Switch Theme:

Single rule change. What would you do?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in eu
Cultist of Nurgle with Open Sores




Brighton, UK

Just read an article online proposing a 40k rules change question:

If you could change one single rule from the main rulebook, or any of the codices, what would it be?

Please bare in mind the balance of the game when sharing and not just something silly or overpowered.

This can be something that you think is balanced badly or just makes sense with the narative side of the game.

I personally think they change when a play deploys their fortifications. In the rulebook it states you're meant to put it down before other scenery. This seems rediculous to me as someone could just place a huge line of sight blocking piece in front of it.

Returning for 9th

 
   
Made in gb
Slippery Scout Biker




Plymouth England

true but that's why you should use the other version not the d3 twatty scenery version of deploying terrain in a "mutually agreeable fashion"

This message was edited 1 time. Last update was at 2013/07/03 16:52:33


1 Tactical Sergeant Finished 
   
Made in us
Battleship Captain






To make charging a little more even to all the shooting make the range
2d6 + 3" that way you can at least make a 5" charge at minium over two.
   
Made in us
Lone Wolf Sentinel Pilot




 cormadepanda wrote:
To make charging a little more even to all the shooting make the range
2d6 + 3" that way you can at least make a 5" charge at minium over two.

Still, then you would have an average charge distance of 10". Granted it isn't like assault is overpowered. For me it would probably be to modify the to hit rolls in melee so that someone who is 2 WS higher than their target can hit them on a 2+, and someone who is 2 below their target needs a 6+ to hit them. It is stupid that an Avatar of Khaine or a Space Marine Captain can only hit a guardsman on a 3+, plus it makes WS 6 more useful since you can now hit marines and Orks on a 2+.
   
Made in gb
Swift Swooping Hawk






Charge out of stationary vehicles. It's ******* stupid that you can't.
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Make Night Scythes a 0-3 choice.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

I would remove the pile in at every initiative step and only pile in at the end of combat. It doesn't make sense that if my guys wreck the first 2-3 rows of termagaunts that I then have to let the remainder pile in 3 inches and hit me back.

This message was edited 1 time. Last update was at 2013/07/03 18:35:34




"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Legendary Master of the Chapter






Assaulting out of outflank please thanks

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Ragin' Ork Dreadnought




 shamikebab wrote:
Charge out of stationary vehicles. It's ******* stupid that you can't.

Yes please.
Barring that, assault from outflank and the old Fleet would be nice.
   
Made in se
Bush? No, Eldar Ranger





Lost in time and space...

Let cover modify to hit instead of granting a save...
OR
Give weapon an armour save modifier instead of A
OR
let every unit have its own M value

...heh, there's quite a lot I'd like to change

Proud Autarch of the Rashaernor craftworld.
My gallery (WIP)

Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper..
 
   
Made in us
Legendary Master of the Chapter






 Enigma wrote:
Let cover modify to hit instead of granting a save...
OR
Give weapon an armour save modifier instead of A
OR
let every unit have its own M value

...heh, there's quite a lot I'd like to change


We could just play mordhime

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Shas'ui with Bonding Knife





"All dice rolls are replaced by statistical averages. Partial wounds can happen, and must be kept track of. Round all numbers to the 5th decimal."

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in nz
Disguised Speculo





As Enigma said, but also modifiers for distance, movement (yours and theirs), night fight etc.
   
Made in gb
Regular Dakkanaut




"At the start of each of your movement phases you generate D6 Faith Points for each Primary or Allied Detachment of Sisters of Battle in your army. The value rolled for a given Detachment is how many Faith Points that Detachment has available..."

With the consequent errata that Jacobus only grants a reroll to the detachment he belongs to, and that Laud Hailers return Faith Points to the pool of the detachment of the unit that triggered the relevant Act of Faith.
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

I would replace the igougo -turn system with warpaths activation system.

I'm hoping I'll get to try this someday.

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

If I must pick one and nothing else...

Hull Points - drop 'em and go back to the 5E vehicle damage table.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in nz
Jealous that Horus is Warmaster





Cthonia

 Enigma wrote:
Let cover modify to hit instead of granting a save...

This for sure !

"Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death.
My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die!"

4000 Points of Farsight's Finest tau
8000 Points and counting Sons of Horus
2000 Points of Death Company Blood Angels  
   
Made in us
Hooded Inquisitorial Interrogator





There can be no more Space Marine Codex update or replacements until all the other Non-Space Marine ones have been brought up to 6th Edition..

If I was vain I would list stuff to make me sound good here. I decline. It's just a game after all.

House Rule -A common use of the term is to signify a deviation of game play from the official rules.

Do you allow Forgeworld 40k approved models and armies? 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

There are too many things that need to be changed.... Too many! I mean.... what do I pick from? Deploying fortifications is idiotic how they wrote it, at least make charging a bit more reliable. I would much rather accept as 3+d3 or better yet a 3+d6 (I'm biased :U) maybe even your initiative plus certain other things (problems with MC though perhaps but gosh darn it how is it that somehow MC move at the same speed as your troops?), area cover shouldn't be giving cover saves to a MC if it is a small blast, make WS a bit more meaningful than it is now, be able to charge out of a stationary vehicle, old fleet, old hitting out of reserves, balance shooting and cc so we don't have one being better (assault in 4th ed shooting in 6th and no 5th vehicle shooting), cover influencing to hit (cool part is marines will be more wise to use terrain. Negative is it will be even harder to kill em). How is barrage a better sniper than snipers themself. PSYKERS! Warlord traits. Why so random?

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in nz
Disguised Speculo





 illuknisaa wrote:
I would replace the igougo -turn system with warpaths activation system.

I'm hoping I'll get to try this someday.


Forget what I said before, this x1000
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Either adding a movement stat or to-hit modifiers based on range and cover.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 NeedleOfInquiry wrote:
There can be no more Space Marine Codex update or replacements until all the other Non-Space Marine ones have been brought up to 6th Edition..


There can be no more whining about how unfair it is that Space Marines get all the updates when the oldest book is a Space Marine Codex and there's only been two so far in 6th, of which one was Chaos. Seriously, the reason so many Space Marine Codices, Vanilla aside, got updated in 5th is because they were ancient and desperately needed to be updated.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

 chrisrawr wrote:
"All dice rolls are replaced by statistical averages. Partial wounds can happen, and must be kept track of. Round all numbers to the 5th decimal."


nice idea but this will make a long game drag on for an eternity

give furious charge back the +1 intiative, and assalts after outflanking, and if you are going to make charge and run move randomised at least alow some units to do them together, ie run and charge admittedly this shouldnt be allowed for jump units but for everything else.

Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
Made in gb
Elite Tyranid Warrior




Fortification placement AFTER terrain placement.
   
Made in us
Hellish Haemonculus






Boskydell, IL

The ability to shoot into close combat.

I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Jimsolo wrote:
The ability to shoot into close combat.

I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.


On a similar note, except the complete opposite, allow Consolidate moves into close combat once per turn. I don't want to be penalized for finishing my enemy on the charge. As it is now, you want your assault units to break the enemy during your opponents turn as opposed to your own, which is just silly.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Jimsolo wrote:
The ability to shoot into close combat.

I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.


Please no. Pleeeeeaaaase no. For the sake of assault don't make close combat any worse than it already is. Shooting doesn't need another buff. And to hit means for most armies a 3+ to hit and seriously tau gunning into tau just no. I can see it now. Riptides in cc tau shooting since the riptide won't get wounded.

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Hellish Haemonculus






Boskydell, IL

AlmightyWalrus wrote:
Jimsolo wrote:The ability to shoot into close combat.

I would take anything. (ANYthing.) Shots that miss your enemy automatically hit any friendlies? Okay. The whole combat is treated as a single unit, with ALL wounds being allocated to friendlies first, with only the remainder applying to enemies? Likewise fine. Really, anything that circumvents a squadron of Leman Russes and two artillery batteries from firing into a huge seething mass of gaunts because one lonely guardsmen managed to both survive the first round of combat AND roll snake eyes for his leadership test.


On a similar note, except the complete opposite, allow Consolidate moves into close combat once per turn. I don't want to be penalized for finishing my enemy on the charge. As it is now, you want your assault units to break the enemy during your opponents turn as opposed to your own, which is just silly.


I will happily allow limitless consolidation from one combat straight into another in exchange for the ability to shoot into close combat penalty free.

StarTrotter wrote:
Please no. Pleeeeeaaaase no. For the sake of assault don't make close combat any worse than it already is. Shooting doesn't need another buff. And to hit means for most armies a 3+ to hit and seriously tau gunning into tau just no. I can see it now. Riptides in cc tau shooting since the riptide won't get wounded.


I'd be willing to go with the 'treat the CC as one big unit,' in which case the Riptide WOULD get wounded. (Since the majority toughness would be whatever unit he'd charged into.) And ALL the wounds would go to the Riptide until he was dead. That option would be better than NO ability to shoot into close combat at all.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in za
Poxed Plague Monk





Cape Town

Any model that can take a missile launcher can choose to take 1 of the following 3 missiles, Frag, Krak or Flakk. The choice must be made at the start of the game before deployment.
In tournaments you can choose each game which missile you take, but are stuck to that choice for that game.

Its better to burn out than to fade away

@kevinwarhammer 
   
Made in gb
Tzeentch Aspiring Sorcerer Riding a Disc





staffordshire england

 cormadepanda wrote:
To make charging a little more even to all the shooting make the range
2d6 + 3" that way you can at least make a 5" charge at minium over two.


If we must have random charge. Roll 3 d6 discard the lowest d6



Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k

If you think your important, in the great scheme of things. Do the water test.

Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
 
   
 
Forum Index » 40K Proposed Rules
Go to: