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![[Post New]](/s/i/i.gif) 2013/07/18 00:06:28
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Battleship Captain
Oregon
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Im going back and forth on who would be a better Flamer carrier.
CSM's higher BS goes to waste but Bolters match up well with Flamers whereas Cultists can get more Flamers per FOC slot and per point cost but require a babysitter.
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![[Post New]](/s/i/i.gif) 2013/07/18 00:32:11
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Decrepit Dakkanaut
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Why are you bringing flamers in the first place?
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![[Post New]](/s/i/i.gif) 2013/07/18 03:55:32
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Painlord Titan Princeps of Slaanesh
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Actually I find a cultist unit with triple flamer with a lord with the burning brand (or Lucius, if you're fluffy but masochistic) results in a nasty nasty overwatch that some people don't expect. I've had small assault squads disappear on a lucky roll and nuking a powerfist sergeant before they have a chance to run in and start causing trouble is always satisfying.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2013/07/18 12:08:16
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Regular Dakkanaut
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Could always go Chosen with, if I remember correctly, 5 flamers. Add in Lucius and a Sorcerer/Lord with Burning Brand and you have a pretty flamey unit.
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![[Post New]](/s/i/i.gif) 2013/07/18 13:08:37
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Stone Bonkers Fabricator General
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EricBasser wrote:Could always go Chosen with, if I remember correctly, 5 flamers. Add in Lucius and a Sorcerer/Lord with Burning Brand and you have a pretty flamey unit.
and a champ with a combi flamer
or just ally in burnas
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/07/18 13:15:36
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Boom! Leman Russ Commander
New Zealand
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I like to take cheap cultist units with flamers vs daemons, melta and plasma tends to be wasted on their low toughness and army-wide invulnerable.
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![[Post New]](/s/i/i.gif) 2013/07/18 14:11:51
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Battleship Captain
Oregon
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Primarily as yet another cover denying weapon. The nasty overwatch and cheap cost are also appealing.
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![[Post New]](/s/i/i.gif) 2013/07/18 14:18:46
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Stone Bonkers Fabricator General
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minigun762 wrote:
Primarily as yet another cover denying weapon. The nasty overwatch and cheap cost are also appealing.
6 chosen 5 flamers
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/07/18 14:22:54
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Battleship Captain
Oregon
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Exergy wrote: minigun762 wrote:
Primarily as yet another cover denying weapon. The nasty overwatch and cheap cost are also appealing.
6 chosen 5 flamers
Interesting ...
Not scoring but a much higher firepower density than either choice. Likely cheaper as well.
Would need a Rhino for protection and mobility but I would've given one to the CSMs as well.
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![[Post New]](/s/i/i.gif) 2013/07/18 14:41:21
Subject: Re:CSMs+ Flamers vs. Cultists + Flamers
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Dark Angels Librarian with Book of Secrets
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It depends on what your facing in your meta.
If your getting shot at by a lot of AP3 tools like helldrakes plasma, or MLs then go with cultists. Its better to lose a 4 point cultist vs a 13 point CSM to a PG.
If your getting shot at by weapons that give you armor saves, the CSM pull ahead.
If your going to density, as mentioned you can go with chosen. I suggest having a few without flamers so your not taking 23 point causalities every time. You want a few bullet catchers.
If you take Abbadon the chosen also become troops. As an added bonus, you have Abbadon
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![[Post New]](/s/i/i.gif) 2013/07/18 17:36:55
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Longtime Dakkanaut
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Why chosen?
Use havoks for cheaper.
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![[Post New]](/s/i/i.gif) 2013/07/18 17:41:18
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Decrepit Dakkanaut
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Why chosen? Elite slot.
My heavy slots are filled with Forge Fiends, Obliterators, and Autocannon Havocks.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/07/18 20:33:59
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Battleship Captain
Oregon
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kronk wrote:Why chosen? Elite slot.
My heavy slots are filled with Forge Fiends, Obliterators, and Autocannon Havocks.
I'm in the same boat. Maxed heavy Support but Elites are a ghost town.
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![[Post New]](/s/i/i.gif) 2013/07/18 21:57:36
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Sinister Chaos Marine
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Do you have any room in fast attack for flamer raptors?
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![[Post New]](/s/i/i.gif) 2013/07/18 22:04:21
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Decrepit Dakkanaut
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minigun762 wrote:Primarily as yet another cover denying weapon. The nasty overwatch and cheap cost are also appealing.
Well, CSM excel in close combat. You hardly need a unit devoted to flamers to be able to win them, much less to handle hordes in general.
If you're looking for a cover denying weapon, that means you're looking to use them offensively. If you're going to use them offensively, then you're going to have to have something with special mobility (like deepstrike) or insane speed. As such, if the point is to roast stuff hiding in cover, then the best answer is to take some combi-flamer termies (with a heavy flamer if you bring enough of them). That way you have enough flamers to actually kill a unit hanging out in cover, and then have the durability to handle whatever shoots at them back, and then have enough close combat killing power to keep wrecking face after the first turn of flamers.
Secondary options are obliterators (for the same reasons) and bikes (because they're really fast).
Taking chosen or cultists and trying to get them across the field to EVER use their flamers is going to be a complete disaster. Well, unless you're willing to spring for a land raider, but in that case you might as well just take destroyer blades and a good CC unit instead of flamers.
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![[Post New]](/s/i/i.gif) 2013/07/19 00:19:32
Subject: CSMs+ Flamers vs. Cultists + Flamers
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Battleship Captain
Oregon
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Ailaros wrote:
Well, unless you're willing to spring for a land raider, but in that case you might as well just take destroyer blades and a good CC unit instead of flamers.
I have a funny image in my head of a Chaos lord looking back and forth between a horde of mangy cultists and some scrap iron to weld to his Raider.
On topic, I'm seeing much more value in inherently mobile or fast Flamer delivery systems over basic infantry. Having the speed to get close and the mobility to to get into position is critical to fully utilizing them.
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