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Made in gb
Rough Rider with Boomstick





England

Probably with the VoD its main movement, it becomes less cc orientated but it is probably our best bet

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Daemonic Dreadnought






AL

Well, we're a midrange shooting army anyway.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Rough Rider with Boomstick





England

Very true.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in be
Blood-Raging Khorne Berserker





Belgium, Mechelen!

I have no exact idea of what all has been proposed yet, read the first few pages but then i noticed there were 12. O_o

I read a few times that a good thing on monoliths would be that they would gain deep strike failure immunity, in my opinion they don't exactly need that to be better, a very fair and more simple addition for them would be a better version of 'Heavy', so here's my version:

'Floating Fortress': A monolith has all the aspects of a 'Heavy' vehicle with the following exceptions: a monolith may fire it's other weapons on full ballistic skill and use other special weapons even when firing it's ordnance weapon.

Hence a little improvement that might require a little extra points! +15 points I'd say (makes them have a funny point cost again, mhihihihi).

As for flayed ones, that one is easy, I would not make them troops, (hell no, I need to have warriors there!!!) Just give them this extra rule in replacement of their deep strike rule:

'Arrival Within The Shadows': Flayed ones have the 'deep strike' special rule. They however prefer to enter as silently as possible so their prey can be caught easily, when Flayed Ones arrived via deep strike they can only be targeted by units who have at least 1 model within 12" range (for Vehicles the weapons must be within the range), furthermore when a unit has been nominated to fire at the Flayed Ones the unit must roll a D6, if the result is 4 or more they can fire normally, if the result is less, they have only been distracted by the strange sounds of the Flayed Ones arrival and may not do anything that shooting phase.

And they should get Initiative 4 as they once had. (they are blood-crazy machines that are twisted beyond reason, sure they got a bit more faster and twitchy)

Their point cost should be adapted to 18 points.

As for our poor Lychgaurd, easy, 2+ save AND the ability to give a half or the whole of the squad the other wargear option (Any tactical Overlord would agree that having a few of them carrying shields and the others bad-ass weaponry for true killing wouldn't be such a bad idea.) no points increase here.

As for some Warp defense, I find the Anti-Warp Cryptek idea fascinating, since Necrons have been busy building Warp negating buildings, they could easily have made artefacts that are much smaller (also less effective as whole buildings of course) but still potent warp blockers. So I suggest the following option:

A Cryptek may be upgraded to a Cryptek of Order (credit to the one who invented this, read it somewhere, but cannot remember who invented it), changing it's Staff of Light for a Staff of Order (Range 24" S5 AP4 Assault 2, Ray of Order: When a unit is hit by this weapon and has a Psyker in it, this(these) Psyker(s) must add +2 to any Psychic Test Roll they take untill their opponents following turn.

Wargear option 1: Sphere of Order: This Artefact has much resemblance to a Resurrection Orb but an entirely different role. It resonates a field that nullifies any warp energy near it.

A Cryptek of Order and the unit pass their 'Deny the Witch' rolls on a 4+. Furthermore Psykers who are in a combat in which the wielder of this item is present have to take a 3D6 leadership test at every start of a round of combat, if they pass, nothing happens, if they fail, they suffer 1 Unsaved Wound. (Costs 30 Points)

Wargear option 2: Mind Key: This device is a small piece of gear that Crypteks of Order have developed over millennia, it has the ability to find a Psyker Mind and completely lock it off from the warp, thus nullifying the Psyker. A nasty side effect is that it also seals off much other things than only the Warp.

A Cryptek of Order may choose not to fire it's standard weapon during the shooting phase and fire the Mind Key instead. The Mind Key can be used to target a Psyker within 36" range (even if he is within a Unit, only the Psyker is targeted and only 1 Psyker can be targeted). The Cryptek rolls to hit as normal, if hit has been rolled the Cryptek's controlling player has to roll a D6, on a 4+ the enemy Psyker has been locked down by the Mind key and cannot do anything untill the following Necron player turn. During Lock Down, at the start of his own movement phase the Psyker has to take a strength test, if failed, the Psyker suffers an unsaved wound, if passed nothing happens. (Costs 25 Points)

I'm done for now hope you like some Ideas and it would be great if some were use-able haha!

My Necrons only say, AVENGERS, ASSEMBLE!!! *they fly off to distant planets.

This message was edited 1 time. Last update was at 2013/07/04 23:20:31


Check out the Avengers vid! : http://www.youtube.com/watch?v=9D_Vi2_BtKc&feature=youtu.be

Also take a peek at the new intro I managed to develop for my future videos! = http://www.youtube.com/watch?v=Xk4yVUsqvy0

Avenger Crons : AVENGERS ASSEMBLE! <= fully in painting process. View progress in this thread = http://www.dakkadakka.com/dakkaforum/posts/list/454194.page 
   
Made in jp
Proud Triarch Praetorian





 RutgerMan wrote:
Lots of words.

Thanks for the input.

Yeah, we all want the Flayed Ones to be better, but I4 would just be too out of line with the rest of the army (not even Scarabs and Wraiths get better than I2, and you would think THEY would be fast...).
Making them Troops is nonnegotiable (IA12 already did it). Besides, we have to have something else in the troop section, now that we're removing Nightscythes as dedicated transport (no more MSU Warrior spam in NSs, that crap is beyond ridiculous. Only Elites get the NS as dedicated transport now, everyone else can take the bus (ie. Ghost Ark).
That Arrive in Shadows ability sounds like it might be OP-ish. Perhaps simply giving them stealth for the turn the arrive might be easier.

For the Monolith, yeah, we're pretty much already incorporating those ideas into it, but it also needs deep strike immunity back. Then they'll at least be worth taking again.

Yup, already giving the Lychguard the ability to mix and match weapons (with a couple new weapon options, too), as well as the option to upgrade to 2+ saves.

The Order-tek is tricky. Giving him abilities that ONLY affect Psykers isn't really the best idea, as he will be useless in any situation that doesn't have a Psyker (and you're not always going to know who/what you're going to face, so that's a major gamble to include him in your army).
Instead, giving him abilities that affect everything, but affect Psykers in particular, will make him a lot more versatile. (eg. "War gear name: ability against normal targets. If target is Psyker/Daemon, then different/bonus effect).

 
   
Made in pt
Rough Rider with Boomstick





England

Pretty much gonna echo that you make good points but idk if they fit what is already there. Thanks for the input though any other ideas let us know

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
 
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