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2013/06/27 13:32:05
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
Hello everyone! Got a Battle Report today. But I just posted one earlier today? Thats two in one day folks! The occasion is, one year of Knighthammer40k! Seriously, when the frak did that happen? Either way, I've racked up some good times doing this blog, a huge thank you to everyone who reads these things. I'd love to think there are Tyranid players out there who can take any kind of insight from reading these. Anyways... on to the report!
This game is 2250 points... pretty large huh? I know! However, this is a practice game for BeakyCon3! I'm always a competitive player at heart, and so I'm always looking forwards to the next GT I can go to, in the hopes I can net a trophy for the Hive Mind and prove their place in the meta. Naturally when practicing for a GT, I decided to challenge the TO himself! Here's my game against the Black Blow Fly, a fellow gamer, blogger, and a writer on BOLS. I'd highly recommend both his blog, Terminus Est, and BeakyCon.
My list:
Flyrant: Devourers, HC (Warlord trait: -1 to reserves)
Flyrant: Devourers, OA 10 gants
10 gants
17 gants
Tervigon, 3 powers, Toxin/Adrenal
Tervigon, 3 powers, Toxin/Adrenal
Tervigon, 3 powers, Toxin/Adrenal
3 Hive Guard
5 Ymgarls
5 Ymgarls
Doom in a SPod 3 Zoeys in a SPod 3 Biovores
Spoiler:
My opponents list:
Nurgle Biker lord with Black Mace
Nurgle Sorcerer on Palanquin
6 Death Guard, dual Melta, Combi melta, power axe
-Rhino
6 Death Guard, flamer Melta, Combi melta, power axe
-Rhino
6 Death Guard, Flamer/Melta, power axe
-Rhino
GUO (Large Red Daemon Prince)
6 Plague Drones (proxied by Crushers)
Daemon Prince of Nurgle with 3+ (Red DPrince)
16 Plaguebearers
16 Plaguebearers
Psychic Powers (and rewards)
Sorcerer - Plague Wind, Iron Arm, Endurance
Great Unclean One - 3+ armor, +1 W, Iron Arm, Endurance, Life Leech
Daemon Prince - Bale Sword, Armorbane & Fleshbane, Iron Arm, Endurance, Life Leech
Flyrant 1: Iron Arm, Endurance
Flyrant 2: Enfeeble, Smite
Tervigon 1: Iron Arm, Warp Speed, Life leech
Tervigon 2: Iron Arm, Smite, Enfeeble
Tervigon 3: Warp Speed, Iron Arm, Enfeeble
Doom: Psychic Shriek
Zoanthrope 1: Puppet Master, Psychic Shriek
Zoanthrope 2: Psychic Shriek, Dominate
Zoanthrope 3: Psychic Shriek, Terrify
The mission: We used Beaky Con sample mission 4. Basically, it was Hammer and Anvil, with two primary missions: Table quarters, and three objectives. The objectives were pre placed equidistant down the middle of the board. One in center, and one each 18" away down the long way. Turn 6 is automatic, and Night Fight is active turn 1. No first blood.
Below you can see the board. On the left is my opponents DZ, and you can see his objective as the red dot. The other two are in the center ruin, and between two ruins in my DZ.
Spoiler:
Deployment Chaos
Spoiler:
My opponent has turn 1, and deploys thusly: The crushers on the left are the Plague Drones, and the red winged prince is the Nurgle Prince. You can see his 3 rhinos around the objective, and the biker lord hiding behind. Note that we put the Palanquin Sorcerer in a Rhino a few times... this is illegal, but neither of us noticed this. I don't think it is really a big deal though for game impact.
Deployment Nids:
Spoiler:
Wow, overexposed picture... but, you can kinda see my Tervigons in the center holding down the fort. Flyrants chilling behind, some gants and Hive Guard up front.
But wait theres more! Biovores hiding in a ruin, cause why not?
Turn 1 Chaos:
Spoiler:
He flies his prince up into the ruin, and holds still. Thats it folks.
Turn 1 Nids:
Spoiler:
I move one Flyrant up, the other just moves 12 to stay close. The one flyrant shoots the Daemon Prince and wounds him twice.
Turn 2 Chaos:
Spoiler:
Big papa nurgle comes in on my right flank... and mishaps. My decision where he goes! I could throw him in one of my opponents corners, but he'd be able to get back to his objective by turn 6 and could mess with whatever i had contesting it there. Much better to put him closer to him where I can keep an eye on him!
The plaguebearers that come in also mishap, but back into reserves (my opponent had terrible luck for this turn). Finally, he throws his wounded prince straight into my blob of gants. He kills quite a few and I fail to wound him.
Tyranid turn 2:
Spoiler:
Zerg rush! a spawned gant squad plus backfield holders (10 and 13) right into big papa! i wound a few times, I lose a few.
I somehow failed to get a picture, or at least a good one, but I zerg rushed the prince too with 21 more gants. On the downside, the bastard survived! He made 8 of 9 3+ armor saves! Well he had to bounce back from those scatters I guess. One Tervigon spawns out this turn.
Meanwhile, other side of the board... Flyrants swoop and wreck one rhino, then shoot occupents. (who havent yet been placed in the below pic. The Zoeys the Psychic Shriek the squad. Then the Doom zaps them and the Drones. Somehow, 3 live! So, 5 Ymgarls assault. I lose one and kill two, he is fearless.
Turn 3 Chaos:
Spoiler:
Plague drones run and assault the Doom and Ymgarls, I challenge champ we dont kill eachother. The Ymgarls whipe out the plague marines but are killed by the drones. 6 Plagues jump out of one rhino and try to ground a Tyrant but fail. Two surviving rhinos back track. Nurgle Lord assaults the Zoeys and does a single wound.
One plaguebearer squad DS in to the left of his army (you can see them in right of pic above, or below)
Tyranid turn 3:
Spoiler:
The Doom goes absolute Apeshit and kills FOUR plaguedrones with his leech! The squad had taken a few random wounds, then 7 from Doom after failing the check by 10! In CC the doom kills the champion with his new strength 10. One Flyrant flys up and unloads on a rhino, somehow failing to kill it. The other drops down, and with 5 new Ymgarls, assaults the Plaguemarines and whipe them out. Biovores scatter wildly off the new Plaguebearers.
Chaos turn 4:
Spoiler:
His last Plague unit DS in by the ruins, here you can them below. He unloads his last plague marine squad to shoot three meltas at the Doom and inta-gibs him. Sorceror hides in the middle of a blob of Zombies. Bike lord kills a Zoey.
Tyranid turn 4:
Spoiler:
One Flyrant drops and shoots/assaults the last plaguemarine squad, wiping them. The other flyrant kills a rhino, Hive Guard are finally in range and kill the other. Ymgarls assault the Nurgle lord, who I had enfeebled. Still, apparently this was quite a mistake. 15 strength 5 attacks led to only 6 hits, and 0 wounds on a 4+! The mace then rolled a 6 and he killed all the ymgarls.
Oh, and you know how I haven't really mentioned those two MCs Ive had locked up? They have both been going beast mode, killing gants and not failing 3+ saves. What a pain! But this turn I got sick of it and send a fresh unit into each combat, killing both. (he doesnt survive the below pic)
Flyrants consolidation move after the slaughter.
Chaos turn 5:
Spoiler:
Plaguebearer squad moves to get in objective range. Other squad moves up, assaults the Zoeys and finishes them except for a lone wounded model. Damn it! I wanted to shoot them...
Tyranids turn 5:
Spoiler:
I hold tight on my objective, my flyrant goes and contests his, and I advance the last spawnable Tervigon and gants in case I need to contest the center.
Turn 6 Chaos:
Spoiler:
His three units left mobile attack a gant shield Id thrown up, and rip them down. Uh oh!
Turn 6 Nids:
Spoiler:
I advance to contest, then shoot all I can at the two lords (they had joined up and had Endurance) I thought I whiped them, as he failed three saves, with three left between the two, only to see three 5s on FnP! damn! Still, hive guard and Biovores and dakka flyrants later I killed the Sorceror, but his warlord lived with one wound...
Game ends! Tyranids hold one objective, Chaos hold 0. Tyranids hold 2 Table quarters, Chaos 1! Tyranids have linebreaker, Chaos no bonus points. Final result? VICTORY TO THE HIVE!
Post game: There were ups and downs, but my basic game plan worked. I held down his army and crippled it enough for my Tervigons to control one objective, and I easily contested the rest. I really love my chances in ground and pound games like this, as I can out last and out-attrition anyone.
Thanks for reading folks! Hope you enjoyed. Check out the original batrep on Knighthammer 40k, plus much more!
That was a tough matchup for Steve. You really need some shooting against nids as they can handle assault units easily enough with a lot of screening units. Unfortunately, shooting is not one of the strengths of Chaos and hence, they will inherently have problems against bugs.
jy2 wrote: That was a tough matchup for Steve. You really need some shooting against nids as they can handle assault units easily enough with a lot of screening units. Unfortunately, shooting is not one of the strengths of Chaos and hence, they will inherently have problems against bugs.
And WOW...all those Iron Arms.
The Iron Arms actually played very little impact, my Tervigons were never even targeted. I think Steves list was pretty solid, just missing a few things. Personally I would drop one Plague Marine squad and trim down the Plagues, then add in the Grimoire, a Heldrake, and some Nurgle Oblits.
2013/06/27 16:11:52
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
Nice report, I love seeing the nids doing well. I've seen a surge of nid lists on the boards and just a lot more chatter about them as of late. I guess they come and go.
I rarely get that many Iron Arms, but will say I have been lucky getting it on key units. Nothing like sending a flyrant with +3 IA and endurance against an enfeebled unit. ( my desk top background is my flyrant eating nurgle Oblits)
If the daemon prince had the instant death bale sword it could have chopped up at least one Tervigon easily... Assuming they didn't all have iron arm. Probably a lot of armies would have problems versus that many MCs with iron arm in an objective based game. Chaos army needs more ranged shooting to ground Flyrants.
Well played.
This message was edited 2 times. Last update was at 2013/06/28 01:59:23
Dozer Blades wrote: If the daemon prince had the instant death bale sword it could have chopped up at least one Tervigon easily... Assuming they didn't all have iron arm. Probably a lot of armies would have problems versus that many MCs with iron arm in an objective based game. Chaos army needs more ranged shooting to ground Flyrants.
Well played.
Even if I didn't have Iron Arm (I actually failed the rolls quite a few times) there was never a point where the Tervigons weren't bubble wrapped and shielded from an assault, until I had locked all his MCs in combat.
2013/06/28 22:00:04
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
I was surprised I admit that he threw himself into the gants. I was expecting him to at least try to shoot his way through the bubble to get an assault.
2013/06/28 22:25:49
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
Dozer Blades wrote: You think the Chaos army could have shot down all the gants?
He wouldn't have had an easy time about it, but the squad in front of my tervigon was 1 model thick. If he had advanced the Plague Marines and focused the Havoc Launchers from the Rhinos on the front rank, he had a decent chance of poking a hole large enough to fit the Prince through.
2013/06/28 23:15:35
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
Thinking about it some more that might have been not a good suicide as the prince was probably worth a lot more points than a Tervigon and it doesn't really matter since all your monstrous creatures had Iron Arm. The prince probably would have bounced then died from a Smash attack.
Now I'm really confused! I only play Tyranids because I'm a financially deprived person who had to spend several years building up his Nids, and my Chaos is pretty small still. As to being a Mini-me, I think I started playing Tyranids in 6th before jy2 did, although I'd have to check the dates. And if you're calling me your mini me, then... well I have no idea what army you play.
2013/07/01 16:09:43
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
It was in reference to jy2. We all know five MCs with Iron Arm is bad ass. Then there is the broken Doom bug. I think a lot of people can easily win with the list. Not really saying much.
Dozer Blades wrote: It was in reference to jy2. We all know five MCs with Iron Arm is bad ass. Then there is the broken Doom bug. I think a lot of people can easily win with the list. Not really saying much.
I don't claim to be at jy2s skill level, but I would say that I designed the list on my own, very early in 6th edition. I also like to add my own touches (2x5 Ymgarls, which many people tell me are bad at small numbers). And yes my Nids match up well against many armies, because I designed it that way. I'm playing competitively, so of course I will take the toughest list I can. I was also successful with my Nids in 5th edition, with a very different list.
Playing the list can be very rewarding with good matchups, but it also is very tricky to use. I would say that its not the most forgiving army and making any mistakes with the Tervigon can rapidly lead to their loss, plus gants all around them. Against some of the tougher lists out there, you have to know the exact role of each unit and have it at the exact right place. Maybe this game doesn't showcase that, because yes Iron Arm is awesome, but when you hit a tough match up the army requires a lot of orchestration.
2013/07/01 17:11:26
Subject: Tyranids vs Chaos Allies 2250 (with pics!)
Now I'm really confused! I only play Tyranids because I'm a financially deprived person who had to spend several years building up his Nids, and my Chaos is pretty small still. As to being a Mini-me, I think I started playing Tyranids in 6th before jy2 did, although I'd have to check the dates. And if you're calling me your mini me, then... well I have no idea what army you play.
Yeah, you did. Though I've been playing bugs in 5th, I didn't start them until later in 6th. For the first few months of 6th, it was necrons, daemons and orks for me before I started running my bugs again.
It's more of a perception thing. People perceive me as playing tyranids for a long time because of all my battle reports here, though in actuality, I'm a late-bloomer. In any case, a good unit is a good unit no matter the army. Savvy players see that and they start using them, some through their own experimentations and others through influence from the forums.....or it may just be that we are all linked through the Hive Mind.
And jy2 finally understands the truth, all us nid players are really just one player expressing different individual or mixed emotions... FOR THE HIVE!
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts