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Made in us
Consigned to the Grim Darkness





USA

Back then internet wasn't quite as common as it is today, and wasn't as reliable, sadly.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Haha I do my best.

Hype rising for the update today, geese I cant wait for a small blog or something, what am I going to be like when trailers are teased.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in pt
Screaming Shining Spear






I really hope us hear at dakka dakka get priority beta slots!


Automatically Appended Next Post:
I've got another small but important idea. If your going all the way with the chapters being like they are in lore then a whole company would be termies, that's 1/10 members being termies, so to keep termies rare and stop them getting nerfed how about (like a max suit in planetside) you have a cool down timer on it like 24 hours? That sound cool?

This message was edited 1 time. Last update was at 2013/06/21 12:00:30


 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

I somehow doubt that there would be any "real" force organization chart in EC outside of your own player-formed guilds. You'll have one "War Council" that gets elected, and that's about it.

Click here for my Swap Shop post - I'm buying stuff!
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Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
Made in pt
Screaming Shining Spear






I just meant that as an average

 
   
Made in us
Aspirant Tech-Adept





 unmercifulconker wrote:
Perhaps because each campaign is 3 (months?) levels and specs reset so with each new planet makes everyone start again so there wont be all terminators against ork boys.

Although people could pay a fee if they wish to keep just one character as they are such as those few who are high ranking positions. Thus every other charcter/race you choose will reset after each campaign.


LOL, resetting people back to level one will never happen, the nerd rage would be epic though. Once a faction becomes too far ahead of another, the tyrannids will start eating them to hold them in check, according to the developer's interview.

   
Made in ie
Hallowed Canoness




Ireland

Well, it could be doable if they would only sell unlocks and customisation via their cash shop, but have you grind for actual wargear, experience and standing.

Then again, it's true - reset does not necessarily have to affect the characters in any way. The maps on Planetside 2 keep switching colours all the time, and it does not matter at all that after so many months there are many people who have unlocked just about everything. The influx of "green" players and the retiring rate of "vets" keeps gear balance somewhere in the middle, I suppose. All a reset on a game would really have to achieve would be to render all territories neutral and remove faction bonuses gained for conquest.
   
Made in us
Steadfast Grey Hunter






USA

 Lynata wrote:
Well, it could be doable if they would only sell unlocks and customisation via their cash shop, but have you grind for actual wargear, experience and standing.


Any, and I mean ANY kind of "pay to win" system in an MMO or any other game for that matter is a death knell for its fanbase, it's as simple as that.

Forgive my almost "zealous" hatred of Free to Play/Pay to Win games, but over many years playing more then a few of them and seeing first hand the animosity and unrest they cause to fans, dividing friends and clans alike by who can and can't go where/use what spell/choose which class, I know the erosion it causes in a fanbase, and it hardened my heart over the years on the matter.

Either everyone pays, or no one pays, the only free to play game I've seen not to destroy its fanbase is TF2, which all you can do is buy hats, which can be made/looted in-game anyway.

Like I said in my earlier post, Free to Play/Pay to Win games will lead us into another Gaming Dark Age...

This message was edited 1 time. Last update was at 2013/06/22 04:53:37


 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 JakeCWolf wrote:

Either everyone pays, or no one pays, the only free to play game I've seen not to destroy its fanbase is TF2, which all you can do is buy hats, which can be made/looted in-game anyway.


Dust 514's playerbase is still growing. This is in spite of the fact that they're still playing on a "previous-gen" console.

Click here for my Swap Shop post - I'm buying stuff!
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Made in pt
Screaming Shining Spear






Here is newsletter 1# for any body that is yet to see it;

"GREETINGS, FELLOW CRUSADERS!

Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter. I’m David Ghozland, Creative Director on the project.

 

First of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations.

We consider this to be YOUR game – the online 40k world that the fans have always wanted. To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. Expect some news on this front very soon!

In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. For the inaugural edition, however, I’d like to say a bit more about the game itself.

 

A World At War

 

One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a "traditional" MMORPG. If you looked out our "required playing" list for new team members*, you'd see that we're planning on making something quite different indeed. We believe that the MMORPG genre is one with vast possibilities – just look at EvE Online or Firefall to see how far it can stretch.

In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you - there's no traditional quest or leveling structure in the experience. When you drop down to the planet with your friends, you’ll have a great overview of the ongoing conflict due to both traditional UI elements and community channels. If you want to head to the front lines and fight where you’re needed most, you can drive over there and do so. Along the way you might meet players from the enemy faction skulking about, or maybe you’ll spot a tantalizing entrance to the world beneath the surface or a Tyranid infestation bursting out near one of your strongholds.

Or perhaps one of your squad-mates will get an idea to hit the enemy behind their lines at a particularly valuable strategic position. It’ll take some skill to get there unnoticed and you might be guaranteed to have the enemy’s attention once you’ve done the damage, but the game's not going to stop you!

Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible. A small amount of power gain is inevitable, but in a PvP-focused game it’s crucial that the vast majority of progression is about filling out your tactical possibilities and increasing specialization. Tabletop 40k has been a big inspiration in this regard, as you’ll see when we talk more about creating your character builds.

The other part is that we’re not creating a "content-heavy" world, but rather one driven by gameplay systems. There are unique spots to find, environmental lore bits and an ongoing narrative, but community efforts and Tyranid invasions drive the battle for the surface while the shapes and challenges of the underworld are generated procedurally. Our aim is to make an online world that never stops being able to surprise its players.

If this sounds good to you, stick around! We’ll keep talking about the details of the game design and other production updates right here, so if you know anyone else who might be interested in these topics, you can encourage them to register on the site.

Until next time, may the Emperor protect!"


Automatically Appended Next Post:
I'm pretty annoyed to see that none of my questions had been answered despite what miguel had said :(

This message was edited 1 time. Last update was at 2013/06/22 08:45:08


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 The Dark Apostle wrote:
Here is newsletter 1# for any body that is yet to see it;

"GREETINGS, FELLOW CRUSADERS!

Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter. I’m David Ghozland, Creative Director on the project.

 

First of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations.

We consider this to be YOUR game – the online 40k world that the fans have always wanted. To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. Expect some news on this front very soon!

In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. For the inaugural edition, however, I’d like to say a bit more about the game itself.

 

A World At War

 

One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a "traditional" MMORPG. If you looked out our "required playing" list for new team members*, you'd see that we're planning on making something quite different indeed. We believe that the MMORPG genre is one with vast possibilities – just look at EvE Online or Firefall to see how far it can stretch.

In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you - there's no traditional quest or leveling structure in the experience. When you drop down to the planet with your friends, you’ll have a great overview of the ongoing conflict due to both traditional UI elements and community channels. If you want to head to the front lines and fight where you’re needed most, you can drive over there and do so. Along the way you might meet players from the enemy faction skulking about, or maybe you’ll spot a tantalizing entrance to the world beneath the surface or a Tyranid infestation bursting out near one of your strongholds.

Or perhaps one of your squad-mates will get an idea to hit the enemy behind their lines at a particularly valuable strategic position. It’ll take some skill to get there unnoticed and you might be guaranteed to have the enemy’s attention once you’ve done the damage, but the game's not going to stop you!

Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible. A small amount of power gain is inevitable, but in a PvP-focused game it’s crucial that the vast majority of progression is about filling out your tactical possibilities and increasing specialization. Tabletop 40k has been a big inspiration in this regard, as you’ll see when we talk more about creating your character builds.

The other part is that we’re not creating a "content-heavy" world, but rather one driven by gameplay systems. There are unique spots to find, environmental lore bits and an ongoing narrative, but community efforts and Tyranid invasions drive the battle for the surface while the shapes and challenges of the underworld are generated procedurally. Our aim is to make an online world that never stops being able to surprise its players.

If this sounds good to you, stick around! We’ll keep talking about the details of the game design and other production updates right here, so if you know anyone else who might be interested in these topics, you can encourage them to register on the site.

Until next time, may the Emperor protect!"


Automatically Appended Next Post:
I'm pretty annoyed to see that none of my questions had been answered despite what miguel had said :(


Beat me too it

   
Made in pt
Screaming Shining Spear






I am a ninja.....

 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

You did forget posting the picture included.

   
Made in pt
Screaming Shining Spear






Well that can be your special part

This message was edited 1 time. Last update was at 2013/06/22 10:12:51


 
   
Made in gb
Noble Knight of the Realm




United Kingdom, England, Manchester

I manged to get a personal Q&A session done with Miguel and the team, myself and members of my Chapter selected some questions that we thought would be important to us, once I get the email back from Miguel I will post it on our site and share it here

www.battle-brothers.net

This message was edited 1 time. Last update was at 2013/06/22 10:59:16


Chapter Master of Vigilia Mortis
www.battle-brothers.net
------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars  
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Cool.

   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Nice.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in pt
Screaming Shining Spear






How about we at dakka dakka compile a Q&A ourselves for miguel, everybody who wants to post a question or 2 and I'll copy and paste them here with your usernameand then message them to him. Sound good?

My question is;
Are the only chaos legion the iron warriors, and how will this affect how guilds/chapters/warbands?

Enigwulf;
My [enigwulf's] question would be, how is each side going to subdivide down? Are we only going to see one Chaos Legion/warband, one Ork Waagh! group, one Eldar Craftworld, and one Space Marine Chapter, or are we going to see whatever each player wants? If the latter, how is that going to be explained fluff-wise?

This message was edited 1 time. Last update was at 2013/06/22 17:32:44


 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

At this point all I want to know is will there be a console beta? All the Q&As in the world mean pretty little until we see the actual product, especially when they're answering questions about something that won't launch for over a year. I know there will be one for the PC, but I'm hoping I'll have something to test drive also.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

My question would be, how is each side going to subdivide down? Are we only going to see one Chaos Legion/warband, one Ork Waagh! group, one Eldar Craftworld, and one Space Marine Chapter, or are we going to see whatever each player wants? If the latter, how is that going to be explained fluff-wise?

Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
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Made in us
Longtime Dakkanaut






To the Developers.

Since I go to the Games Developers Conference and other noteworthy gatherings (as needed to keep update going trends for my IP's) I can only say the following and if it is harsh it comes from the hard cold reality of being informed on how the video gaming/entertainment industry is today.

1. 40K MMO. Yes you will get your hardcore Fanboi's, niche players playing the game but is that going to be enough for the game to be viable in the Long run?. You will need to get a certain percentage of your average gamer interested in playing it for long term viability.

40K is NOT the awesome worldwide biggest customer base that GW wants you to believe, so it will be necessary to increase your customer base. Otherwise it is going to be years of developing a product and within 6 months its in the bargain bins.

2. Complexity and the use of tutorials . You must have a easy to read tutorial when trying to communicate on how to play and game in your MMO. I have a Technical Writer on my staff, (known her for 24 years) the type of person who has worked in Silicon Valley that had to listen to the Jargon coming from scientists/ engineers and explain it correctly to the consumer about the product in question.

You need one of those.

3. DLC Yea this is at times a necessary evil so make sure that the DLC is priced wisely otherwise its bargain basement time for your product.

4. Free to play and Micro transactions. Again make sure if the system that you use is going to have this that the pricing is fair as well as the mechanics for those that do not use it because of cost.

5. Advertisement. If you follow the GW concept of advertising your product, you might as well give up now and save your money. Use your head and common sense on how to use your advertising dollars wisely. DO YOUR RESEARCH on all venues of your potential customer base and apply your resources wisely.

This is what I can think of at the moment. Probably more will come later perhaps.

Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-

"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".

Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?

You must recite every rule of Dakka Dakka. BACKWARDS.
 
   
Made in us
Jovial Plaguebearer of Nurgle





Bellingham, WA

Need to start forming a Chaos Marine Warband on here for the release of the game. Anyone up to the task?

Heralds of Rot CSM 4000 pts


"In short there is no Order only Chaos eternal so lament and be quelled with fear if you serve the False Emperor or accept the gifts bestowed by the pantheon of the four gods and rejoice as the galaxy burns." - Unknown Wordbearer  
   
Made in pt
Screaming Shining Spear






I'll gladly do it, I was thinking about it anyway

 
   
Made in us
Jovial Plaguebearer of Nurgle





Bellingham, WA

Sweet, I'll be your first recruit.

Death to the False Emperor!!

Heralds of Rot CSM 4000 pts


"In short there is no Order only Chaos eternal so lament and be quelled with fear if you serve the False Emperor or accept the gifts bestowed by the pantheon of the four gods and rejoice as the galaxy burns." - Unknown Wordbearer  
   
Made in ie
Hallowed Canoness




Ireland

JakeCWolf wrote:Any, and I mean ANY kind of "pay to win" system in an MMO or any other game for that matter is a death knell for its fanbase, it's as simple as that. [...] Like I said in my earlier post, Free to Play/Pay to Win games will lead us into another Gaming Dark Age...
Free to Play isn't the same as Play to Win, though. See MechWarrior Online for an example of how it can work nicely, or Planetside 2. You don't have to limit the cash shop to customisation either - "progression boosts" are a common option as well, letting you skip a few hours of grind to get that piece of gear you always wanted somewhat sooner. On a battlefield where players of all ranges of experience/veterancy and thus equipment levels will clash, such advantages matter not, and are essentially a win-win for everyone. The paying player, who may well be a working man/woman, saves some time and can keep up with those who are playing more often without compromising balance, and the company receives a few bucks to keep the game running, which in turn benefits everyone.

The Dark Apostle wrote:The other part is that we’re not creating a "content-heavy" world, but rather one driven by gameplay systems.
I actually like this. Sandbox ftw.
   
Made in pt
Screaming Shining Spear






Oh cool, as warband I was thinking the bloodborn of m'kar a not well known but very interesting and quite perfect for this particular occasion.

The bloodborn are a warband dedicated to m'kar the thrice born, a daemon prince who is one of the greatest enemies of the imperium and specifically the Ultramarines.

One of the reasons the bloodborn are hood is the method of aesthetic uniform. They recruit members from different chaos warbands and only change the one of the shoulder pads to the blue and red. There main uniform for the actual members (mainly guys from the host of m'kar during the Horus heresy)
Is a copy of the Ultramarines but they coat there armour in the blood of there enemies. Another reason is there allegiance with the iron warriors, a warsmith Honsou resurrected M'kar and his daemons (a large number of his soldiers are daemons).

This sound good, BTW if you doubt me with this I've lead chapters and guilds before

 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 The Dark Apostle wrote:
Oh cool, as warband I was thinking the bloodborn of m'kar a not well known but very interesting and quite perfect for this particular occasion.

The bloodborn are a warband dedicated to m'kar the thrice born, a daemon prince who is one of the greatest enemies of the imperium and specifically the Ultramarines.

One of the reasons the bloodborn are hood is the method of aesthetic uniform. They recruit members from different chaos warbands and only change the one of the shoulder pads to the blue and red. There main uniform for the actual members (mainly guys from the host of m'kar during the Horus heresy)
Is a copy of the Ultramarines but they coat there armour in the blood of there enemies. Another reason is there allegiance with the iron warriors, a warsmith Honsou resurrected M'kar and his daemons (a large number of his soldiers are daemons).

This sound good, BTW if you doubt me with this I've lead chapters and guilds before


Or you can go with the easiest option and go with Red Corsairs. Paint any colour you want, even loyalist. Profit.

Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
Made in us
Jovial Plaguebearer of Nurgle





Bellingham, WA

I started a thread to try and pull people together for the warband and as far as a name I think that something like the red corsairs is a good idea because of the diversity of chapters/legions.

Heralds of Rot CSM 4000 pts


"In short there is no Order only Chaos eternal so lament and be quelled with fear if you serve the False Emperor or accept the gifts bestowed by the pantheon of the four gods and rejoice as the galaxy burns." - Unknown Wordbearer  
   
Made in hr
Fresh-Faced New User





Hi all!

Long time lurker, but first time poster!
(Used to be member of warp watchers)

Here is interview made for russian 40k community!
It's in english, and rusian parts have subs

answers some questions, and clarifies many things, it's 30min long, so take your time!



This message was edited 4 times. Last update was at 2013/06/22 18:50:56


‘I am Pax Imperialis and it is I.
We are one, we are now the Gods of war.
Instruments of holy destruction.
Emperor’s sight guides our weapons.
Let his fury power our hate
There is now no peace.
Only glorious war’.
 
   
Made in ie
Hallowed Canoness




Ireland

Hah, was just going to comment on that as I've just seen it linked on the page MadMuzza posted.

Still watching it as I type, but an interesting thing I noted is that there will apparently be multiple "Chapter Leaders" in the player hierarchy, each of whom represent about a hundred players. Wouldn't that designation hint at there being multiple Chapters, or am I interpreting it too narrowly?
   
 
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