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![[Post New]](/s/i/i.gif) 2013/07/03 16:26:01
Subject: Single rule change. What would you do?
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Cultist of Nurgle with Open Sores
Brighton, UK
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Just read an article online proposing a 40k rules change question:
If you could change one single rule from the main rulebook, or any of the codices, what would it be?
Please bare in mind the balance of the game when sharing and not just something silly or overpowered.
This can be something that you think is balanced badly or just makes sense with the narative side of the game.
I personally think they change when a play deploys their fortifications. In the rulebook it states you're meant to put it down before other scenery. This seems rediculous to me as someone could just place a huge line of sight blocking piece in front of it.
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![[Post New]](/s/i/i.gif) 2013/07/03 16:50:56
Subject: Single rule change. What would you do?
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Slippery Scout Biker
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true but that's why you should use the other version not the d3 twatty scenery version of deploying terrain in a "mutually agreeable fashion"
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This message was edited 1 time. Last update was at 2013/07/03 16:52:33
1 Tactical Sergeant Finished |
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![[Post New]](/s/i/i.gif) 2013/07/03 16:57:37
Subject: Single rule change. What would you do?
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Battleship Captain
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To make charging a little more even to all the shooting make the range
2d6 + 3" that way you can at least make a 5" charge at minium over two.
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![[Post New]](/s/i/i.gif) 2013/07/03 17:26:39
Subject: Single rule change. What would you do?
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Lone Wolf Sentinel Pilot
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cormadepanda wrote:To make charging a little more even to all the shooting make the range
2d6 + 3" that way you can at least make a 5" charge at minium over two.
Still, then you would have an average charge distance of 10". Granted it isn't like assault is overpowered. For me it would probably be to modify the to hit rolls in melee so that someone who is 2 WS higher than their target can hit them on a 2+, and someone who is 2 below their target needs a 6+ to hit them. It is stupid that an Avatar of Khaine or a Space Marine Captain can only hit a guardsman on a 3+, plus it makes WS 6 more useful since you can now hit marines and Orks on a 2+.
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![[Post New]](/s/i/i.gif) 2013/07/03 17:30:28
Subject: Single rule change. What would you do?
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Swift Swooping Hawk
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Charge out of stationary vehicles. It's ******* stupid that you can't.
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![[Post New]](/s/i/i.gif) 2013/07/03 18:03:21
Subject: Single rule change. What would you do?
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Sinewy Scourge
Murfreesboro, TN
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Make Night Scythes a 0-3 choice.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2013/07/03 18:31:22
Subject: Single rule change. What would you do?
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Shrieking Guardian Jetbiker
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I would remove the pile in at every initiative step and only pile in at the end of combat. It doesn't make sense that if my guys wreck the first 2-3 rows of termagaunts that I then have to let the remainder pile in 3 inches and hit me back.
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This message was edited 1 time. Last update was at 2013/07/03 18:35:34
"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/07/03 18:45:40
Subject: Single rule change. What would you do?
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Legendary Master of the Chapter
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Assaulting out of outflank please thanks
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/07/03 20:00:31
Subject: Single rule change. What would you do?
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Ragin' Ork Dreadnought
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shamikebab wrote:Charge out of stationary vehicles. It's ******* stupid that you can't.
Yes please.
Barring that, assault from outflank and the old Fleet would be nice.
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![[Post New]](/s/i/i.gif) 2013/07/03 20:57:29
Subject: Single rule change. What would you do?
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Bush? No, Eldar Ranger
Lost in time and space...
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Let cover modify to hit instead of granting a save...
OR
Give weapon an armour save modifier instead of A
OR
let every unit have its own M value
...heh, there's quite a lot I'd like to change
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Proud Autarch of the Rashaernor craftworld.
My gallery (WIP)
Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper.. |
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![[Post New]](/s/i/i.gif) 2013/07/03 20:58:23
Subject: Single rule change. What would you do?
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Legendary Master of the Chapter
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Enigma wrote:Let cover modify to hit instead of granting a save...
OR
Give weapon an armour save modifier instead of A
OR
let every unit have its own M value
...heh, there's quite a lot I'd like to change 
We could just play mordhime
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2000/07/03 21:56:19
Subject: Single rule change. What would you do?
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Shas'ui with Bonding Knife
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"All dice rolls are replaced by statistical averages. Partial wounds can happen, and must be kept track of. Round all numbers to the 5th decimal."
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2013/07/03 22:01:04
Subject: Single rule change. What would you do?
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Disguised Speculo
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As Enigma said, but also modifiers for distance, movement (yours and theirs), night fight etc.
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![[Post New]](/s/i/i.gif) 2013/07/03 22:22:10
Subject: Single rule change. What would you do?
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Regular Dakkanaut
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"At the start of each of your movement phases you generate D6 Faith Points for each Primary or Allied Detachment of Sisters of Battle in your army. The value rolled for a given Detachment is how many Faith Points that Detachment has available..."
With the consequent errata that Jacobus only grants a reroll to the detachment he belongs to, and that Laud Hailers return Faith Points to the pool of the detachment of the unit that triggered the relevant Act of Faith.
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![[Post New]](/s/i/i.gif) 2013/07/03 22:35:29
Subject: Single rule change. What would you do?
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Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
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I would replace the igougo -turn system with warpaths activation system.
I'm hoping I'll get to try this someday.
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Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
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![[Post New]](/s/i/i.gif) 2013/07/03 22:42:03
Subject: Single rule change. What would you do?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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If I must pick one and nothing else...
Hull Points - drop 'em and go back to the 5E vehicle damage table.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2013/07/03 23:16:35
Subject: Single rule change. What would you do?
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Jealous that Horus is Warmaster
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Enigma wrote:Let cover modify to hit instead of granting a save...
This for sure !
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"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"
4000 Points of Farsight's Finest tau
8000 Points and counting Sons of Horus
2000 Points of Death Company Blood Angels |
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![[Post New]](/s/i/i.gif) 2013/07/03 23:23:26
Subject: Re:Single rule change. What would you do?
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Hooded Inquisitorial Interrogator
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There can be no more Space Marine Codex update or replacements until all the other Non-Space Marine ones have been brought up to 6th Edition..
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If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.
House Rule -A common use of the term is to signify a deviation of game play from the official rules.
Do you allow Forgeworld 40k approved models and armies? |
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![[Post New]](/s/i/i.gif) 2013/07/03 23:41:40
Subject: Single rule change. What would you do?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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There are too many things that need to be changed.... Too many! I mean.... what do I pick from? Deploying fortifications is idiotic how they wrote it, at least make charging a bit more reliable. I would much rather accept as 3+d3 or better yet a 3+d6 (I'm biased :U) maybe even your initiative plus certain other things (problems with MC though perhaps but gosh darn it how is it that somehow MC move at the same speed as your troops?), area cover shouldn't be giving cover saves to a MC if it is a small blast, make WS a bit more meaningful than it is now, be able to charge out of a stationary vehicle, old fleet, old hitting out of reserves, balance shooting and cc so we don't have one being better (assault in 4th ed shooting in 6th and no 5th vehicle shooting), cover influencing to hit (cool part is marines will be more wise to use terrain. Negative is it will be even harder to kill em). How is barrage a better sniper than snipers themself. PSYKERS! Warlord traits. Why so random?
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/07/04 02:20:07
Subject: Single rule change. What would you do?
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Disguised Speculo
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illuknisaa wrote:I would replace the igougo -turn system with warpaths activation system.
I'm hoping I'll get to try this someday.
Forget what I said before, this x1000
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![[Post New]](/s/i/i.gif) 2013/07/04 02:37:47
Subject: Single rule change. What would you do?
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Screaming Shining Spear
Pittsburgh, PA
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Either adding a movement stat or to-hit modifiers based on range and cover.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/07/04 06:56:20
Subject: Re:Single rule change. What would you do?
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Ferocious Black Templar Castellan
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NeedleOfInquiry wrote:There can be no more Space Marine Codex update or replacements until all the other Non-Space Marine ones have been brought up to 6th Edition..
There can be no more whining about how unfair it is that Space Marines get all the updates when the oldest book is a Space Marine Codex and there's only been two so far in 6th, of which one was Chaos. Seriously, the reason so many Space Marine Codices, Vanilla aside, got updated in 5th is because they were ancient and desperately needed to be updated.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/04 07:55:18
Subject: Single rule change. What would you do?
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Boosting Space Marine Biker
The Eye of Terror
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chrisrawr wrote:"All dice rolls are replaced by statistical averages. Partial wounds can happen, and must be kept track of. Round all numbers to the 5th decimal."
nice idea but this will make a long game drag on for an eternity
give furious charge back the +1 intiative, and assalts after outflanking, and if you are going to make charge and run move randomised at least alow some units to do them together, ie run and charge admittedly this shouldnt be allowed for jump units but for everything else.
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2013/07/04 08:39:06
Subject: Single rule change. What would you do?
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Elite Tyranid Warrior
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Fortification placement AFTER terrain placement.
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![[Post New]](/s/i/i.gif) 2013/07/04 08:44:19
Subject: Re:Single rule change. What would you do?
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Hellish Haemonculus
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The ability to shoot into close combat.
I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.
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![[Post New]](/s/i/i.gif) 2013/07/04 08:52:28
Subject: Re:Single rule change. What would you do?
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Ferocious Black Templar Castellan
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Jimsolo wrote:The ability to shoot into close combat.
I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.
On a similar note, except the complete opposite, allow Consolidate moves into close combat once per turn. I don't want to be penalized for finishing my enemy on the charge. As it is now, you want your assault units to break the enemy during your opponents turn as opposed to your own, which is just silly.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/04 08:53:18
Subject: Re:Single rule change. What would you do?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Jimsolo wrote:The ability to shoot into close combat.
I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.
Please no. Pleeeeeaaaase no. For the sake of assault don't make close combat any worse than it already is. Shooting doesn't need another buff. And to hit means for most armies a 3+ to hit and seriously tau gunning into tau just no. I can see it now. Riptides in cc tau shooting since the riptide won't get wounded.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/07/04 09:05:42
Subject: Re:Single rule change. What would you do?
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Hellish Haemonculus
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AlmightyWalrus wrote:Jimsolo wrote:The ability to shoot into close combat.
I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.
On a similar note, except the complete opposite, allow Consolidate moves into close combat once per turn. I don't want to be penalized for finishing my enemy on the charge. As it is now, you want your assault units to break the enemy during your opponents turn as opposed to your own, which is just silly.
I will happily allow limitless consolidation from one combat straight into another in exchange for the ability to shoot into close combat penalty free.
StarTrotter wrote:
Please no. Pleeeeeaaaase no. For the sake of assault don't make close combat any worse than it already is. Shooting doesn't need another buff. And to hit means for most armies a 3+ to hit and seriously tau gunning into tau just no. I can see it now. Riptides in cc tau shooting since the riptide won't get wounded.
I'd be willing to go with the 'treat the CC as one big unit,' in which case the Riptide WOULD get wounded. (Since the majority toughness would be whatever unit he'd charged into.) And ALL the wounds would go to the Riptide until he was dead. That option would be better than NO ability to shoot into close combat at all.
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![[Post New]](/s/i/i.gif) 2013/07/04 09:52:47
Subject: Single rule change. What would you do?
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Poxed Plague Monk
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Any model that can take a missile launcher can choose to take 1 of the following 3 missiles, Frag, Krak or Flakk. The choice must be made at the start of the game before deployment.
In tournaments you can choose each game which missile you take, but are stuck to that choice for that game.
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Its better to burn out than to fade away
@kevinwarhammer |
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![[Post New]](/s/i/i.gif) 2013/07/04 09:53:33
Subject: Single rule change. What would you do?
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Tzeentch Aspiring Sorcerer Riding a Disc
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cormadepanda wrote:To make charging a little more even to all the shooting make the range
2d6 + 3" that way you can at least make a 5" charge at minium over two.
If we must have random charge. Roll 3 d6 discard the lowest d6
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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