Vineheart01 wrote:3 wraithknights sounds more like a hope of preying on the unexpected than a
WAAC list. They suck, but are difficult to deal with. An army not prepared to deal with high toughness/wound models probably wont be able to deal with them.
As mentioned by many, Kroot are probably the best. 2 groups with snipers infiltrating would be all i'd bring so i didnt have a tailored list. Those 2 units have a good chance to badly hurt if not kill a WK a turn, so the Eldar is forced to deal with them asap.
I sincerely doubt even the Eldar could take out all marker support turn 1. For starters, Dronesquads can
JSJ their markerlights so you can evade sight not just get cover, and ~8man pathfinders shouldnt die to one gun unless insane dice are rolled (even then i doubt it). Tau arent worthless without markerlights or with minimal markerlights, it just hurts us.
I agree that 3 WKs is unlikely to be winning tournaments, but I do think it's pretty vicious against a typical untailored Tau list, except the ones that consist of 3 Riptides and 6 units of Kroot. It's going to suffer against lots of flyers and
CC armies that can actually beat the WK in a fight. Venom spam probably beats a list that's so WK-heavy despite how good the rest of the army is at killing Venoms. Horde armies with decent tarpitting abilities are going to crush it. But 2 WKs getting to
CC with a typical Tau army are going to wreck it.
You're right that lots of kinds of Markerlights are much harder to kill. As an Eldar player, Tau is one of my harder matchups when they take the right things. But often Tau
TAC lists don't take (much of) these things, and perhaps they should adjust to include more. Just glancing over the Army Lists subforum, I see 5 lists on the front page. 4 of them only have Markerlights from
PFs, and the one with a Skyray is for some weird 650 point limit army. Fire Warriors are popular Troops choices, they max out at 10 sniper Kroot, the majority of Riptides have IAs, and the majority of Broadsides have
HYMPs. A typical mech Eldar list plus a WK can shred these. They often have basically no ability to threaten things beyond 42" other than Riptides tossing out a handful of S7 shots.
Edit2: More data! Two new 1850 lists went up since I posted this, both advertised as hopefully competitive and for tournaments. One is a bunch of
FWs, Riptides (2
IA, 1 HBC), and Hammerheads, and one is
FWs, 2
IA Riptides and some fusion suits, and a bunch of
HYMP Broadsides. Both bring about 20 Markerlights on
PFs, though one has Darkstrider as an
HQ. To prevent miscommunication, I'm not disagreeing with you, I don't think; I'm pointing out that lots of real Tau players aren't taking your advice about durable Markerlights. The list with Hammerheads is a little scary for Serpents, but the
PFs can still be destroyed promptly, and there's really nothing in that list that's going to stop a single WK from going to town on it (without
MLs, all 3 Hammerheads would have to fire at 1 WK for 3-4 turns to expect to kill it with no cover and for 5-6 turns with a 5++ cover save, and they're really best used on Serpents that use the Shield anyway).
I think I said this before, but a single Serpent expects to kill 1.67
PFs from 60", 3.7 from 36" assuming 4+ cover, and 4.8 from 24" in 4+ cover (if the Serpent moves under 6" ). 4 Serpents really can blow away the vast majority of
PFs in a typical list if they're deployed forward enough to shoot at Eldar units within 36" of other Tau units, and if they're not that far forward then the Eldar can ignore them and shoot up everything else from 36".