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Made in gb
Ghastly Grave Guard



Uk

Typhus, plague zombie, Necrosius and the ever reliable plague marines. Surely this must work?
   
Made in us
Dark Angels Librarian with Book of Secrets






sure. why not try it out and tell us how it worked out for you?
   
Made in gb
Ghastly Grave Guard



Uk

 SoloFalcon1138 wrote:
sure. why not try it out and tell us how it worked out for you?

Tempted to, I have tons of zombies left over form my VC kits, already have Typhus and Necrosis count as model. Anyway the FW plague marines are a dream to look at and paint...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

They're like guard conscripts with send in the next wave. They're expensive and awful, but they DO pretty much guarantee you get an objective or two.

I'd imagine that making them work would be similar to making conscripts work - you have to spend 100% of the rest of your points into stuff with lots of killing power to make up for the fact that a big chunk of your army won't be doing any damage.


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Made in be
Deranged Necron Destroyer






Typhus, Zombies, Helldrakes, Oblits, and voila you have a valid list...

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Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

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Made in gb
Ghastly Grave Guard



Uk

And of course a healthy dose of Plague Marines.
   
Made in gb
Speed Drybrushing





The eye of terror

Did I miss an update to Necrosius or are you just taking him for giggles cause as far as I'm aware he only works on the zombies from the IA books, ignoring the fact that fluffwise he despises Typhus.


 
   
Made in gb
Ghastly Grave Guard



Uk

 Ignatius-Grulgor wrote:
Did I miss an update to Necrosius or are you just taking him for giggles cause as far as I'm aware he only works on the zombies from the IA books, ignoring the fact that fluffwise he despises Typhus.
Huh? Also as we are talking about a competitive list here, fluff is of no consequence...
   
Made in gb
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The eye of terror

BaconUprising wrote:
 Ignatius-Grulgor wrote:
Did I miss an update to Necrosius or are you just taking him for giggles cause as far as I'm aware he only works on the zombies from the IA books, ignoring the fact that fluffwise he despises Typhus.
Huh? Also as we are talking about a competitive list here, fluff is of no consequence...


Alright fair enough that was an aside anyway, but glossing over that why Necrosius as he doesn't give furious charge to codex zombies.


 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Just to know, what is the maximum number of zombies you can have? After a certain point, you will have just too much bodies on the table, that your opponent may not be able to kill'em all before he gets swarmed.

As for plague marine, well, T5 3+Sv, and FnP, will makes it rain on anyone's parade..
   
Made in gb
Speed Drybrushing





The eye of terror

In theory you can take 210 per FOC but like you say that's probably 'too many bodies'.


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

?

He's talking about zombies from the current CSM codex, not the old FW module.

And I don't think I'd actually take plague marines with zombies. PMs' only real advantage is having the durability of a larger squad in a smaller footprint. I don't see how that's going to be terribly useful to a zombie list that has more than enough durability to spare.

I mean, a typhus+zombie+PM list is going to see you spending several hundred points on really little more than typhus and a few meltaguns worth of killing power.

Instead of adding more of what you don't need any more of, I'd add more of what you do - killing power.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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The eye of terror

Oh I got that he was talking about the codex zombies but I was just trying to figure out why necrosius, feels like it keeps getting missed somehow though. I do like the model and the story, I even like his signature power but he's out of date with the current rules even with the update, and he's not exactly famed for being a competitive choice.

I could understand if it was a mistaken assumption that Necrosius' zombie enhancing works on codex zombies but as he's pointed out to me he's entirely geared towards a competitive list not a fluffy one and I didn't want the poor fella to get to a tourney with that list and only then find out, was just an innocent question! With regards to the competitiveness Ailaros pretty much nailed that point about four posts in, they can pretty much guarantee objectives if you spend the rest of the points on killy stuff, it's not top tier but it works pretty well.


 
   
Made in us
Frenzied Berserker Terminator






Plague marines, heldrakes, typhus, and cultists are always a good competitive base for csm



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November 2010 
   
Made in us
Sure Space Wolves Land Raider Pilot




When I use my Typhus/Zombie list I usually take only 1 huge unit of zombies, or 2 slightly less huge units of zombies. Zombies are slow and can be eaten away in 1 turn by an assaulting Furioso, or Terminator squad of decent size, a Heldrake if not spread out well, plenty of things. The way to use them is either with Huron and Infiltrate them as a distraction, or keep them in Reserves and place an objective or 2 in your backfield for them to come in on. That's worked for me several times.

I do like Plague Marines however, they are worth their points for sure. Usually 2 squads of 7, maybe 8, and 1 of those is in a Land Raider with Typhus which moves 12" and Flatsout 6" 1st turn in most games. Plague Marines can tarpit many enemy units, and poison MCs too...if the MCs Smash to circumvent FNP that's less attacks to kill the Plaguers and they get some knife attacks back. Plus you can accept a challenge with the regular Champ against multi-model units and let Typhus reap the rest w a S6/AP2 Daemon Weapon.

Heldrakes and Nurgle Oblits with that are a must!

Not sure about the Necrosius fellow however, I'll have to read up on him. But many tournaments don't permit the FW units, so I never use most of them, save the Daemon Lords and Titans at Adepticon's Gladiator.

You could do the unthinkable and Ally Fateweaver or a Lord of Change with them to either do the reroll of a failed Daemon Weapon roll (cuz that sucks when it happens!) or give Prescience and the Grimoire to Obliterators (who have the Daemons special rule!).
Fun fun stuff....
   
Made in gb
Ghastly Grave Guard



Uk

 Ailaros wrote:
?

He's talking about zombies from the current CSM codex, not the old FW module.

And I don't think I'd actually take plague marines with zombies. PMs' only real advantage is having the durability of a larger squad in a smaller footprint. I don't see how that's going to be terribly useful to a zombie list that has more than enough durability to spare.

I mean, a typhus+zombie+PM list is going to see you spending several hundred points on really little more than typhus and a few meltaguns worth of killing power.

Instead of adding more of what you don't need any more of, I'd add more of what you do - killing power.


I would say Plague marines use though is the fact that they are so forgiving. You can make a mistake with them and it won't cost you the match as they will just keep going. Something which can't be said for noise marines and a feature that is essential in a competitive environment. You have your helldrakes and the like to do the big kills but you need a solid core.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

... but PMs won't forgive you the mistake of spending all your points on durability and not having enough left over for guns.

An army that's nothing but zombies and plague marines and helldrakes is going to get instantly stomped flat against several army types, especially mech and heavy vehicle spam (or terminators, or monstrous creatures, etc. etc.)



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Ghastly Grave Guard



Uk

 Ignatius-Grulgor wrote:
Oh I got that he was talking about the codex zombies but I was just trying to figure out why necrosius, feels like it keeps getting missed somehow though. I do like the model and the story, I even like his signature power but he's out of date with the current rules even with the update, and he's not exactly famed for being a competitive choice.

I could understand if it was a mistaken assumption that Necrosius' zombie enhancing works on codex zombies but as he's pointed out to me he's entirely geared towards a competitive list not a fluffy one and I didn't want the poor fella to get to a tourney with that list and only then find out, was just an innocent question! With regards to the competitiveness Ailaros pretty much nailed that point about four posts in, they can pretty much guarantee objectives if you spend the rest of the points on killy stuff, it's not top tier but it works pretty well.
I still have no idea what your talking about. I'm talking about codex CSM not "codex zombies". Anyway alone yes necrosius is very outdated and weak. This doesn't mean that he will suck in all builds he is put in. I'm wondering if his benefit of furious charge to large blobs of 35 zombies is worth taking him and it could very well be.


Automatically Appended Next Post:
 Ailaros wrote:
... but PMs won't forgive you the mistake of spending all your points on durability and not having enough left over for guns.

An army that's nothing but zombies and plague marines and helldrakes is going to get instantly stomped flat against several army types, especially mech and heavy vehicle spam (or terminators, or monstrous creatures, etc. etc.)


Obliterators anyway I see what you are saying but remember I am testing to see if this build would work in a competitive enivirment so any additions you have to it will be welcomed.

This message was edited 1 time. Last update was at 2013/06/10 05:34:10


 
   
Made in us
Hoary Long Fang with Lascannon






I've been experimenting with Typhus and a Zombie blob, and think I like it. If you get them in cover, they're almost impossible to shift with shooting. If you charge them, well, it still takes a few turns to kill them all, and then you have to deal with a demon weapon/force weapon (which is an amazing combo). Plus, the Zombie Champion can take the challenge, and Typhus can go to work on the squad.

I was thinking of this as a Zombie Apocalypse list.

Typhus
35 Zombies x 5
33 Zombies
Helldrake (baleflamer)
Demon Allies
LoC (dual Greaters, lesser)
3 Nurglings
DP of Tzeentch (dual Greaters, lesser)

Now you have two FMCs to run forward and focus your enemy's attention for a couple turns while Zombies shamble into position. You use the lead Zombie squad to generate cover saves for the other squads. You can also use one squad to bubble wrap another squad, and let them sit on an objective unmolested. It's 208 total zombies, that's going to be extremely hard for most armies to kill.

Terrify, obviously, is a hard counter. But I think it's a list with some potential. Now I only currently have 50 zombies, so it may be a while before I play it (although I could probably proxy my entire Guard Army....and some other stuff, haha)

Edit: You could go with the Zombie theme and go GUO/DP of N instead, but I love the LoC and think he's an absolute monster

This message was edited 2 times. Last update was at 2013/06/10 05:53:16


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The eye of terror

BaconUprising wrote:
I still have no idea what your talking about. I'm talking about codex CSM not "codex zombies". Anyway alone yes necrosius is very outdated and weak. This doesn't mean that he will suck in all builds he is put in. I'm wondering if his benefit of furious charge to large blobs of 35 zombies is worth taking him and it could very well be.
The point I've been trying to get across the entire thread is that Necrosius doesn't give the zombies taken from codex chaos space marines furious charge. Also by 'codex zombies' I mean the zombies in the chaos space marine codex, I'm fully aware there isn't a codex dedicated to zombies.

Necrosius only grants furious charge to zombies taken from imperial armour 7 which are a completely different unit to the ones that taking Typhus in your army list allows, to get zombies with furious charge you'd have to use the army list 'Servants of Decay' in imperial armour 7:
Master of the Dead:Whilst Necrosius is present on the battlefield all
Plague Zombie units (see the Renegades and Heretics: Servants of
Decay army list on page 181 of IA7: The Siege of Vraks – Part three)
gain the Furious Charge special rule.


The zombies in IA:7 are notably different, in that they're 2 points more expensive than zombies taken from the codex, can come in units of 10-50, lose a point of WS, lose all BS, have one more S, lose 2 points of Ld and have a rule that means they always move as if in difficult terrain. I'm aware it's not an uncommon problem for similar units from FW books to get mixed up with units from codexes so I could understand your confusion.

I get that you're not planning to take those zombies, however those are the only ones that can benefit from Necrosius' special rules, I'm not sure how I could make that any clearer to you.

So to sum up: zombies taken from codex chaos space marines do not benefit from necrosius' special rule to grant certain zombies furious charge.


 
   
Made in us
Mekboy Hammerin' Somethin'





I don't like zombies. They don't kill anything. That's it. They don't. kill. anything.

They've got no teeth. They're fearless dinguses with FNP sitting in cover on your objective or marching upfield at a painfully slow pace. I see no reason to take them when you have the choice of taking PMs for incredibly cost efficient special weapons or CSM for good, solid, all-arounder troops.

   
Made in za
Fixture of Dakka




Temple Prime

Anyone who takes Zombies to kill something is doing it wrong. They have one purpose and one purpose only, camp that objective and never get off.

In kill points games don't even bother with them.

 Midnightdeathblade wrote:
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Made in gb
Ghastly Grave Guard



Uk

 Kain wrote:
Anyone who takes Zombies to kill something is doing it wrong. They have one purpose and one purpose only, camp that objective and never get off.

In kill points games don't even bother with them.

This.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

BaconUprising wrote:
 Kain wrote:
Anyone who takes Zombies to kill something is doing it wrong. They have one purpose and one purpose only, camp that objective and never get off.

In kill points games don't even bother with them.

This.

Or to tie up units for a couple of rounds.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Araqiel






Hmm I got a feeling somebody i know is playing the zombies wrong then or telling us lies because he has that chaos lord takes a bunch of zombies and he always wins, mainly because we cant seem to put them down. My friend and I have started learning how to play recently and in a 3v3 against the zombies my friend lost a lot of terminators to them. He also says this typhus? has an unlimited range psychic attack and im pretty sure he said he doesn't need to roll to cast? they just automatically pass, sounded like BS to me.

This message was edited 4 times. Last update was at 2013/06/10 19:23:41


 
   
Made in gb
Ghastly Grave Guard



Uk

Their not that good but their definitely decent for their points. Typhus is fantastic though and as are plague marines.
   
Made in us
Fixture of Dakka





San Jose, CA

anonymou5 wrote:
Terrify, obviously, is a hard counter. But I think it's a list with some potential. Now I only currently have 50 zombies, so it may be a while before I play it (although I could probably proxy my entire Guard Army....and some other stuff, haha)

Terrify is a terrifying power. Just had a game with my Mini-Zombie Apocalypse chaos army (only 80 zombies) against the new Eldar seer council...and he got Terrify!

Let's just say that is a fast way to get rid of those zombies.

Anyways, look for the battle report in a few days.



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Made in za
Fixture of Dakka




Temple Prime

BaconUprising wrote:
 Kain wrote:
Anyone who takes Zombies to kill something is doing it wrong. They have one purpose and one purpose only, camp that objective and never get off.

In kill points games don't even bother with them.

This.

I even modeled some zombies out camping (with tents and a fire) just because they only ever camp objectives.

This message was edited 1 time. Last update was at 2013/06/10 20:32:29


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I'm not sure how competitive an obliterator-spawn of nurgle-zombies-typhus/Plague Marines list would be (if you were going to do a list like that the obligatory Helldrake tax would have to be a converted model, maybe some kind of giant Nurgle plague pod that vomits acid)...but it sounds fun as hell to play against

This message was edited 1 time. Last update was at 2013/06/10 21:42:37


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