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The Bureau (the XCOM FPS), maybe its not BS afterall  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Oberstleutnant





Back in the English morass

http://www.rockpapershotgun.com/2013/06/27/truthiness-the-bureau-xcom-declassified/

Its obviously been heavily redesigned from its previous incarnation, at the very least it has become a thrid person game, and while the combat looks a little stilted it at least looks interesting.

This message was edited 1 time. Last update was at 2013/06/27 18:30:02


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Warning From Magnus? Not Listening!





The Rock

Does look alright I suppose. Would have just preferred another RTS like the first though. Will maybe rent it and give it a fair shake.

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Consigned to the Grim Darkness





USA

Somehow it reminds me of LA Noir in terms of its combat.

Not necessarily a bad thing mind you.

This message was edited 1 time. Last update was at 2013/06/27 19:54:20


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
[MOD]
Solahma






RVA

Looks very cool to me.

   
Made in gb
Ancient Ultramarine Venerable Dreadnought





UK

I'll play it cos its X-com, Im not sold on it though.

It seems to me that it would be really difficult to get right. Almost like it looked really easy, how you could give all your blokes orders and time stops while you do it, put gak loads of mines and turrets and stuff down, and then just use your own guy to kick some ass.

I'm intrigued, but it doesn't look my cup of tea, I'd be impressed to feth it they pulled it off and made it as maddeningly addictive as the last few turned based ones.

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in pl
Screaming Shining Spear




NeoGliwice III

At least it's not the gak is has been at the beginning.
It does, however, look like way too much pause - resume - pause for a FPS.

Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration
 
   
Made in gb
Oberstleutnant





Back in the English morass

 DA's Forever wrote:
Does look alright I suppose. Would have just preferred another RTS like the first though. Will maybe rent it and give it a fair shake.


The Miraxis XCOM is a reasonable 'reimagining' and there is a very faithful remake called Xenonauts currently in beta. There isn't really any need for another straight remake.

When this was first made public it looked dreadful, a cynical cash in that had little if anything to do with the XCOM games. At least now it looks like it may be quite fun.

The command menu doesn't look very smooth but on the other hand the player character didn't actually do anything so I suspect that in the finished game the menu shouldn't really get in the way. My main concern is that the combat will be too much like Mass Effect.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Consigned to the Grim Darkness





USA

If combat's like Mass Effect, the game might actually be good.

If customization is like Mass Effect, the game might even be great.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




I liked the original concept that looked nothing like Xcom, but now it's too much like Xcom and I already have Xcom. I don't really see the need to have a real time version of a game I already have
   
Made in us
Consigned to the Grim Darkness





USA

I like the style. It's like a combination of the setting of L.A. Noire and X-Com: Apocalypse.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Heroic Senior Officer





Western Kentucky

I think it helps this game's case dramatically now that we have an "actual" XCOM game out. Now that its done, it'll be a lot easier to get people to accept the idea of doing something new in the XCOM universe.

The original version looked like crap, but this one looks a lot better. I look forward to seeing how it shapes up.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Confessor Of Sins




WA, USA

The one thing that bugs me is the setting. I don't see any reason for the 1950s setting at all. And given all the futuristic stuff for the gear, why make this choice?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Oberstleutnant





Back in the English morass

 curran12 wrote:
The one thing that bugs me is the setting. I don't see any reason for the 1950s setting at all. And given all the futuristic stuff for the gear, why make this choice?


Its meant to show the origins of X-COM. UFO:enemy unknown (the first X-COM game) was set in the late 90's.

X-COM Apocalypse had a futuristic 50's visual style as well.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Heroic Senior Officer





Western Kentucky

 curran12 wrote:
The one thing that bugs me is the setting. I don't see any reason for the 1950s setting at all. And given all the futuristic stuff for the gear, why make this choice?

I like it, and it makes sense.

Think of when Roswell happened. I guarantee you that will tie in at some point, even if it's just a cursory mention.

Plus we get a ton of cool cars, clothes and weapons. It'll make for an interesting setting with lots of character (possible cold war tie ins as well) and that goes a long way for making a game cool.

Plus it opens the way for sequels in the time between this game and XCOM: EU.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Consigned to the Grim Darkness





USA

It makes sense because it has a similar style to X-Com: Apocalypse.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

I prefer the old fps look and style.

Currently there's waaay too much pause play pause going on. Like dragon age too much.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in ca
Stone Bonkers Fabricator General






It looks like a combination of Mass Effect and Brothers in Arms, which is cool by me.

 
   
Made in us
Slaanesh Veteran Marine with Tentacles




It kind of looks like it plays like Valkyria Chronicles, which would be great! Now of Sega would only make another VC on Ps3/4...
   
Made in us
[MOD]
Solahma






RVA

 Melissia wrote:
If customization is like Mass Effect, the game might even be great.
What kind of customization are you talking about?

   
Made in us
Blood Angel Captain Wracked with Visions






My first thought when I opened the link was "Why is that guy wearing a Pip-Boy?". I do see either an M14, or M1 Automatic

 Manchu wrote:
 Melissia wrote:
If customization is like Mass Effect, the game might even be great.
What kind of customization are you talking about?

Maybe the weapon and armour mods and levels?

This message was edited 2 times. Last update was at 2013/07/10 21:24:58


 
   
Made in us
Consigned to the Grim Darkness





USA

Also the customization that was in its character creation.

This message was edited 2 times. Last update was at 2013/07/10 21:30:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
[MOD]
Solahma






RVA

 Dreadclaw69 wrote:
Maybe the weapon and armour mods and levels?
For me, this added very little to the ME experience. If a game does something like this, I think it should be more substantive. The trouble is, it can quickly become fiddly.
 Melissia wrote:
Also character customization.
Like? Do you mean, something like in Enemy Unknown?

   
Made in ca
Stone Bonkers Fabricator General






It'll probably be like Enemy Unknown. I don't think they'll have full facial customization and whatnot.

 
   
Made in us
[MOD]
Solahma






RVA

 KamikazeCanuck wrote:
I don't think they'll have full facial customization and whatnot.
Depending on the what you mean by whatnot, that won't bother me unless everyone looks exactly alike. Facial customization in contemporary gaming has a very low yield compared to the time you put into it. When it first came out it was cool because it was novel; but no one has done anything interesting where it matters in-game. So I've lost enthusiasm for it as just another facebook-like doodad feature. Might as well have a chargen option for picking your character's favorite color. Oh wait, that's item modding.

   
Made in ca
Stone Bonkers Fabricator General






Ya, it was facinating at first but now I barely touch facial customization.

Plus this is XCom. There's no point spending 10 minutes or whatever customizing a dude when he may just get killed in the first minute of his first firefight.

 
   
Made in us
Blood Angel Captain Wracked with Visions






 Melissia wrote:
Also the customization that was in its character creation.

Ah! I stuck with my two Shepards from ME and didn't deviate from them so I occasionally forget that there is customisation

 Manchu wrote:
For me, this added very little to the ME experience. If a game does something like this, I think it should be more substantive. The trouble is, it can quickly become fiddly

Parts of it were useful, but I'd rather not have to micro-manage every part of my team's equipment.

 
   
Made in us
[MOD]
Solahma






RVA

 Dreadclaw69 wrote:
I'd rather not have to micro-manage every part of my team's equipment.
How did you feel about Enemy Unknown?

   
Made in ca
Stone Bonkers Fabricator General






Isn't this game in the 1950s America? Everyone in 1950 looked the same anyway. Everyone was a white guy in a three piece suit back then. Plus this guys are pseudo MiBs. They're whole schtick was looking the same...

 
   
Made in us
[MOD]
Solahma






RVA

What I meant was, if there is exactly one female and one male design -- such that every agent and civilian looked exactly the same. That would be silly. But since there seems to be little to know face-to-face interaction (a la Elder Scrolls), it's not the biggest issue in the world as long as there is a variety of clothing styles and color palettes.

   
Made in us
Blood Angel Captain Wracked with Visions






 Manchu wrote:
How did you feel about Enemy Unknown?

I'll be able to answer that when I get to play it My family arrive on Monday for the wedding, we have the reception the following week and need to finish getting the food in for that, we're trying to get hold of the singer because of a conflict in scheduling, the house still needs a massive clean, the yard isn't finished yet, the pool is almost clean, the kitchen is half painted, we just got the 55 gallon fresh water fish tank completely cleaned and re-stocked, the salt water tank is almost in need of a clean, I spent this morning going for a drug test for a new job, and neither my wife nor I have had time to bless ourselves, so free time is an elusive beast at the minute The only reason I'm on Dakka is because I've got a temp job a desk worker which has a lot of down time.

I will be honest though, I have more tolerance for micromanaging equipment in strategy games than I do for most other types.

This message was edited 1 time. Last update was at 2013/07/10 22:18:06


 
   
 
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