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How heretical is too much -- Running Sons of Horus models using the Grey Knight 'dex  [RSS] Share on facebook Share on Twitter Submit to Reddit
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GK as Sons of Horus?
No way, find another 'modern' 'dex... that's just too wrong
I can kinda see it from a game play perspective, but the fluff is kinda weak... probably best to go a different way
You're good, rules say you can use any chapter 'dex for any group of marines so why not use GKs?

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Made in us
Jealous that Horus is Warmaster



Boston

So, I am buying/building a Sons of Horus list for use with my HH 1 betrayal book, but I am really struggling with how to work low(ish) point games in as I'm building out the list and not using the zone mortalis rules in the HH book (I'd love to, but the FLGS doesn't have the terrain (yet -- I put a bug in the ear of the owner about that) and I'd probably need at least one other person to get the Zone Mortalis rules -- if anyone knows if they're in a particular IA book, let me know which one and I'll probably buy it for the store).

I'm not the kind of chap who can/will buy a full army & build it all before playing -- I want to get some smaller games in to test models/strategies/etc. ... and the FLGS is talking about a 200 point Kill Team tournament for August (0-1 elite and fast 0-2 troop), which is basically completely unworkable with the HH book (even if FW rules were allowed ) ... so I am trying to figure out how to use some of the models I'm buying/creating for the HH list in a "modern" codex environment.

And so far the 'dex that seems to be working best for me is the Grey Knights... lots of possibilities with terminators, the ven dread gives me the load out I think I want with BS5 of a Contemptor Dread in the HH book (Assault cannon & TL Autocannon -- psybolt for the GK list, kheres pattern assault cannon for the Sons of Horus (heavy 6) and a 5++ save) -- the reaper autocannon on the TDAs looks different enough to "model" the psybolt) and GK termies w/ swords get a 4++ save in CC to match the Cataphractii pattern terminator armor of HH... I could use Justaerin termies with axes to rep the nemesis halberds -- though I would never take the axes in my HH list... Sons of Horus who outnumber opponents in CC get an extra attack at I1 -- but not if they haven't attacked yet... so LCs and power sword/maul it is (and thoughts very welcome on which is better sword vs. maul).

The downside to the GK list is that their interceptors get a (really cool) shunt move that normal assault marines do not -- and I don't want to learn to play 6th Ed relying on that only to lose it when I go to my HH list and the extra firepower of stormbolters compared to combi-bolters... I am considering Dark Angels (for the termies & mixing weapons) as an alternative to the GK dex. FWIW.

Fluff wise, I would call my force the Black Knights of Horus -- Horus, or one of his lieutenants, got wind of Malcador's efforts to create the Grey Knights, but did not foresee that the GK would be held back from the final battle on Terra. And although the BKoH were intended for that final battle, they fell victim to a warp mishap on their transport ship and were shunted into the future where they (and my other SofH lists fighting modern codexes) hope to continue the Warmaster's rebellion against the emperor (though they are not immersed in Chaos as the CSM are).

Oh, and for the Kill Team tournament, I am going between a GK 5 model interceptor squad (incinerator and a few special CC weapons) vs a 5 model Strike squad (psycannon and a few tricks) + Paladin (halberd & stormbolter)

What do y'all think?
   
Made in us
Lesser Daemon of Chaos





The fluff seems a little, odd but barring that I'd say go for it, if you find you don't like the GK try running a Loganwing SW list?

"I prayed to that corpse for a millenia with no response, what makes you think he'll answer you?"
2000 Loki Snaketongue and the Serpents of Malice  
   
Made in us
Jealous that Horus is Warmaster



Boston

2x210 wrote:
(T)ry running a Loganwing SW list?

What is the Loganwing SW list? I've been trying to avoid special characters (not allowed in KT tourney 'cause no HQ and because the models wouldn't be interchangable in the lists) but if it seems like a fluffier way to get a "modern" codex list, I'm open to it (the folks at the FLGS have been pretty ok with my repping Vulkan for a Salamanders themed list, for example).
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The only issue I see is that GK literally are Thousand Sons, while Sons of Horus seem to be more like Space Wolves or Black Templars. I have no issues with using one Codex to represent a totally different army ... as long as the playstyle matches.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Devestating Grey Knight Dreadknight




The other way to avoid this dilemma is to just use a different army for Kill-Team. That sounds harsh, but if your 2 concerns are "The fluff seems sooo wrong" and "I don't want to get used to my models having stuff they don't normally" then why not just use a different force for this particular scenario? If you do decide to go with your plan to use them as GK/DA/whatever, I'd just say that they have some really old armor, which is already substantiated in the fluff and don't go any further than that.

The other army you should really consider is Chaos Space Marines, they have both combi-bolters and reaper autocannons, and if you give your terminators mark of tzeentch they will have a 4++. Plus, they are literally the same army (Sons of Horus=Black Legion), in 6th edition they'll just be 10,000 years older so if you get really into your backstory you can have "terminator X who fought alongside Horus and still fights against the false emperor".

Hope is the first step on the road to disappointment. 
   
Made in gb
Rough Rider with Boomstick






Apostasus wrote:
2x210 wrote:
(T)ry running a Loganwing SW list?

What is the Loganwing SW list? I've been trying to avoid special characters (not allowed in KT tourney 'cause no HQ and because the models wouldn't be interchangable in the lists) but if it seems like a fluffier way to get a "modern" codex list, I'm open to it (the folks at the FLGS have been pretty ok with my repping Vulkan for a Salamanders themed list, for example).


Logan unlocks wolf guard as troops, however since you have a free elite spot you can make very cheap combi-weapon totting termi's. GK will be able to use the troops slots and maybe get a soloadin, depending on what you're actually doing.
   
Made in us
Douglas Bader






It doesn't matter how you paint or fluff your marines as long as the models are WYSIWYG.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Jealous that Horus is Warmaster



Boston

 greyknight12 wrote:
The other way to avoid this dilemma is to just use a different army for Kill-Team. That sounds harsh, but if your 2 concerns are "The fluff seems sooo wrong" and "I don't want to get used to my models having stuff they don't normally" then why not just use a different force for this particular scenario? If you do decide to go with your plan to use them as GK/DA/whatever, I'd just say that they have some really old armor, which is already substantiated in the fluff and don't go any further than that.

The other army you should really consider is Chaos Space Marines, they have both combi-bolters and reaper autocannons, and if you give your terminators mark of tzeentch they will have a 4++. Plus, they are literally the same army (Sons of Horus=Black Legion), in 6th edition they'll just be 10,000 years older so if you get really into your backstory you can have "terminator X who fought alongside Horus and still fights against the false emperor".

I clearly need to poke through some other 'dexes... I got the GK 'dex because they seem to have the best options for running both assault marines and terminators (and w/ respect to BA, I am having a hard time finding as effective an assault unit in 6th Ed as GK interceptors -- that shunt move is just awesome!)... but my other thought was DA (for the deathwing termies being able to mix & match heavy/assault weapons with TH/SS or LC & I would get the librarian with the powerfield & jump pack to keep my regular assault marines/vanguard vets alive in a world with tau AP2 pie plates that ignore cover

The concerns I would have with CSM is that raptors/warp tallons don't really translate all that well to the HH lists and the hellbrute can't run my favorite (theoretical) dread weapons load (assault cannon & TL autocannon at BS5) and I'd be leaving a lot of their best units (helldrake, plague marines etc) off the table for an old-school/not tainted by chaos rebel marine force... but please add your input, this has all been very helpful.

And, FWIW 2 weeks ago I was dead set against rhinos/r-backs and dreadnoughts but have since become a believer (thanks mainly to thinking through my GK dex)... so even if I seem resistant to an idea you throw out, I could very well become a convert in pretty short order

Thanks again for the help,
   
 
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