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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

I'll confess I have a dislike for Tau. Granted it might be because the player in our group that uses them gun lines and whines how half his army was lost whilst he tabled me .

Anyways. For me I think it is a combination. One, I tend to play assault armies. Bar a recent thrust into mechguard (planning on going for chimera and hellhound frontal strike with slow moving russes advancing from ), I play CSM throwing in assault units whenever possible and chaos daemons to reap enemies apart in close combat. As you might know, 6the edition is the slap in the face of assault armies. Want to deep strike to get close? Intercept, he uses drones and constantly whispers of his desire to use dark strider frequently mentioning that d6 retreat. Also crazy over the top overwatch.

Finally, my friend raves on about how bad they are in cc. He even points to how they only have a WS of 2. Yet the problem is... their supposed weakness isn't really that much of a weakness. First of all, a WS of 2 will still hit an enemy on a 4+ unless their WS is 5. Meaning that most enemies they will still hit half the time. Now comes the question... how do you assault Tau? Do you deep strike and weather a turn of shooting and intercept? Or do you run across the battlefield as your cover is ripped away and hit by STR5 guns? Each time you lose a model it is taken from the front meaning any progress you made is slowly lost. Finally you have made it to the enemy abusing los blocking terrain and random running distance rolls. Now you try and assault. Yet even now you are not safe! Tau have supporting overwatch, marker light overwatch, units with bs2 overwatch, drones, dark strider, jet pack units that will shoot then fly away. And when you finally make it into cc you will likely sweep them meaning all the guns will turn against your assaulting units. Try MC? Well Kroot sniper guns for only about 9 points!

I will always fight a Tau player if I like them though. I don't play it that seriously and only fight my friends so even if I have a distaste for them, it isn't worth whining over. I'll just take it as the ultimate challenge of an assault army!

In terms of reason why people insult Tau so much.... as others have mentioned. Crons, GK, IG, CSM, etc. All get their fair share of flakk. I once got flakked for playing chaos because of the drake even though I bought it, played it 2 times and then shelved it as it was never fair against my friends and ruined the fun. Problem is they are your army! So the jabs are ever so slightly pointed at you. Along with that, they were unpopular for the longest time. Now? I have seen them every time I go to my 2 local FLGS and to be rather frank they are an odd army to fight. Conventional protection is thrown away which infuriates individuals that rely on cover (assault dark Eldar and IG) and can now threaten deep strikers and even fliers. It is likely due simply to the fact that they have gone from both a few players, a suboptimal army, and obscure to a very common sight with arguably the best codex of the 6th edition (although still rather balanced)

This message was edited 1 time. Last update was at 2013/06/25 09:29:12


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Made in us
Infiltrating Broodlord





Oklahoma City

 MrMoustaffa wrote:
I'll be completely honest here, I have an irrational hatred of Tau, Eldar, and Dark Eldar.

As in I literally hate those armies.

Their fluff, their playstyle, how they look on the table, everything.

I've never been able to pin down why. I never hold it against the people I play against, but it's definitely a real thing.

I'm also sure I'm probably not the only person who has this problem.

Maybe you're just running into some people with a stupidly unjustifiable hatred of your army, just like there are people have an odd dislike of any other army in the game. I wouldn't take it personally. Lord knows I've earned plenty of ire for playing IG, and I'm sure I'll get some whenever the new Orks codex comes out.

Also

hotsauceman1 wrote:Why do i keep encountering Tau hate, but not DA hate, or deamon hate, or eldar hate?

If you don't play those armies, you're less likely to hear crap about them. I almost never hear griping about blood angels for example. Know why? Because I don't have a blood angels army. Trust me, every codex deals with this to some degree.


This whole post is me. I have an unrequited hate of Orks and to a lesser extent Imperial Guard. Playing nothing but Space Wolves for a while has taught me to love them... Eventually you start to think like your army.

And don't get my started on my four Thunderwolves trashing someone's gunline because they're too busy focusing on the throw away suicide drop pod hunters. It's just target priority and I still catch so much flakk for how OP thunderwolves are.

Ask me how tired I am of hearing "BUT 6TH EDITION IS ABOUT MOBS OF RANGED UNITS, YOU CAN'T HAVE VIABLE ELITE CC IN 6TH EDITION" but of course when someone unloads assault terminators out of a Redeemer into someone's face it was just good strategy -.- It's just my Thunderwolves that are cheese with fur... Whatever. I don't let it get to me, I just unload the Thunder Hammer and Rending hurt and take my beatings when someone actually prioritizes correctly.

But do I get trash talk about the Gun drone swarm or the fleet of Eldar hover tanks in my closet? Of course not.

Proud supporter of


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Made in il
Warplord Titan Princeps of Tzeentch






People seem to ignore that tau also got weaknesses in having the worst leadership in the game, and are easy as feth to kill vital units.

Pathfinders will fold if you sneeze on them, warriors are not much harder.

Have a shard of targeting priority skills, and it's fair game. It's just that people are too used to beating tau by just running at them with no retaliation.

The days you can win by simply walking forward and kicking ass are over. Unless you are necron who spams the undercoated options, they can pull it off.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 BoomWolf wrote:
People seem to ignore that tau also got weaknesses in having the worst leadership in the game, and are easy as feth to kill vital units.

Pathfinders will fold if you sneeze on them, warriors are not much harder.

Have a shard of targeting priority skills, and it's fair game. It's just that people are too used to beating tau by just running at them with no retaliation.

The days you can win by simply walking forward and kicking ass are over. Unless you are necron who spams the undercoated options, they can pull it off.


I assume that is why so many Tau bring Etherials? The question is.... how do I pick off these units? Especially when you can't get snipers (chaos)? It is difficult to outshoot them and cc is a madman's game against tau?


Oh! And if they ever criticize that you don't need to model, chaos has a lot of upgrades they don't need to model for! Chaos daemons with rewards and CSM with various upgrades. To be frank it seems like more and more armies are getting things you don't have a real simple way to model it, or perhaps this is a games workshop ploy to make you buy 10 of the same exact mod*blam* (you mentioned Necrons as well)

This message was edited 1 time. Last update was at 2013/06/25 09:48:55


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Tough-as-Nails Ork Boy





San Diego

I don't mind playing the Tau but I do moaning and groaning when absolutely none of my orks can get to them, but its more of a joking fun moan and groan. And I have been tabled a couple of times

 
   
Made in pt
Longtime Dakkanaut





Portugal

To keep ir short and simple, bring this on your phone. Video is nice, but MP3 is enough and present evidence after they start whining.




Another fine option would be to just reply "Would you like some with your Whine?".

No, really, it's the best you can do. I always get flak for playing Necrons even though I don't play the uber competitive lists! No Wraithwing or Flying Bakery for me. They QQ about res protocols, they cry about my Quantum Shielding, they cry about my Gauss, seeesh.

If possible, create a gaming shirt as well. This is the image I'm planning to get. You either get mad or just make fun of them. I prefer to troll my friends for whining about my Necrons.

Spoiler:

This message was edited 3 times. Last update was at 2013/06/25 09:41:07


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
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Confessor Of Sins




 shamikebab wrote:
I think a strong list is incredibly tough to beat, they just have a hard counter to almost everything.


Still, in my games vs them I've found that when your army has no ponies the Tau can't destroy you by wiping out the ponies. If all you rely on is one trick then you'll either wipe out most armies or lose horribly.

SoB has Rhinos and Immolators to move units and Exorcist tanks that ID those nasty Tau suits. Also Outflanking squads for tank hunting. And lots of bolters, flamers and melta. And that's it, except for the Faith powers that no one can counter (but are nowhere as OP as psykers or some necron/chaos wargear). There's nothing for Tau to "shut down". I'll often lose a horrible amount of sisters but there are no tricks I miss out on. I'll usually outnumber them by a lot even in a small game and victory by attrition is still a victory.

edit: and ofc, the Tau only have those suits that can take advantage of the worst SoB weakness - CC.

This message was edited 1 time. Last update was at 2013/06/25 09:43:25


 
   
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Tough-as-Nails Ork Boy





San Diego

 bocatt wrote:
 MrMoustaffa wrote:


This whole post is me. I have an unrequited hate of Orks and to a lesser extent Imperial Guard. Playing nothing but Space Wolves for a while has taught me to love them... Eventually you start to think like your army.
.


Thats funny cause im a ork player that use to hate the space wolves. Well I still hate Fangs of the wolf lord, or what ever its called, probable one of the cheapest powers ever created......ever

 
   
Made in us
Executing Exarch





McKenzie, TN

I think it is normal level of envy/hate for a new powerful codex. Don't let it get to you and try borrowing a friend's IG/necrons/CSM/etc. so you can here some of those comments too.

I do agree though that Tau are so much about negating the opponent's strengths that it can be annoying at times. You pay alot of points for those abilities and having them completely negated can kill the fun. This is not a big deal if 1/10th of your games are Tau but when 1/3 of the players are suddenly Tau you start wondering why you bother taking a camo cloak or any of those other fancy options in your codex.
   
Made in gb
World-Weary Pathfinder






Playing devils advocate (for an Eldar perspective), playing Tau is playing at a significant disadvantage, as most of our durability is reliant on something your codex ignores by design (coversaves). Also, Eldar require some time and maneuvering to get plans to pull off correctly, so Nightfighting is a massive boon to us, from a playability standpoint, but tau just get to go 'lol no, blacksun filters'. The fun if playing Eldar is getting to pull of complex maneuvering and strategies and it takes a lot of fun out of it taking turn 1 alphastrikes in our 150pt transports.. least now we've been given Serpent Shields to pull the same crap.

Now me, I do like a challenge and I don't believe this should be a game of homogeneous balance, as that'd just lead to boring, homogeneous factions. The fact of the matter is as a Tau player you need to recognise this and not be a jerk about it. Some matchups are unbalanced by design.. I remember reading that even though DE rarely win GTs they often place well and cause headaches for other teams due to their wildly changing favourable/unfavourable matchups, theyre a 'kingmaker' faction. It is a social game in the end and while there is a fair bit of crybaby bitching whenever the meta balance shifts, there is still a responsibility of both players to make the game fun for each other.

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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

People will always find something to complain about, either being OP or UP it doesnt matter they'll find it.

Tau are, as of right now, the only race that the average well-rounded list tends to counter the majority of FOTM lists going around. Necron flier spam? Cool, my 500pts or so of Missilesides says no...no no fliers here... Deepstriking termies (or anything else for that matter)? Cool, intercepting pi plates ftw. Once people learn what does decently well against Tau and isnt 100% tailored for tau (thus, suck against other races) the whambulance will stop coming around as much.

That is rather comical that a necron cheesflier complained about tau anti air. Most broken list in the game finally has something to worry about? Let me get my teacup for those tears...

An ork with an idea tends to end with a bang.

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Mekboy Hammerin' Somethin'




Kansas City, Missouri

Tau are getting a lot of flakk because you have to understand a lot of people do not like gunline armies in the first place. Show me a single person excited to play against a good guard player and I'll call you a liar end of story. With this editions heavy focus on mandating gunfire most armies thought "yeah, alright sweet like a real war." I on the other hand started thinking about what that would mean for armies like guard, eldar and tau and sure enough I don't think I have been very wrong. I personally do not hate tau but I understand Tau hate quite well.

Arguably equipped with the best point for point infantry in the game due to the heavy shooting focus, able to deny charges with alarming accuracy, if I am not mistaken still maintain defensive grenades, gain a benefit from ageis defense line cheese while others won't, and strong enough gun to deal with any armor even the dreaded land raider. It's a hard sale because the army just synergizes so stupidly well that most players fell like the Tau don't require higher brain function or tactics to play, just a nice LOS area and ready to exit strategy. For many players this is just a very well built hard to crack nut especially considering all the rules in favor of accurate high power shooting

Personally as an Ork player I've put my Orks on Hiatus till our Codex creep because I am not a fan of having to compete with such dated rules (and my FLGS kinda killed the joy of the game for me for awhile) I would place money down that these people are more or less passing the tradition of "new codex? I hate that S**T!" but some might not understand how to counter tau which I have heard alarmingly little explaining their weaknesses more people's ego's miffed that their codex would be blammed upon as countless others before them.

*Shrug* that is just this Green-skin's view of the situation. you boyz got the best quality dakka in the game and exit strats which a lot of people cannot actually counter, personally i feel this edition/company has been power boosting the crap out of anything that hasn't been selling well. Wraithguard & vehicles for eldar, tau in general, necron in general, grey knights in general. I wouldn't take it personal but like all insults they have some founding of fact.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 shamikebab wrote:
I think a strong list is incredibly tough to beat, they just have a hard counter to almost everything. Sure it's nice to have someone to counter Cron Air, but that means they absolutely destroy other flyers. Sure it's nice to be able to counter drop pods, but that means they destroy all deep striking/outflanking.

Cover? nope. This leaves a lot of armies (bike armies, Eldar in particular) significantly weakened.

LOS? Don't need it for quite a few things.

I like the codex but I do feel it might be slightly too powerful, their only weakness seems to be close combat and it's really difficult to get there!


Yeah, I hate to say this, but I think Tau are currently a bit Mary Sue-ish. I mean, they have no discernible weaknesses. Even their frailty in CC is off set by supporting fire (I think that's what it's called, anyway), and you won't have more models than they have have shots, thanks to their ability to completely remove cover.

I do like that they stopped the dominance of flyers thanks to their strong AA presence, but being able to nuke anything on the board the moment it arrives from reserves is going a bit too far imo.

Necrons at least have a limited kill zone, and can be engaged in CC.

This message was edited 4 times. Last update was at 2013/06/25 10:37:21


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Charleston, SC

Actually Big Mek.. it appears as though Tau forces have trouble against armor 14. Only the Hammerhead is S10 (needs 3+ to hit and still needs a 5+ to Pen), Riptides can only get up to S9 (after passing Nova, not scattering, and then still need a 6 to pen), and Fusion Blasters (which have to be close). I watched a game the other day where a Chaos player running Abbadon, Chosen, and several Land Raiders ran through your typical meta-tau without pause.

Leman Russ squadrons, mechguard, and mechdar, etc. cause Tau to hyperventilate. Especially when you have the firepower to take out the pathfinders turn one.

This message was edited 1 time. Last update was at 2013/06/25 10:49:39


 
   
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Nightwolf829 wrote:
Actually Big Mek.. it appears as though Tau forces have trouble against armor 14. Only the Hammerhead is S10 (needs 3+ to hit and still needs a 5+ to Pen), Riptides can only get up to S9 (after passing Nova, not scattering, and then still need a 6 to pen), and Fusion Blasters (which have to be close). I watched a game the other day where a Chaos player running Abbadon, Chosen, and several Land Raiders ran through your typical meta-tau without pause.

Leman Russ squadrons, mechguard, and mechdar, etc. cause Tau to hyperventilate. Especially when you have the firepower to take out the pathfinders turn one.


Ai, but what about the armies that don't have AV14? What would nids and DE do? Necrons could use the monolith, but there's still nothing to stop the Tau from nuking half their army on turn 1, and it's so slow that it makes a poor C'tan / wraith delivery system, not to mention you still can't charge, meaning that you will take a turn of shooting first, followed by overwatch.

This message was edited 2 times. Last update was at 2013/06/25 10:56:58


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Made in za
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Temple Prime

Nightwolf829 wrote:
Actually Big Mek.. it appears as though Tau forces have trouble against armor 14. Only the Hammerhead is S10 (needs 3+ to hit and still needs a 5+ to Pen), Riptides can only get up to S9 (after passing Nova, not scattering, and then still need a 6 to pen), and Fusion Blasters (which have to be close). I watched a game the other day where a Chaos player running Abbadon, Chosen, and several Land Raiders ran through your typical meta-tau without pause.

Leman Russ squadrons, mechguard, and mechdar, etc. cause Tau to hyperventilate. Especially when you have the firepower to take out the pathfinders turn one.

Tanks that JSJ Fusion suits can fry instantly.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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 Kain wrote:
Nightwolf829 wrote:
Actually Big Mek.. it appears as though Tau forces have trouble against armor 14. Only the Hammerhead is S10 (needs 3+ to hit and still needs a 5+ to Pen), Riptides can only get up to S9 (after passing Nova, not scattering, and then still need a 6 to pen), and Fusion Blasters (which have to be close). I watched a game the other day where a Chaos player running Abbadon, Chosen, and several Land Raiders ran through your typical meta-tau without pause.

Leman Russ squadrons, mechguard, and mechdar, etc. cause Tau to hyperventilate. Especially when you have the firepower to take out the pathfinders turn one.

Tanks that JSJ Fusion suits can fry instantly.


They could also donkey punch the tanks. Never forget about the donkey punches.

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Westwood lives in death!
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Kovnik






Tbh i hate playing against Tau so hard I am thinking about selling my IG stuff and starting Tau myself... They just feel more like actual military with their combined arms approach. On the other hand it feels like jumping the bandwagon... Since their release suddenly everyone in my FLGS has a Tau army out of nowhere
   
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Servoarm Flailing Magos






Metalica

 CthuluIsSpy wrote:
 Kain wrote:
Nightwolf829 wrote:
Actually Big Mek.. it appears as though Tau forces have trouble against armor 14. Only the Hammerhead is S10 (needs 3+ to hit and still needs a 5+ to Pen), Riptides can only get up to S9 (after passing Nova, not scattering, and then still need a 6 to pen), and Fusion Blasters (which have to be close). I watched a game the other day where a Chaos player running Abbadon, Chosen, and several Land Raiders ran through your typical meta-tau without pause.

Leman Russ squadrons, mechguard, and mechdar, etc. cause Tau to hyperventilate. Especially when you have the firepower to take out the pathfinders turn one.

Tanks that JSJ Fusion suits can fry instantly.


They could also donkey punch the tanks. Never forget about the donkey punches.


My group can't decide if we should call it donkey punches (which is funny on its own) or "ownager gauntlet" since the first time my friend fielded it, his unit got into combat, he couldn't pronounce the word, it became ownager and promptly owned the terminator captain that thought getting into cc with Tau was the right thing to do. It should be though, shouldn't it?

This message was edited 1 time. Last update was at 2013/06/25 12:12:16


 
   
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New Orleans, LA

Maybe it's not the Tau they hate...

This message was edited 1 time. Last update was at 2013/06/25 12:32:48


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 Ailaros wrote:
I've long had a distaste for Tau, and that was even when they were an underpowered army. Just because they've gotten stronger doesn't bother me, nor has it made me suddenly dislike them when I thought they were okay before.

My problem with tau is that they've always been an army whose primary play style exists to shut down their opponent's ability to play the game. That's not only bad, and frustrating, but worse - boring.

To illustrate my point, look at what is basically the anti-tau: foot horde armies. If you show up with a gunline, you will get to shoot the crap out of a foot horde. If you show up with a close combat army, you're all but guaranteed to revel in the glory of wiping out several dozen models with chainswords. If you show up with mobility, you'll get a chance to outmaneuver. Win or lose, horde armies are great to fight against, because you're pretty much guaranteed to at least get a chance to play your army the way it's designed to be played. Hell, even when I tabled people with my power blob army, the most common reply I got was "well, at least I got to kill a lot of guardsmen". They got to feel good about accomplishing something, even when, in the end, I ran right over them.

Tau, traditionally (well, and currently) are the opposite of that. They seem to exist for no other purpose than to make your opponent repack their minis without getting to ever use them.

You brought a gunline? Well, too bad, because I get to move and shoot you and then move back out of LOS, so you can't sit and shoot me. You brought close combat? Well, good luck ever swinging a chainsword, because you're never, EVER going to see an assault phase. You brought a deepstrike army? Say hello to large blast interceptors, and goodbye to your ability to do anything this game.

Win or lose, I'd like to actually PLAY a game of 40k. You know, where we both actually get to do something. Tau have long had the nasty habit of shutting down your opponent's involvement until you're pretty much just playing with yourself...


I totally agree...and thats why i love Tau. You really can shut down the enemy if everything goes right. Its when things go wrong that it really gets interesting. I can shut down 4/5 armies I play but that 1 that I cant or has a counter will cause serious trouble. I like figuring out ways to close down the enemy. My aim with Tau is to not only win but also take minimum casualties which fits really well with the fluff (if you care about that sort of thing).

That being said its not easy to shut down an opponants force. Each enemy will take a different tact but overall that same ability to shut down the enemy is Tau's strongest weapon and thats one of the reasons people play them. The same reason people play IG to completly overwhelm the enemy which can make opponants feel just as helpless as being shut down by a good Tau player.



This message was edited 1 time. Last update was at 2013/06/25 13:35:49


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May have already been asked in one of the long replies but how are you one shotting 600 points of crons?

i was under the impression if the flyer is detroyed the unit "in it" go into on-going reserve don't they? they don't just die when the flyer does do they?

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

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Toronto, Canada

What people fail to realize is that Tau are fairly durable considering their marine stats on suits and decent saves on drones/FWs.

I often find my opponents try to maneuver carefully around terrain turn 1-2 while I take shots at their exposed units who are not fully behind cover or made poor run roles. Then turn 3 they "unleash hell" by moving into good shooting positions and charge range.

However...... that doesn't mean they land every single shot or that they will roll double 6s for charge range. So what ends up happening is that they are now in very poor positions for my shooting phase after I have already been shooting them for 2 turns.

Many people (regardless of what army their opponent uses) always make plans based on everything working out perfectly for them - due to Tau's range prowess this way of thinking has even harsher consequences.

I found my most successful opponents simply said "screw it" and rushed my lines. It is better to take one harsh turn of shooting and overwatch then to spread it out over 3 turns.

This message was edited 1 time. Last update was at 2013/06/25 13:47:18


   
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on the forum. Obviously

 mixer86 wrote:
May have already been asked in one of the long replies but how are you one shotting 600 points of crons?

i was under the impression if the flyer is detroyed the unit "in it" go into on-going reserve don't they? they don't just die when the flyer does do they?


No, they are not destroyed. However, they will go in reserves, and then have to walk the rest of the way from the board edge, where they will be shot many, many times with missiles.

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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Confessor Of Sins




 mixer86 wrote:
May have already been asked in one of the long replies but how are you one shotting 600 points of crons?

i was under the impression if the flyer is detroyed the unit "in it" go into reserve don't they? they don't just die when the flyer does do they?


Aye, the necron FAQ put the transported unit on a Night Scythe straight into reserves, don't pass Crash and Burn. But they're now walking on from the necron table edge and most likely useless for a couple of turns. But the comment could have been about something else, or from someone who hasn't read the new FAQ and habitually loses full Courts with Overlords to Interceptor?
   
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Metalica

 Messy0 wrote:

That being said its not easy to shut down an opponants force. Each enemy will take a different tact but overall that same ability to shut down the enemy is Tau's strongest weapon and thats one of the reasons people play them. The same reason people play IG to completly overwhelm the enemy which can make opponants feel just as helpless as being shut down by a good Tau player.


You clearly have no idea what he was talking about.

If I get completely overwhelmed, that means I get to swing my swords and slash down 20 men before another 40 overwhelm me. That's fun! I don't even care if I lose 9 times out of 10 if I get to be overwhelmed.
With Tau, it's just frustrating. Moving units around and seeing them dwindle down to 0 before they can do anything is not fun. You feel free to play your little shut down game on your own.

It's funny how you mention that you can shut them down completely while taking minimal casualties 4 times out of 5, and then the fifth you don't even go "but then the 5th I lose!" but you go more like "but the 5th is actually hard to win!" and you STILL think you have to be a good Tau player to shut people down with them. Not if you run your gunlines you don't. Stand and roll your dice. That's all the skill there is to it.
 gossipmeng wrote:
I found my most successful opponents simply said "screw it" and rushed my lines. It is better to take one harsh turn of shooting and overwatch then to spread it out over 3 turns.


As far as I have found, that is not just the *best* tactic against tau, it's the *only viable tactic* against Tau. They will be able to fire at you, no matter how hard you try, so you might aswell see how far up the battlefield you can get.
This is why dropping in to them is so dangerous. Didn't get everything out in the same round? Congrats, the rest will be dropping into a cleaned out battlefield. All your friends are dead.
Problem is, they have enough firepower to take everything out. The best tactic is to rush headlong into the barrels of some of the best firearms that a unit can have en masse in the game. You can probably hear how wrong that sounds.

This message was edited 1 time. Last update was at 2013/06/25 13:55:00


 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Spetulhu wrote:
 mixer86 wrote:
May have already been asked in one of the long replies but how are you one shotting 600 points of crons?

i was under the impression if the flyer is detroyed the unit "in it" go into reserve don't they? they don't just die when the flyer does do they?


Aye, the necron FAQ put the transported unit on a Night Scythe straight into reserves, don't pass Crash and Burn. But they're now walking on from the necron table edge and most likely useless for a couple of turns. But the comment could have been about something else, or from someone who hasn't read the new FAQ and habitually loses full Courts with Overlords to Interceptor?


True.

my simple response to an Aircron player moaning about his 6 of more flyers being dominated by Tau would have to be:

"Cry me a river D$%k face!"

You wanna take a douche aircron list instead of taking a balanced army then your problem.

Don't get me wrong i'm not having a pop but i can't stand people who whinge and moan that the dominance they used to enjoy has been overtaken or mitigated by another new dex.

Its called tactics. makes the game more fun.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in fi
Confessor Of Sins




 gossipmeng wrote:
I found my most successful opponents simply said "screw it" and rushed my lines. It is better to take one harsh turn of shooting and overwatch then to spread it out over 3 turns.


Hah... this is exactly why my SoB have a chance against Tau. I know T3 troops will die in appalling numbers even if they have a nice 3+ save so better spend them on getting close enough to kill something. And the Exorcists targetting suits first need to be dealt with too. Ofc I have no desire for CC unless I can charge a mostly intact squad into a lone FW squad. Ignore minor losses, ignore Tau flyers, ignore Tau suits until I've killed all scoring units. Heavy Flamers do horrible stuff to them. Then just try to keep even one of my sisters alive so she can take an objective.

edit: this is also the only viable tactic with SoB, period. Spend them to get a good firing lane, then kill everything you see. If you don't you have a pack of CC specialists in your face and die.

This message was edited 1 time. Last update was at 2013/06/25 13:57:22


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 mixer86 wrote:
Spetulhu wrote:
 mixer86 wrote:
May have already been asked in one of the long replies but how are you one shotting 600 points of crons?

i was under the impression if the flyer is detroyed the unit "in it" go into reserve don't they? they don't just die when the flyer does do they?


Aye, the necron FAQ put the transported unit on a Night Scythe straight into reserves, don't pass Crash and Burn. But they're now walking on from the necron table edge and most likely useless for a couple of turns. But the comment could have been about something else, or from someone who hasn't read the new FAQ and habitually loses full Courts with Overlords to Interceptor?


True.

my simple response to an Aircron player moaning about his 6 of more flyers being dominated by Tau would have to be:

"Cry me a river D$%k face!"

You wanna take a douche aircron list instead of taking a balanced army then your problem.

Don't get me wrong i'm not having a pop but i can't stand people who whinge and moan that the dominance they used to enjoy has been overtaken or mitigated by another new dex.

Its called tactics. makes the game more fun.


Yeah, I'm a necron player, and even I don't like the aircron list.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Combat Jumping Ragik






Because it's easier for your opponent to bitch about your codex than internalize & realize he needs to perform better. I will admit there are a few exceptions such as Cronair, older codexes that don't have access to skyfire will really struggle against it. Notably Dark Eldar, unless they buy the defense line the only challenge they have is their own flyers which once shot down leaves them wide open.

Also the "Model is not WYSWIG" I have found to be an irrelevant argument. I will make all my models 100% WYSWIG when GW provides me with 100% of the bits I need to do it in every kit. I don't feel I should have to pay extra for bits that should be included in the kit.

This message was edited 1 time. Last update was at 2013/06/25 14:09:27


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