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Made in us
Fresh-Faced New User




Just trying to hear everyones opinion what is the best army? What is the most difficult army you've ever faced? Best army to take to a tourney?

Sorry guys might be boring or start arguments but just want to get some different opinions!

Thanks everyone!
   
Made in us
Hellacious Havoc





Theres no best army. Every army has some things it does well and others not so much

4000+ points  
   
Made in us
Fresh-Faced New User




Ok thanks, Obviously this is true what you say but I want to hear what everyone else's ideas and thoughts are..

Anyone else have any other opinions on the matter?
   
Made in gb
Hellion Hitting and Running




Not to be a jerk but you already have threads answering some of your questions...

"Best Race in your opinion that you DON"T play."

"What army is you 'Big Bad'?"

Neither are cold and dead, and one of them is still on page one in this same General Discussion section...

The "best army" is usually the one the poster is playing, so in my case, DE and necrons.
The "most difficult army" I've faced is Tau, it's always Tau.
If you want the "best army for tourney", I believe It's still necrons and GK? Not big on tourney, so someone else can answer that better.

But really, there is no such thing as an objectively best army, even the "cheesy" wardex aren't completely impossible to beat. Beside, how do you define "best"? Fun? Competitive? Conversion-friendly?

 
   
Made in us
Hellacious Havoc





alright to answer your question gave you kind of a mean answer before here it is best army chaos space marines because they are my favorite

This message was edited 1 time. Last update was at 2013/06/08 01:43:35


4000+ points  
   
Made in us
Fresh-Faced New User




Wow im a goof nut sorry everyone! didn't realize that this questions was asked already already.. sorry!
   
Made in us
Psychic Prisoner aboard a Black Ship




In my opinion, this is how WH40K armies are ranked:
1. Necrons
2. Daemons
3. Grey Knights
4. Imperial Guard
5 Space Wolves
6. Dark Eldar
7. Eldar
8. Chaos Space Marines
9. Tau
10. Blood Angels
11. Dark Angels
12. Space Marines
13. Sisters of Battle
14. Orks
15. Tyranids
*When I say best, I mean armies that are generally the most competitive, cheesiest, etc.*

This message was edited 1 time. Last update was at 2013/06/08 02:22:57


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

LASTSOLDIER24 wrote:
In my opinion, this is how WH40K armies are ranked:
1. Necrons
2. Daemons
3. Grey Knights
4. Imperial Guard
5 Space Wolves
6. Dark Eldar
7. Eldar
8. Chaos Space Marines
9. Tau
10. Blood Angels
11. Dark Angels
12. Space Marines
13. Sisters of Battle
14. Orks
15. Tyranids
*When I say best, I mean armies that are generally the most competitive, cheesiest, etc.*

You must have an extremely interesting local meta to come up with that list.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Pete Haines





I feel the top armies are:
Necrons, (airforce) Imperial Guard, and Space Wolves.

Daemons can be very competetive, as well as heldrake Chaos lists.

Y'know actually in 6th edition Grey Knights (at least none henchman GKs) have lost some of their competitiveness, they just can't field enough bodies to stay on the board.

And tyranids can actually be pretty strong, though all of their competitive lists are based around tervigons and flying hive tyrants.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Remulus wrote:
I feel the top armies are:
Necrons, (airforce) Imperial Guard, and Space Wolves.

Daemons can be very competetive, as well as heldrake Chaos lists.

Y'know actually in 6th edition Grey Knights (at least none henchman GKs) have lost some of their competitiveness, they just can't field enough bodies to stay on the board.

And tyranids can actually be pretty strong, though all of their competitive lists are based around tervigons and flying hive tyrants.


Grey Knights that go Strike-heavy are pretty competitive with all that S5 shooting they bring to the table. Plus they bring the added advantage of being pretty much impossible to Deep Strike against due to Durp Quake being heinously effective... (thank god there's no more forced Deep Strike deployment for Daemons!)
220pts gets you 20/S5 shots. That's not a bad deal at all. A few more pts can add-on a pair of Psycannons which are easily the outright best upgrade weapon in the game.

Overall it's still pretty scary the amount of bodies a Strike-heavy GK force can put onto the table.
Purifyers & Draigowing on the other hand aren't so hot now.

 
   
Made in us
Pete Haines





Experiment 626 wrote:
Remulus wrote:
I feel the top armies are:
Necrons, (airforce) Imperial Guard, and Space Wolves.

Daemons can be very competetive, as well as heldrake Chaos lists.

Y'know actually in 6th edition Grey Knights (at least none henchman GKs) have lost some of their competitiveness, they just can't field enough bodies to stay on the board.

And tyranids can actually be pretty strong, though all of their competitive lists are based around tervigons and flying hive tyrants.


Grey Knights that go Strike-heavy are pretty competitive with all that S5 shooting they bring to the table. Plus they bring the added advantage of being pretty much impossible to Deep Strike against due to Durp Quake being heinously effective... (thank god there's no more forced Deep Strike deployment for Daemons!)
220pts gets you 20/S5 shots. That's not a bad deal at all. A few more pts can add-on a pair of Psycannons which are easily the outright best upgrade weapon in the game.

Overall it's still pretty scary the amount of bodies a Strike-heavy GK force can put onto the table.
Purifyers & Draigowing on the other hand aren't so hot now.


Note that i said lost some competetiveness. They can still be strong, but are no longer the god tier they once were.
   
Made in gb
Junior Officer with Laspistol





The one that you don't play is always OP as feth.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Griddlelol wrote:
The one that you don't play is always OP as feth.


Ain't that the truth? My win percentage isn't 100%, clearly everyone else's army is overpowered. It can't be my list/playstyle/meta, Games Workshop balances the codexes so there are no "optimal lists".

Just in case you can't tell, that last post shouldn't be taken seriously.

Here's what I am going to add productively to this thread: I firmly believe that every codex author is told by Games Workshop "This is your awesome quota. You can add this much awesome to your book, but no more." Some people decide to spend their awesome all at once (Chaos Space Marines, I'm looking at you) and some people spread their awesome out over the entire codex. Whenever you get a codex where all the awesome gets spent in one place people complain that it is overpowered, and whenever the awesome gets spread out people don't complain as much.

Then there's times that people go over their awesomeness quota and GW has to deduct that amount of awesome from a future book so that the internal balance of awesome in the 40k universe remains unchanged. Not to mention the fact that what people consider awesome might change abruptly and without notice as the game's rules/playstyle continue to evolve.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in gb
Preacher of the Emperor






Spoiler:
Yours.

Order of the Righteous Armour - 542 points so far. 
   
 
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