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Made in nl
Loyal Necron Lychguard



Netherlands

To me it depends why someone wants to 'go back'.
Did he move and immediately shoot, forgetting that he had to move other units? I don't mind.
Did he shoot and charged right away because he's so excited? I don't mind going back.

General rule for me: If you forget things in the 'heat of the moment' than I will always let you go back to that phase.
I don't want to punish people for being enthusiastic in WH40k
   
Made in ca
Grisly Ghost Ark Driver





I tend to play this way: 'I will generally not take back mistakes I make, but I will let other people do so provided they don't change the game state too much.'

Way I figure it, I have more fun the more perfectly my opponents play. If they forget to do something and want to correct that (and it doesn't require undoing a bunch of actions) then I'm all for it, since it makes it more challenging for me.

On the other hand: I find I play better if I hold myself to following through on my mistakes rather than getting a do-over. You are correct, moments where you forgot to cast an important power or move a critical unit tend to stick with you, and I've found this makes me a better player over all.


So in short, I'm perfectly happy for my opponents to correct mistakes as long as they are an easy fix, but tend not to do it myself (much).
   
Made in us
Novice Knight Errant Pilot





Baltimore

I'm always willing to cut my opponents some slack, because I want the same in return. As a Sisters of Battle with a short attention span, to give an example, nothing pissed me off more than having to deal with opponents who were completely anal about the timing of faith points, so if I forgot that I had to roll a faith test for unit B at the start of the assault phase, and then went on to say, 'I'm going to charge Unit A - whoops, hold on, I forgot about B-"
"No take backs!"

I mean, it's absolutely no skin off my nose if something minor gets forgotten, and I've never had a game be _less_ fun for having said, 'no problem, we all make mistakes. I know you were going to move those guys so go ahead and do that now.'

I'm reminded of a game I played last edition against a Tau player who all game had his hammerhead sitting straight on the table top, but on the very last turn where he needed to make a critical shot, but had a low wall just barely blocking LOS from his railgun..
"It's supposed to be on a base, so technically it can see over the wall and draw clear LOS."
"No. I could've shot at it last turn if that were the case."
"You didn't ask."
"I've been using TLOS to it the whole game - you don't get to change it now."
"It's supposed to be on a -"
"No."

This message was edited 1 time. Last update was at 2013/06/05 18:05:47


 
   
Made in us
Sneaky Lictor





Louisville, KY

The group I play with allows for some mistakes. I do agree it depends when you remember the mistake. I'll even go so far as to point out to someone they have not done something. Now if we are already in assault and you want to bring in your reserves, thats not happening.

For me these are personal friends who are going to be hanging around my house after we play. I'm not going to be dbag to them.

I'm also don't care for winning games because someone made a mistake. The gloating is much more fun when they don't have anything to fall back on.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in gb
Ancient Ultramarine Venerable Dreadnought





UK

Hime wrote:
Thanks for all comments!

P.s. You're all so nice O_o



Ah your new, just wait till you have been here a while, then you get to meet the real donkey-caves, like me for example. I don't let people go back, and I also have a penchant for stamping on their models and poisoning their pets.

 Monster Rain wrote:
I let people correct mistakes at tournaments, but then I don't take this game as seriously as some people do.


I tend to drink heavily at tournaments, we should both go to that one in Vegas and both put little to no effort in.

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I let people go back, depending on the situation.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Usually, during casual game, we allow one "Oups" per player, per game.

A "Oups" being, I forgot to move this or that. Once your "oups" is used: go on, keep on playing and concentrate a bit...




 
   
Made in us
Brigadier General






Chicago

I'm with those who say the key is agreeing with your opponent or group as to what kind of game you want to play. This rule shoudl govern every aspect of play, including...
-Whether you're playing fluffy or optimized lists.
-Narrative or by-the-book terrain and scenario setup
-Painted miniatures or whatever
-Go backs or no-to-backs.
-Proxies or other model deviations.
-etc,etc...

Every group is different and will have their own standards, and it's just a matter of everybody knowing what they are. For example, in my club we're pretty relaxed about allowing go-backs, retracting moves (if it's still your turn) and other such "friendly" allowances. However, we won't allow an unpainted figure on the tabletop and an unbased unit is justification for some friendly ribbing.

It all depends on you and your friends.

This message was edited 1 time. Last update was at 2013/06/05 18:39:30


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
Lesser Daemon of Chaos





Hampshire, uk

PredaKhaine wrote:
 cerbrus2 wrote:

People forgetting to move flyers is one i wont let them undo.

Never let your enemy know they are making a mistake.


With non hover fliers, they have to move 18" - does this mean you make them auto crash?

I'll let them make mistakes tactically - like assaulting the 'wrong' unit or shooting the 'wrong' unit, but I point out where they are making actual rules mistakes - whether they're advantageous to me or not.



If they forget to move there Fliers 18", then thats is there fault. And a in most cases a kill point in my pocket. Its there problem not mine. When I removed Drazhar from the table after an terminator Insta killed him with a power fist, I didn't get upset when i got home and read his rules to see he had Eternal Warrior. I just never forgot again. same as if someone looses a flier due to trying to rush to the shooting phase. They never forget again.

This message was edited 1 time. Last update was at 2013/06/05 18:47:12


Latest Blog Post: 7th edition first thoughts and pictures.

 
   
Made in us
Drone without a Controller




Baltimore, MD

Extending small concessions and generally being charitable to everyone is the easiest way to get through life, but it is not the easiest way to win a game of warhammer.

"The goal is to win, but it is the goal that is important--not the winning" --Dr. Knizia

5000pts Tau "Crash Cadre"

I'm always looking for new friends around Baltimore! 
   
Made in us
Sneaky Striking Scorpion





I personally think that take backs stunt your understanding of the game. If you make a mistake roll with it. If you do you can properly understand how that mistake can cost you later on. It also gives an opportunity for your opponent to identify that you even made a mistake to learn how to properly capitalize on it.

The difference between a friendly game and a competitive game for me is that the friendly game is a learning experience, for both me and my opponent. If I made a mistake in a friendly game I'd declare it so, to make sure I am properly punished and to make sure my opponent learns how to best exploit it. We both grow this way, we both learn the mistake and how to exploit it.

In a competitive environment, I make no such declarations. I expect to be able to identify his or her mistakes and to be able to fully exploit them and I expect the same in kind. This is no less a learning experience but you can't claim bragging rights if your opponent helps you and you win. I also wouldn't dare deny my opponent the same right by helping him or her out.

The OP should explain to her boyfriend that she is actually helping him to better develop his and her abilities by letting him make his own mistakes. That is unless they were playing for bragging rights, in that case the OP should ask her boyfriend to stop acting like a whiny little bitch.

That all being said I do expect the rules to be carried out. Hoping your opponent forgets the rules is cheating and will never help you against an opponent that does remember. This is where being sporting comes into play.

This message was edited 4 times. Last update was at 2013/06/05 19:10:00


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

 mattyrm wrote:
 Monster Rain wrote:
I let people correct mistakes at tournaments, but then I don't take this game as seriously as some people do.


I tend to drink heavily at tournaments, we should both go to that one in Vegas and both put little to no effort in.


If you are going I might look into it.

Something tells me we'd likely not even make it to the tourney, though!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Our playgroup's general rule is that if a turn has ended, it's too late to go back and do something else. But if it's still your turn and you forgot an earlier phase, it's not a big deal.

The main reason is that once your turn is done, and the other player has started moving things, it's too hard to unravel everything. But we'll also try to remind each other about things as we go too.

   
 
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