Skulltaker - Juggernaut - 145 (cavalry +1T, +1A, +1W)
Karnak - 120 (beast)
Herald of Khorne - Juggernaut, Locus of wrath, lesser reward, grimoire - 165 (cavalry)
Flesh hounds x20 - 320 (beast)
So what do we get for this 750 point unit of carnage?
One unit of 49 wounds and hound bodyguard with 3+ invoul on a 3+.(grimoire)
Cavalry and beasts
12" move.
Fleet (reroll run and charge distances)
Cavalry has hammer of wrath.
Daemons of Khorne
- Unit gets Furious charge (+1S on the charge.)
Karnak
- Scout, for the entire unit. (Redeploy 12" or outflank in round 2)
- Karnak re-rolls to hit and to wound against a nominated character.
- Psykers within 12" of karnak gets perils on doubles.
- Rage to entire unit (+2 A on the charge.)
Skulltaker
- Adamantium will to the entire unit(+1 to deny the witch.)
- Skulltaker has eternal warrior and W:3
Herald of Khorne(with upgrades)
- Locus of wrath (Hatred to the entire unit)(reroll to hit in first round of combat)
- Grimoire (3+ hounds get 3+ invoul. 1-2 They get 6+ invoul)
They are all amazing, with rage, hatred, furious charge its all just... insane.
Say 15 dogs and the three musketeers survive before getting into CC for the first time. Skulltaker would have to do the challenge, and why not, he's the best for it. WS:9, S:6, I:9, A:7 on the charge, instant death on to wound rolls of 6. Yea.. and re-rolls to hit.. AP:3 though..
I still think this unit can take on some termies.
Then its karnak and the heralds turn on I:6 with 6 attacks each, S:6 on the charge, high WS, so usually hitting on 3+, with rerolls to hit. AP:2 and instant death on to wound rolls of 6 on the herald, "-" on karnak.
Then the hounds on I:4 with their A:60 on the charge with S:5, WS:5. Oh yea I almost forgot...... re-rolls.
|