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Made in gb
Rough Rider with Boomstick





England

Easy mistake to make Cthululs it happens. You said 5+ inv is sufficient for resilence but wargear and rules wise they're overpriced imho

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Wicked Canoptek Wraith




MD

Praetorians are actually pretty good as is.

What I would do with them is drop them down to 35pts. and then change the weapon profile of the Voidblade

Voidblade - Entropic Strike and Rends on a 4+

And now for 350 points you can have a fearless jump unit with T5, 3+ save and 3 attacks on the charge with weapons that rend on a 4+ and S6 Pistols.

They don't need an invuln with that

On a seperate note, with the profile change to the Void Blade, it would actually make it worth while for a Necron Lord to have one instead of a Warscythe in some instances

This message was edited 1 time. Last update was at 2013/06/06 21:59:44


 
   
Made in gb
Rough Rider with Boomstick





England

Ok Noir good call. Staying in Elites, we should probably clean up LG too. Implacable Assault from earlier, great! But what else, cos they're one dimensional atm imo

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Wicked Canoptek Wraith




MD

Other than the fact that Lychguard feel like a worse version of the Praetorians without fearless and mobility, I am having a hard time figuring out what to do with them. If anything because they replaced one of my favorite units from the old book, Pariahs.

Honestly to fix them I would give them a new role entirely, anti-psyker protection, which is what the Pariahs were for in the first place and why the Lychguard don't seem to have their own job.

I would first add fearless to the Lychguard. Then give them some ability, maybe an anti-psyker one that would seperate them from the rest of the codex
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Aren't Lychguard meant to be the ultimate body-guards / assault troops?

Undying Servitude - As long as there is a Lord, Overlord, Cryptek or Destroyer Lord present in the unit, the Lychguard may reroll failed RP rolls. In addition, they gain fearless.

This should make them one hell of a tanking unit.

Speaking of anti psy, that should be more of a cryptek thing. Perhaps a new class of cryptek, intended solely for the purposes of countering the warp.

Harbinger of Order (because order is the antithesis of chaos; aren't I clever!)

Rod of the Void - A psyker who is hit is forced to take a leadership test. If failed, he takes perils.


This message was edited 4 times. Last update was at 2013/06/06 22:15:29


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Rough Rider with Boomstick





England

Ok so maybe this;
Warp Voids; Lychguard have null field matrices woven into their armour, allowing them and their charges to be sheltered from psychic attacks and Daemonic forces. Against psychic powers used by or on a unit within 6" of the LG (including the LG themselves), Deny the With is passed on a 4+, and between 6" and 12" you may re-roll the DtW. Also, units with the Daemon special rule must re-roll succesful invulnerable saves.


Automatically Appended Next Post:
Cthluls I like Undying servitude, but they'd still need PROPER wargear that they can customise/choose instead of all scythe of all sword/shield

This message was edited 1 time. Last update was at 2013/06/06 22:15:27


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Oh ok.

Well, to start off with lets give them access to Power axes as well, and any one model may choose to have a sword or an axe at no points cost. So if you have 10 LG, 5 can have shield + sword and 5 could have shield + axe at 450 points.

Do LG need a ranged weapon? I don't think so, but I suppose they could have gauss blasters built into their scythes, as a reference to the pariahs.

This message was edited 1 time. Last update was at 2013/06/06 22:20:43


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Proud Triarch Praetorian





I still say 2+, Fearless & re-roll RP. With my 6th warlord trait, thats one heck of a meat grinder

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Rough Rider with Boomstick





England

 IHateNids wrote:
I still say 2+, Fearless & re-roll RP. With my 6th warlord trait, thats one heck of a meat grinder

2+, yes. We've got the rest in Undying Servitude which fits better seen as its not mega overkill OP and more fluff-fitting imo

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in gb
Proud Triarch Praetorian





well, you only have 1/6 chance to get that trait, if you even use them

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Wicked Canoptek Wraith




MD

Well between the two of you that is a tough choice. A Lychguard with a 3+ and a re-rollable 4+++ RP.... If they got their Armor save they would have a 92% success rate passing their saves.

If you gave them a 2+ and a 4+++RP with re-rolls, they would be at a 96% success rate at passing saves if they were allowed an armor save.

That may be a little too durable, and I think the main reason why the Monolith doesn't allow re-rolls on the WBB mechanic anymore.

On the other hand I like the Warp Voids as it gives Necrons actual anti-psyker potential like their Nightmare Fields and anti-warp Pylons in the background that they utilize

I just think that all of those combinations should be play-tested and see which version of the Lychguard was more fun to play without being some crazy deathstar unit

This message was edited 2 times. Last update was at 2013/06/06 22:27:28


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

About Warp voids...it looks like a bit much. If they are to have psi defences, I think a simple +1 to DtW would be fine.

Does it meantion them having psi-defenses in the fluff? That's my biggest problem.

Now, I suppose we can use the warp void effect on the Cryptek of Order (TM CthuluIsSpy)

Nullification Sphere 10pts - DtW tests for all units within 18" of the bearer may be rerolled. In addition, models with the demonic special rule must also reroll their invulnerable saves.

Mind Breaker: 25pts - This wargear is used in the shooting phase. A unit with the daemonic special rule or one that is capable of psychic powers within 24" is targeted. It must immediately take a leadership test on 3D6. For every point it fails by, it takes a wound with no saves of any kind allowed. Vehicles are treated as having LD10


This message was edited 4 times. Last update was at 2013/06/06 23:21:46


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

O.o 4-4d6? How much does the Cryptek of Order even cost? 17 possible unsaved wounds....

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 StarTrotter wrote:
O.o 4-4d6? How much does the Cryptek of Order even cost? 17 possible unsaved wounds....


Woops, miscalculated. Didn't think it would be that much. Even with LD10 that's nasty. I'll change that.

Points cost...about +15? The mind breaker is another 25 points, so it adds up really quickly.

This message was edited 1 time. Last update was at 2013/06/06 23:22:18


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 CthuluIsSpy wrote:
 StarTrotter wrote:
O.o 4-4d6? How much does the Cryptek of Order even cost? 17 possible unsaved wounds....


Woops, miscalculated. Didn't think it would be that much. Even with LD10 that's nasty. I'll change that.

Points cost...about +15? The mind breaker is another 25 points, so it adds up really quickly.


No worries! And thanks. It was really the 4d6 that scared me. Wrecks the effectiveness of every single daemon unit not to mention every MC. Anyways good luck with the Necron fandex!

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Daemonic Dreadnought






AL

For the psy defence, maybe we could bring back the pariah in a manner? Fluff justification would be something along the lines of that they're attempts to reverse the bio transference that ultimately failed. While the transference of the mind and of the Necron in question succeeded, the warp tuned flesh of the many galactic species that the crypteks experimented on had violent reactions to the innate soullessness of the Necrons. As such, they wear a necrodermis shell that acts as life support. And then maybe something about their soullessness brought into the flesh has a pariah like effect in the warp.

Also, on the C'tan shenanigans. I think either keep the T7 and bump the save to 3++ or go oldcron with T8 and a 4++. I feel that T8 3++ is a bit much.

This message was edited 1 time. Last update was at 2013/06/07 03:34:36


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Rough Rider with Boomstick





England

 King Pariah wrote:
For the psy defence, maybe we could bring back the pariah in a manner? Fluff justification would be something along the lines of that they're attempts to reverse the bio transference that ultimately failed. While the transference of the mind and of the Necron in question succeeded, the warp tuned flesh of the many galactic species that the crypteks experimented on had violent reactions to the innate soullessness of the Necrons. As such, they wear a necrodermis shell that acts as life support. And then maybe something about their soullessness brought into the flesh has a pariah like effect in the warp.

Also, on the C'tan shenanigans. I think either keep the T7 and bump the save to 3++ or go oldcron with T8 and a 4++. I feel that T8 3++ is a bit much.


that's brilliantly explained I say we do that, now we just need to price them, possibly rewrite the stats and sort out wargear so as they don't tread on the Lychguard much, thats a great shout. Same with Ctan I say Old cron but Im open to opinion


Automatically Appended Next Post:
 CthuluIsSpy wrote:
Oh ok.

Well, to start off with lets give them access to Power axes as well, and any one model may choose to have a sword or an axe at no points cost. So if you have 10 LG, 5 can have shield + sword and 5 could have shield + axe at 450 points.

Do LG need a ranged weapon? I don't think so, but I suppose they could have gauss blasters built into their scythes, as a reference to the pariahs.



On this, I like where you've gone with it, but I don't think guns work because I don't think it fits but that's just me. Plus if we put pariahs in as King Pariah (who else?) suggested we have no need to refer to them in other units.

This message was edited 1 time. Last update was at 2013/06/07 07:34:37


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in gb
Morphing Obliterator






 IHateNids wrote:
Oh, forgot about Warlord Traits, i have a table here (please excuse the names of them, I cannot fluff):

1: Triarch Marked: Thanks to some long-lost deed, the warriors of the ancient order come to assist the Warlord in his greatest battles. Your army gains a unit of 5 Triarch Preatorians, free of charge. These Preatorians DS in turn 2 without scatter. They do not offer any kill points/victory points, neither they can claim them (including things like First Blood/Kill the Warlord/Linebreaker). They are removed from the game at the end of the current game turn if your Warlord is killed.

- Sorry but no. Giving away 200pts of models to the Necron player for nothing is too much for a Warlord Trait. How about saying that all units of Triarchs in the army become scoring?

2: Herald of Oblivion: The Warlord's mere prescence on the battlefield is enough to drive his forces into a destructive frenzy. Your Warlord and any unit within 18" of him, including his unit, count their weapons as Twin Linked.

- Fine with this.

3: Master of Puppets: Through clever use of Interdimensional Gates, Jamming systems and a good old confusion, the Warlord has managed to misplace his advesary's forces. Nominate D3 enemy units. Those units must start the game in reserve.If your opponant has fewer than 5 units to start on the board, re-roll this result.

- This is fine.

4: Clairvoyant Disease: The bloodshed on the battlefield awakens some partially-flayed section of the Warlord's mind, driving him into a bezerker rage When in combat the Warlord gains D3 attacks. Roll for the bonus at the start of each fight sub-phase, before the Warlord strikes any blows.

- Yep fine.

5: Darkness Surrounding: A swirling cloud of evil techno-magical energy surrounds the Warlord and his unit, making him all but impossible to see and halting any incoming shots dead in their tracks before sending them back at their creators. The Warlord and his unit have a 4+ invulnerable save. Any shot saved in this manner may be redirected at any enemy unit within 12", with a Strength and AP equal to those of the initial shot.

- I think a 4+ invuln and the rebounding effect is a bit much seeing as Lychguard have to pay on top of their already expensive basic cost and lose warscythes to get this effect. How about giving them stealth due to the darkness + the rebound effect? Also, if I remember correctly, the Lychguard shields only rebound on a unit within 6" don't they? I would keep this the same as that personally.

6: Arcane Enhancement Wherever the Warlord walks, the technosorcery of the Necrontyr fuses with the reanimation circuits of his fallen warriors, boosting and accelerating their repair All friendly units within 18" of your Warlord, including his own, gain +1 to their reanimation protocals. Note, that with a Ressurection Orb, this does result in a 3+ reanimation.


- 18" is too large an area in my opinion, as this gives him a 36" wide circle in all directions of + 1 to RP rolls, which could in theory be a whole army. I would say either keep it to the Warlord and his unit or make it 6" range like the old Resurrection Orb used to be. Stacking with the Orb is fine is the range is kept short.

Overall, I like your ideas, but feel that a few of them just need to be toned down slightly. I have a post running of custom Warlord Traits atm. Do you mind if I add these to it, with proper credit to you of course?

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Rough Rider with Boomstick





England

I agree with you rohansoldier some are a bit much. Thanks for the input every little helps. If you want to keep tabs on how we do and help us keep the dex sane and non-OP I'm sure me and the rest of us would really appreciate it.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Why in the blue hell would you want to make the broken Dex better?

So it's got some bad units... All the codexes have bad units.

If anything, most of the units need nerfing or a significant points increase.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gb
Proud Triarch Praetorian





Of course, I was meaning to post them soon anyway

And yes, the titles on my Traits are on purpose

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Rough Rider with Boomstick





England

Puscifer wrote:
Why in the blue hell would you want to make the broken Dex better?

So it's got some bad units... All the codexes have bad units.

If anything, most of the units need nerfing or a significant points increase.


If that will balance the book, I know I would. All we want to do is get this dex to a position where every unit is viable but no unit is soooo OP that it must be taken *cough* Wraiths *cough* AB *cough*. We're not out to make this dex wildly OP, just balance it and un-break it.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Wicked Canoptek Wraith




MD

 Mitranekh the Omniscient wrote:
If that will balance the book, I know I would. All we want to do is get this dex to a position where every unit is viable but no unit is soooo OP that it must be taken *cough* Wraiths *cough* AB *cough*. We're not out to make this dex wildly OP, just balance it and un-break it.


Indeed, I know I for one got bored with Wraith spam before the new Wraiths were even released since I own a dozen of the old style. Its not like the Necron codex doesn't have competitive lists or that its not just as strong as the 6th edition books coming out. But it's definitely a very 1D book in which everyone plays a somewhat different version of the same lists and has become more boring than the original 3rd edition book IMHO. I shouldn't be forgetting that there are more heavy supports than the Annihilation Barges or that there are other things in fast attack that are not Wraiths. Even in the elites I never see anything put on the table that isn't the Stalker or Cyptek w/ Snipers. One insanely competitive option in each chart just pushes every other option to the back of the bus where the other units become comparatively much more situational and pricey.

This message was edited 7 times. Last update was at 2013/06/07 11:57:09


 
   
Made in gb
Rough Rider with Boomstick





England

Noir has hit the nail on the head. So... I think as well as making the duff units useful, we need to tone down/increase the price of the OP things so as to satisfy those who believe Necrons are already broken. And I think the first place to start is either Wraiths or the AB.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





Am compiling massive file on Google Docs (using format outlined in "Love for Destroyers" thread).
Incorporating some points from this thread, but also a lot of points yet untouched on.
Will post results when complete.
...
unless you guys want to help with the input?
(a little wary, most of the things put forward in this thread so far have been alright, but some have bordered on wildly OP, eg. unit of free Praetorians O__O )

 
   
Made in us
Pile of Necron Spare Parts



MD

Unit of free Praetorians? what do you mean by that?
   
Made in gb
Rough Rider with Boomstick





England

 skoffs wrote:
Am compiling massive file on Google Docs (using format outlined in "Love for Destroyers" thread).
Incorporating some points from this thread, but also a lot of points yet untouched on.
Will post results when complete.
...
unless you guys want to help with the input?
(a little wary, most of the things put forward in this thread so far have been alright, but some have bordered on wildly OP, eg. unit of free Praetorians O__O )


Count me in, it was you who got this thread started in a way. Anything you want checking I'm happy to


Automatically Appended Next Post:
Nior Eternal wrote:
Unit of free Praetorians? what do you mean by that?


Some Warlord Traits IHateNids put up, we've edited them a little now

This message was edited 1 time. Last update was at 2013/06/07 14:31:49


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Pile of Necron Spare Parts



MD

Then I will be helping as well since I was already planning of making my own version of the Fandex and putting it on my scribd account.

Didn't notice that part in the warlord traits, they will need adjusting then since I would rather have something more interesting than free models for the army
   
Made in au
Freaky Flayed One



Australia

Lots of great suggestions here; I honestly wouldn't mind a slight points bump on Night Scythes, Wraiths, and ABs.

I don't imagine it'd be out of the question for GW to buff other units in the upcoming IA either considering it'd mean less models sold, especially with Flayed Ones as bad as they are now (granted, I've seen them incorporated in some wraithwing lists as a backfield harasser of things that like to sit and punish you).

DR:70+S--G-M-B++IPw40k03--D++A+/fWD-R-T(R)DM+ 
   
Made in gb
Rough Rider with Boomstick





England

That's great to hear Nior, more the better. So skoffs, what do you want help with in particular from your crack team?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
 
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