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![[Post New]](/s/i/i.gif) 2013/06/12 10:27:23
Subject: 40k MMO
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Decrepit Dakkanaut
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You gotta get used to not being listened to. Ask core RPG or flight simulator gamers what it feels like to be a gamer nowadays. MMOs are mainstream, 40k is mostly about the BIG DOODZ WITH GUNZ and they will thus focus on these guys. I won't see Necrons either.
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This message was edited 1 time. Last update was at 2013/06/12 10:28:06
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![[Post New]](/s/i/i.gif) 2013/06/12 10:52:07
Subject: 40k MMO
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Consigned to the Grim Darkness
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Being used to being ignored isn't a reason to stay quiet you know.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/06/12 10:56:01
Subject: 40k MMO
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Decrepit Dakkanaut
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Melissia wrote:Being used to being ignored isn't a reason to stay quiet you know.
Never said so, I won't shut up about Necrons either. E-Mailed them.
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![[Post New]](/s/i/i.gif) 2013/06/12 11:03:08
Subject: 40k MMO
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Camouflaged Zero
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Thanks for bringing that game to my attention. Doesn't look too bad.
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![[Post New]](/s/i/i.gif) 2013/06/12 11:10:37
Subject: 40k MMO
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Lit By the Flames of Prospero
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Well I will watch this to see how it goes but I am not holding my hopes up.
It sounds to me by the description that it will go the planetside 2 route (huge battles with tanks and aircraft involved as well as infantry) rather than the wow clone one, I hope I am right, if it is anything like Ps2 I will be well up for it.
If its the usual, do quests to gain xp and level up, il pass.
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![[Post New]](/s/i/i.gif) 2013/06/12 11:11:36
Subject: 40k MMO
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Infiltrating Broodlord
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i really enjoyed Dante's Inferno, it was really creepy and they did some pretty cool things to make parts of the game as real a possible. (they motion capped a toddler to get realistic movement for their baby demons)
TBH anyone with half a brain who wants to make a good 400k FPSMMO just needs to ask Planetside 2 to borrow their game to reskin the whole thing to 40k.
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![[Post New]](/s/i/i.gif) 2013/06/12 11:13:28
Subject: Re:40k MMO
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Slashing Veteran Sword Bretheren
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God yes, if its basically planetside 2 in a 3rd person warhammer form, mother of god.....
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/06/12 11:23:33
Subject: 40k MMO
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Noble Knight of the Realm
United Kingdom, England, Manchester
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Finally, VIGILIA MORTIS SHALL RISE AGAIN!
New Interview:
Hot on the heels of Behaviour Interactive's announcement that they are in fact making an MMO based on the Warhammer 40k franchise. I got the chance to sit down with studio head Miguel Caron to talk about Warhammer 40,000: Eternal Crusade.
I had a nice set of safe questions ready. I'd stayed up so late preparing, checking, refining; nothing could have prepared me to face the incredible passion of Miguel Caron for the Warhammer 40K universe. “There is only war!” He exclaimed numerous times before I realized that was my answer. To Caron, that phrase is not a gimmick or sales tactic; it embodies the essence of his team's ultimate universe.
He asked me to call him Miguel as his smartphone crackled in and out. “I'm hiding under an escalator to get enough signal to talk with you!” I offered to get on Skype, but he informed me the internet availability was worse than the cell signal. We made some awkward small talk, then I asked that fateful question: “Can you describe this MMO to me in a nutshell?”
There is only war.
Within the game universe there will be multiple planets, each utilizing a single-server technology Behaviour Interactive's team is currently testing to create a truly massive multiplayer experience. “Think of the largest MMO you know,” Miguel said. “Now double it!” Thriving landscapes become battlefields in a world where humanity is facing its last hour. “It's not if they will be wiped out, it's when. Humanity is minus one from extinction. Every jump they make to save themselves punches another hole to allow Chaos through.” The resulting culture is desperate and brutal.
The four player factions—Chaos Marine, Space Marine, Orks, and Eldar—begin their battle from a personal attack cruiser in orbit. The cruiser is capable of merging with your friends' ships, forming a social guild structure by creating massive warships where in-guild production, storage, and trade can exist. Endgame guilds will be able to actually fire on the planet's surface from their ship, a power they must be careful not to exploit.
“We have taken inspiration from Eve Online in shaping our economic system. We've dumbed it down a bit—no one should need spreadsheets to manage their virtual trade.” There is one currency: requisition points. In the military model the game embodies, a player will have to requisition weapons and armor at supply points. To use the items, the character will have to prove their worth through experience, rank, and training.
Eternal Crusade will follow a free-to-play model, but non-paying players are restricted in faction and progression. “They can only be Orkboyz! It takes five Orkboyz in the tabletop game to take down one Space Marine!” Miguel's excitement grew with every breath. Free players cannot progress in military rank beyond officer.
Much of the game relies on social checks. Officers, squad leaders, commanders: each rank commands the players beneath them, and all are ultimately ruled over by a Council populated by the best of the best. Missions are handed down through rank by the players themselves. Miguel is counting on the lowest ranks to obey their officers a third of the time at best. The catch? You don't progress in-game unless you learn to take orders—then eventually give them. The social balance alone in this game is motivation enough to entice players to purchase premium content.
Obviously this is a PVP heavy game, and I was worried how a PVE/ RP player such as myself might contribute to such a strict army structure. Miguel reassured me that there is a hefty need for diplomats, gatherers, crafters, and other non-combat roles. He estimates 60-70% of the players will choose active battle, with the others filling support roles and giving the offensive line something to defend. A player may make their way by saying, “Hey, if you take out that enemy, I'll give you 100 requisition points.” Or a group of miners might remind a squad of Marines that the resources are necessary to their faction, gaining some protection while they mine. Commanders may need to retire to a diplomatic position if they want to reach a position on the Council, and that position gives the greatest wartime powers of all.
While requisition points will be currency, campaigns will be won by the resources gathered and directed by the faction Council. If the Council finds a player strong and trustworthy enough, they can choose to funnel resources into establishing him as a Hero. This special class is granted abilities that can erase enemies en masse from the battlefield, changing the outcome in a few clicks. The abilities decay quickly, expiring at the end of a battle, so the Council must choose the Hero carefully.
The struggles where factions rise and fall and boundaries are shifted daily sound exciting enough, but the team is planning dynamic world events in three-month campaigns. Sweeping through planets one by one, each campaign will give players an epic struggle with clear winners. Miguel shared that he doesn't care for MMOs where the same things happen daily and everyone just moves forward. “There needs to be a victor,” he pointed out, “just as there needs to be a loser.” Players will earn badges and medals, marking them as campaign veterans seasoned on the field of battle.
I didn't get many details on the class system, but there may not be much need: The details have been written in Codex after Codex for the fifteen 40K armies and their chapters. Miguel plans to copy tabletop units stat for stat to make up the classes, complete with chapter variations. "I don't care about game balance at launch" he said. "War is not balanced. Why should a game about war be balanced?" Nevertheless, a system will exist to prevent a faction's monopoly of resources and overwhelming strength. Tyranids, the monstrous beasties that make up the ultimate enemy, will level the playing field, as will an intricate weather system capable of wiping out terrain and fortresses. These random mechanics will be wielded by the developers as needed to keep the factions on equal footing.
Miguel promised more factions would be playable in the future. I brought up my personal favourite, the Necron army, and he assured me Necrons were the most popular army amongst his developers as well. The first four player factions are a great place to start, since they will provide straightforward classes that will be easy for players to understand. Playing members of the other factions, especially Necrons, would involve a more complex knowledge of the game and battle system before the player found them effective rather than frustrating. Miguel doesn't plan to deviate from established lore, regardless. “I'm not worried about content. The 40K universe has enough content already for a hundred years of updates!”
I didn't even need to ask questions about the team's familiarity with Warhammer 40K; Miguel made it clear that every on the project developer is foremost a fan. I expressed my excitement and delight over everything he'd shared—this may be the first Warhammer game (Fantasy or 40K) which has truly grabbed my interest. Still, the gutsy designs are risky from a business standpoint. Miguel did scoff there—rightfully, because at that point I should have known better. "We are not making a game for publishers or marketing, we are making a game for the Warhammer fans." If Miguel and his team stay true to the bold strategy he's outlined, this MMO may wholly embody the spirit of the tabletop version.
For in the grim darkness of the future, there is only war. Source:
http://gamegeex.blogomancer.com/post/1290/interview-with-warhammer-40k-mmo-studio-head-miguel-caron/
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This message was edited 1 time. Last update was at 2013/06/12 11:26:44
Chapter Master of Vigilia Mortis
www.battle-brothers.net
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[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars |
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![[Post New]](/s/i/i.gif) 2013/06/12 11:34:15
Subject: Re:40k MMO
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Ian Pickstock
Nottingham
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Okay...that actually sounds pretty cool.
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Naaa na na na-na-na-naaa.
Na-na-na-naaaaa.
Hey Jude. |
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![[Post New]](/s/i/i.gif) 2013/06/12 11:41:44
Subject: 40k MMO
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Sinister Chaos Marine
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Yeah, whilst I don't tend to trust much of what is said in these interviews, he does make it sound pretty awesome.
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![[Post New]](/s/i/i.gif) 2013/06/12 11:46:29
Subject: 40k MMO
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Slaanesh Havoc with Blastmaster
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We'll see. If they pull this off and make this a good game. I'll climb Mt Rainier
If they fail I'll buy 3 pizza's say feth my diet, play Rome 2 total war for 5, 20 hour interations and Just throw my bag of feths out my window
Tyranid NPC's and fighting them with your chapter?
Drop in from orbit with 50 of your battlebrothers to kill some termigaunts and gene stealers? hmmm
Can't wait to join the nightlord guild, i'm sure they'll be one
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Sua Sponte |
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![[Post New]](/s/i/i.gif) 2013/06/12 12:03:33
Subject: 40k MMO
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Camouflaged Zero
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Eternal Crusade will follow a free-to-play model, but non-paying players are restricted in faction and progression. “They can only be Orkboyz! It takes five Orkboyz in the tabletop game to take down one Space Marine!” Miguel's excitement grew with every breath. Free players cannot progress in military rank beyond officer.
Have they not learned from good free-to-play examples like League of Legends, etc? There are no game related restrictions for the free players and still they make enough money, grow their player-base and keep interest.
I cannot imagine any free players staying long playing as an orkboy just being cannon fodder for the paying customers. It all sounds way too much like a demo version attached to a pay-to-play game. And from the sound of it they need a huge player-base to create interesting battles and struggles for planetary control.
They should really try to get more (initially) non paying players to play the whole game and entice them here and there to spend some money on non game play related perks instead of these hard restrictions.
"I don't care about game balance at launch" he said. "War is not balanced. Why should a game about war be balanced?"
It's supposed to be a game and a game should be all about having fun, so why would they not care about some semblance of balance?
I assume there will be a huge imbalance in player numbers for the different factions with Space Marines being the go to faction. So to have fun and not end up as cannon fodder (even as a paying orkboy commander) one should play as a Space Marine :(
So, why even bother with four factions?
It's all shaping up to be a wonderful game. The popular franchise probably will even make up for the horrid game design money wise for the devs...
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![[Post New]](/s/i/i.gif) 2013/06/12 12:06:38
Subject: 40k MMO
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Hangin' with Gork & Mork
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Not being balanced also doesn't mean total ROFLstomp either. I took it to mean they were going to try and avoid WoW's monthly class tweaking.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/06/12 12:09:54
Subject: 40k MMO
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Camouflaged Zero
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What's wrong with frequent tweaks to keep the game interesting?
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![[Post New]](/s/i/i.gif) 2013/06/12 12:21:24
Subject: 40k MMO
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Screaming Shining Spear
Pittsburgh, PA
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This sounds incredibly ambitious, if they manage to pull off even half of this I'll be excited! It almost sounds like an RTS where your units are other actual players, at least for the Commanders. It's weird that as you progress, the fundamental gameplay can possibly change shape by being promoted.
I think the biggest and best thing to take away from that, is how passionate this guy is about 40k. So at least if they fail, we'll know it's because they bit off more than they can chew, and not because they just didn't care enough.
Promises of new races to come is good, and implies they're planning on giving this plenty of support after release (if it gets there, that is). Also I like the idea of the developers balancing things in-universe with weather and Tyranid attacks, it lets them go more the tabletop route where one Boy can't and shouldn't be able to take a Marine one-on-one. Glad to hear they'll be trying to stay true to the stats, my Eldar will be fast enough to pull off plenty of Eldar Trickery! I hope you can be a Harlequin, that would kick ass.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/12 12:27:35
Subject: 40k MMO
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Hangin' with Gork & Mork
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Minx wrote:What's wrong with frequent tweaks to keep the game interesting?
Doing it on occasion to fix serious imbalance isn't an issue, but it seemed like in WoW they were making changes on a monthly basis and every change just imbalanced something else. Your class would change constantly, which is annoying, but I also think a lot of the time there really wasn't much issue, just trying to quiet the voices on the forums, which of course never stopped complaining.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/06/12 12:49:30
Subject: 40k MMO
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Decrepit Dakkanaut
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To be fair, if they really want to to stay true to the game, they HAVE to release an unbalanced MMO
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![[Post New]](/s/i/i.gif) 2013/06/12 13:46:40
Subject: 40k MMO
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Lit By the Flames of Prospero
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Well that looks quite ambitious to say the least, It should be good if it works out to be as he is explaining it. Its definitely a better more original concept that I had previously envisioned.
I also think people make too much of a big deal regarding the balance too, I think this is down the Wow influence, in my experienced it is entirely possible to have a fun, unbalanced game.
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![[Post New]](/s/i/i.gif) 2013/06/12 13:49:20
Subject: 40k MMO
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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If they're basing the classes on the codices, they might be working in the points/per/model, too. With a basic class available for all players, and the option of upgrading at the next spawn when enough kills/points are gathered would balance the sides.
The bit about trade between ships is intriguing. Wargear, probably.
No mention of vehicles?
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![[Post New]](/s/i/i.gif) 2013/06/12 13:51:30
Subject: 40k MMO
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Hangin' with Gork & Mork
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Sigvatr wrote:To be fair, if they really want to to stay true to the game, they HAVE to release an unbalanced MMO 
The character creation screen will be 10 variants of loyalist marines, and then one of each other faction.
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Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2013/06/12 14:08:40
Subject: Re:40k MMO
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Slashing Veteran Sword Bretheren
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Good Lord have mercy!
Ranks will be an awesome addition to games. Who knows if the council of the best of the best will have their soldiers interests in mind or do what ever it takes to get the job done, i.e. send an orbital strike in to stop the enemy from claiming the base even though our marines are still on the planet.
Oh yes we are getting chapters. Black Templars 'hero' will no doubt be the Emperors Champion, amazing!
This really does sound ambitious and the fact that this guy is a fan, I have little worries. This could be it Ladies and Gentlemen, prepare for eternal war.
Edit: hmmmm I wonder what diplomats entail. You reckon we will have players acting as messengers on behalf of the Ultrmarines or Inquisition requesting aid on planets, I dont see much luck in a Dark Angel diplomat requesting aid from a Space Wolf guild.
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This message was edited 1 time. Last update was at 2013/06/12 14:13:22
Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/06/12 14:25:50
Subject: 40k MMO
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Battlefield Professional
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There are many things they will have to get correct.
And to get there, ill be surprised.
#1 Smooth Gameplay
#2 Content
#3 Graphics
#4 Balance, doesn't have to be perfect, but it can't be where you play this class or your screwed.
Well see if they get that right.
Ill hold any Judgements until I see gameplay video's
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-Warmahordes-
Mercenaries
Menoth |
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![[Post New]](/s/i/i.gif) 2013/06/12 14:31:14
Subject: Re:40k MMO
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Slashing Veteran Sword Bretheren
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Yeah final judgement shall be given on the gameplay I see.
I wonder if we get to see something soon, I wonder what stage of development they are at, hopefully they have managed to create something for us, even just a teaser trailer.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/06/12 14:58:18
Subject: Re:40k MMO
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Noble Knight of the Realm
United Kingdom, England, Manchester
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Another interview:
It’s been awhile since Warhammer 40K: Dark Millennium dropped off the face of the earth. Who knew that just a year after the closure of the THQ studio, we’d be here at E3 2013 talking about a brand new take on the 40K license as an MMO once more. Only this time? Well, this time Chaos Marines, Space Marines, Eldar, and Orks will all be duking it out on a massive scale while fending off the AI-controlled Tyranids in a universal struggle for power. We spent time with Behaviour Studios Head Miguel Caron (formerly of Funcom Montreal and Anarchy Online as well as Age of Conan) talking about the studio’s ambitions and philosophy for their take on Games Workshop’s epic space fantasy. Today, we have so much to tell you about what Behaviour has in store for all fans of the Waaagh.
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Starting right off the bat, fans should note that four races will be playable from the start, with the fifth being the AI-controlled Tyranids (who are there to keep everyone balanced throughout the battle). The four races available at launch (24 months from now, 18 months for Open Beta) will be the Space Marines (Dark Angels), Chaos Marines (Iron Warriors), The Eldar, and the Orks. Miguel told us straight away that the game will be available on PC, Xbox One, and PS4 as a premium Free-to-Play MMORPG. The free race available to everyone will be the Orks. But free players will only be able to progress through the game’s content Ork Boyz: five of which are needed to take down one Space Marine. Behaviour expects that F2P members will always outnumber paid players and the Ork Boyz are their way of balancing F2P with paid members. Once someone becomes invested in the game, they can purchase the other races and open up the full progression paths for each (including the Orks). But perhaps, I’m getting ahead of myself. Let’s talk a bit about how the game’s ongoing planetary war will actually work.
We will start with the example of the Space Marines that Miguel gave us. You will login, select your character and be ported to your personal Orbital Striker (spaceship, which you can deck out and customize like a form of housing). You can also take your Striker and join it up with your Squad (up to 10 people) and create one shared mobile living space. Your Squad is part of the larger Chapter which is run by an electorate that the players will choose in the game itself. Are you following me so far? Good.
So your squad (or you as a solo player) then chooses a continent on the current campaign planet to land on. Each campaign will last three months, and then a winner will be declared. The game’s focus will reset to a new planet in the universe that Games Workshop has given Behaviour to make their own (it will not immediately be a part of the “canonical” Black Library). Once you land, you will be presented with an overworld map interface that displays where friendly and enemy squads are headed and shows you where action and locales to be explored are available. From this map display, you’ll be able to select a place to take your squad (or go it solo if you choose). Some locations may be rife with PVP while others may be more intimate PVE Tyranid encounters. One example Miguel gave us was a mine that is infested with Tyranids. If your squad is able to clear it out, you’ll gain those resources for your Chapter.
But that’s about the extent of the PVE content in Eternal Crusade. The crux of the game will be focused on the persistent struggle between the four player factions and of course the AI-controlled Tyranids. The PVP is Eternal Crusade’s big sell. As Miguel put it: “There is only WAR.” Combat is a mix between THQ’s single-player cult hit Space Marine and Epic Games’ Gears of War. You will seamlessly go between ranged bolter combat and then hacking apart a bunch of Nobz with your chainsword. It’s all handled via the familiar third-person over the shoulder vantage point. You can build your squad, and change your specs on the fly, between ranged and melee combat with vast array skills and abilities specific to each race and class.
Progression will handled via traditional experience points, but the way in which you earn those valuable XP will be a bit foreign. Sure, you can go off into the world and do your own thing, but if you decide to listen to your Order’s leadership (again, elected by the players) you will get bonus XP and rewards. Say your order sends out the call to sack a particular fortress and you help out? Then you’ll be justly rewarded with XP and Requisition tokens. If you decide to go your own way, you’ll get XP from playing the game as you want, but it’s always in your best interest to contribute to the war effort. Not only will you unlock more classes in each faction, but each class has its own deep skill tree to progress through. So you might start as a base Space Marine, but work your way up to a Chaplain and gain its armor and skillset.
Speaking of Requisition tokens: this is Eternal Crusade’s own form of currency. Like any military, you don’t really care about gold or copper... you just want some sort of allowance from your commanding officers to get bigger and better weaponry to do your job (and armor as well). As such, as you contribute to the War Effort, you’ll get Requisition from capturing objectives, following orders, and killing enemy players and Tyranids. These tokens can be spent with the Requisition vendors in order to fully deck out your character.
So, back to the Campaign. You will drop down into this overworld map, and you’ll see a fortress of the enemy lit on fire. Your squad will vote and all agree to go see what’s happening there. From the overworld map, the camera pans in in real-time to an over the shoulder view of your character. Your squad joins the battle in progress, and let’s say you successfully overtake the Eldar’s fortress. Now you’ve changed the border and territory control of the map, and any resources that were under the purveyance of the Eldar are yours to hold onto. Miguel said it’s a lot like EVE’s economy, but on a much simpler-to-grasp level. Resources are all necessary to make the armor, weapons, ships, and fortress armaments needed to defend your faction’s stake in the world. Once you take the fortress, though you may have ruined a lot of it in the process (because EC comes complete with destructible environments and plenty of cover mechanics) you will rebuild it and hold it to keep the battle-lines drawn in your favor.
All of this: the fight between the four player controlled factions and the fifth wild-card known as the Tyranids rages on for three months. At the end, a winner is decided by overall territorial control and dominance, and the battle shifts from that planet to a brand new one (fresh and ripe for the picking). The new world may have a completely different ecosystem, new resources, new layout, and all of that to fight over. Think of it like competitive “seasons” in any sport. What’s the point of a war if no one wins? And that’s the philosophy behind having a campaign system in Eternal Crusade.
There’s so much more to tell you about Warhammer 40K: Eternal Crusade, but all we can say is that Behaviour’s vision sounds exactly like what we’ve hoped for out of a 40K MMO. They have full reign to go into all the other races and faction in Warhammer’s lore. Dungeons and other content will be procedurally generated so that there’s always an element of surprise when you go to clear out a Tyranid infestation. Progression is set up to reward those to help their fellow warriors, while not limiting the ability for the lone wolf to play his part. The payment model is designed from the ground up to let anyone play while still making sure that those who feel invested have something to invest in. Ships, artillery, fortresses, airships... it’s all customizable and usable in the field of battle. Said “field of battle” will consist of a lot of people on any given map though Miguel was not ready to let us share the number of persistent on-screen players you can expect. Let’s just say it will be a lot.
Behaviour hopes to have Warhammer 40K: Eternal Crusade ready for its open beta in 18 months, and launch in just 24 months. Can they pull it off while targeting PC and consoles simultaneously? We shall see. But we are all very keen to find out just how much of their ambitious plans come to fruition, as it’s more than a little refreshing to see 40K treated not only seriously as a game for the fans by fans, but also as an MMO that’s seeking to become something unique in an industry that’s been clouded with also-rans for far too long. If Miguel and his team of MMO veterans can pull off half of what they are planning, we’ll all be in for a treat. Be sure to check back soon for more info on Eternal Crusade as we march ever on and on and pester Behaviour for as much information as they can muster. If you have questions, ask them here and we’ll answer them after we’re all back from the convention.
http://www.mmorpg.com/gamelist.cfm/game/954/feature/7493/Warhammer-40000-Eternal-Crusade-There-Is-Only-WAR.html
Fight for the Emperor, slay the Heretic! www.battle-brothers.net
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This message was edited 2 times. Last update was at 2013/06/12 15:34:48
Chapter Master of Vigilia Mortis
www.battle-brothers.net
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[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars |
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![[Post New]](/s/i/i.gif) 2013/06/12 15:12:53
Subject: Re:40k MMO
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Perfect Shot Black Templar Predator Pilot
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These interviews sound waaaaay too good to be true for a licensed shovelware company that has never produced a mega successful game. I am intrigued, but extremely cautiously so.
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![[Post New]](/s/i/i.gif) 2013/06/12 15:15:13
Subject: 40k MMO
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Automated Rubric Marine of Tzeentch
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mattyrm wrote:Oh man, I hope they do a good job on this... the 40k universe lends itself so fething well to the idea, it will piss all over WoW.
The only thing I can see being an issue is.. if the community have to get together and sort their lives out in order to attack and take planets and systems, surely Space Marines will just consume the galaxy, I mean, they are far and away the most popular faction, so it stands to reason they will outnumber the other races massively.
And how many young lads (main gamers) are going to want to be puny Eldar!?
to be blunt mate.. ill just answer one of your first parts there, the ole "this'll piss all over WOW" mate, im sorry that is a VERY tired old phrase, look at all the MMO's that come and go, and ohh lets see whos still the king? is anything even competing with WOW atm? GW2? no Rift? no SWTOR? no... who was it this year gonna take the title? .. sorry bud, but unless these chumps hire in with extreme expense this will not ever be a wow killer, might be fun but ahh no.. sadly not :( .. hell we all want to see the king overturned but, well... ahaha the only company in 5 years or more to do that right is Blizzard :( ...
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CSM 20,000 Pts
Daemons 4,000 (ish)
WoC over 10,000
6000+ Pts
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![[Post New]](/s/i/i.gif) 2013/06/12 15:16:30
Subject: Re:40k MMO
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Slashing Veteran Sword Bretheren
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Haha an interesting idea to use money as a means of balancing the race numbers.
Oh wow ok as Dakka and The Emperor as my witness, I shall become the greatest chaplain ever to walk the fields of the eternal crusade, all enemies shall fear my presence and all brothers shall love it. I shall commit my time in eternal crusade to verbally strike fear into the hearts of my enemies. This is my dream class.
Oh my, player housing? I will actually be able to have my own personal prayer altar or gretchin maids. Lawdy lawd.
edit: I fall more in love with this ranking system, it will in time create special characters which people will rally to in battle. Imagine you are on the verge of defeat from a chaos and tyranid massacre and all of a sudden, a drop pod falls down, containing a famous space marine captain and their honour guard to turn the tide of battle.
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This message was edited 1 time. Last update was at 2013/06/12 15:20:06
Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/06/12 15:23:59
Subject: 40k MMO
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Slaanesh Havoc with Blastmaster
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so i cant be a night lord?
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This message was edited 1 time. Last update was at 2013/06/12 15:24:31
Sua Sponte |
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![[Post New]](/s/i/i.gif) 2013/06/12 15:30:22
Subject: Re:40k MMO
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Slashing Veteran Sword Bretheren
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They said chapters will be in and most things are decided by the players themselves so what I am guessing is that people will be able to pay to make a seperate chapter/guild?
So I could pay to start a Black Templars Crusade and the people who join would all get new cosmetics, ships etc to match the Templars and we would all decide who would be Marshal, diplomat etc.
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This message was edited 1 time. Last update was at 2013/06/12 15:30:54
Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/06/12 15:46:31
Subject: 40k MMO
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Hallowed Canoness
Ireland
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Palindrome wrote:Plus that has to be one of the worst reasons for disliking a game that I have ever heard.
Depends. When you've got a preference you may be able to dismiss it for some time - but when the opposite keeps being shoved in your face all the time, it starts to piss you off. I'm sure it has nothing to with this game alone, but is a reflection of the individual player's past experience with other games, or indeed the entirety of 40k.
Cheesecat wrote:I don't know if you could realistically create an imperial that is as dangerous as an ork, space marine or eldar balance wise.
Well, the Imperial Guard has access to weaponry such as plasma guns or meltas, and considering that this game apparently tries to have vehicles as well, ...
Really, the issue would be an IG character's ability to resist damage, not so much dishing it out. But there are ways around it, from granting them faster respawns to team boosts to NPC companions. Or simply having the players suck it and make the IG another F2P faction, when it's apparently fine for Ork Boyz.
And I have to add, Mehreens on Mehreens is a bit stale. Where's the hordes of cannonfodder? This isn't some sort of medieval jousting tournament where only the knights show up. Or at least it should not be.
That said, supposedly they plan on bringing in more factions later on, so the current set-up makes sense. I'm still a bit surprised as I would have thought that the IG would be 40k's second most-popular race and thus a sure bet to have as a playable character.
Morathi's Darkest Sin wrote:Tbh as long as I can play Orks or Eldar I can dig this. If it does well, they can always add other factions later.
curran wrote:I want to believe this is good, but man...been burned before and the developer is not a name that inspires confidence. Believe me, I want them to succeed, but I just can't say that until I see solid gameplay.
These two statements sum up my own feelings perfectly. And at least Orks will be F2P, too. No need to throw money at them until they feature something more interesting than "the next best thing" to me, but this way I can at least try out if they're capable of delivering what they are apparently aiming for.
The interview sounds a bit wacky, though. A studio I'm sure most of us never heard of before with a track record of Disney-funded movie tie-ins suddenly announces a 40k game and enthusiastically declares: "We've got this huge crate of ideas, it's gonna be so awesome! Just trust us, we'll manage to actually implement all of this. Somehow. It's gonna be the best thing you ever played!"
Guess we'll see about that. I'll remain cautious for now.
Also, lol'd @ Miner Marines & Strike Cruiser housing
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This message was edited 1 time. Last update was at 2013/06/12 15:49:53
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