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![[Post New]](/s/i/i.gif) 2013/06/06 19:06:39
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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There aren't going to be any proposed rules straight away in this thread. It is simply a place to collate ideas for a Necron fandex that myself, King Pariah and CthululsSpy are working on, though anyone else who wishes to contribute please feel free to do so  but keep it logical and not OP please, we want this to be a real improvement on the cron codex and not a cheesefest  =
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![[Post New]](/s/i/i.gif) 2013/06/06 19:12:05
Subject: Re:Necron Fandex Planning
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Because the Necrons aren't really, really competitive now?
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/06/06 19:18:00
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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The reason is there are some units that, quite simply, suck. And the only units that work work when spammed (NS, Wraiths, Scarabs/Spyders, AB etcetcetc). So what we want to do is balance out the book to stop the army becoming predictable and spammy, as well as sort out GW's nightmare pricings (AB is way too cheap and Destroyers too much, to name just a few). There are bits that need to change, so we just want to have a go. If you want to judge it Eiluj, stop us going OTT on it do so seen as you feel crons don't really need it you can keep us on a leash, feel free.
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![[Post New]](/s/i/i.gif) 2013/06/06 20:21:13
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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I'll suggest some changes. Just a rough idea; will need refinement - Anni barge - increase pts cost to 120, give interceptor + skyfire Destroyers - Give them access to hyperphase sword + wrist mounted particle caster. Possibly some access to ranged weapons as well. Monolith - Give immunity to DS mishap. Flayed Ones - Move to troops (where they should be), give them shred. Give them better models as well. Wraith - increase cost by +5, give relentless (they are mining machines, after all. It will also make the transdimensional beamer worth taking) C'tan - Immunity to poison as part of their necrodermis (oh hai! I'm a million yet old star god, and I can be killed with hemlock! >.< ), 3+ invul (see part about them being part of a god who is capable of telling reality to GTFO)
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This message was edited 5 times. Last update was at 2013/06/06 20:27:01
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 20:37:21
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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CthuluIsSpy wrote:I'll suggest some changes. Just a rough idea; will need refinement -
Anni barge - increase pts cost to 120, give interceptor + skyfire
Destroyers - Give them access to hyperphase sword + wrist mounted particle caster. Possibly some access to ranged weapons as well.
Monolith - Give immunity to DS mishap.
Flayed Ones - Move to troops (where they should be), give them shred. Give them better models as well.
Wraith - increase cost by +5, give relentless (they are mining machines, after all. It will also make the transdimensional beamer worth taking)
C'tan - Immunity to poison as part of their necrodermis (oh hai! I'm a million yet old star god, and I can be killed with hemlock! >.< ), 3+ invul (see part about them being part of a god who is capable of telling reality to GTFO)
Agree to all of the above (aside from the red bit, it all ready out-shoots quadguns)
Give Lychguard 2+ save as default
give the Triarch Stalker a DCCW, its the only walker that dosent have one
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/06/06 20:38:01
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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I'm not sure about the Anni Barges getting Skyfire, they are already good enough as is, still good even with a point increase and no extra rules.
I agree with pretty much everything else above though
Monolith - Give back its dangerous weapons, Gauss Flux arcs S5 AP4 and an actual Particle Whip instead of a Battle Cannon, S9 AP3 and AP1 under center hole.
C'tan - bring their old stats back, they are worthless as is. T8 W5 and powers that are not pointless.
Lychguard - need a way to move around the table and assault some other way than walking, 2+ save could also help with that issue as well instead of a transport for them
Fix the Necron Lord weapons, so something other than a Warscythe might be worth while to take.
Necrons need a warlord traits table as well, all the other 6th edition codexes got one and our codex is edition 5.5 now.
And change all the fluff back to the old instead of whiny humans with human emotions in metal bodies
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This message was edited 2 times. Last update was at 2013/06/06 20:40:48
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![[Post New]](/s/i/i.gif) 2013/06/06 20:40:02
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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Oh, forgot about Warlord Traits, i have a table here (please excuse the names of them, I cannot fluff):
1: Triarch Marked: Thanks to some long-lost deed, the warriors of the ancient order come to assist the Warlord in his greatest battles. Your army gains a unit of 5 Triarch Preatorians, free of charge. These Preatorians DS in turn 2 without scatter. They do not offer any kill points/victory points, neither they can claim them (including things like First Blood/Kill the Warlord/Linebreaker). They are removed from the game at the end of the current game turn if your Warlord is killed.
2: Herald of Oblivion: The Warlord's mere prescence on the battlefield is enough to drive his forces into a destructive frenzy. Your Warlord and any unit within 18" of him, including his unit, count their weapons as Twin Linked.
3: Master of Puppets: Through clever use of Interdimensional Gates, Jamming systems and a good old confusion, the Warlord has managed to misplace his advesary's forces. Nominate D3 enemy units. Those units must start the game in reserve.If your opponant has fewer than 5 units to start on the board, re-roll this result.
4: Clairvoyant Disease: The bloodshed on the battlefield awakens some partially-flayed section of the Warlord's mind, driving him into a bezerker rage When in combat the Warlord gains D3 attacks. Roll for the bonus at the start of each fight sub-phase, before the Warlord strikes any blows.
5: Darkness Surrounding: A swirling cloud of evil techno-magical energy surrounds the Warlord and his unit, making him all but impossible to see and halting any incoming shots dead in their tracks before sending them back at their creators. The Warlord and his unit have a 4+ invulnerable save. Any shot saved in this manner may be redirected at any enemy unit within 12", with a Strength and AP equal to those of the initial shot.
6: Arcane Enhancement Wherever the Warlord walks, the technosorcery of the Necrontyr fuses with the reanimation circuits of his fallen warriors, boosting and accelerating their repair All friendly units within 18" of your Warlord, including his own, gain +1 to their reanimation protocals. Note, that with a Ressurection Orb, this does result in a 3+ reanimation.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/06/06 20:50:55
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Well, with everyone getting skyfire now, the crons seemed to be left out
I would also like to see C: SM, Deldar, Orks and C: SW also be brought up to date with skyfire, and I hope that GW will make an errata to address. This is a necron fandex, however.
Not too sure about giving C'tan T8; hasn't all of the other MC been downgraded to T7?
Agreed on the warlord traits. I think this has been addressed in IA 12, however.
Lychguard do have a way to get around the table - its called a nightscythe. The problem though is that they may not charge after disembarking from it, meaning they have to weather a turn of shooting, which typically results in the sword and shield being a no brainer.
Perhaps this will help - Implacable Assault = A unit of lychguard may charge after disembarking from a vehicle. However, they may not gain a charge bonus, as some of the the momentum from the charge has been lost.
Automatically Appended Next Post:
IHateNids wrote:Oh, forgot about Warlord Traits, i have a table here (please excuse the names of them, I cannot fluff):
1: Triarch Marked: Thanks to some long-lost deed, the warriors of the ancient order come to assist the Warlord in his greatest battles. Your army gains a unit of 5 Triarch Preatorians, free of charge. These Preatorians DS in turn 2 without scatter. They do not offer any kill points/victory points, neither they can claim them (including things like First Blood/Kill the Warlord/Linebreaker). They are removed from the game at the end of the current game turn if your Warlord is killed.
2: Herald of Oblivion: The Warlord's mere prescence on the battlefield is enough to drive his forces into a destructive frenzy. Your Warlord and any unit within 18" of him, including his unit, count their weapons as Twin Linked.
3: Master of Puppets: Through clever use of Interdimensional Gates, Jamming systems and a good old confusion, the Warlord has managed to misplace his advesary's forces. Nominate D3 enemy units. Those units must start the game in reserve.If your opponant has fewer than 5 units to start on the board, re-roll this result.
4: Clairvoyant Disease: The bloodshed on the battlefield awakens some partially-flayed section of the Warlord's mind, driving him into a bezerker rage When in combat the Warlord gains D3 attacks. Roll for the bonus at the start of each fight sub-phase, before the Warlord strikes any blows.
5: Darkness Surrounding: A swirling cloud of evil techno-magical energy surrounds the Warlord and his unit, making him all but impossible to see and halting any incoming shots dead in their tracks before sending them back at their creators. The Warlord and his unit have a 4+ invulnerable save. Any shot saved in this manner may be redirected at any enemy unit within 12", with a Strength and AP equal to those of the initial shot.
6: Arcane Enhancement Wherever the Warlord walks, the technosorcery of the Necrontyr fuses with the reanimation circuits of his fallen warriors, boosting and accelerating their repair All friendly units within 18" of your Warlord, including his own, gain +1 to their reanimation protocals. Note, that with a Ressurection Orb, this does result in a 3+ reanimation.
Not sure if accidental or intentional...either way its brilliant.
I am now tempted to make James Het-cron.
There needs to be more things based on Metal, imo. If I had it my way, every single codex cover would look like its from a metal album.
That is precisely why you shouldn't let me work at GW
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This message was edited 2 times. Last update was at 2013/06/06 20:55:58
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/12/17 20:54:13
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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or just give the Night Scythe assault vehicle and make it 125 points?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/06/06 20:56:31
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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IHateNids wrote:or just give the Night Scythe assault vehicle and make it 125 points?
Yeah, that could work. Certainly better than trying to name a new rule
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 20:56:32
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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CthuluIsSpy wrote:
Not too sure about giving C'tan T8; hasn't all of the other MC been downgraded to T7?
See Eldar for that.... Also the Nurgle GD can go up to T10 with Biomancy
T8 For a C'tan is hardly out of the question anymore, in fact it was hardly a problem even in the old editions when it was harder to shoot it down.
Also think back to all the MC's that are T7 or T6, many of them, if not almost all of them, have a way of moving around the table by jump pack or flight. The C'tan however, must move its slow sad 6" every turn and then chose to run or use an ability.
With the easy access to strong, long range firepower nearly all armies have, T8 W5 with a 3++ should not be out of the question for something so slow.
Also their old rules should be updated and given back to them. Including having C'tan Phase Swords, the fact that Grey Knights (assassins) have access to C'tan Phase swords, and C'tan don't have C'tan phase swords, is so stupid it hurts to think about it.
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This message was edited 4 times. Last update was at 2013/06/06 21:02:56
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![[Post New]](/s/i/i.gif) 2013/06/06 20:59:52
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Noir Eternal wrote: CthuluIsSpy wrote: Not too sure about giving C'tan T8; hasn't all of the other MC been downgraded to T7? See Eldar for that.... Also the Nurgle GD can go up to T10 with Biomancy T8 For a C'tan is hardly out of the question anymore, in fact it was hardly a problem even in the old editions when it was harder to shoot it down. Also think back to all the MC's that our T7 or T6, many of them, if not almost all of them, have a way of moving around the table by jump pack or flight. The C'tan however, must move its slow sad 6" every turn and then chose to run or use an ability. With the easy access to strong range firepower nearly all armies have, T8 W5 with a 3++ should not be out of the question for something so slow Or it could keep its current stat line and be given a 12" move. Because a master of the material plane should know how to fly.
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This message was edited 1 time. Last update was at 2013/06/06 21:00:02
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 21:02:02
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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No thanks, I don't want them to be yet another flying monstrous creature, they were unique with the stats and abilities they had in the first place and they don't need to copy the stats and utility of other books.
Also their old rules should be updated and given back to them. Including having C'tan Phase Swords, the fact that Grey Knights (assassins) have access to C'tan Phase swords, and C'tan don't have C'tan phase swords, is so stupid it hurts to think about it.
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This message was edited 2 times. Last update was at 2013/06/06 21:03:10
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![[Post New]](/s/i/i.gif) 2013/06/06 21:04:14
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Not FMC, just a 12" move. Then again, a bunny hopping star god may get a bit silly.
What does the C'tan phase sword on the assassin do?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 21:06:31
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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In the old book it had the exact profile of a C'tan weapon, no invulnerable saves.
Now when it was updated in Grey Knights 5.5 edition they obviously changed it since nothing ignores invulns now. So It causes instant death without ignoring invulnerable saves.
On an actual C'tan, the rule should still be the exact same thing, since the C'tan Phase sword is the exact same weapon the C'tan are using.
Yeah, and please no bunny hopping Star Gods, its much scarier to have something slow and hard to kill and makes more sense for how they should be
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This message was edited 1 time. Last update was at 2013/06/06 21:07:24
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![[Post New]](/s/i/i.gif) 2013/06/06 21:07:26
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Ok yeah, that would be fine. It does feed off energy after all, so I could imagine one having the touch of death. So a slow moving T8 5W 3+ poison immune hulk of destruction then it is. What powers though...well, Lord of Fire I think should have at least 18" range. 12" isn't that practical in my experience.
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This message was edited 1 time. Last update was at 2013/06/06 21:08:52
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 21:14:26
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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You will have to test and be very careful about poison immunity, at the very best poison should still wound it on 6's since some weapons (Dark Eldar) don't have a S profile and heavily rely on poison for dmg output. So I still have reservations about poison protection IMHO.
I don't have the book on me so could you PM me the power names since thats all I need and I can start working on my ideas for them.
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![[Post New]](/s/i/i.gif) 2013/06/06 21:26:21
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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I've got to say this is a great start people we may well make this work. I agree about the LG needing a way to assault, I think the Implacable Assault rule suggested is awesome and balanced but giving NS Assault Vehicle is too OP and that's what I want to avoid.
I agree with Noir Eternal on the poison whatsit, 6+ to wound is better than total immune especially for DE. While I'm on Ctan the phase sword should be an upgrade, maybe 20-30pts? And they do need an extra wound maybe not T8 imo. Jump Infantry should also be an upgrade for 15-30pts?
The traits seem... I dunno, a tad much particularly a free TP unit, especially seen as I at least want to edit the TPs a fair bit.
Keep opinions coming folks
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![[Post New]](/s/i/i.gif) 2013/06/06 21:26:41
Subject: Re:Necron Fandex Planning
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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While agree that some units aren't great, every codex has things in it that hardly anyone used or never use....
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/06/06 21:27:03
Subject: Re:Necron Fandex Planning
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Rough Rider with Boomstick
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Eiluj The Farseer wrote:While agree that some units aren't great, every codex has things in it that hardly anyone used or never use....
Which is what I wanna change, a balanced TAC dex is better than a spammy dex. We're just gamers who want to make their codex fairer and more even to increase the variety. If you don't like it then that's no bother, you can help us tone down the way this v2.0 cron dex runs or just drop out and let us run with it, your call.
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![[Post New]](/s/i/i.gif) 2013/06/06 21:31:48
Subject: Re:Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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Eiluj The Farseer wrote:While agree that some units aren't great, every codex has things in it that hardly anyone used or never use....
And since us Necron players most likely won't get an update to ours for many years to come, I'm sure you wouldn't mind us tinkering with only the units that are less than competitive that many of us already owned or bought thinking we would be using a lot more than 3x Annihilation Barge and the Wraith spam lists every game
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![[Post New]](/s/i/i.gif) 2013/06/06 21:33:34
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Hmm yes, perhaps immunity is heavy handed.
Which is fairer, a 6+ or a reroll?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 21:35:41
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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CthuluIsSpy wrote:Hmm yes, perhaps immunity is heavy handed.
Which is fairer, a 6+ or a reroll?
A re-roll? You mean forcing the enemy to re-roll all wounds with poison? If so the re-roll is much more fair as it is not as strong as needing a 6.
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This message was edited 2 times. Last update was at 2013/06/06 21:36:33
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![[Post New]](/s/i/i.gif) 2013/06/06 21:37:18
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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Math wise 6+ is 1 in 6 will wound re-roll will likely be about 1 in 4? So I'd say re-roll because otherwise everyone will hate it
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![[Post New]](/s/i/i.gif) 2013/06/06 21:38:01
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Noir Eternal wrote: CthuluIsSpy wrote:Hmm yes, perhaps immunity is heavy handed.
Which is fairer, a 6+ or a reroll?
A re-roll? You mean forcing the enemy to re-roll all wounds with poison? If so the re-roll is much more fair as it is not as strong as needing a 6+
Yes, that's what I meant. A re-roll it is then.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 21:41:19
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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Yeah, the traits are for my own fandex, moreso to explain one character in specific tbh
feel free yto edit the TPs into something different, if you want
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/06/06 21:48:20
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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Well seen as you say so....
I'd keep the stats the same overall, maybe 2+ Sv or an inv. Wargear wise the rod is ok and the PC/VB is alright too but idk what would be better. Rules wise, maybe something to show their knowledge of the lesser races (PE is trodding on Destroyers toes, so what would you recommend? And they are slightly pricey, 35pts would be a little better.
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![[Post New]](/s/i/i.gif) 2013/06/06 21:52:06
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Where are these rules for praetorians? I don't see them on the thread. Anyway, I would just give them a 5+ invul. That should make them as resilient as termies.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/06 21:53:46
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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The rules are in the dex I was kinda running on the premise that people knew the cron dex, sorry. Basically they have RP and fearless that's it
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![[Post New]](/s/i/i.gif) 2013/06/06 21:54:54
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Mitranekh the Omniscient wrote:The rules are in the dex I was kinda running on the premise that people knew the cron dex, sorry. Basically they have RP and fearless that's it
Oh I knew that. I thought iHateNids wrote some proposed rules.
But yeah, as odd as it may sound, I don't think praets are that bad compared to LG.
They already have the movement problem fixed, they have a decent CC weapon that also have a nasty ranged ability. All they need is an invul, really, and as I said, a 5+ should make them comparable to termies and worth the 40 points.
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This message was edited 1 time. Last update was at 2013/06/06 21:57:19
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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