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Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

 Soladrin wrote:


Mhm, no, that's pretty much what I expected. It would be extremely silly from a game design perspective. It would either force control away from the players or people simply wouldn't attack each other and that's that. Taking control away from the players is a massive no-go.


Then I completely disagree with you. It's not necessarily taking control away from players.. its simply changing the paradigm of the game in that zone. FFA and arena's have been done before, and putting an incentive (even a double incentive) to kill, maim, burn, makes this instance of friendly fire worth looking at.

1. It fits the lore solidly.

2. Taking the objective could require sacrifice. A certain amount of people must die near it in order for Khorne's wrath to be sated enough for Pyskers to attempt to shut down the Portal. Therefor, a fight, or at least some bloodletting will have to occur.

3. Please don't make me think you honestly believe that when given the option of no holds bar killing for an offensive buff on the internet that people are going to be unanimously compelled to not kill each other? This is Chaos,betrayal is the entrance fee to get into the club, and treachery is the only way to advance! Teams who manage to hold it together and not kill each other are basically doing exactly what they should be doing against Chaos.... Resisting the temptation it brings! Staying united and focused in this zone brings a much higher chance of victory, while those who fall into temptation... well... Chaos's last bastion could very well fit its own name in a metaphor.

4. I at least would stand in the zone, alone for hours at a time and try to gain the favor of Khorne by slaying as many people who came within reach of my Chainaxe. Blood for the Blood God! Skulls for the Skull Throne! Kill! Maim! Burn! Kill! Maim! Burn!

This message was edited 2 times. Last update was at 2013/07/25 01:05:40


 
   
Made in us
Decrepit Dakkanaut





 DemetriDominov wrote:

3. Please don't make me think you honestly believe that when given the option of no holds bar killing for an offensive buff on the internet that people are going to be unanimously compelled to not kill each other? This is Chaos,betrayal is the entrance fee to get into the club, and treachery is the only way to advance! Teams who manage to hold it together and not kill each other are basically doing exactly what they should be doing against Chaos.... Resisting the temptation it brings! Staying united and focused in this zone brings a much higher chance of victory, while those who fall into temptation... well... Chaos's last bastion could very well fit its own name in a metaphor.




I could see this coming down to a "devestator squad" of players, 4-5 or whatever a "party" will be in the game, standing back to back to back, all armed with heavy bolters or whatever, and just mowing down everyone around... which would probably be OP, unless someone else had some serious aoe firepower present.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Yeah I could see why you'd think that, but my reasoning have kinda been split up among 3 posts. The more you kill, the closer you become to a raving lunatic. Every ounce of blood you spill gives you a small damage amplifier. The more you earn the more powerful you become until you reach a point of madness where you drop your ranged weapon and can only attack in melee (but deal significantly more damage than normal).

At that point you're health no longer regenerates outside of combat, but you regain health by draining the blood out of others. Killing someone (opposed to hitting and wounding them) gives more hp. You cannot get more health than what you came in as, so anyone who still has a ranged weapon can still kill you. If you are not in combat, your health will not regenerate. If you remain out of combat for a extended period of time, your health will degenerate until you die.

(Khorne hates cowards)

As you continue to gain more of Khornes favor, the higher your strength will become and the more melee damage you will deal, but the sooner and more violently will you be drained of health out of combat, until it is impossible to sustain your health without killing anything around you, even your own teammates. If you survive long enough in this period, Khorne will make you a champion. You will regain health normally, dramatically in melee, grow in stature, sprout demonic wings, and will be capable of leveling a tank in a single blow. Such reward comes at a price however; players (of any faction) who manage to kill you are accelerated greatly upon their own apotheosis to demonhood.

Edit: The objective could be a Bloodthirster - A moving objective that's trying to kill you as you try to kill it. Friendly fire will clearly happen without fail in this zone, and it's going to be an incredible fight no matter what. It could be made much easier if an enemy player was ascended to demonhood and then banished the demon themself.... if a Chaos player manages to banish the Greater Demon... I'm pretty sure that's a surefire way to becoming a Demon Prince.


Automatically Appended Next Post:
Holy god. Been playing SM and the last match had 6 out of the 14 players equipped with plasma cannons.... So much win.

This message was edited 8 times. Last update was at 2013/07/25 04:48:43


 
   
Made in us
Prospector with Steamdrill





Missouri

Demetri, your idea is very cool. I honestly mean that. But that seems radical to the point of silliness to put in a game with thousands of players. And to tell the truth, I feel that many wouldn't enjoy it. Many people actually enjoy tactical game play, and even more enjoy the feeling of choosing how to fight their battles. An arena is very singular focus. You don't enter one to hide in the stands and shoot things with your squad. Especially not if you have some kind of buff that takes away your shooting capabilities. Plus, what about Eldar? They would NEVER be able to win in an arena like that. I mean, Im all for the 'feth balance' thing, but that basically just throws them completely out. And to top all of that off, if theres a Bloodthirster, why in hells name would I EVER consider taking my squad into an arena like that? Id just wait till my faction had the resources, then send the bastard back to the warp with serious space munitions. Have our Ships just blow it to pieces. Also, to put it solidly, Khorne has ZERO influence over Orks. End of story. They are immune to the influence of Chaos. (Maybe there is some Matt Ward bs out there that says they can, but in the lore, they are 99.9% immune to it.) Which throws the whole becoming a Demon Prince thing out of the window.
   
Made in se
Fresh-Faced New User




My take on it is no Friendly fire. Why? Trolling, upset people etc. Even if we would like to glamourize the whole "there's only war", it's still a videogame, played by a lot of different people, we all know videogames and the mentality of people playing the game. There's always gonna be idiots.

But, I'm all for friendly fire with some weapons/situations.
Orbital bombardment? Sure, FF on that one.
Rocket launchers having some small AoE with FF, why not.
Same as grenades. some percentage of the aoe could be FF.
Tanks? Don't ask me, since I haven't decided on that one yet
But friendly fire on bolters, axes, swords, etc etc, meaning the grunts and "normal" play, no thanks.
   
Made in de
Pewling Menial




Germany

porkeater wrote:
My take on it is no Friendly fire. Why? Trolling, upset people etc. Even if we would like to glamourize the whole "there's only war", it's still a videogame, played by a lot of different people, we all know videogames and the mentality of people playing the game. There's always gonna be idiots.

But, I'm all for friendly fire with some weapons/situations.
Orbital bombardment? Sure, FF on that one.
Rocket launchers having some small AoE with FF, why not.
Same as grenades. some percentage of the aoe could be FF.
Tanks? Don't ask me, since I haven't decided on that one yet
But friendly fire on bolters, axes, swords, etc etc, meaning the grunts and "normal" play, no thanks.


what kind of wargame would this be if you havent to be afraid of hiting you mates?
the only exception for no FF would be meleecombat cause there all stay nearby and doing wide swings with their weapon
melee FF would get out all the fun in massiv melee battles cause you will always hit your mates

but in ranged combat i dont see a point for no FF, it works fine in planetside 2 and thats a fully free2player
just reduce the damage to friendly targets and everyone who do teamkills will have an increased respawntime after they die, thats not to hard
for obvious teamkillertrolls who just kill mates for fun we could have a statistic
all who have over 50% teamdamage for more then 5 mins will get a punish

be always up to date about Eternal Crusade
WH40k:EC dev Tracker

Other EC Sites i'm in:
mmorpg.com Savij
Reddit EC Savij1337
EternalCrusader.com Savij 
   
Made in nl
Decrepit Dakkanaut






 DemetriDominov wrote:
Yeah I could see why you'd think that, but my reasoning have kinda been split up among 3 posts. The more you kill, the closer you become to a raving lunatic. Every ounce of blood you spill gives you a small damage amplifier. The more you earn the more powerful you become until you reach a point of madness where you drop your ranged weapon and can only attack in melee (but deal significantly more damage than normal).

At that point you're health no longer regenerates outside of combat, but you regain health by draining the blood out of others. Killing someone (opposed to hitting and wounding them) gives more hp. You cannot get more health than what you came in as, so anyone who still has a ranged weapon can still kill you. If you are not in combat, your health will not regenerate. If you remain out of combat for a extended period of time, your health will degenerate until you die.

(Khorne hates cowards)

As you continue to gain more of Khornes favor, the higher your strength will become and the more melee damage you will deal, but the sooner and more violently will you be drained of health out of combat, until it is impossible to sustain your health without killing anything around you, even your own teammates. If you survive long enough in this period, Khorne will make you a champion. You will regain health normally, dramatically in melee, grow in stature, sprout demonic wings, and will be capable of leveling a tank in a single blow. Such reward comes at a price however; players (of any faction) who manage to kill you are accelerated greatly upon their own apotheosis to demonhood.

Edit: The objective could be a Bloodthirster - A moving objective that's trying to kill you as you try to kill it. Friendly fire will clearly happen without fail in this zone, and it's going to be an incredible fight no matter what. It could be made much easier if an enemy player was ascended to demonhood and then banished the demon themself.... if a Chaos player manages to banish the Greater Demon... I'm pretty sure that's a surefire way to becoming a Demon Prince.


Automatically Appended Next Post:
Holy god. Been playing SM and the last match had 6 out of the 14 players equipped with plasma cannons.... So much win.


My main problem with this isn't coolness or lore or anything like that(though as stated before, also conflicts). It's just not something viable for gameplay. It takes too much control out of a players hands, a game forcing you to do something is 90% of the time a bad thing. It forcing you to murder your own friends to be able to progress is a terrible mechanic. Not only that, you are forcing people to choose between progress and essentialy completely swapping faction.

Let's say a loyal space marine becomes champion..... how could he ever play as a loyalist again with that character without brutally slaughtering lore and immersion?

Orks have no reason whatsoever to participate in this when it's just another battle among hundreds for them. Eldar have nothing to gain from this either as mentioned before.

Essentialy, the entire event would be chaos killing itself.

This message was edited 1 time. Last update was at 2013/07/25 10:20:44


 
   
Made in de
Camouflaged Zero






miguelcaron wrote:
what about FRIENDLY FIRE (or Friendly ChainSword hit lol) in Your Eternal Crusade game: FOR or AGAINST or FOR with a certain mechanic?


Yes, please include friendly fire for better immersion and a more tactical play style. And please don't reduce the friendly fire damage, otherwise it becomes quite pointless.
To punish excessive trolling and to remind people to watch their itchy trigger fingers subtract a kill and add a death to their own counters for every team kill. Or if you don't keep track of individual stats like kills and deaths(*) remove some of the in-game currency for every team kill.

(*) I can do without all these individual stats like kills and death as they only help to produce problems (team killing, kill stealing, stat padding, overly defensive play, etc) and remove from the team aspect of a multiplayer team game.
   
Made in nl
Decrepit Dakkanaut






Newsletter #2 is out and the site now has a FAQ.

Fellow crusaders!

Welcome to the second edition of the Warhammer 40,000: Eternal Crusade newsletter – may it continue for the 24 months to come.

In the last few weeks we’ve been busy answering the countless questions from fans and the press. You can catch up on sites like MMORPG.com or IGN, or check out our AMA on Reddit and the associated twitch.tv stream. Don’t worry about the Inquisition, all heretical content from those interviews has been expunged. To accompany all the Q&A’s we’ve been doing lately,the link to the first version of the official game FAQ has been included with this month’s correspondence.

Of course, alongside spreading the word we’ve been making progress on the game itself! At this time, development has ramped up and we are confident that we’ll be able to show our first gameplay footage in the form of an early combat demo in October and a demonstration of in-engine massive battles by the end of the year. I’m very excited to finally have the opportunity to show the game, and look forward to hearing your reactions!

The recent phase 2 site update focused on two things: Races and Space Marine Chapters. Regarding the first point, these four selections are going to make for an awesome game, but just in case your favorite wasn’t on the list I want to reaffirm our intention to bring more races after launch – with the Emperor’s blessing.

We intend to apply the same philosophy to the rest of the game’s sub-factions, but since we’ve received so many requests for alternative Space Marine Chapters (and one in particular), we’re exploring the possibility of adding an additional group per race for launch, selected by the community. Stay tuned for more details!

Until next month, please keep sending in your questions and trust in the Emperor!



-----

Okay, so, the idea of communities choice sub-factions is something I like, just make sure people can't send in entries outside of the lore, otherwise we'll be looking at Angry Marines.

Other thing is, we obviously need to know all sub-factions first for this. Also, does this mean we can expect Ork Clans to be in the game for more then just appearence? :O


----

So, piecing through the FAQ really quickly and found this little nugget.

No! As in the game, you’ll pick what unit class type you want to bring to the battlefield and have access to a huge amount of customization, but since this is a PvP-focused game the progression won’t be primarily about increasing power, but rather gaining access to a wider variety of skills and better specialization.

YESS, I am so happy about this.

This message was edited 2 times. Last update was at 2013/07/25 15:44:03


 
   
Made in gb
Noble Knight of the Realm




United Kingdom, England, Manchester

Got all the stuff on my site if people want to read

http://www.battle-brothers.net/home/m/1897695/article/1646825

Chapter Master of Vigilia Mortis
www.battle-brothers.net
------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

To the responses of my zone friendly fire idea. The inspiration is clearly from Gurbashi Arena in WoW . This means that 99% of the time there will be no friendly fireanywhere in the game, execpt for Khornes arena, because friendly fire would only happen in this zone.

To answer the question of control, its really no different than a player choosing to travel in a PvP contested zone in WAR. Walk into the zone and you have no choice but get flagged for PvP because you chose to go there. If players really didnt want to
participate, then at least chaos will still have a footing on the battlefield, instead of a team of twenty spacemarines deep striking into the chaos fortress at 5am killing thier d efenseless lord and kicking off a faction from the planet in one night. That to me is the definition of loss of agency in a game because its impossible to play 24/7 even if we'd like

The eldar certainly can fall to chaos and like it or not, Khorne is strengthened greatly by the wars Orks participate in. Khorne is not prejudice or xenophobic, ss he hates everyone but the follwers of Slaanesh equally. Khorne cares not from whom the blood flows, only that does.

Lastly, the Eldar have speed over tenacity and durability. In CC they'd hit first and outright kill others after surviving long enough. I wouldn't be concerned. The orks may not be influnced by the warp but they aren't immune to it. Bloodlust is easy to stir within them. Ascending a xenos who has clearly given into the temptation of power is no different. Every race has ambition inside of it, those who embrace it and succeed deserve demonhood.

To answer your last fear. Those that choose the path may become a demon, but the reward is temporary. When the objective is taken, you are banished from the zone as ot resets, lose your powers, get a small trophy and continue gameplay as normal. Remember, once a demon, you don't have to target everything around you to stay alive. You'd be a powerful asset that can take any side you wished....

Honestly, if anything, beta test this idea in a zone like this. Its really the only way to to find out how much win / fail it can be.


Automatically Appended Next Post:
I'd personally love to see which team decides to have players sacrifice themselves to ascend a teammate to demonhood quickly....

This message was edited 1 time. Last update was at 2013/07/25 18:25:29


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Your example is flawed because they are not "friendly fire areas".

Gurubashi Arena, Blade's Edge Arena, or the various other open world "Arenas" are Free For All zones.

The two are not the same.
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

You guys read the new newsletter? Just saw it in my emails then, early gameplay vid in october and the massive battle simulation showing by the end of the year!

Also they may put more sub factions in from what the community vote for. I think we all know what ill be voting for.

Man end of this year is fantastic, GTA, Rome 2, Next gen gaming, space marine new releases hopefully, zoo tycoon 3 and of course this EC news, god damn, I SAID GOD DAMN!

Woops didnt read the last few posts, silly me

This message was edited 1 time. Last update was at 2013/07/25 19:53:00


Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

 Kanluwen wrote:
Your example is flawed because they are not "friendly fire areas".

Gurubashi Arena, Blade's Edge Arena, or the various other open world "Arenas" are Free For All zones.

The two are not the same.


And the difference between friendly fire and FFA in my example is?

It's player choice.

This message was edited 1 time. Last update was at 2013/07/25 19:58:12


 
   
Made in gb
Preacher of the Emperor






Why not have training arenas within each faction's base? This avoids the fluff problems of having to be routinely corrupted by Chaos in order to fight people in the same faction.

This message was edited 2 times. Last update was at 2013/07/25 20:36:52


Order of the Righteous Armour - 542 points so far. 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Training areas would be nice, also possibly a way of picking the potential leaders, i.e the best nob gets to be the warboss personal guard etc.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

I mentioned that before, but nobody really cared about it. I'd love to see ways to settle guide disputes or inter faction strife... such as instanced minigames like capture the flag ect that can be played with anyone (other races, other guilds, ect.).

Edit: playing SM atm , I'm not really explaining this very well, but I was referring to game modes similar to most FPS's (small map sizes, a few different modes, ect.) It doesn't really have to be any more elaborate than a WoW Bg.

This message was edited 2 times. Last update was at 2013/07/25 21:04:23


 
   
Made in it
Been Around the Block




 unmercifulconker wrote:
Training areas would be nice, also possibly a way of picking the potential leaders, i.e the best nob gets to be the warboss personal guard etc.


yes training area is a must have for a mmotps testing equip before acquiring an make pratice.
   
Made in gb
Preacher of the Emperor






 DemetriDominov wrote:
I mentioned that before, but nobody really cared about it. I'd love to see ways to settle guide disputes or inter faction strife... such as instanced minigames like capture the flag ect that can be played with anyone (other races, other guilds, ect.).

Sure, that sounds fun. I just didn't like the fluff implications of your Khornate corruption thing.

Order of the Righteous Armour - 542 points so far. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

 Troike wrote:
 DemetriDominov wrote:
I mentioned that before, but nobody really cared about it. I'd love to see ways to settle guide disputes or inter faction strife... such as instanced minigames like capture the flag ect that can be played with anyone (other races, other guilds, ect.).

Sure, that sounds fun. I just didn't like the fluff implications of your Khornate corruption thing.


Why?

 
   
Made in gb
Preacher of the Emperor






 DemetriDominov wrote:
 Troike wrote:
 DemetriDominov wrote:
I mentioned that before, but nobody really cared about it. I'd love to see ways to settle guide disputes or inter faction strife... such as instanced minigames like capture the flag ect that can be played with anyone (other races, other guilds, ect.).

Sure, that sounds fun. I just didn't like the fluff implications of your Khornate corruption thing.


Why?

Because as a mechanic it doesn't mesh with a fluff. You don't just give in to Chaotic corruption, walk away, then rinse and repeat at your leisure. Space Marines and Eldar certainly wouldn't just take somebody back without issue after that. And some people might not want their characters to be corrupted by Chaos. I know that I wouldn't.

Order of the Righteous Armour - 542 points so far. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

2 things:

1. Exposure to Chaos automatically causes mutation unless you're incorruptible, which basically means you have some sort of divine favor or extreme focus usually honed over a lifetime - for example; resisting the urge to shoot your own teammates. This is the reason why the Inquisition expunges everyone involved in a demonic incursion, and why Chaos is so dangerous.

2. Corruption is the same as death... it didn't really actually happen to your character, it's just another game mechanic / hazard your character would rather avoid, but when it passes, nobody asks any questions. It's simply forgotten about and assumed that whatever happened, you did not actually die 15 times to take an objective, but rather 15 similar characters did while yours succeeded and lived. The exact same thing could be said about corruption.

This message was edited 3 times. Last update was at 2013/07/25 22:10:10


 
   
Made in gb
Preacher of the Emperor






 DemetriDominov wrote:
2 things:

1. Exposure to Chaos automatically causes mutation unless you're incorruptible, which basically means you have some sort of divine favor or extreme focus usually honed over a lifetime - for example; resisting the urge to shoot your own teammates. This is the reason why the Inquisition expunges everyone involved in a demonic incursion, and why Chaos is so dangerous.

2. Corruption is the same as death... it didn't really actually happen to your character, it's just another game mechanic / hazard your character would rather avoid, but when it passes, nobody asks any questions. It's simply forgotten about and assumed that whatever happened, you did not actually die 15 times to take an objective, but rather 15 similar characters did while yours succeeded and lived. The exact same thing could be said about corruption.


But your teammates might not be so restrained, and start shooting back at you. Then you're forced to kill your own team just to survive. And what if a person survives it after gunning down their teammates? You can't just write that off as having "not happened". That's a player being fully corrupted by Chaos, randomly being released and just carrying on as if nothing happened.

Why not just training areas that are entirely optional and consensual instead? Seems much more straightforward and fluff friendly than some convoluted, ongoing, mass Chaotic corruption mechanic that's forced on people.

This message was edited 1 time. Last update was at 2013/07/25 23:20:47


Order of the Righteous Armour - 542 points so far. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

 Troike wrote:
 DemetriDominov wrote:
2 things:

1. Exposure to Chaos automatically causes mutation unless you're incorruptible, which basically means you have some sort of divine favor or extreme focus usually honed over a lifetime - for example; resisting the urge to shoot your own teammates. This is the reason why the Inquisition expunges everyone involved in a demonic incursion, and why Chaos is so dangerous.

2. Corruption is the same as death... it didn't really actually happen to your character, it's just another game mechanic / hazard your character would rather avoid, but when it passes, nobody asks any questions. It's simply forgotten about and assumed that whatever happened, you did not actually die 15 times to take an objective, but rather 15 similar characters did while yours succeeded and lived. The exact same thing could be said about corruption.


But your teammates might not be so restrained, and start shooting back at you. Then you're forced to kill your own team just to survive. And what if a person survives it after gunning down their teammates? You can't just write that off as having "not happened". That's a player being fully corrupted by Chaos, randomly being released and just carrying on as if nothing happened.

Why not just training areas that are entirely optional and consensual instead? Seems much more straightforward and fluff friendly than some convoluted, ongoing, mass Chaotic corruption mechanic that's forced on people.


That's the point. You just described exactly what happens during a Grim Dark demonic incursion. People lose their minds, get corrupted, fall into temptation, shoot their allies, get irrationally angry and retaliate against friends and foes alike. It turns into madness and while the story of that character has obviously taken a dark turn of events if they cannot restrain their Bloodlust in the halls of the Blood God, so is dying. The respawn / death mechanic is your reset button, if you fell into chaos during that particular battle (in one particular zone of the entire world no less), it simply means that your character failed a leadership test, fell into corruption and dealt / ran with it as best he could until that story's end. If you didn't like the story written, just do what you'd do when you die; hit the respawn button and try again.

You can certainly write off that "not happening" if you can write off the most irreversible life event anyone can experience. If there's a particular grudge between players of a particular faction, by all means, I completely encourage full contact sparing arenas. Even between guilds to prove who's the best!

This message was edited 3 times. Last update was at 2013/07/26 00:52:33


 
   
Made in ca
Fresh-Faced New User




WoW!!

thanks you dear fans for your ideas. I really like grigdusher logics. FF exist on the table top game. Dont limit your comments/arguments in a Yes No fashion. As an exemple, FF could deal limited damage for begginners and higher damage for veteran since they should know better and to avoid Trolling when you do FF you get a first warning, after 3 times you have a target above your head where anyone from your faction can kill you for the next 15 min without any penality for them!! This is NOT yet designed so its just to start you thinking.

The reason why I am entertaining the ideas is exacly because the battle is Massive and YOU will be its Generals. You dont want a bunch of noobs (and I mean new guys not Nobs ;-) ) shooting everywhere without a strategy.

If you are a StrikeForce leader (giving objectives to 100 players) you want it to mean something when you tell them: Sniper position here, mele expert hide behind tank and DONT cross the line of sight of the sniper, bomb specialist place charge here, Assault force DONT walk there since there is mines, etc.... Just more food for the discussion!!! :-)

On another Mather:

Our dear Eternal Crusade Lead Level Designer Steven Lumpkin being GameMaster with some of the big names in the Game Blogging World doing a Dark Heresy Role Play Game. See it here: http://www.youtube.com/watch?v=QRvAIH0cRsk&list=PL-oTJHKXHicSxBj2DMq_zmJ0QALrhKzVg&index=3

Regards

Miguel
Your Studio Head Behaviour Online
   
Made in gb
Preacher of the Emperor






 DemetriDominov wrote:
 Troike wrote:
 DemetriDominov wrote:
2 things:

1. Exposure to Chaos automatically causes mutation unless you're incorruptible, which basically means you have some sort of divine favor or extreme focus usually honed over a lifetime - for example; resisting the urge to shoot your own teammates. This is the reason why the Inquisition expunges everyone involved in a demonic incursion, and why Chaos is so dangerous.

2. Corruption is the same as death... it didn't really actually happen to your character, it's just another game mechanic / hazard your character would rather avoid, but when it passes, nobody asks any questions. It's simply forgotten about and assumed that whatever happened, you did not actually die 15 times to take an objective, but rather 15 similar characters did while yours succeeded and lived. The exact same thing could be said about corruption.


But your teammates might not be so restrained, and start shooting back at you. Then you're forced to kill your own team just to survive. And what if a person survives it after gunning down their teammates? You can't just write that off as having "not happened". That's a player being fully corrupted by Chaos, randomly being released and just carrying on as if nothing happened.

Why not just training areas that are entirely optional and consensual instead? Seems much more straightforward and fluff friendly than some convoluted, ongoing, mass Chaotic corruption mechanic that's forced on people.


That's the point. You just described exactly what happens during a Grim Dark demonic incursion. People lose their minds, get corrupted, fall into temptation, shoot their allies, get irrationally angry and retaliate against friends and foes alike. It turns into madness and while the story of that character has obviously taken a dark turn of events if they cannot restrain their Bloodlust in the halls of the Blood God, so is dying. The respawn / death mechanic is your reset button, if you fell into chaos during that particular battle (in one particular zone of the entire world no less), it simply means that your character failed a leadership test, fell into corruption and dealt / ran with it as best he could until that story's end. If you didn't like the story written, just do what you'd do when you die; hit the respawn button and try again.

You can certainly write off that "not happening" if you can write off the most irreversible life event anyone can experience. If there's a particular grudge between players of a particular faction, by all means, I completely encourage full contact sparing arenas. Even between guilds to prove who's the best!

Don't you think that forcing players to turn against eachother would, you know, annoy the players a bit? I would not want to be suddenly forced against my allies for no real reason. And no, you can't exactly write it off so easily if your character lives through it. Fact would be that you'd have been seriously corrupted by Chaos and just carried on like normal afterwards.

@miguel
Sounds adequate, deals with newbies and trolls while still keeping in the realism that FF brings. I wouldn't mind such a system too much.

Order of the Righteous Armour - 542 points so far. 
   
Made in ca
Fixture of Dakka




Kamloops, BC

I would prefer no friendly fire at all just sounds like a bad idea for large scaled online battles.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Troike. You aren't being forced to kill your own in the arena. Killing players gives an offensive buff that slowly increases your dmg while fighting off your draining hp. It may be to your own advantage to kill others, even your teammates, but it may be a tactically better option to restrain and even martyr yourself. If you manage to slay everyone around you - who's left to judge if you're corrupted, or possessed by divine will allowing you to destroy the taint of sedition?

Again, if you can get away with dying repeatedly without any penalty other than respawn time, what makes falling into corruption, rising as a demon, and then being banished from the plane of existence and respawning as normal any different? That, or emerging unscathed, just as Captain Titus did BY CRUSHING A DEMON PRINCE'S SKULL WITH HIS BARE FREAKIN' HANDS. Erhem... as I was saying, either end is the same, your character represents a parallel life that it did not choose to fulfill because fate dealt it a raw hand alongside unsound choices, or succeeds flawlessly. To simplify, "Victory needs no explanation, defeat allows none."

In fact having this mechanic in this one zone on the world would support faction arenas in their respective safe zones where players could settle the score of another players transgression representing the player's friends, decedents, or even a future self answering for the failure of a past parallel life. Just as your character would be honored in the form of an in game statue for martyring yourself in some heroic battle, it should seem odd to you, staring at a plaque with your name on it saying you were deceased for a glorious deed in the past. This doesn't happen. Instead, the fact that you died several dozen times is glossed over and forgotten, and instead the plaque reads that you lead a glorious charge to victory that day. No questions asked. This feeling would be no different than the shame a player's decedent / predecessor has brought upon them by falling into corruption. If players themselves take grievance against a traitor who showed his true colors trying to close the Chaos Portal, challenge the coward to a faction arena and settle the score. There's no need for extra game mechanics to police them. If they decline the challenge, then give them a coward's mark, disallowing them from fighting for increasing amounts of time for every challenge he/she refuses.

Apart from that I'd hate to see friendly fire implemented in the game on anything smaller than a tank's main battery (or a self destructive weapon that get's hot), as it is in table top. Lets be honest, it sucks being in melee when even one faction can target you en mass let alone 4. I'm not the best shot and I'd really rather not have to rely on strangers from the internet to not shoot me in the back of the skull even on accident. Limiting it to areas where more trust can be established (instances) or the odd exception at the Chaos Portal seems way more reasonable.

Edit: Although.... mines are a fantastic idea. I could definitely see mines and booby traps being hostile to anything that touches them.

Edit: Fixed my mistakes.

This message was edited 19 times. Last update was at 2013/07/26 07:02:58


 
   
Made in nl
Decrepit Dakkanaut






I still think it's a bad idea, what you are suggesting is essentialy nothing but a FFA arena... in a game with far larger battles then any arena could possibly hold, it has no worth within the game, especialy not when the mechanics don't make much sense and theres this much lore breaking involved.


Oh and Miguel, I watched the Dark Heresy rollplay live, loved it. Been talking to Steve quite a bit recently.

This message was edited 1 time. Last update was at 2013/07/26 07:28:40


 
   
Made in de
Camouflaged Zero






miguelcaron wrote:
FF exist on the table top game. Dont limit your comments/arguments in a Yes No fashion. As an exemple, FF could deal limited damage for begginners and higher damage for veteran since they should know better and to avoid Trolling when you do FF you get a first warning, after 3 times you have a target above your head where anyone from your faction can kill you for the next 15 min without any penality for them!! This is NOT yet designed so its just to start you thinking.

The reason why I am entertaining the ideas is exacly because the battle is Massive and YOU will be its Generals. You dont want a bunch of noobs (and I mean new guys not Nobs ;-) ) shooting everywhere without a strategy.


Sounds good, although i would not limit the FF damage at all. Otherwise the "noobs" get used to it not mattering much at all. It's better to train them early on.

This message was edited 1 time. Last update was at 2013/07/26 09:25:37


 
   
 
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