Switch Theme:

Does anyone else feel allies is a bit like cheating?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screaming Shining Spear





Central Pennsylvania

 Zweischneid wrote:
 Farseer Faenyin wrote:
I love the IDEA of Allies. IG working with Space Marine support is awesome to be able to field on the tabletop for that great feel of an important battle.


Well, I love the IDEA of outlandish combinations.

There's no creative effort involved in running Space Marines + IG or Chaos Marines + Daemons.

I like to see people go the extra mile to make the unexpected options work, both in the game and in the background.


So you love the idea of Necrons and CSM fielded together simply for the spam of very effective flyers?

If so, we are of VERY different ideas on what is 'fun'.

Not discounting your fun, but breaking the fluff of the game in half to win a tournament doesn't seem like much fun to me. If I played the game to be competitive and didn't care about the universe I was playing in, I could do such a thing. But I play 40k not for something competitive to do (that's what sports are for in my little world), but to immerse myself into the fluff and enjoy a game.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Wraith






Hence I posted pages back this is just a fight between two different viewpoints; the "fluff bunnies," versus "WAAC," players

It's not cheating. It's all about how it's used and how your opponent perceives it. Don't call something you don't like cheating when it's the rulebook.

And you gotta laugh at folks talking about the spirit of the game. That's been long dead. It's the spirit of making money, now.


Automatically Appended Next Post:
Hence I posted pages back this is just a fight between two different viewpoints; the "fluff bunnies," versus "WAAC," players

It's not cheating. It's all about how it's used and how your opponent perceives it. Don't call something you don't like cheating when it's the rulebook.

And you gotta laugh at folks talking about the spirit of the game. That's been long dead. It's the spirit of making money, now.

This message was edited 1 time. Last update was at 2013/07/22 17:25:36


Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Farseer Faenyin wrote:
So you love the idea of Necrons and CSM fielded together simply for the spam of very effective flyers?
If so, we are of VERY different ideas on what is 'fun'.
Not discounting your fun, but breaking the fluff of the game in half to win a tournament doesn't seem like much fun to me. If I played the game to be competitive and didn't care about the universe I was playing in, I could do such a thing. But I play 40k not for something competitive to do (that's what sports are for in my little world), but to immerse myself into the fluff and enjoy a game.
Uhm..
1. Necron do not spam Flyers because they are effective for their points.
They spam them because it's a good way to capture objectives in the last turn, people hardly care about that.
If I kick my opponent's ass all game long and he manages to win because he 'steals' the objective at the end, then I am going to walk away feeling like a winner.
2. Who decides what "breaking the fluff" is?
The rulebook says that Crons and CSM can work together, the book is the fluff. So them working together is considered fluff.
It takes me 5 minutes to think up a scenario where they work together: That's what narrative gaming is all about.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Agree with the idea that if it is in the rules it is not cheating.

The only way I could see something not being in the "spirit" of the game is when I see a poorly worded rule that is in desperate need of an update (the intent is clear by example but the wording butchers it) and have to bite my tongue until that time comes.

Allies allow fun fluff and more elements to hammer the enemy, win-win right?

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Longtime Dakkanaut




St. George, UT

Allies is the by far the dumbest idea GW has put into print in a long time. Its just so shoe horned in with little to no thought of how it would effect the gaming environment. Nothing stopped people from running duel lists before. 1000 points of this and 1000 points of that vs 2000 points of something else. It was the exact same thing, except it didn't have the stupid matrix.

However, what it did have more or less was opponents permission, if you thought something was stupid or an obvious power play you could always refuse by stating the points limits restriction or just go with it. The choice was yours, now you really can't say no (especially in a tournament) because its by definition legal.

It can be fuffy, it can be narrative, but most often its just bringing more cheap power to already over powered lists. If its so narrative, why doesn't anyone bring the "bad" units from the allied army. Why is it always the most point efficient/powerful units? Arn't (insert bad IG unit here) just as fluffy to be backing up (insert SM faction here) as the power blob and vendettas? After all, your using allies for fluff reasons and not power right?

This message was edited 1 time. Last update was at 2013/07/23 04:14:53


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Cosmic Joe





I love allies and how it works mechanically. I love to ally my SOB with my Imperial Fists and will love to try IG allies. CSM are made to go with IG and Demons. A Word Bearer army without traitor guard? Perish the thought.

What I don't like is the nonsensical chart they made. So, space marines will ally with Necrons before SOB? Really? Were they smoking crack when they came up with that? Other than that, I love it! But I go back to Rogue Trader so I'm used to the whole allies thing.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in fi
Longtime Dakkanaut




I like allies in principle. However they are poorly executed.

The ally mechanism exists just to get around the FOC, allowing double HQ. Players do not pick their allies based on how they look, they cherry pick the best characters and units, allowing at timed some ridiculous combinations that were meant not to be.

More thought should have been put to that than just generate a silly matrix, which doesn't sometimes make a whole lot of sense.

All that being said, as a Blood Angels player I have decided to take Eldar or Tau allies (cherry picking the best choices).
   
Made in us
Mutating Changebringer





New Hampshire, USA

I don't use allies. I think it's dumb.

But then again I mostly play Orks and Eldar. If I had CSM I'd probably use IG but only to use as more effective cultists and LRBT look cool.

In my imaginary world of space orcs and elves I just don't see them teaming up with space undead or space daemons... or buzzlightyears and evil buzzlightyears.

Khorne Daemons 4000+pts
 
   
Made in pl
Longtime Dakkanaut




But orks work very well with necron as ally. , so why not use them?
   
Made in nl
Loyal Necron Lychguard



Netherlands

Naw wrote:
I like allies in principle. However they are poorly executed.

The ally mechanism exists just to get around the FOC, allowing double HQ. Players do not pick their allies based on how they look, they cherry pick the best characters and units, allowing at timed some ridiculous combinations that were meant not to be.

More thought should have been put to that than just generate a silly matrix, which doesn't sometimes make a whole lot of sense.

All that being said, as a Blood Angels player I have decided to take Eldar or Tau allies (cherry picking the best choices).

Oowh, but I do! So your statement is wrong.
I always look at the models first, if I like them I read the fluff and only then do I read the codex and the rules.
I've taken Tau-allies because I like the Tau, I hardly care about their rules. As long as it's not complete suckage, I will play the army I like.
   
Made in us
Librarian with Freaky Familiar






IMO i only would do 2 armys if they were the same race, IE SM and IG, or ELdar and dark eldar, orks and CSM or CSM and demons, i think its a fluff thing

To many unpainted models to count. 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Backspacehacker wrote:
IMO i only would do 2 armys if they were the same race, IE SM and IG, or ELdar and dark eldar, orks and CSM or CSM and demons, i think its a fluff thing


this is a good point, I think the matrix is a real screw up, most of it makes no sense at all.

Orks and CSM? where's the link there?! but really Orks can ally with anyone if they are freebooters, so don't worry on that fluff-front.

GA

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I think what backspacehacker was trying to get at with the Orks and CSM was more often then not if orks are fighting along side somebody its with CSM. i can see how CSM would use Orks all the time as little pawns in there overall scheme or plan, and giving them teeth from the millions of skulls they have collected ( even from Orks they have killed in the past!!)
Tony A

This message was edited 1 time. Last update was at 2013/07/23 17:34:57


All the Emperor requires of us guardsmen is that we hold the line,and die fighting. Its what we do best. We die standing.  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Imo Allies is a great idea, but it all really depends on you and your opponent.

It really depends on the directions of both players armies, are you both playing competitive? if so then go for what covers your weaknesses, if you play fluffy or themed then go with units that fit your theme of your force, if you play casual then go for what you think looks cool.

The problem arises when one opponent exploits it to no end, as with any rule, and they choose the most broken units just so that they can win the game by tabling the other player, it can make the game feel like a chore for the other gamer and this is why most players should have a middle ground when it comes to allies or any rule.

For me I like Allies and I want to make an allied detachment for my CSM with traitor guard and Daemons, but I would bring multiple lists one for a competitive game if my opponent was looking for a game for tournament practice, but I would also bring a casual list for those who just want to enjoy a game and see some epic stuff happen, but this is just my opinion..

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 fullmetaljacket wrote:
I think what backspacehacker was trying to get at with the Orks and CSM was more often then not if orks are fighting along side somebody its with CSM. i can see how CSM would use Orks all the time as little pawns in there overall scheme or plan, and giving them teeth from the millions of skulls they have collected ( even from Orks they have killed in the past!!)
Tony A


yes I see what he means now, but they better not be allying with blood axes or freebooters, otherwise they may find that their campaign of slaughter is turned on them.

also orks only like ork teef, so paying them to their standards isn't too easy....

but to the original point, while the matrix and allies have some rough edges, there are points where you see it makes sense. after all, in a galaxy of war and strife, with unspeakable and unbearable forces on your doorstep, unlikely alliances are going to have to be made....

GA

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





General Annoyance wrote:
 fullmetaljacket wrote:
I think what backspacehacker was trying to get at with the Orks and CSM was more often then not if orks are fighting along side somebody its with CSM. i can see how CSM would use Orks all the time as little pawns in there overall scheme or plan, and giving them teeth from the millions of skulls they have collected ( even from Orks they have killed in the past!!)
Tony A


yes I see what he means now, but they better not be allying with blood axes or freebooters, otherwise they may find that their campaign of slaughter is turned on them.

also orks only like ork teef, so paying them to their standards isn't too easy....

but to the original point, while the matrix and allies have some rough edges, there are points where you see it makes sense. after all, in a galaxy of war and strife, with unspeakable and unbearable forces on your doorstep, unlikely alliances are going to have to be made....

GA


Actually you can pay them weapons/gear/vehicles too, not a smart idea too but they'll take it.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

As they are currently used, allies are simply a crutch in at least 75% of games. People like the best things about an army, but don't want to deal with the unique shortcomings of each codex, so they plug holes in an army that is weak in Assault with another army's awesome assault troops, without the urge to ever touch the rest of that codex's stuff.

The other 25% are fluff-based armies, that are usually scoffed at, too.

I remember the "good old days" where I played a pure Space Wolves 13th company force, which due to the rules, were awesome at close-in fighting, but could not take any kind of vehicle or dreadnought other than Space Marine Bikes. I simply had to play around the weak point in my force, with squad meltaguns and Long Fangs with tank-killing weapons, and out-maneuvering any enemy vehicles. It was part of the army's character and challenge- not just a reason to throw some Eldar warwalkers in to vehicle-hunt.

This message was edited 2 times. Last update was at 2013/07/24 00:11:37




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Fresh-Faced New User





Chapel Hill, North Carolina

Personally, I think the allies rules were merely an unapologetic move by GW to sell more miniatures. I think the aesthetic component of this hobby is its best part at the moment, and while, in some cases, folks have used the allies rules to make for interesting and fluffy armies, in most cases I feel that visual and fluff aesthetic is tossed to the wind in order to make more competitive army builds using the allies rules.

 
   
Made in us
Hallowed Canoness





The Void

 kronk wrote:
I like it.

I like to paint and model, but why would I buy any Tau or Eldar if I'm only interested in about 500-750 points worth of stuff. My group plays 1500 to 2000 point games.

Now I can ally them in and justify my purchases. Brilliant model selling move, honestly.


Gotta agree with the man with the cowbell here. Gives me something to do/gives me an excuse to start small detachments if I want to. Also lets me compensate for the loss of inducted troops rules in the current SoB codex, which is where some of our heavier teeth came from.

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ 
   
Made in gb
Disbeliever of the Greater Good





It depends on how you use it and what you ca do. The fluff also counts I mainly play tau but the thought of a riptide with a wraithknight was to much to handle

In an age or darkness look to the blind for guidance, in an age of insanity look to the insane for wisdom, in an age of technology look to the flying blue midget on a wheelchair for big speeches that will make you kill yourself.

===== Begin Dakka Geek Code=====
DT:90-S++G+MB++I--Pw40k11+D++A+/areWD379R+++T(M)DM+
===== End Dakka Geek Code===== 
   
Made in us
Shunting Grey Knight Interceptor




USA

I am not a huge fan of allies overall but I like some of the things you could do with them. As pointed out before it's nice to be able to use a small force of models you had bought to paint because you liked them but didnt want to make a full army of them. I am not a huge fan of using them to fill in the holes of your army as I see those for the most part as "balances". Allies also make me feel like team games are a little less cool as it was fun to get a bunch of the guys at the store to do 2v2s and 3v3s. Now I feel that why should I team up with my friend when I can just ally with something better.

Idk much about the new Eldar codex yet but my goal with the old one was to make a fun list of Eldar and Dark Eldar units that I liked the look of. Mainly the goal was to make a fun not competitive assault army. Never got around to it but maybe still later on I will.
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

General Annoyance wrote:
also orks only like ork teef, so paying them to their standards isn't too easy....

but to the original point, while the matrix and allies have some rough edges, there are points where you see it makes sense. after all, in a galaxy of war and strife, with unspeakable and unbearable forces on your doorstep, unlikely alliances are going to have to be made....

GA


It is easy to pay ork mercenaries.

Step 1: Hire ork freebooterz
Step 2: Send them in as an orkie wave to soften up objectives
Step 3: Send penal troopers out to pull teeth from all dead orks from orkie wave
Step 4: Pay remaining freebooterz

See all simple.

Or the easier way:

Step 1 and 2 as above
Step 3: Shoot any surviving orks from the orkie wave in the back as your real forces move in to claim objective
Step 4: No orks to pay since they are all dead

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Skriker wrote:
General Annoyance wrote:
also orks only like ork teef, so paying them to their standards isn't too easy....

but to the original point, while the matrix and allies have some rough edges, there are points where you see it makes sense. after all, in a galaxy of war and strife, with unspeakable and unbearable forces on your doorstep, unlikely alliances are going to have to be made....

GA


It is easy to pay ork mercenaries.

Step 1: Hire ork freebooterz
Step 2: Send them in as an orkie wave to soften up objectives
Step 3: Send penal troopers out to pull teeth from all dead orks from orkie wave
Step 4: Pay remaining freebooterz

See all simple.

Or the easier way:

Step 1 and 2 as above
Step 3: Shoot any surviving orks from the orkie wave in the back as your real forces move in to claim objective
Step 4: No orks to pay since they are all dead

Skriker


perhaps, but they may be a little more cunnin' than that....

GA

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in eu
Executing Exarch






 Skriker wrote:
General Annoyance wrote:
also orks only like ork teef, so paying them to their standards isn't too easy....

but to the original point, while the matrix and allies have some rough edges, there are points where you see it makes sense. after all, in a galaxy of war and strife, with unspeakable and unbearable forces on your doorstep, unlikely alliances are going to have to be made....

GA


It is easy to pay ork mercenaries.

Step 1: Hire ork freebooterz
Step 2: Send them in as an orkie wave to soften up objectives
Step 3: Send penal troopers out to pull teeth from all dead orks from orkie wave
Step 4: Pay remaining freebooterz

See all simple.


Now steal all their teeth and hire more

This message was edited 2 times. Last update was at 2013/07/26 07:29:51


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in lt
Sister Oh-So Repentia




No. You are totally paranoid.
   
 
Forum Index » 40K General Discussion
Go to: