Switch Theme:

Part I - 1850 Armored Zombie Apocalypse Chaos vs NEW Seer Council Deldar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
How good are the new Eldar and in particular, the new Seer Council?
Very good. They specialize in killing zombies.
Good. My chaos will give them some problems but they still eke out the win.
Draw. Because my opponent has problems playing against my armies.
Not very good. The seer council has lost a step or 2. Eldar loses a close one.
Bad. The new eldar deathstar doesn't work anymore. Chaos beats them to a bloody pulp.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





San Jose, CA

 djones520 wrote:
I thought flyers couldn't contest or claim objectives?

The BAO FAQ's allow a vehicle that can score to be able to contest as well.


 poppa G wrote:
I love fun games like these.

Thanks. Glad you enjoyed. For more of my games, you can check out my battle report thread link in my signature below.


 SpaceMonk wrote:
So eldar psychic powers can stack? (i.e the 2x empower on the warlocks) If so that is awesome...

edit: just checked my rulebook. still getting used to sixth edition

Although some may disagree, the majority of players that I know (and on the internet as well) agrees that they do stack. For precedent, just look to Hammerhand. Multiple hammerhands cast from different casters do stack.


 hippesthippo wrote:
Ouch, bad start for Chaos. Better hope that Drake gets lucky vs those Walkers and can manage some explosions.

Why did he hit and run during his turn. If correct, that is a big mistake. Doubly so, as your Mauler may have range to make assault with his Walkers. Warlocks would prolly kill that Mauler while taking zero casualties and could HandR end of your turn if they didn't.

I think he did it to 1) try to draw my heldrake away from his other units and 2) he didn't want to risk losing any warlocks in assault against the immobilized maulerfiend, not when he has a re-rollable 2+ against my shooting.


 Phragonist wrote:
I'm on the edge of my seat mashing the refresh button. Come onnnnnn turn 3!

Sorry for the wait, but I'm finally finished!


DarthDiggler wrote:
You need to ally in Zahndrekh just to deny the Hit n Run.

I just may do that with my crons if the seer council ever gets any more popular.


 tanuvein wrote:
Great match! Thanks for sharing it. Pretty impressive to see the Deldar list. They did even better than I expected, but I think a lot of that had to do with the powers rolled. Still, with a lock squad, those Perils can be damning (hah, I didn't even mean to do that!).

Going into this game, I really didn't know what to expect from the new seer council. I believe that if they got the right powers, then they would be just as good if not even better than the old seer council. Then after my opponent rolled for his powers, I went, "Oh gak...."

I knew I was going to be in for a rough game....



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
The Hive Mind





Can war walkers really run? Yes they have Battle Focus, but they're vehicles aren't they?

And a Terrified Fearless unit would auto-regroup on the next turn.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Fixture of Dakka





San Jose, CA

rigeld2 wrote:
Can war walkers really run? Yes they have Battle Focus, but they're vehicles aren't they?

And a Terrified Fearless unit would auto-regroup on the next turn.

Don't have my book currently, but I believe Walkers move in all respects like infantry, including being able to run.

As for Terrify, it lasts until the beginning of the caster's next turn. I believe all maledictions are like that unless noted otherwise.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
The Hive Mind





 jy2 wrote:
rigeld2 wrote:
Can war walkers really run? Yes they have Battle Focus, but they're vehicles aren't they?

And a Terrified Fearless unit would auto-regroup on the next turn.

Don't have my book currently, but I believe Walkers move in all respects like infantry, including being able to run.

... Oh. Yeah. I claim Tyranid player on that one.

As for Terrify, it lasts until the beginning of the caster's next turn. I believe all maledictions are like that unless noted otherwise.

I thought the greenies were running for longer than that, but I just re-read.
The unit the Baron swept though - did they get Terrify re-applied?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Daring Dark Eldar Raider Rider





Florida

You are correct, Walkers are able to run. Battle Focus actually makes sense for them unlike, say, the Jetbikes.

1850
2000
3000
2000 
   
Made in us
Fixture of Dakka





San Jose, CA

rigeld2 wrote:

I thought the greenies were running for longer than that, but I just re-read.
The unit the Baron swept though - did they get Terrify re-applied?

Yeah, on the last turn, my opponent cast Terrify on them again before charging the Baron into them.


 tanuvein wrote:
You are correct, Walkers are able to run. Battle Focus actually makes sense for them unlike, say, the Jetbikes.

It makes them pretty damn good.

And I thought Tau JSJ was annoying. Now we have Tau-lite with the new eldars.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in dk
Dakka Veteran




So bad dice for Chaos or was this another evidence that Chaos indeed suck?

Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. 
   
Made in be
Deranged Necron Destroyer






Terrify is a bitch, one of the best powers in the game if well used. Certainly with all those Fearless Setups...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fixture of Dakka





San Jose, CA

Chaospling wrote:
So bad dice for Chaos or was this another evidence that Chaos indeed suck?

While it may not be the strongest, the Chaos dex definitely does not suck mainly because of 2 things - heldrakes and the ability to ally in daemons.

This game was lost mainly because I couldn't pass a Morale test and because he got the powers that he needed against my army. Terrify is a hard counter to my list and takes away one of my main strengths - the resiliency of my troops. Also, when a psychic army gets the right powers, they are much, much harder to play against. Anyone's who's played against a tyranid army with Iron Armed MC's can tell you that.




Automatically Appended Next Post:
 Valek wrote:
Terrify is a bitch, one of the best powers in the game if well used. Certainly with all those Fearless Setups...

Yeah, especially against my army with its LD8 units and underwhelming close combat ability.

This message was edited 1 time. Last update was at 2013/06/19 06:52:56



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Emboldened Warlock





Groningen

Thanks for the report, great job as usual.

I wouldn't worry about seeing this exact game again. The odds of getting the right powers and casting them when needed aren't that great. If you didn't face either Fortune, Terrify or the +1 Armour Save it would have been a different game.
Nice to see that when the council works, it works really well!
   
Made in ca
Longtime Dakkanaut





You might not see the exact same game again but there are a lot of very good powers to choose from when using that many warlocks and two seers. You will have a tough time regardless. Admittedly against daemons those were excellent powers.

 
   
Made in us
Fixture of Dakka





San Jose, CA

 Nivoglibina wrote:
Thanks for the report, great job as usual.

I wouldn't worry about seeing this exact game again. The odds of getting the right powers and casting them when needed aren't that great. If you didn't face either Fortune, Terrify or the +1 Armour Save it would have been a different game.
Nice to see that when the council works, it works really well!

 felixcat wrote:
You might not see the exact same game again but there are a lot of very good powers to choose from when using that many warlocks and two seers. You will have a tough time regardless. Admittedly against daemons those were excellent powers.

I see the psychic eldar kind of like my tyranids. If my bugs get the right powers - Iron Arm on the MC's and/or Endurance - then they are really hard to fight against. If they don't get the right powers, they are still a good army though just a little bit easier to handle if you've got the right tools in your army. So the eldar are still a very good army, but if they get the right powers, then they become exponentially harder to face.

Actually, their powers, while good, work better against Chaos Space Marines (which was my core army) than daemons. Daemons could care less about Terrify.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Longtime Dakkanaut





Yes. My mistake ... Daemons don't get their ability to auto-pass Morale checks from Fearless, but rather from Daemonic Instability. As such, they can never be affected by Terrify. I knew that.

 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

So sad seeing Chaos being "terrified" and running off the board. That power is extremely good for Eldar being able to run down fearless units in hand to hand and it really buffs up their usually low model units as all they need to do is win combat. Great report Jy2!

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in ca
Longtime Dakkanaut






For the Seer council I think you really want protect and fortune. Everything else is gravy.

 
   
Made in nl
Emboldened Warlock





Groningen

That's right, those are the big ones.

With 2 seers you have a 75% chance to get Fortune IF you do all rolls on the Eldar psychic table. If you don't get it early you'll end up with a lot of crappy powers, some of them costing 2 warp charges. You miss out on a lot/all Divination and Telepathy goodies if you don't get it.
In other words, you can't really count on having fortune even 75% of the time, because you don't want to roll 6 times on the Eldar table.

Ofc the council still works without Fortune, just not as good.
   
Made in au
Numberless Necron Warrior





Brisbane, Australia

Great report as usual! man those Seer council on jetbikes are unbeliveable ...

= Kabal of the Sundered Storm (3000+ pts of Dark Eldar)
= Bjorn Stormwolfs Great Company (6000+pts of Space Wolves)
= The Ancients (4000+pts)
= The warband of Aconis the Indefatigable (Black Legion w/ Daemon allies 5000+pts)  
   
Made in us
Fixture of Dakka





San Jose, CA

 y0disisray wrote:
So sad seeing Chaos being "terrified" and running off the board. That power is extremely good for Eldar being able to run down fearless units in hand to hand and it really buffs up their usually low model units as all they need to do is win combat. Great report Jy2!

Yeah, Terrify is an awesome power. I had a game with my necrons against his seer council and he ran down my wraithstar (lord + wraiths) with Terrify and an assault.


 felixcat wrote:

For the Seer council I think you really want protect and fortune. Everything else is gravy.

Almost all the powers are useful to a degree, but Fortune really takes the cake. Thank goodness it isn't automatic anymore.


 Nivoglibina wrote:
That's right, those are the big ones.

With 2 seers you have a 75% chance to get Fortune IF you do all rolls on the Eldar psychic table. If you don't get it early you'll end up with a lot of crappy powers, some of them costing 2 warp charges. You miss out on a lot/all Divination and Telepathy goodies if you don't get it.
In other words, you can't really count on having fortune even 75% of the time, because you don't want to roll 6 times on the Eldar table.

Ofc the council still works without Fortune, just not as good.

Yeah, just like flyrants getting Iron Arm in a tyranid army. Then you can really go smash face. But if they don't get it, tyranids are still good....they just have to work harder for the win. Same goes for psychic eldar. They are still good enough to win without Fortune, but Fortune just makes it so much easier.


 SpaceMonk wrote:
Great report as usual! man those Seer council on jetbikes are unbeliveable ...

Thanks! And better believe it.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Ouch - that was pretty nasty with the combo of perfect psychic powers and an invincible seer council. Hopefully you will have better luck (or he will have worse luck) next time...

This message was edited 2 times. Last update was at 2013/06/23 10:47:32


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Fixture of Dakka





San Jose, CA

 Hedgehog wrote:
Ouch - that was pretty nasty with the combo of perfect psychic powers and an invincible seer council. Hopefully you will have better luck (or he will have worse luck) next time...

We played another 2 games after this.

Part II coming out today!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 jy2 wrote:
 Hedgehog wrote:
Ouch - that was pretty nasty with the combo of perfect psychic powers and an invincible seer council. Hopefully you will have better luck (or he will have worse luck) next time...

We played another 2 games after this.

Part II coming out today!



Hooray!

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
 
Forum Index » 40K Battle Reports
Go to: