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Made in us
Yellin' Yoof





New Orleans

Bring Shroud back to a 4+. It'd make my KFF much more effective.

 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

In regards to ATSKNF, something easy they can do is to make it so the whole squad needs it to take effect. This won't change the fact that it basically ignores the morale aspect of the game, but it will at least prevent a single librarian from giving it to a blob squad.

And I really don't understand the hate for the current wound allocation system. It makes so much more logical sense than previously, and is one of the few cases where I think GW's effort to be "cinematic" actually improved the game.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Remove 50% reserve Liaoit.
This, more than anything hurts wwp and such lists.

   
Made in ca
Fresh-Faced New User





KonTheory wrote:
I don't like the proposed rule change near the top of this page..
making AP a negative modifier...

thats no good...
then AP 5, 4, 3 would still punish terminators...
not cool


I agree that some units get nerfed by this, 3+ save models slightly and 2+ save models big time (math-wise, even a bolter on my chart would make a termi fail save on a 2 or a 1, his armour is now half as effective)

My solution would be case by case unit rebalance, I already thought terminators were uselessly underpowered and now Ive kind of killed them, so how about:
+1 wound
or -5 point cost (approx)
or a 4+ invulnerable save
or maybe reroll failed saves (would come with slight price raise, that is really good)
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 MandalorynOranj wrote:
In regards to ATSKNF, something easy they can do is to make it so the whole squad needs it to take effect. This won't change the fact that it basically ignores the morale aspect of the game, but it will at least prevent a single librarian from giving it to a blob squad.

And I really don't understand the hate for the current wound allocation system. It makes so much more logical sense than previously, and is one of the few cases where I think GW's effort to be "cinematic" actually improved the game.


I think the reason people hate it (and why I hate it) is because it is another reason assault is worse than ranged combat this edition. I'v seen ork green tides that have tried to march to the enemy but (they were Tau) due to the enemy being a shooting focused army, they would kill more enemies than the orks could advance. Along with that, it makes the random charge distances worse for those rare times the enemy (and even more common with Tau) kills your ftonr guy and then that 2 inch charge becomes a 6 inch charge. It can change a game dramatically. Finally, I still cannot say it makes much sense. So let me get this straight. My super reflexive monsters and marines (etc) don't know how to react to 3 bullets flying at them but when I try to charge you the enemy gets to shoot at me and my guys might fail the charge by a centimeter and in their good will retreat away from the enemy instead of bashing their skulls? In reality, killing from the front doesn't make that much sense. Flamers? Somehow kills guys on the side. Blast? Kill the two guys on the two opposite ends because they are closest. And how is it that every time somebody gets shot.... it is always the front guy?

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760
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Made in us
Screaming Shining Spear




Pittsburgh, PA

 StarTrotter wrote:
And how is it that every time somebody gets shot.... it is always the front guy?

It makes a lot more sense than before, when somehow every time somebody got shot it was the guy farthest in the back.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Secretive Dark Angels Veteran






All units which deep strike and outflank may assault from deep strike/outflank. This will make assault and deep strike useful again.


Mechanicus
Ravenwing
Deathwing

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

No Assaulting from Deep Strike has been standard since at least 2nd edition, being able to just appear anywhere on the board and launch an assault is an extremely limited ability for a reason. You'd be able to table many IG or Tau armies on turn 2 if running a massed DS army with that capability. It's part of the reason almost nobody plays Planetstrike.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Longtime Dakkanaut







Shooting at flyer's is BS2, rather than BS1.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 MandalorynOranj wrote:
 StarTrotter wrote:
And how is it that every time somebody gets shot.... it is always the front guy?

It makes a lot more sense than before, when somehow every time somebody got shot it was the guy farthest in the back.


*shrugs* personally I always took it as, hey, they killed a generic guy with an off shot that hit further back in the ranks and then everybody continued to advance (in other words the deaths were from the front but they continued to march onwards).

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1300
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Made in au
[MOD]
Making Stuff






Under the couch

I would allow blast and template weapons to snap fire. I miss my plasma canon dreadnought, but right now the assault cannon is just to much of a better option due to the snap fire rules. Taking blast weapons on vehicles is just not the best option in this edition.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







This is pretty minor, but one thing that really, really bugs me about the Grey Knights book is that the Psycannon's profile looks nothing like a heavy bolter, despite the fact that they're supposedly psycannon-bolt-heavy-bolters; I'd go back to the old 36"/S6/AP4/Heavy 3 or 18"/S6/AP4/Assault 3 profile.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in se
Ferocious Black Templar Castellan






Sweden

 AnomanderRake wrote:
This is pretty minor, but one thing that really, really bugs me about the Grey Knights book is that the Psycannon's profile looks nothing like a heavy bolter, despite the fact that they're supposedly psycannon-bolt-heavy-bolters; I'd go back to the old 36"/S6/AP4/Heavy 3 or 18"/S6/AP4/Assault 3 profile.


They're Assault Cannons with Psybolts, not Heavy Bolters with Psybolts.

This message was edited 1 time. Last update was at 2013/07/06 12:37:03


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ca
Regular Dakkanaut




1 rule change? I'd change GW policy and have a big sale. 50% off everything
   
Made in gb
Brigadier General





The new Sick Man of Europe

Pick warlord traits instead of rolling for them.

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Lone Wolf Sentinel Pilot




San Diego Ca

The Devastator Squad Sergeant gives his unit Skyfire while he is alive.
This would make him something more than just another ablative wound to protect a heavy weapon.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

1 rule change? An allies tax. Either a a point cost increase for your allied detachment, or a cost of entry fee of the overall list price to allow allies; I'd swap out the whole arbitrary matrix for an All/All matrix + tax.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Fireknife Shas'el






dkellyj wrote:
The Devastator Squad Sergeant gives his unit Skyfire while he is alive.
This would make him something more than just another ablative wound to protect a heavy weapon.

Broadsides have to pay 20 points per model for skyfire. Giving that to an entire squad would have to rack it up by at least 75 points.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Scuttling Genestealer





If you choose to fire overwatch against an enemy that is about to assault you, you fight at initiative 1. Or suffer -1 to your initiative. Whatever is more balanced.
   
Made in se
Bush? No, Eldar Ranger





Lost in time and space...

It would be interesting to see most of these suggestions in a poll...

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My gallery (WIP)

Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper..
 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Get rid of random charge range! nothing more infuriating than my fearless battle hungry orks forgetting how to walk because I rolled snake eyes.

If I had to suggest something that hasn't be said before... get rid of disordered charge. Why should it matter if I'm assaulting 50 guardsmen in one unit or 2 units of 10?

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Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Lord of the Fleet






London

sing your life wrote:
Pick warlord traits instead of rolling for them.


Maybe not just picking the traits, but something along those lines. How about you roll for the Trait, and then choose one of the three tables, giving you a selection between 3 of them?
   
Made in us
Longtime Dakkanaut





Taking a Leman Russ Battle Tank and giving it the option for shells, if a Hammerhead can have submunition rounds why cant a Leman Russ have Vanquisher shells and Standard Battle Cannon shells, would make perfect sense and fit the fluff.




19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Dakka Veteran





Vehicles:

Melee to hit stationary Vehicle - Automatic hits
Vehicle moved Combat Speed - WS1
Vehicle moved Cruising Speed - WS4
Vehicle has a "Jink" Cover save - WS10

Melee attacks against Vehicles are resolved against the facing of the vehicle the model is touching. Attacks are resolved at -2 AV for that facing, taking into account models shooting at vital components.

Increase the amount of Hull Points for nearly all Vehicles by at least 1. Most AV13 Vehicles should have about 4, Landraiders 5. Even light vehicles should have a minimum of 3 Hull Points.

Against Glancing Hits, all Vehicles have a 5+ Save.

Remove the +1 modifier for AP2 from the Vehicle Damage Chart.

   
Made in us
Shas'la with Pulse Carbine




New Bedford, MA

Being able to assault out of an arbitrary, stationary transport vehicle.
Nothing more head-scratching then your assault-based crusader marine squad going "Hey, we walked out of the doors of this immobile rhino so we can't assault the enemy. Shoot your pistols!".
It just feels clunky and stupid.

Dark Angels- 7500 pts
Tau- 5000pts
Chaos Daemons- 3000/2000 pts
Dark Eldar(allies)- 1500 pts
Zoom, Zoom, Iyaan.
 KalashnikovMarine wrote:
I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.
 
   
Made in ca
Regular Dakkanaut




i like this last one except for the AP2 removal thing.
   
Made in es
Deadly Dire Avenger





Banyeres de Mariola (Alicante)

For really huge MC, like Riptide and Writhknight (and the ones that will come :p ), lose something like 2 base attacks but gain +2 attacks for every 5 or 6 minis you're assaulting.

I'm just a simple man trying to make my way into universe  
   
Made in gb
Longtime Dakkanaut







 Savageconvoy wrote:
dkellyj wrote:
The Devastator Squad Sergeant gives his unit Skyfire while he is alive.
This would make him something more than just another ablative wound to protect a heavy weapon.

Broadsides have to pay 20 points per model for skyfire. Giving that to an entire squad would have to rack it up by at least 75 points.


To be fair, a broadside is a smidge better than a single devastator marine at shooting vehicles.
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

1st choice would still be the allies matrix tax; but another potential thing would be an elimination of random psychic powers in exchange for a fixed cost scheme - Random Psychic powers is so f'ing weird.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in gb
Three Color Minimum





Fliers a 0-1 choice.
   
 
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