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Made in us
Elite Tyranid Warrior





So a friend and I were playing some 40k yesterday and the game came down to him blasting my trygon off an objective to actually hold it with his guardians.
He wounded the trygon 5 times and I rolled the wounds one at a time since they had all the same ap . He argued that I should roll them all together instead. My question is do you have to roll dice a specific way ?

Im not larger than life , Im not taller than trees..
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Made in us
Tail-spinning Tomb Blade Pilot





All over

There is no rule but it is very annoying to play against a person the rolls each wound 1 at a time.

   
Made in us
Regular Dakkanaut





NE Ohio

It's a long game as it is. Hurry up and roll em all at once.


Other than that there's zero benefits either way

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Made in us
Tail-spinning Tomb Blade Pilot





All over

Oh at a tournament when matches are times that is considered slow play and can get you a lower score.

   
Made in us
Elite Tyranid Warrior





It makes it more climactic when I roll hot rolling solo lol

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Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

As has been pointed out, 40k is already a long game where you rolls hundreds of dice per game. Rolling 1 at a time just makes it longer.

Don't be that guy.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Making Stuff






Under the couch

 Eyesedragon wrote:
... and I rolled the wounds one at a time since they had all the same ap .

I'm missing something here. What does the AP have to do with it?

 
   
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Long-Range Land Speeder Pilot





Bristol

Because you roll different Str/different Ap wounds seperately/in order decided by the shooting player.

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Ferocious Black Templar Castellan






Sweden

There's no point if there's only 1 MC in the unit being shot though. Just roll it all, you either live or you don't.

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Loyal Necron Lychguard






Palm Beach, FL

It's far easier to cheat a single die throw than a handful of dice.
   
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Under the couch

 CaptainJay wrote:
Because you roll different Str/different Ap wounds seperately/in order decided by the shooting player.

Yes, I know. But he said he was rolling one at a time because they were all the same...

 
   
Made in us
Novice Knight Errant Pilot





Baltimore

 Eyesedragon wrote:
It makes it more climactic when I roll hot rolling solo lol

No it doesn't, it makes your opponent tell you to stop pissing around and play.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

All at once. It's really annoying when someone rolls one at a time for no reason.

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Sneaky Sniper Drone




Firebase Zulu

40k is a Narrative game. If the final outcome of the game was going to be decided by the outcome of those wounds, make it as dramatic and narrative as possible.
   
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Monster-Slaying Daemonhunter






Dimmamar

"Fast Dice" (BRB p16) is the usual way to play. This lets players get to the more interesting parts of the game. HOWEVER, it should be noted that "Fast Dice" is an exception to the normal rules, which is to allocate a single wound at a time, followed by a single save, followed by the next wound and the next save. You are perfectly within your rights to do it this way. It might be important to do it this way on occasion (like if a character is the next-closest-model after a non-character, you'd take them one-at-a-time so that you can LOS! after the non-character dies).
But if it's a single-model unit? Just roll the bloody saves.

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Loyal Necron Lychguard





St. Louis, MO

All at once, use different colored dice for different weapon profiles.

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Screeching Screamer of Tzeentch




Idaho Falls

The only time that I can really see it making a difference is with an Archon, who has the Shadow Field. The first missed armor save loses his 2+, thus reverting him back to the 4+ or the 6+, depending on the wargear.

When it comes to TMC, if they are a unit of 1 or a unit of 3 (carnifexes) with different weapons, then you can roll them in batches for however many wounds the first model has left.

For the Trygon, it is only a unit of 1. I generally would roll them all at once...

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Made in us
The Hive Mind





For your second point, just for information purposes, Carnifex Broods must all be armed the same.

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Kabalite Conscript



Jacksonville, FL

You can chose to roll one at a time, but for the speed of the game generally people will roll groupings.

-KCCO 
   
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Servoarm Flailing Magos






Metalica

 MasterSlowPoke wrote:
It's far easier to cheat a single die throw than a handful of dice.


People often refuse to believe this, but it's true. You can train yourself to roll more 6es for example. Will you roll them all the time? no. Maybe not even half. But if you can start rolling a 6 one time in three, the odds are getting stacked in your favour. This is also why you have to roll the dice against the wall at the opposite end of a long craps table at casinos. If you don't hit the wall, it's not a valid throw. Makes it impossible to do practiced rolls.
With dice bouncing against eachother it's pretty much impossible too though, so we trust people that roll handfuls. This is not an issue in most 40k games though.

 
   
Made in us
Abhorrent Grotesque Aberration





 Eyesedragon wrote:
My question is do you have to roll dice a specific way ?


Yes, there is a specific way.

Wounds are allocated (and resolved) one at a time per RAW. However, pg 16 "Fast Dice" allows you to allocate them in groups which allow you to roll more than one save at a time. The wording is that "you can" not that "you must".

So, from a purely RAW perspective, rolling those 5 dice one at a time is not just legal, but the way the rules are written. To say it another way, you are told to roll them one at a time and given permission to fast roll if you want. You aren't forced to fast roll at any point.

Now, most people hate that due to the amount of time it adds to the game. There are times when it does matter, such as when there are multiple models in the unit, maybe with FNP or different saves or that the weapon has additional effects such as causing ID or Toughness or Wounds tests for each failure.

However In numerous cases it simply doesn't matter so it comes down to a social issue. If you insist on rolling dice one at a time then be prepared for an annoyed opponent. Even if it's the last roll of the game. Some people consider any form of "slow playing" to be antagonistic and poor sportsmanship. They may need to leave immediately afterwards or they might want to try and pick up another game with someone and are ready to move on... Personally, if it's the last roll of the game or if it is a pivotal moment then I prefer my opponent to roll them one at a time to simply add to the drama; but that's me. Point is, be considerate of your opponent and their time and this shouldn't be a problem.

This message was edited 3 times. Last update was at 2013/07/07 18:17:08


------------------
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Made in gb
Tunneling Trygon





Nottinghamshire- England

I roll them all as a group unless its Cinematic.


My Flyrant just took 10 AP1 Wounds?


Lets see if I can pass 7 5+ Jink saves!

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A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Elite Tyranid Warrior





Bloodhorror wrote:
I roll them all as a group unless its Cinematic.


My Flyrant just took 10 AP1 Wounds?


Lets see if I can pass 7 5+ Jink saves!


Exactly ! It was the end of the game and It was a do or die to tie or win so I rolled them one at a time to make it more interesting.

Im not larger than life , Im not taller than trees..
6000+ 1500+ 
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

 Eyesedragon wrote:
Bloodhorror wrote:
I roll them all as a group unless its Cinematic.


My Flyrant just took 10 AP1 Wounds?


Lets see if I can pass 7 5+ Jink saves!


Exactly ! It was the end of the game and It was a do or die to tie or win so I rolled them one at a time to make it more interesting.


I'll be fair dude, if its a friendly game just do it anyway. If they throw a hissy fit at you and claim your cheating, tell 'em to calm their tits down and don't play them as often.

But in serious events and tournemants, roll them all at the same time. There isn't any rules against it, neither are there any rules against placing the dice down on the table with the 1 showing and rolling it over twice so it shows a 6.

Technically, it has rolled.


Also, don't roll the scatter dice separate from the 2d6 when deepstriking. I know a guy who does this and he blatently dragon-rolls it. No body wants to play him when he used his WD Flamer spam Daemons...

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A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Do it any way you want. Your game, there is no ruagainst doing either.

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Kabalite Conscript



Jacksonville, FL

 Purifier wrote:
 MasterSlowPoke wrote:
It's far easier to cheat a single die throw than a handful of dice.


People often refuse to believe this, but it's true. You can train yourself to roll more 6es for example. Will you roll them all the time? no. Maybe not even half. But if you can start rolling a 6 one time in three, the odds are getting stacked in your favour. This is also why you have to roll the dice against the wall at the opposite end of a long craps table at casinos. If you don't hit the wall, it's not a valid throw. Makes it impossible to do practiced rolls.
With dice bouncing against eachother it's pretty much impossible too though, so we trust people that roll handfuls. This is not an issue in most 40k games though.


I've witnessed this before during a tournament, but if you keep a watchful eye you can see that there is the same method of rolling for some. Also some people carry multiple style dice because they've learned to roll the high numbers with them but utilize the other dice to keep a deception. It all boils down to the fact if you have to cheat to win, then you are playing for the wrong reasons.

-KCCO 
   
 
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