Switch Theme:

Best Troops Per Codex  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Sinewy Scourge




I'm going to put my opinions down for a few codices what does everyone else think?

Dark Eldar: Wracks
Eldar: Wind rider Jet bikes
Tyranids: Tervigon
Grey Knights: Henchmen
Orks: Shoota Boys
Space Wolves: Grey Hunters
Necrons: Warriors
Tau: Kroot

This message was edited 1 time. Last update was at 2013/06/10 11:24:47


 
   
Made in us
Mekboy Hammerin' Somethin'





Chaos Space Marines: Chaos Space Marines

In a world of 40k where every codex decreases the value of a 3+ it's nice to have an MEQ that's cheap as chips. Very efficient.
   
Made in il
Warplord Titan Princeps of Tzeentch






I disagree about kroot being the best Tau troops, I favor the Fire Warriors much more.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in no
Dakka Veteran




 BoomWolf wrote:
I disagree about kroot being the best Tau troops, I favor the Fire Warriors much more.


Indeed

The thing with Tau is that the Troops are split into 2 things: The Swiss Knife Kroot that have a lot of options, and the Heavy hitting Firewarriors who is basically the best IGQ in terms of firepower.

 
   
Made in us
Slippery Ultramarine Scout Biker




Under the Mathhammer

Dark Angels Ravenwing Bikers.

Chaos Cultists. In a big blob, with a Fearless leader to whip them along.

The dice are not your friends 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I disagree with warriors being the best troop, for 4pts more i'll take a 3+ save and a gauss blaster/tesla carbine!

Immortals are better

"Decadence Unbound..."

10,000+


 
   
Made in us
Major




Fortress of Solitude

 Riddick40k wrote:
I disagree with warriors being the best troop, for 4pts more i'll take a 3+ save and a gauss blaster/tesla carbine!

Immortals are better


Only if footsloggin'

Warriors are better in night scythes.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in de
Kovnik






Sisters: Battle Sisters
   
Made in us
Major




Fortress of Solitude

tommse wrote:
Sisters: Battle Sisters



Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

IG: I prefer vets with three plasma, plasma pistol, and auto cannon shoved into a chimera. However, a full infantry platoon (as one troop option) is a lot of minis on the board.

PCS w/ commissar and four special weapons/power weapon
Inf squad x5: w/ commissar, special weapon, heavy weapon team, power weapon.
Heavy weapon team x3
Special weapon teams
Conscripts

So, that is111 iinfantry modes, 14 of those are heavy weapon teams. Just a lot of models. For one troop choice.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Slashing Veteran Sword Bretheren






As far as orks go, my nob bikers are troops, and they do a whole lot more than my boyz do. Don't get me wrong, the boyz are fantastic, but those nob bikers....Dey'z sumffin speshul.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

 ImotekhTheStormlord wrote:
 Riddick40k wrote:
I disagree with warriors being the best troop, for 4pts more i'll take a 3+ save and a gauss blaster/tesla carbine!

Immortals are better


Only if footsloggin'

Warriors are better in night scythes.


Nothing wrong with footcrons

"Decadence Unbound..."

10,000+


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 gpfunk wrote:
Chaos Space Marines: Chaos Space Marines

In a world of 40k where every codex decreases the value of a 3+ it's nice to have an MEQ that's cheap as chips. Very efficient.


I agree with this, and would add that the same cheapness and versatility was also shown in the Dark Angels codex for their Tactical Squad. I'm hopeful that this will continue to be the case when Codex Space Marines drops.

This message was edited 1 time. Last update was at 2013/06/10 16:19:33


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in fi
Jervis Johnson






 kronk wrote:
 gpfunk wrote:
Chaos Space Marines: Chaos Space Marines

In a world of 40k where every codex decreases the value of a 3+ it's nice to have an MEQ that's cheap as chips. Very efficient.


I agree with this, and would add that the same cheapness and versatility was also shown in the Dark Angels codex for their Tactical Squad. I'm hopeful that this will continue to be the case when Codex Space Marines drops.


Lately I think the best troop choice in the Chaos codex is the Cultist. Why? Because the mandatory 2 troop choices only cost 100 points then, and those guys can still man the quad gun and bring 20 scoring wounds. I bring the other 2 troop choices from allied books. Both IG platoons and Vets are better than CSM/NM/PM, not to mention allied two Necron Warrior squads which bring Night Scythes with them for more flyer and mass S7 goodness. The only way to be stronger than Chaos, Necrons or Tau, is to bring the best of two books of your choice. Frankly, Marines aren't that good, but Obliterators, Heldrakes and Khorne Lords on Juggernaughts sure are.

This message was edited 3 times. Last update was at 2013/06/10 17:58:51


 
   
Made in us
Death-Dealing Dark Angels Devastator





For chaos, what about min/max plague marine units? I know they were the darlings of 5th edition.

"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Space Marines: Bike squads.

Mind you, I might be a little biased

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Shas'la with Pulse Carbine





Fort Tau, I'd say both. Outflanking kroot have won me the last two games but my FW kill more and live longer! You really need both if you want to stay comptetitive. Thats just how i feel anyways.

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in gb
Hardened Veteran Guardsman





Catachan

Black Templars: Crusader squads,


wait...

Templars - 4500pts
Excoriators - 1500pts
Catachan 1074th- 2000
Zeal is its own excuse  
   
Made in us
Hellish Haemonculus






Boskydell, IL

Here's five pages of peoples' opinions on this question.

Hope this helps!

This message was edited 1 time. Last update was at 2013/06/11 03:19:28


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





BA

Assault squads.
Jump infantry with 10 guys and 2 flamers = 200p
(or 2 meltaguns, 210p) and possibly something for Sgt.
Expensive, but so is pretty much everything in BA Codex.

However, the mistake most BA players do is underestimating Tac squads...

4000p
1500p

=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 macc92 wrote:
Black Templars: Crusader squads,


wait...


I disagree, I think Überdoomskullknight Squads armed with nuclear bombs are better!

Don't worry though, playing a MEQ Codex means you get the best of everything, right?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

First of all, the problem are not many 'one size fits all' troop choices most codex's.

Lets say your playing CSM. Cultists are great deck chair units. On the other hand, plague marines are amazing at mid-field. You would never want to tie up plague marines as backfield objective holders, and those 10 cultists will get shredded in mid-field.

Asking "Which is best" is not valid, because often you will want to take both.
   
Made in nz
Longtime Dakkanaut



New Zealand

 labmouse42 wrote:
First of all, the problem are not many 'one size fits all' troop choices most codex's.

Lets say your playing CSM. Cultists are great deck chair units. On the other hand, plague marines are amazing at mid-field. You would never want to tie up plague marines as backfield objective holders, and those 10 cultists will get shredded in mid-field.

Asking "Which is best" is not valid, because often you will want to take both.


Tbh Cultists are perfectly good midfield units as well assuming they have a Lord in the unit to make them Fearless. I regularly see 2 x 35, 1 with a Khorne Jugga Lord with Blind Fury and 1 with Abby. Those can wander into midfield up to an Aegis Line and hold ground pretty damn well, not much wants to assault them since you tend to get pulped by the characters (literally nothing wants to fight Abby and the Khorne Lord only has to be careful against S10 guys who hit before him). Sure you hurt the Cultists, but there are heaps of them (so it takes a while to kill them off) and a couple of extra small units in behind them can grab objectives as well. In the mean time your 3 Drakes can wander round flaming everything to death and win the game for you.
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Chaos Daemons...gonna go with Pink Horrors here.

Versatile firing modes, cheap, fearless against shooting, able to go to ground and become super durable, 5++, able to deep strike, fear, and options for all sorts of reward shenanigans.

And most importantly, you can just fingerpaint them any bright color and it'll look like a pink horror.
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

I'll list all the codexes I've read. I'll keep separate force multiplier troops.

SM: Definitely Tactical marines. However, As far as troops are concerned, they're subpar.
FMU: Bikes. Effective bike squads that can choose to fail combat. Not as good as hit and run, but still a solid choice.

DA: Tacs again. Although they aren't as bad as 'nilla marines.
FMU: I'm gonna say RW personally here. DW are nice, but RW just have better rules IMO and are more flexible.

GK: Nothing. All the standard troop choices are terrible.
FMU: Don't make me choose... they're all so good! I have a soft spot for Puifiers.

BA: Assault Marines. Hands down the best troop choice in any standard marine codex, not including FMUs. Who wouldn't want to field jump infantry as troops?

Necrons: Immortals take the cake here. Roll Sixes and win.

Eldar: Windriders take the cake. However, storm guardians are an example of a good forward scoring unit. 12 in a serpent can go after a poorly held objective (held by kroot for example.) Also, Warlocks make most troop choices better.

Tau: This is a tough one. Kroot are an absolute necessity since fire warriors are gak at taking the upfield. However, Fire warriors can do just about anything vs. a Toughness value, and are also decent at making flyers jink and tanks hide. I'll give it to Kroot though, kroot are useless but they can hold that vital objective.


 
   
Made in za
Fixture of Dakka




Temple Prime

Tervigons are the best troops in any codex ever.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Kain wrote:
Tervigons are the best troops in any codex ever.


I agree. They're sort of a Force Organisation Multiplier, though.

Homargants or termagants for the best troop that isn't?

 
   
Made in us
Major




Fortress of Solitude

 AlmightyWalrus wrote:
 macc92 wrote:
Black Templars: Crusader squads,


wait...


I disagree, I think Überdoomskullknight Squads armed with nuclear bombs are better!

Don't worry though, playing a MEQ Codex means you get the best of everything, right?


They are a bit overcosted tho.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 ImotekhTheStormlord wrote:
 AlmightyWalrus wrote:
 macc92 wrote:
Black Templars: Crusader squads,


wait...


I disagree, I think Überdoomskullknight Squads armed with nuclear bombs are better!

Don't worry though, playing a MEQ Codex means you get the best of everything, right?


They are a bit overcosted tho.


So are vanilla tacs.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Dark Angels: tactical marines. how many Marines get a lascannon for only taking 5 models?
   
 
Forum Index » 40K General Discussion
Go to: