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Made in au
Khorne Rhino Driver with Destroyer





Hey Guys,

I have been working on this for a while now, this is my second finished draft.

I think everyone would agree with me when I say it would be awesome if we could create our own weapons in warhammer 40k, as a chaos player I feel the potential for customised Daemon Weapons is a massive missed opportunity, as a result I have created a Custom Chaos Artifact Suppliment that allows players to create their own Daemon Weapons for their Chaos Warlords to really spice things up. To make things fair gameplay wise I have made it quite expensive points wise to make really OP weapons but at the same time made sure if someone really wants to create the mass murdering monster of a lord it is possible. i have linked to the image and also uploaded the PDF if anyone would like it for their own use. ENJOY!

If you feel like commenting i am looking for Feedback in the following areas:
1. Would you allow these rules in a friendly game?
2. What weapon would you use these rules to create for your warlord?
3. How could these rules be improved on without creating too much gameplay imbalance?
4. Do you agree with me that games workshop should release a supplement like this to allow players to get extra personal with their armies?
5. any other general feedback you have about these rules.....

 Filename CHAOS ARITEFACTS.pdf [Disk] Download
 Description
 File size 712 Kbytes


BLOOD FOR THE BLOOD GOD  
   
Made in gb
Morphing Obliterator






I like the idea of what you have done here as it allows players to have fun making up their own weapons.

Some of the points costs I feel are a little off though. For example paying 150% for an ap1 weapon. If you were to keep the basic stats of the weapon and just make it ap1 as the only upgrade it would only cost 15 points (10pts x 150%) which is too cheap.

Similarly 100% is too cheap for +D6 attacks. Sure, you might not think so when you roll a 1, but when those 6's come up your opponent surely will.

Going by the above example, if I added ap1 and + D6 attacks to the basic weapon, it would only come out at 50pts. That is amazing for a weapon that can cleave apart terminators like butter.

I would suggest adding more downsides in and not reducing the cost to compensate for them.

For example, as well as unwieldy, you could make it all the weapons be daemon weapons with all the risks that entails or make the user take a psychic test before he attacks with it.

Also how about adding Blind, but it also affects the user and his unit?

Maybe limit the player to choosing 2 options from strength, ap & attacks so there would be no strength 10, ap1 weapons with +d6 attacks (although that would be mega expensive).

Finally, I would suggest that one downside must be chosen from the special rules list to partially compensate for the upsides.


Automatically Appended Next Post:
However, kudos on a good idea! I can see these rules being a lot of fun to play with and experiment with different options, like the vehicle design rules used to be.

Especially for use in larger games or apocalypse.

This message was edited 1 time. Last update was at 2013/06/11 10:10:08


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in au
Khorne Rhino Driver with Destroyer





 rohansoldier wrote:
I like the idea of what you have done here as it allows players to have fun making up their own weapons.

Some of the points costs I feel are a little off though. For example paying 150% for an ap1 weapon. If you were to keep the basic stats of the weapon and just make it ap1 as the only upgrade it would only cost 15 points (10pts x 150%) which is too cheap.

(it is actually +150% not x 150% so in this example 10pts + 150% = 25pts)

Similarly 100% is too cheap for +D6 attacks. Sure, you might not think so when you roll a 1, but when those 6's come up your opponent surely will.

(i worked the points for +D6 attacks to be the same as +4 attacks, even tho on a D6 your avarage roll is 3.5 you have the potential to get those extra couple attacks)[u]

Going by the above example, if I added ap1 and + D6 attacks to the basic weapon, it would only come out at 50pts. That is amazing for a weapon that can cleave apart terminators like butter.

(there is already a weapon in the codex that does this for 35pts in the form of the Axe of Blind Fury)


I would suggest adding more downsides in and not reducing the cost to compensate for them.

For example, as well as unwieldy, you could make it all the weapons be daemon weapons with all the risks that entails or make the user take a psychic test before he attacks with it.

Also how about adding Blind, but it also affects the user and his unit?

Maybe limit the player to choosing 2 options from strength, ap & attacks so there would be no strength 10, ap1 weapons with +d6 attacks (although that would be mega expensive).

Finally, I would suggest that one downside must be chosen from the special rules list to partially compensate for the upsides.


Automatically Appended Next Post:
However, kudos on a good idea! I can see these rules being a lot of fun to play with and experiment with different options, like the vehicle design rules used to be.

Especially for use in larger games or apocalypse.


]Thankyou for your feedback, i love the idea of adding compulsory downsides something like
you must select one of the following options:
- Unwieldy
- Betrayer (all 1s to hit are on own unit)
- Gets Hot (all 1s to hit are on the warlord himself)
- Psychic activation (requires psychic test to use weapon)
- Fleshtearer (has no effect on vehicles)
- Hefty (confers slow but purposeful and bulky)



This message was edited 3 times. Last update was at 2013/06/11 12:07:52


BLOOD FOR THE BLOOD GOD  
   
Made in au
Khorne Rhino Driver with Destroyer





I thought i might make it a bit easier for people to see by putting the pictures on here for easy viewing
[Thumb - artefact cover.jpg]

[Thumb - page1.jpg]

[Thumb - page2.jpg]

[Thumb - page3.jpg]

[Thumb - page4.jpg]


BLOOD FOR THE BLOOD GOD  
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Its interessting, abit like DIY Vehicles creation rules back in 3rd Ed.

But for simplicity sakes, i think using GK's Deamonblades Chart is also good( for the dark gods love i can't understand why we din't get something similar, with all the randomness they allready gave us, would'nt make much of a difference...)

   
Made in gb
Been Around the Block




what about the percentage increase for force weapon as id love to make a tzeench one for one of my sorcerers


Automatically Appended Next Post:
other than that i love it

This message was edited 1 time. Last update was at 2013/06/18 17:40:41


 
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

I like it, but you forgot the rule where the player has to come up with a fluffy name for the weapon
   
Made in au
Khorne Rhino Driver with Destroyer





Lol for sure

BLOOD FOR THE BLOOD GOD  
   
 
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