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Made in gb
Morphing Obliterator






While I think swooping hawks may have been improved in the new codex, I still think GW missed a trick with them (one that was mentioned kinda in Baharroth's fluff though).

Therefore, I propose the following rule:

Intercept: Each model in a unit composed entirely of models with this rule may make a single attack against a flier in the assault phase using their haywire grenades.

Due to the speed of both the Swooping Hawks and their target, these attacks only hit on a 5+.

For each roll of a 1 to hit when making these attacks the unit must make an armour save or take a wound as they misjudge their descent and collide with the flier or get caught in an air take or similar.

Baharroth makes D3 attacks with haywire grenades instead of 1 when using this rule.


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Would be a great rule to see put in. A lot of people thought Hawks should have some sort of anti-flyer before the Codex was even close to dropping. It is a shame GW chose to give us things like Warp Spiders and PewPewSerpents to deal with AA instead of actual proper AA choices. Makes for the weaknesses in the current internal balance IMO.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Sneaky Lictor




Wherever they tell me

I would be let anyone use this rule against me, though I'd ask for it to only hit on a 6 or they mess up on a 1-2. I figure equal odds for an extra ability would make them not cost any points. Baharroth would only mess up on a 1 though due to his skill.

I'm surprised that GW didn't include this. It's fluffy, awesome, and encourages people to use new models.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in gb
Morphing Obliterator






OK rabid, that sounds fair. Hit on a 5+ and take a wound on a 1-2. Baharroth only on a 1 like you said.

I might see if my local gaming group will let me playtest this once I have some hawks.


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Kinda like vector strike, with gets hot...

   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I would basically use the rules for Hawk Strike (Apocalypse Reload, page 32) from Baharroth's Tempest, with a few changes;

At the beginning of your turn, a unit of Swooping Hawks can intercept one enemy flyer within 12". Move the models into base contact with the flyer. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 6+. Swooping Hawks who intercept cannot fire their weapons or declare an assault that turn.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 Happyjew wrote:
I would basically use the rules for Hawk Strike (Apocalypse Reload, page 32) from Baharroth's Tempest, with a few changes;

At the beginning of your turn, a unit of Swooping Hawks can intercept one enemy flyer within 12". Move the models into base contact with the flyer. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 6+. Swooping Hawks who intercept cannot fire their weapons or declare an assault that turn.

Seems a bit of a long shot. You're needing a 2+, then a 6+, then another 2+ to put a single glancing hit on a flyer.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 The Shadow wrote:
 Happyjew wrote:
I would basically use the rules for Hawk Strike (Apocalypse Reload, page 32) from Baharroth's Tempest, with a few changes;

At the beginning of your turn, a unit of Swooping Hawks can intercept one enemy flyer within 12". Move the models into base contact with the flyer. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 6+. Swooping Hawks who intercept cannot fire their weapons or declare an assault that turn.

Seems a bit of a long shot. You're needing a 2+, then a 6+, then another 2+ to put a single glancing hit on a flyer.


Small change:
Intercept: At the beginning of your turn, a unit of Swooping Hawks can intercept one enemy flyer within 24". Move the models into base contact with the flyer. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 6+. If the unit contains an Exarch, any model wishing to attack hits on a 4+. Swooping Hawks who intercept cannot fire their weapons or declare an assault that turn.

As I said this is based off of the special rule from Baharroth's Tempest, with the only difference being shorter range (originally 48"), and all units being within 6" of Baharroth.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

 Happyjew wrote:
 The Shadow wrote:
 Happyjew wrote:
I would basically use the rules for Hawk Strike (Apocalypse Reload, page 32) from Baharroth's Tempest, with a few changes;

At the beginning of your turn, a unit of Swooping Hawks can intercept one enemy flyer within 12". Move the models into base contact with the flyer. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 6+. Swooping Hawks who intercept cannot fire their weapons or declare an assault that turn.

Seems a bit of a long shot. You're needing a 2+, then a 6+, then another 2+ to put a single glancing hit on a flyer.


Small change:
Intercept: At the beginning of your turn, a unit of Swooping Hawks can intercept one enemy flyer within 24". Move the models into base contact with the flyer. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 6+. If the unit contains an Exarch, any model wishing to attack hits on a 4+. Swooping Hawks who intercept cannot fire their weapons or declare an assault that turn.

As I said this is based off of the special rule from Baharroth's Tempest, with the only difference being shorter range (originally 48"), and all units being within 6" of Baharroth.


I don't really like the focus on the exarch to give the squad intercepting capabilities, and also on The Shadow's comment on slightly off probabilities. I was thinking of incorporating this with deep striking Hawks, something like this:

Intercept: A unit of Swooping Hawks coming in from Deep Strike may intercept one enemy flyer within 12" of the Hawks' landing position. Any model wishing to strike the flyer must first pass an Initiaitve test. If the test is failed the model suffers one wound with no armour saves allowed. Any model that passes can attempt to attach haywire grenades to the flyer hitting on a 5+. The Exarch hits on a 4+. Swooping Hawks who intercept cannot fire their weapons, throw a Grenade pack or declare an assault that turn.

This, on average, gets 1.5 glances for a squad of 6 hawks with 1 exarch when coming in. I don't know, do you guys think this is balanced? Is the deep strike link completely insane or what?

This message was edited 1 time. Last update was at 2013/07/23 09:58:51


650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in gb
Morphing Obliterator






I think this version of the rule works pretty well.

The high initiative of the hawks means you shouldn't fail the test often but when you do it's a dead model so there is a definate sense of risk vs reward.

It makes sense that the hawks do this on deep strike as they would be dropping from above onto the flier. I think they should maybe have the option of assaulting the flier on turns they don't deep strike though.

I like the idea that the exarch has a better chance of hitting than the squad. I would make Baharroth hit on a 3+ for the same reason and maybe be immune to the initiative test.


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

Great, seems intuitive, viable and cool.

Dear GW,

650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Storming Storm Guardian




US of A

They made it this way so they could sell more Crimson Hunters.

My armies: Adepta Sororitas Eldars
 
   
Made in us
Guardsman with Flashlight




Somewhere...beyond the Dakka...my gun is waiting for me...

Fliers are pretty much one of the cash cows of this edition, right next to Wraith Knights and Tau Riptides.

Being more survivable than tanks and twice as deadly can only reasonably be explained so far...

My friend and I have an eternal debate going, however, as to whether its greed or incompetence with the flyers.

However, as for the topic at hand, it makes sense for the Exarch to be the one to hand this power out to his squad. Regular Swooping Hawks are essentially Eldar who really like Red Bull (it gives you wings!). But only someone who's entirely lost himself to flying could possibly hope to intercept a flyer with a jet pack reliably enough to plant a grenade on the hull. I doubt they could honestly keep up with them in speed, so they'd have to, essentially, fly into their likely path and then either throw the haywire grenade or dance across the hull planting them.

You've got to be far beyond merely 'skilled' to pull something like that off.

Just a thought.

   
Made in se
Wicked Warp Spider






Ios

 Seerpath wrote:
They made it this way so they could sell more Crimson Hunters.


Getting Swooping Hawks to attack fliers would mean some pretty hefty special rules which could set a precedent (the way Eldar armies tend to do) that you don't really want in other codexes. While it would be cool, the only problem with the Crimson Hunter situation is that there are no viable options in the Elite, Troop or Heavy section to deal with air. War Walkers with S7 missiles cost way too much, and they completely missed the chance to push previously low-purchase rate models like Support Weapons by giving them an additional role to fill. My point is: "Sell more Crimson Hunters" sound a bit weak when they could've sold more of more than just Crimson Hunters.

I really need to stay away from the 40K forums. 
   
 
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