank with them?


Yes, he can confer stealth and Spiritseer can join them.

   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Crimson wrote:

IC can confer infiltrate to the unit only after the unit is already deployed


That's impossible. You can't infiltrate after deployment.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

BlaxicanX wrote:
 Crimson wrote:

IC can confer infiltrate to the unit only after the unit is already deployed


That's impossible. You can't infiltrate after deployment.

Exactly. It's impossible, you can't do it...

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Nasty Nob on a Boar





Galveston County

Take it to YMDC!

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
 
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