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![[Post New]](/s/i/i.gif) 2013/07/04 08:30:39
Subject: The more I think about it... (Land Raiders)
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Poxed Plague Monk
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I played a game last night, 1750 SW vs Vanilla marines. I had 2 land raiders, a Godhammer and a Redeemer.
I liked the Redeemer, it was agressive up in your face style, took out a squad of marines in cover in one shot, but otherwise was used as a transport delivery system. My opponent was more scared of the redeemer than he was the godhammer. The flamestorm cannons have a psychological effect on your opponent, they dont want that coming anywhere near their lines, so they fire everything they can at it. Taking down 1 land raider is possible, taking down 2 is hard.
First time I've played with land raiders in 6th, and I was impressed. Gonna run this list for a while until I get used to it, but it was great fun.
All I can suggest if you are unsure which to use, is magnetise the sponsons and swap and change each game to see which you prefer.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2013/07/04 12:56:11
Subject: The more I think about it... (Land Raiders)
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Boosting Space Marine Biker
The Eye of Terror
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the original landraider was a little bit of a fail, we have a assalt transport so it should be up close inserting ultra nasty cc units in places were you dont want them. yet instead of extra boosts for this role it has lascannons and heavybolters sutable for anti tank work which means sitting still and killing things from afar, however it doenst have enough guns for its price tag, this is a tank trying to cover 2 differn't roles and while that can do both, it cant do them at the same time.
however mobile AV14 is nothing short of awesome since everything else with this sort of armor is a heavy vehicle, and theirfore slow and meh
the crusader and redemer vairents i approve of as they seem to know what their doing and they do it exceedingly well.
spartan assalt tank is so broken as are most of the forgeworld varients as they have WAY to much dakka mounted on a invicible tank. breif look and found one with a built in thunderfire cannon and twin linked multi melta sponsons
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2013/07/04 13:13:47
Subject: The more I think about it... (Land Raiders)
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Grim Rune Priest in the Eye of the Storm
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Blackskull wrote:the original landraider was a little bit of a fail, we have a assalt transport so it should be up close inserting ultra nasty cc units in places were you dont want them. yet instead of extra boosts for this role it has lascannons and heavybolters sutable for anti tank work which means sitting still and killing things from afar, however it doenst have enough guns for its price tag, this is a tank trying to cover 2 differn't roles and while that can do both, it cant do them at the same time.
You need to remember that the original Land Raider “God-Hammer” is a hold over from the Rouge Trader days. For a while it was the only “Tank” Marines really had before the original Razorbacks finally arrived.
I would not call it a fail, but the Razorback just stole its thunder.
I have found that while expensive it has been effective every time I used them. They draw a lot of fire that if you can put them in cover can be a lot. They also can put out a descent amount of firepower.
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![[Post New]](/s/i/i.gif) 2013/07/04 13:29:23
Subject: The more I think about it... (Land Raiders)
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Fixture of Dakka
Temple Prime
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The Spartan assault tank is technically not a land raider variant, but is more like a bigger brother.
Most of the FW variants also sacrifice something for their dakka. The Ares and Terminus can't transport anything and are Apoc only, the achilles sacrifices four slots and has to get into get into the ranges of most monstrous creatures who can smash it open just fine to really do it's thing, the Prometheus can't kill other tanks , the Helios sacrifices transport capacity (although why you'd want people to ride on an artillery platform is beyond me), and so on so forth.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/04 13:35:46
Subject: The more I think about it... (Land Raiders)
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Grim Rune Priest in the Eye of the Storm
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Of the Forge World my favorite is the Ares, a AV14 all around Vindicator
I also like the Achilles
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![[Post New]](/s/i/i.gif) 2013/07/04 13:52:47
Subject: The more I think about it... (Land Raiders)
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Ancient Venerable Black Templar Dreadnought
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My only response is 3 Preds with Auto/Hvy B. for 240pts.
The amount of firepower and reasonable durability vs one lonely LR makes it hard for me to want to field one.
They have two main roles: shock value since they ARE tough to kill and to deliver assault squads so they can dependably assault vs. using other transportation methods.
They are just one more tool in the army list but not that special.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2013/07/04 13:57:49
Subject: The more I think about it... (Land Raiders)
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Grim Rune Priest in the Eye of the Storm
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Talizvar wrote:They are just one more tool in the army list but not that special.
The only thing that makes them Special is to me is that I have 3
Other than that is "Holly , is that three Land Raiders!"
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![[Post New]](/s/i/i.gif) 2013/07/04 14:37:21
Subject: The more I think about it... (Land Raiders)
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Fixture of Dakka
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I almost brought something like this to a 1750 tournament:
Abaddon
5x Chosen - 2x Metlas
10x Cultists
10x Cultists
Heldrake
Heldrake
Heldrake
Chaos Land Raider - Dirge Caster
Chaos Land Raider
Chaos Land Raider
But in the end, I opted for Space Wolves instead....with 4 land raiders!
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![[Post New]](/s/i/i.gif) 2013/07/04 14:48:00
Subject: The more I think about it... (Land Raiders)
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Ultramarine Land Raider Pilot on Cruise Control
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jy2 wrote:
But in the end, I opted for Space Wolves instead....with 4 land raiders!
I love it. How'd you end up doing btw? Did any list poop on you?
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![[Post New]](/s/i/i.gif) 2013/07/04 15:31:12
Subject: The more I think about it... (Land Raiders)
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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It never fails to amuse me when I see the look on my opponent's face as I place three Land Raiders and nothing else in my deployment zone and say, "okay, I'm deployed."
However, I've actually moved away from using Land Raiders now that my all TDA Ghostwing is consuming all my focus. Just added a NDK to the line-up! Yet, its still a blast to roll out in some heavy tanks and just scoot' n' shoot all game.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2013/07/04 15:55:36
Subject: The more I think about it... (Land Raiders)
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Grim Rune Priest in the Eye of the Storm
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jeffersonian000 wrote:It never fails to amuse me when I see the look on my opponent's face as I place three Land Raiders and nothing else in my deployment zone and say, "okay, I'm deployed."
I used to do that with a 4th Edition Infiltrating Marine Army [though at that time I only had 1 Land Raider], that was always fun!
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![[Post New]](/s/i/i.gif) 2013/07/04 19:28:42
Subject: The more I think about it... (Land Raiders)
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Ancient Venerable Black Templar Dreadnought
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Anpu42 wrote: Talizvar wrote:They are just one more tool in the army list but not that special.
The only thing that makes them Special is to me is that I have 3  Other than that is "Holly , is that three Land Raiders!"
There was some write-ups that multiples of anything is exponentially more dangerous so YES three land raiders is scary but not sure with the points remaining and "troops" who can pull it off well.
Maybe GK for terminator troops?
I usually have skimmers and bikes/attack bikes with MM for those nasty things.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2013/07/04 19:42:20
Subject: The more I think about it... (Land Raiders)
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Fixture of Dakka
Temple Prime
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Talizvar wrote: Anpu42 wrote: Talizvar wrote:They are just one more tool in the army list but not that special.
The only thing that makes them Special is to me is that I have 3  Other than that is "Holly , is that three Land Raiders!"
There was some write-ups that multiples of anything is exponentially more dangerous so YES three land raiders is scary but not sure with the points remaining and "troops" who can pull it off well.
Maybe GK for terminator troops?
I usually have skimmers and bikes/attack bikes with MM for those nasty things.
It's called Lanchester's square law, three land raiders takes nine times the effort to bring them down as it does one land raider.
Although a better way of calculating it would be by an exponent of 3/2s to be on the conservative side rather than taking a flat ^2 as gospel.
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This message was edited 3 times. Last update was at 2013/07/04 19:44:18
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/05 00:10:57
Subject: The more I think about it... (Land Raiders)
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Talizvar wrote: Anpu42 wrote: Talizvar wrote:They are just one more tool in the army list but not that special.
The only thing that makes them Special is to me is that I have 3  Other than that is "Holly , is that three Land Raiders!"
There was some write-ups that multiples of anything is exponentially more dangerous so YES three land raiders is scary but not sure with the points remaining and "troops" who can pull it off well.
Maybe GK for terminator troops?
I usually have skimmers and bikes/attack bikes with MM for those nasty things.
I would run small squads of PAGK or minimal hench-squads if Corteaz is present. The old competition list I use to run had two full GKSS squads combat squaded with the Psycannon halves squatting in cover on objectives while the other halves rode around in two of the Land Raiders (normally Godhammers, occasionally Redeemers), while small squad of Paladins w/ Psycannons + GM w/ Psycannon would ride in a Crusader. In smaller games three 5-man GKSS would have Incinerators and ride the LRs, while the TDA would deep strike.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2013/07/05 02:58:25
Subject: The more I think about it... (Land Raiders)
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Focused Fire Warrior
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Saythings wrote:Why do you continuously mention the strength of AV14 versus Tau's Firepower. They have the longest range melta range in the game (outside of FW). And most LRs sole purpose is to move closer to the enemy.
Hmm, on another note, why would you deep strike a LR? The whole point of running a LR is the attempt at a Turn2 assault. If you deep strike, on Turn2 (not guaranteeing it will even come on), you won't be able to assault until the next phase. On top of that, when you deep strike you count as being moved so you'd only be able to shoot 1 weapon at full BS (2 if you include PotMS).
That sounds awful. Cool, but awful.
I know right it's not like they tau runs any bs 4 str 10 ap1 weapons in there army.
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![[Post New]](/s/i/i.gif) 2013/07/05 04:20:05
Subject: The more I think about it... (Land Raiders)
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Ultramarine Land Raider Pilot on Cruise Control
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Or Large Blast Ordinance with double penetration dice. But shhhh. We only look at Tau as weak vs AV14.
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![[Post New]](/s/i/i.gif) 2013/07/05 05:52:19
Subject: The more I think about it... (Land Raiders)
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Crusaders are very good. But I have always valued the Godhammer as the best LandRaider. It's job is clear, it's good at it and oh BY the way, it transports people and is the most difficult vehicle to kill in 40K.
But if its between a Crusdaer and a Redeeemer... it seems like the Crusader gives you a tiny bit more flexibility in how you approach the enemy, if that matters to you. If it does not and you're just swinigng for the fences, strikeouts be damned, then the Redeemer is for you.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/07/05 07:42:16
Subject: The more I think about it... (Land Raiders)
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Ferocious Black Templar Castellan
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Saythings wrote:Or Large Blast Ordinance with double penetration dice. But shhhh. We only look at Tau as weak vs AV14.
Mostly because the massive complaints early on about how the repurpousing of Heavy Rail Rifles would mean that Tau were somehow "worthless" against AV14.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/05 09:25:46
Subject: The more I think about it... (Land Raiders)
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Longtime Dakkanaut
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How effective was triple-Land Raider?
I once got blind-sided by IG spamming AV14 with my Eldar, as in the early turns I wasn't able to get round to the weaker armour and hadn't taken many lances (I tooled up more with multi-shot weapons), but then he had more Russes than you can take Land Raiders.
I only run the Crusader with my Marines currently. I sometimes wish I got the default, but I generally like the Crusader the best. It just seems rather expensive to have and spam without losing too much of the rest of the army. Recently, I've not taken it with Marines, favouring more foot infantry with a few Deep Strikers and a couple of Rhinos maybe.
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