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Made in gb
Ambitious Space Wolves Initiate





Lisburn Northern Ireland

Hi guys, played my mate recently and he used a Wraithknight. I was space wolves. I cast jaws of the world wolf with my rune priest, and he rolled and failed his check. We at the time had not really read the rules right and he removed said wraitknight.

However later he suggested that as the wraithknight is able to jump it shouldnt have been removed (we didnt fall out over it dont worry, it was a test game)

However, I am not convinced and am sure he should have removed it as per the SW dex, however as it is a monstrous creature category model it would have suffered the loss of a point anyway?


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

I'm pretty sure it's a Jetpack Infantry too... so, JotWW wouldn't have worked.

Caveat: I don't have my ipad with me.

This message was edited 1 time. Last update was at 2013/06/20 23:52:56


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





Unit types were reclassed in 6th and the immunities removed. It can only fail on a 6, but would be removed as a casualty.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Okay... cool. Question, why does it matter that it's "removed as casualty"?

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut





It's different than instant death so an eternal warrior can still be removed by JoTWW.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 hyv3mynd wrote:
It's different than instant death so an eternal warrior can still be removed by JoTWW.

Oh. I didn't know that. THanks!

Live Ork, Be Ork. or D'Ork!


 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Yes, Jotww can be really great. Painfully so if you get two castings falling on a gunline.

It's not the size of the blade, it's how you use it.
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For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

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Dakka Veteran




 hyv3mynd wrote:
...the immunities removed.
Wait, what? When and where did that happen? Is my FAQ out of date?
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Jump and Jet Pack are now sub-groups of the parent unit type (i.e. Infantry or Cavalry). As such as of right now anything that affects Infantry (for example) also affect Jump Infantry and Jet Pack Infantry (unless otherwise specified).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Dakka Veteran





 Happyjew wrote:
Jump and Jet Pack are now sub-groups of the parent unit type (i.e. Infantry or Cavalry). As such as of right now anything that affects Infantry (for example) also affect Jump Infantry and Jet Pack Infantry (unless otherwise specified).


Yet another reason why my Space Wolf friend graciously never brings Rune Priests with this ability. This spell has to be hands-down one of the beardiest and poorly written rules in all of 5th Edition, and apparently continues on to 6th.
   
Made in us
Regular Dakkanaut




It is not horrible. I think when used on normal infantry like rank and file its just like a solid ap high S weapon. On a wraithknight as someone else said its an MC so only a 6 fails. That is a decently rare occurrence that I wouldn't consider JOTWW to be a good strategy to use against wraithknights. Now against some of the low I tyranid monsters it can become a bit over the top but most the games, JOTWW is just a spell that does some damage.

This message was edited 2 times. Last update was at 2013/06/21 03:06:39


 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

A regular weapon can't snipe a HQ out of a squad like jaws can, so your analogy of it being like any regular high S low ap weapon doesn't compare.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in bg
Cosmic Joe





Bulgaria

A regular weapon doesn't also completely destroy whole Tau/Necron armies and many of the best tyranid units.

This message was edited 1 time. Last update was at 2013/06/21 03:49:17



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Ragin' Ork Dreadnought




Against Tervigons, most Nid players cry when I brkng JotWW.
   
Made in gb
Ambitious Space Wolves Initiate





Lisburn Northern Ireland

so should it have worked or not then? Im getting confused guys sorry

 
   
Made in us
Ragin' Ork Dreadnought




Yes it should have.
   
Made in gb
Ambitious Space Wolves Initiate





Lisburn Northern Ireland

thanks very much guys. Looks like I better start putting the rune priest in a land raider lol

 
   
Made in us
Fixture of Dakka




Vanished Completely

No matter how much us low initiative players wish it didn't.

The rules on Page 47 informs us that these types of units follow the rules for both unit types. Therefore anything that affects infantry will also affect jump and jet-pack infantry, unless otherwise stated. Like wise anything that affects monstrous creatures will also affect jump and jet-pack monstrous creatures unless otherwise stated. This ability can affect both, so simply strapping a jump or jet-pack on doesn't make you safe.

With as high as 70% a success rate, there is a good reason that many of us devote everything to killing a rune priest the moment we suspect one has hit the table....

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

70%? That's not even close to it's success rate.
76% that it is cast, then with the inititive roll that spirals down from 63% with I1 to 12.66% with I5+.

Also a regular weapon can snipe a character it's called precision shots etc.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 liturgies of blood wrote:
70%? That's not even close to it's success rate.
76% that it is cast, then with the inititive roll that spirals down from 63% with I1 to 12.66% with I5+.

Also a regular weapon can snipe a character it's called precision shots etc.


You get LOS! against precision shots and they only happen on Characters anyway. It's a really poor comparison.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 AlmightyWalrus wrote:
 liturgies of blood wrote:
70%? That's not even close to it's success rate.
76% that it is cast, then with the inititive roll that spirals down from 63% with I1 to 12.66% with I5+.

Also a regular weapon can snipe a character it's called precision shots etc.


You get LOS! against precision shots and they only happen on Characters anyway. It's a really poor comparison.

Or snipers, or a Riptide if you give it the right wargear upgrade.
But more importantly focussed witchfire powers do the exact same thing half of the time. Yes it's a little less frequent but hey I just have to show that there are other ways to snipe characters.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Nothing Snipes Characters quite like Jaws though and not that does so ignores EW... Show me something that snipes without having to roll and ignores EW and you'd have a point.

People saying it is not a good tactic against a Wraith Knight need their head testing. On a 3+ a 300 point model is gone no saves allowed. It only fails on a 6 if and only if Arjac hasn't thrown his hammer at it first...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 FlingitNow wrote:
Nothing Snipes Characters quite like Jaws though and not that does so ignores EW... Show me something that snipes without having to roll and ignores EW and you'd have a point.

People saying it is not a good tactic against a Wraith Knight need their head testing. On a 3+ a 300 point model is gone no saves allowed. It only fails on a 6 if and only if Arjac hasn't thrown his hammer at it first...


So it only fails on a 6, if you cannot do all of the following: buy another character, get him within 6", roll to hit successfully, roll to wound successfully and the wound isn't saved.... you're using at the very least 310 points of Arjac, a dp and a rune priest to make a go of killing a 300 point character in a very death or glory way.
Lots of things ignore EW, black mace, heroic stand(or whatever that GK power that nukes an enemy model is), sometimes weapons are hard to deal with. Jaws has been a known quantity for 4 years, if you've not gotten a method to deal with it at this stage you're doing it wrong.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

I thought the I1 thing was in combat only ?

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Made in gb
Ultramarine Chaplain with Hate to Spare





Yes lots of things ignore EW. Name anything that ignores EW and snipes characters without requiring a roll. Anything?

Yeah Jaws is a known quantity and has been for years. 6th Eds shift to less much has certainly helped it. It is a very good power. Not game breaking but situationally over powered against certain armies (mainly Tyranids that really don't need anything else going against them).

It doesn't cause me a problem at all. But it is a VERY good power and fits with a DP assault list exceptionally well.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

Jaws does require a roll, in fact it requires more rolls than the GK power, which can snipe and just as many as the black mace's ability (both of these ignore EW and can be used to nail characters).

This message was edited 2 times. Last update was at 2013/06/21 09:19:00


It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Fixture of Dakka




Vanished Completely

Okay I did overlook the whole psychic test part when I tried to do the math related to it. Your number of it being 63% success rate against an initiative 1 character is likely far more accurate with that taken into account. Still, that is a greater then 60% chance of you instantly removing any initiative 1 warlord in the game. That low of an initiative is not unheard of, particularly in armies that are vulnerable to jaws of the world wolf due to their already low initiative score. On top of being a serious threat to such models, it also has the benefit of doing collateral damage to other models on it's way to snipe the intended target. The power of Jaws of the World Wolf is very obvious, it is a special ability that pays off so very often that it would be insane not to take it every chance you get.

The only way you can honestly compare Jaws of the World Wolf to a shooting attack would require the creation of an elaborate situation. The target would have to be standing out in the open, with no other models in their unit, and a clear line of sight that doesn't pass through another unit. The weapon being fired would have to be one designed to give a tank a serious headache and be in the hands of a marksman that rarely misses. Then the target would have to have to be void of anything that grant invulnerability saves, feel no pain rolls or some other rule which could prevent wounds from being allotted. Also, if that wasn't enough, the target would also have to have a toughness lower then half the strength of the weapon or be void of eternal warrior as the intended target is likely a multi-wound model. The very fact we have to create such a situation is, in and of itself, telling to how this ability can not even come close to being compared to a shooting attack.

Personally, I don't think it has done anything wrong that needs defending in such a manor!

Jaws of the World Wolf may be one of the most powerful abilities in the game but it still is highly specialized. It would be ridiculous for it not to have a decently high chance of success when being used in the way it was clearly intended to be used: sniping low-initiative high-cost models. Outside it's use in a few 'cheesy' tactics that I won't get into, I honestly don't even consider it any more of a threat then the dozens on dozens of other things designed for highly specialized purposes. The fact it can target a specific limitation in one of my armies is something I actually respect it for, and reason why I will give the rune priests a high priority the moment I see one hit the table.

This message was edited 5 times. Last update was at 2013/06/21 10:04:33


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 AlmightyWalrus wrote:
 liturgies of blood wrote:
70%? That's not even close to it's success rate.
76% that it is cast, then with the inititive roll that spirals down from 63% with I1 to 12.66% with I5+.

Also a regular weapon can snipe a character it's called precision shots etc.


You get LOS! against precision shots and they only happen on Characters anyway. It's a really poor comparison.


Well lets be fair the first targeted unit will get to DTW vs JoTWW

   
Made in gb
Ultramarine Chaplain with Hate to Spare





Jaws does require a roll, in fact it requires more rolls than the GK power


Doesn't require a roll to hit which both the mace and Heroic Sacrifice require. Neither of those can snipe characters as both are CC only. The Heroic Sacrifice requiring the model who is doing to have died, so can only ever be used since per game. Sorry trying to compare those two to Jaws is like comparing a thunder hammer to a vindicator...

How does it require more rolls that Heroic sacrifice?

Sacrifice has to start with your character dying:

Both take psychic test and resolve DtW. HS requires a roll to hit JotWW requires an initiative test. So it is the same but one doesn't require you to have died IN COMBAT whilst in base contact with the thing you need dead...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 FlingitNow wrote:
Jaws does require a roll, in fact it requires more rolls than the GK power


Doesn't require a roll to hit which both the mace and Heroic Sacrifice require. Neither of those can snipe characters as both are CC only. The Heroic Sacrifice requiring the model who is doing to have died, so can only ever be used since per game. Sorry trying to compare those two to Jaws is like comparing a thunder hammer to a vindicator...

How does it require more rolls that Heroic sacrifice?

Sacrifice has to start with your character dying:

Both take psychic test and resolve DtW. HS requires a roll to hit JotWW requires an initiative test. So it is the same but one doesn't require you to have died IN COMBAT whilst in base contact with the thing you need dead...


You have precision hits in CC as well ...

The mace doesn't snipe, it "explodes"

HS does about the same IIRC.

Both essentially remove them as casualties the same as JoTWW, perhaps there is some comparison.

   
 
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