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![[Post New]](/s/i/i.gif) 2013/07/28 09:56:18
Subject: Help! Dark Eldar 750pt No HQ!
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Fresh-Faced New User
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Hi. I am just starting to play 40k at my local gaming club, they are about to have a month dedicated to 40k to try to get more people involved, they are running a bunch of games they call "Unexpected Allegiance", basically two names get drawn out of a hat, and they are allies.
Here are the rules set by the hosts.
Force Requirements and Restrictions:
• Each Player will play a 750pt force made from a single 40k list/supplement.
• No Allies
• No HQ selections
• Minimum of 3 Troop Selections Maximum 6
• Maximum of 1 Elite Selection
• Maximum of 1 Fast Attack Selection
• Maximum of 1 Heavy Support Selection
• No Named Characters
• No Large Oval based miniatures (Wraith Knight, Dread Knight, Tyranofex, Flyers etc.)
• All figures must be assembled.
• No Warlord Traits
• No model with any AV of 14 and You may only have one miniature in your force that has an AV
• Each player is expected to have TCG standard readiness kit
I usually play Necrons, but as I cannot have a HQ, I also cannot have a royal court, and I only run with warriors as a troop choice which I think are too weak without a lord or cryptek in each unit.
So for the first time ever I will be using my Dark Eldar. I have no Idea how to play them or what would be a competitive list.
I have Raiders and ravagers,
5 Incubi,
about 20 to 30 Kabalite Warriors,
about 40 Wyches,
about 5 Reavers,
and about 10 or 15 Hellions.
I need help to build a list and with some tactics, any help would be appreciated. Thanks
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![[Post New]](/s/i/i.gif) 2013/07/29 04:25:03
Subject: Help! Dark Eldar 750pt No HQ!
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Executing Exarch
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Having to take three troop choices really hurts, as DE troops are meh. But with the restrictions you have to work with, I would do this.
3 squads of 10 kabbies with a splinter cannon each.
6 reavers, 2X heat lances
Ravager w/flickerfields and nightshields
Hellions to kill the spare points.
Keep the ravager alive and use it to pop the enemy tank. Then shoot the troops to death with the rest of your army. Kabbies sit and shoot, hellions can shoot and hop around. Reavers turbo boost and bladevane, also serve as backup AT.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/07/29 12:49:39
Subject: Re:Help! Dark Eldar 750pt No HQ!
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Fresh-Faced New User
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That sounds good, only issues I have with it are, I have somehow lost 2 of my Reavers, so I only have 3, I only have 20 Kabalite warriors assembled (not really that much of a problem), and I can only have 1 Fast Attack.
This is what I came up with after a 4-5 hour study of the codex.
Feel free to scrutinize as much as you want, otherwise I'll just have to learn from experience.
TROOPS
10 Kabalite warriors 1 with dark lance,
10 Kabalite warriors 1 with splinter cannon,
9 Wyches with Haywire grenades,
1 Hekatrix with Haywire grenades and agoniser,
9 Wyches
FAST ATTACK
7 Hellions plus 1 Helliarch with Splinter pistol and Agoniser,
ELITES
3 Incubi
DEDICATED TRANSPORT
Raider Chain snares, Flickerfield,
although now that I look at it again, the 66 pts for the 3 Incubi could really be spent better elsewhere.
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![[Post New]](/s/i/i.gif) 2013/07/29 14:14:17
Subject: Re:Help! Dark Eldar 750pt No HQ!
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Deadly Dark Eldar Warrior
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Ugh. Those restrictions basically castrate the DE IMO.
DE Strongpoints:
- MSU in venoms (kabbie w/ blaster, wyches w/ haywire, wracks w/ liquifier)
- Ravagers
- Super speed w/ fast transports
- Beastpack w/ Baron
None of these are really viable. One ravager will die horribly without something else to draw fire.
Even slow tough units like grotesques are useless without a character.
I don't see any really good options for the DE here compared to what others will be able to bring.
I'd generally agree with Dr. Serling's army list and would note on your original list that all of the extra haywire grenades on the wyches are mostly useless because your opponent will only have one vehicle.
Since you are only allowed one FA, perhaps switch out the hellions for a squad of wracks?
Could be a fun environment but don't expect to do all that well with the DE in it.
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There are three kinds of people in this world. Those than can do math... and those that can't.
~Griff |
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![[Post New]](/s/i/i.gif) 2013/07/29 14:47:07
Subject: Help! Dark Eldar 750pt No HQ!
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Rough Rider with Boomstick
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Griff makes a very true point about how this effects DE. Imo I would ditch the wyches because they have to foot slog it. They got a +6 and a 4++ in cc meaning they can really survive in cc but if they are in the open, they will get slaughtered. With those points get warriors and just dakka everything to death. Just my thoughts.
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My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/07/29 17:31:46
Subject: Help! Dark Eldar 750pt No HQ!
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Trigger-Happy Baal Predator Pilot
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Your only troop choice worth a dang is going to be the warriors. You could drop the ravager to get one of the mc's, as they're not on large oval bases, and they're fairly decent for what they can do. You could then take a raider or venom with those points for your vehicle and reposition your troops quickly. In small games like this, mobility is going to be key, and being hamstrung by only allowed one vehicle is going to hurt. Try and be as fast as possible. My idea of this list will be- Elite: 5 Incubi w/ Klavex (in a venom with nightshields and extra splinter cannon - 200 pts Troops: Warriors w/ splinter cannon & Sybarite - 110 pts Warriors w/ splinter cannon & Sybarite - 110 pts Warriors w/ splinter cannon & Sybarite - 110 pts Fast: Reaver Jetbikes w/ caltrops, heat lance, and arena champ upgrade - 108 pts Heavy: Cronos Parasite Engine w/ Spirit Probe & Spirit Vortex - 110 pts This keeps the points per squad down (except the incubi) and spreads your shooting attacks out a bit. Obviously the incubi need to get into melee asap, so that's what the venom is there for. The parasite engine can spread pain tokens around and get you fnp and fc pretty easily, as all it has to do is 1 wound to get the token. Although I've never played a parasite engine, I've played against it as marines. It sucks because of all of it's ap3 damage that ends up getting it easy pain tokens. The only thing it can't deal with as easily is TEQ, but then again teq in < 750 is going to be hard at best.
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This message was edited 3 times. Last update was at 2013/07/29 18:14:27
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![[Post New]](/s/i/i.gif) 2013/07/29 19:26:13
Subject: Help! Dark Eldar 750pt No HQ!
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Kabalite Conscript
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Going solely by what you actually have, however, not knowing how many Raiders you have, here's what I would bring: Troops 10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts 10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts 10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts Fast 5x Reaver Jetbikes - 1x Cluster Caltrops - 130 pts Heavy Support Ravager - Disintegrator Cannon x3 - 105 pts Total: 745 Hopefully, you have three Raiders, as that will keep your Warriors safer than they would be on foot, it'll also give them a mobile firing platform. The three Dark Lances on the Raiders will be your anti-tank, which I don't think there will be much of, but they'll make short work of anything. Ravager is there to be kept in the back, throwing down small blasts from the Disintegrator Cannons, which will help in making short work of any infantry. Jetbikes are there to provide a distraction using their Bladevane attacks, as once you manage to pull off 10+ hits that kill 2-3 models, they'll be a prime target, letting your splinter fire and Disintegrator fire finish them off.
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This message was edited 1 time. Last update was at 2013/07/29 19:26:24
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![[Post New]](/s/i/i.gif) 2013/07/29 19:42:58
Subject: Help! Dark Eldar 750pt No HQ!
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Trigger-Happy Baal Predator Pilot
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rabidelfman wrote:Going solely by what you actually have, however, not knowing how many Raiders you have, here's what I would bring:
Troops
10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts
10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts
10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts
Fast
5x Reaver Jetbikes - 1x Cluster Caltrops - 130 pts
Heavy Support
Ravager - Disintegrator Cannon x3 - 105 pts
Total: 745
Hopefully, you have three Raiders, as that will keep your Warriors safer than they would be on foot, it'll also give them a mobile firing platform. The three Dark Lances on the Raiders will be your anti-tank, which I don't think there will be much of, but they'll make short work of anything.
Ravager is there to be kept in the back, throwing down small blasts from the Disintegrator Cannons, which will help in making short work of any infantry.
Jetbikes are there to provide a distraction using their Bladevane attacks, as once you manage to pull off 10+ hits that kill 2-3 models, they'll be a prime target, letting your splinter fire and Disintegrator fire finish them off.
I'm pretty sure he said he can only have 1 model with an AV, which means that list is 3 vehicles over what it could take. I like the idea of it, it's just really hard to say "run this" when we don't know 100% what models he has
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![[Post New]](/s/i/i.gif) 2013/07/29 20:43:55
Subject: Help! Dark Eldar 750pt No HQ!
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Kabalite Conscript
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Mulletdude wrote:rabidelfman wrote:Going solely by what you actually have, however, not knowing how many Raiders you have, here's what I would bring:
Troops
10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts
10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts
10x Kabalite Warriors - Splinter Cannon, Raider w/ Splinter Racks, Dark Lance - 170 pts
Fast
5x Reaver Jetbikes - 1x Cluster Caltrops - 130 pts
Heavy Support
Ravager - Disintegrator Cannon x3 - 105 pts
Total: 745
Hopefully, you have three Raiders, as that will keep your Warriors safer than they would be on foot, it'll also give them a mobile firing platform. The three Dark Lances on the Raiders will be your anti-tank, which I don't think there will be much of, but they'll make short work of anything.
Ravager is there to be kept in the back, throwing down small blasts from the Disintegrator Cannons, which will help in making short work of any infantry.
Jetbikes are there to provide a distraction using their Bladevane attacks, as once you manage to pull off 10+ hits that kill 2-3 models, they'll be a prime target, letting your splinter fire and Disintegrator fire finish them off.
I'm pretty sure he said he can only have 1 model with an AV, which means that list is 3 vehicles over what it could take. I like the idea of it, it's just really hard to say "run this" when we don't know 100% what models he has
Ah, I didn't see that part. Well, then, there is little that can be done, then. My revised list for this:
Troops:
10x Kabalite Warriors - Splinter Cannon - 100
10x Kabalite Warriors - Splinter Cannon - 100
10x Kabalite Warriors - Splinter Cannon - 100
10x Kabalite Warriors - Splinter Cannon - 100
Elite:
3x Kabalite Truborn - 2x Splinter Cannon - 56
Fast Attack:
10x Hellions - Helliarch - Venom Blade, Splinter Pistol - 170
Heavy Support:
Ravager - 3x Dark Lance, Nightshield, Flickerfield - 125
Pure Dakka with a Hellion cleanup crew.
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This message was edited 1 time. Last update was at 2013/07/29 20:45:25
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![[Post New]](/s/i/i.gif) 2013/07/29 22:36:01
Subject: Help! Dark Eldar 750pt No HQ!
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Fresh-Faced New User
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Okay, thanks for the help and ideas so far,
To clarify this Is exactly what I have.
20 Kabalite assembled and 10 on sprues,
30 wyches and 10 on sprues,
5 incubi
3 reavers
11 hellions
4 characters,(witch I cannot use)
2 Raiders build, 4 on sprues
and 3 ravagers.
what if I replaced the 9 wyches with another 10 kabbies, took out the incubi and used the points for a larger squad of hellions, put the witches in the raider, ran for a decent cover and line of sight with the 3x10 kabbies first turn and parked them there for the rest of the game?
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![[Post New]](/s/i/i.gif) 2013/07/30 02:39:27
Subject: Help! Dark Eldar 750pt No HQ!
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Kabalite Conscript
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Hrm... that makes things a bit different. Do things like Hekatrixes and Helliarchs count as character? If not, then this is what I would probably do:
Troops:
10x Kabalite Warriors - Splinter Cannon - 100pts
10x Kabalite Warriors - Splinter Cannon - 100pts
10x Wyches, Hekatrix, Raider - Venom Blade, Hydra Gauntlets x2, Haywire Grenades, Phantasm Grenade Launcher, Nightshields, Dark Lance, Enhanced Aethersails 240pts
Fast Attack:
Hellions, Helliarch - Hellglaive, Phantasm Grenade Launcher - 206pts
Pretty much what you said. The Raider and Wyches will be your only anti-tank, but no one ever said Dark Eldar wasn't without some crazy
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![[Post New]](/s/i/i.gif) 2013/08/03 05:22:02
Subject: Help! Dark Eldar 750pt No HQ!
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Fresh-Faced New User
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dammit, I spent to many points on anti-tank. there was no vehicles other than my raider. although it did really well.!
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