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![[Post New]](/s/i/i.gif) 2013/06/27 17:48:56
Subject: Fixing Thunderwolf Cavalry
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Ragin' Ork Dreadnought
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So, as it's been pointed out to me, Thunderwolf Cavalry are severely overcosted for what they do. With that in mind, I've got two proposals:
Either make them 10 points cheaper,
Or give them +1 I and make Storm Shields 5-10 points cheaper.
They're still going to be far more expensive than some other nearly identical squads (See: Wraiths) but I think this'll marginalize the differences somewhat.
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![[Post New]](/s/i/i.gif) 2013/06/27 17:59:29
Subject: Fixing Thunderwolf Cavalry
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Stone Bonkers Fabricator General
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Wraiths are too good, so comparison is tricky.
add in Chaos spawn to the conversation and you start to see TWC's strengths.
Also think about grotesques and ogryns or other multiwounded T5 models. these cant move 12" in the move phase or reroll charge distances
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/06/28 06:21:18
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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Waaaghpower wrote:So, as it's been pointed out to me, Thunderwolf Cavalry are severely overcosted for what they do. With that in mind, I've got two proposals:
Either make them 10 points cheaper,
Or give them +1 I and make Storm Shields 5-10 points cheaper.
They're still going to be far more expensive than some other nearly identical squads (See: Wraiths) but I think this'll marginalize the differences somewhat.
Wait, I'm confused. What parallel universe did I get sucked into where Thunderwolf Cavalry are severely overcosted? True, I haven't seen them in 6th yet, haven't played against my buddy's Space Wolves in awhile... but I can't think of many rules that really hurt Thunderwolves that much in 6th and make them less murder-machines than they were in 5th.
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![[Post New]](/s/i/i.gif) 2013/06/28 06:26:25
Subject: Re:Fixing Thunderwolf Cavalry
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Dakka Veteran
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I think thunderwolf cavalry are okay, not great, but okay, but I wouldn't be against them getting a points adjustment. The hard part about points adjustments if figuring out just how much to adjust them.
My suggestion? No more than about 5 points, as 10 points seems like a pretty big price drop in these days of 6th edition, especially considering that thunderwolf cavalry are, IMO, an okay unit even at their current points cost. Tournament okay? Not really. Casual/fluffy play okay? Definitely.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/06/28 06:32:40
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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I used my twc in a tournament recently. They wrecked everything they came across. Only thing that hurt them was a heldrake.
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![[Post New]](/s/i/i.gif) 2013/06/28 06:37:58
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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yellowfever wrote:I used my twc in a tournament recently. They wrecked everything they came across. Only thing that hurt them was a heldrake.
What I meant was more related to them vs other units in the Codex, to me at least there are better units for that points cost in the codex, which is why I suggested just a minor price drop. They're good as-is pretty much, they're just not quite as good as a few of the other units in the codex. Sorry about the confusion, should have made what I said a bit more clear.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/06/28 06:43:05
Subject: Fixing Thunderwolf Cavalry
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Speedy Swiftclaw Biker
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Marik Law wrote:yellowfever wrote:I used my twc in a tournament recently. They wrecked everything they came across. Only thing that hurt them was a heldrake.
What I meant was more related to them vs other units in the Codex, to me at least there are better units for that points cost in the codex, which is why I suggested just a minor price drop. They're good as-is pretty much, they're just not quite as good as a few of the other units in the codex. Sorry about the confusion, should have made what I said a bit more clear. 
10 points per model isn't a minor price drop though. There are going to be certain imbalances in a codex, would be nigh on impossible for GW to bring out a codex where every unit was perfectly balanced. I can understand your gripe about them being a little too expensive but just field them using the rule of cool. It looks good, you field it. Same with Bloodcrushers of Khorne in my army. You want to complain about TWC you really should have a little look at crushers.
But i still field them as they are cool models and a khorne army wouldn't be complete without them, i am not asking on a points reduction on those. Remember winning comes second 90% of the time in this game, just enjoy using your awesome models...
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Veritas Vos Liberabit |
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![[Post New]](/s/i/i.gif) 2013/06/28 06:49:19
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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jay170788 wrote: Marik Law wrote:yellowfever wrote:I used my twc in a tournament recently. They wrecked everything they came across. Only thing that hurt them was a heldrake.
What I meant was more related to them vs other units in the Codex, to me at least there are better units for that points cost in the codex, which is why I suggested just a minor price drop. They're good as-is pretty much, they're just not quite as good as a few of the other units in the codex. Sorry about the confusion, should have made what I said a bit more clear. 
10 points per model isn't a minor price drop though. There are going to be certain imbalances in a codex, would be nigh on impossible for GW to bring out a codex where every unit was perfectly balanced. I can understand your gripe about them being a little too expensive but just field them using the rule of cool. It looks good, you field it. Same with Bloodcrushers of Khorne in my army. You want to complain about TWC you really should have a little look at crushers.
But i still field them as they are cool models and a khorne army wouldn't be complete without them, i am not asking on a points reduction on those. Remember winning comes second 90% of the time in this game, just enjoy using your awesome models...
10 points? I mentioned no more than 5 points as a price drop, lol. Don't get me wrong man, I agree with you, they are a cool looking unit and I'd personally take them on that merit alone (I'm a fluffy player), but IMO they just aren't quite as good as other units in the book. I'd still take them, but I wouldn't complain if they had a minor (as in 5 points or less) drop.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/06/28 06:49:42
Subject: Fixing Thunderwolf Cavalry
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Tough-as-Nails Ork Boy
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I kinda of agree in a price drop on TWC, 50 points a model base value and then if you want storm shields or power weapons you gotta pay for that too.
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![[Post New]](/s/i/i.gif) 2013/06/28 06:51:09
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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Mojo1jojo wrote:I kinda of agree in a price drop on TWC, 50 points a model base value and then if you want storm shields or power weapons you gotta pay for that too.
They're already 50 points.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/06/28 06:55:32
Subject: Fixing Thunderwolf Cavalry
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Tough-as-Nails Ork Boy
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I know, I just think 50 is a little pricey
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![[Post New]](/s/i/i.gif) 2013/06/28 06:56:30
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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Oh okay, misunderstood what you said, my bad. ^.^ And yes indeed, 50 is a tad bit pricey.
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2013/06/28 09:04:27
Subject: Fixing Thunderwolf Cavalry
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Long-Range Land Speeder Pilot
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Wow, this is a bit of a surreal conversation. As someone mentioned they were murder machines in 5th and they still are in 6th.
They have a boat load of attacks (4 base, +1 for 2 ccw, +1 for charging/counter-attack and HoW) with rending, so they basically have 7 attacks each on the charge. They have a huge threat radius 12" + fleet means you can easily assault units 20" away and due to T5 only Str10 (not particularly common) or force weapons can ID them.
They will shred pretty much anything through of attacks and rending, and you can throw a TH/PF in there so you can also casually punk Land Raiders.
Grey Hunters, Rune Priests, Long Fangs and TWC are all ridiculously efficient at their roles. The TWC need their upgrades to be expensive in order to stop them being brokenly good.
Wraiths are cheaper yes, but don't have fleet, T5, as many attacks or ATSKNF so can be be ID'd by Str8, and aren't as fast/can't charge as far reliably.
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Armies: Crimson Fists, Orks, Eldar |
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![[Post New]](/s/i/i.gif) 2013/06/28 10:56:04
Subject: Fixing Thunderwolf Cavalry
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Disguised Speculo
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I went up against a Thunderwolf Cavalry list a few weeks back. Ghazghull and a mob of Sluggas chewed through like three units of them + 2 wolf riding HQ of some kind plus a whole bunch of wolves no sweat.
Pretty surprised to see that they are 50 points a pop after how badly they did.
Edit: I also went up against a Rune Priest the week before that. Very surprised that someone would but these and that in the same boat ~ the Rune Priest *nearly* single handedly killed half my army and *nearly* stopped me escaping with the Relic due to his JOTWW power. Good god I don't want to go up against that anytime soon.
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This message was edited 1 time. Last update was at 2013/06/28 10:57:26
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![[Post New]](/s/i/i.gif) 2013/06/28 11:56:00
Subject: Fixing Thunderwolf Cavalry
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Dakka Veteran
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Dakkamite wrote:I went up against a Thunderwolf Cavalry list a few weeks back. Ghazghull and a mob of Sluggas chewed through like three units of them + 2 wolf riding HQ of some kind plus a whole bunch of wolves no sweat.
YMMV
One of the last times I faced off Thunderwolf Cavalry in 5th, I remember I double-assaulted them with a squad of Nobz and a squad of Boyz. Due to Counter-Attack and their obscene number of attacks, I lost combat, the Nobz fled, and the Thunderwolfs chewed up my Boyz in the following turn. Then my opponent kept tank-shocking my Nobz to keep them running away :(
I agree with the earlier statement that Thunderwolfs need to be expensive to keep them from being broken-good.
*EDIT*
Just noticed that you had Ghazghull in there. Yes, if any unit in the Ork Codex is capable of shredding Thunderwolves, it's Ghaz since he can Instant-Death them all. However, he's also pretty much the ONLY unit in the Ork codex capable of killing Thunderwolves so efficiently.
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This message was edited 1 time. Last update was at 2013/06/28 11:58:42
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![[Post New]](/s/i/i.gif) 2013/06/28 12:45:59
Subject: Re:Fixing Thunderwolf Cavalry
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Dakka Veteran
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Seems to me like they compare pretty well to Nobs on bikes - better S, I, A, Ld and Sv, but worse shooting and no cover. Not considering the extra wargear, I'd say TWC are slightly better than bikernobs, so 50 points is pretty much on the mark.
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![[Post New]](/s/i/i.gif) 2013/06/28 12:59:31
Subject: Fixing Thunderwolf Cavalry
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Martial Arts Fiday
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Damn, I'm glad to see the other posts in here. I read the OP and thought I had missed an edition.
TWC are costed right where they need to be. Just because a few other things are cheaper doesn't mean everything else needs to drop to align with the anomalies.
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