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Made in us
Speedy Swiftclaw Biker






Ok so there has been a bit of discussion at our local store over drop pods not being able to fire any blast weapons when deployed. Nothing in the deep strike rules says it can not fire, it actually says it can fire normally (or run for troops). When looking at the codex both SM and SW it just says its occupants can not assault. So they all say it can not fire a blast weapon but no one can show any text from rule book or codex' stating other wise. To me i would say they can shoot or else it would make things like the Deathstorm drop pod worthless as it can not do anything its first turn and likely be turned and blown up. so what are yalls thoughts or do yall have the reference for this, cause id like to clear things up on this one.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

Page 36, left column, last paragraph, second sentence. Cross-referenced with page 71, right column, Moving and Shooting with Vehicles.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Douglas Bader






Vehicles arriving by deep strike count as moving at cruising speed. (Non-fast) vehicles moving at cruising speed must snap fire all of their weapons. Blast weapons can not snap fire.

Conclusion: drop pods armed with blast weapons may not fire them on the turn they arrive.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Speedy Swiftclaw Biker






holy crap i totally over looked that last part of page 36... bah it was driving me crazy

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Made in au
[MOD]
Making Stuff






Under the couch

So yes, Deathstorms, along with most other vehicle-mounted Blast weapons, are not worth the points in 6th edition.

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 insaniak wrote:
So yes, Deathstorms, along with most other vehicle-mounted Blast weapons, are not worth the points in 6th edition.

*Unless your vehicle has the Heavy rule

Then it could be worth the points.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Agile Revenant Titan






Austin, Texas.

But we are talking about d pods, and those are not

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

ninjafiredragon wrote:
But we are talking about d pods, and those are not

1) Worth the points or not is really not what is being asked.

2) worth the points is really a subjective issue.

This message was edited 1 time. Last update was at 2013/07/29 03:47:59


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Ambitious Space Wolves Initiate





Another question relating to Drop Pods, How many models can they carry ??

I use the Space Wolves now but I used to build the Space Marines, SM DP can carry 12 and the SW DP can carry 10!

Why can the Space Marine Drop Pod carry more?
   
Made in us
Trigger-Happy Baal Predator Pilot





Sparta, Ohio

Because it is a different codex, The Space Wolves do not adhere strictly to the Codex Astartes and therefore are penalized for being as close to heretical as possible while still being the faithful lapdog of the false-empero ........ ahem, the Emperor of Mankind's clean-up crew.

Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!)  
   
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Executing Exarch






It's a known discrepancy, but never corrected in a FAQ.

It's possible the new SM codex will change this back to 10 (to match the 6th Ed. DA Codex), or they might remain as they are as some sort of reason to use the base codex.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






It's simply a matter of codex differences Jaymez, BA pods only hold 10 as well. Also, in general it's best to start a new thread rather than piggy back, especially since you have a different question altogether. Lastly, that's not really a "you make the call" discussion as you already know the rules, it's more a discussion question.

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Made in us
Powerful Phoenix Lord





Buffalo, NY

LibrarianJaymez wrote:
Another question relating to Drop Pods, How many models can they carry ??

I use the Space Wolves now but I used to build the Space Marines, SM DP can carry 12 and the SW DP can carry 10!

Why can the Space Marine Drop Pod carry more?


Book of Armaments Chapter 2 verses 9-21 wrote:And the EMPEROR spake, saying, "First shalt thou line up by squads, then shalt thou count to ten, no more, no less. Ten shall be the number thou shalt count, and the number of the counting shall be ten. Eleven shalt thou not count, neither count thou nine, excepting that thou then proceed to ten. Twelve is right out. Once the number ten, being the tenth number, be reached, then climb into thy Drop Pod and launch towards thy foe, who being naughty in My sight, shall snuff it."

This message was edited 1 time. Last update was at 2013/08/03 20:34:07


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
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Nasty Nob on Warbike with Klaw





Liverpool

The Holy Drop Pod of Antioch?
   
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Decrepit Dakkanaut




 Quanar wrote:
It's a known discrepancy, but never corrected in a FAQ.

It's possible the new SM codex will change this back to 10 (to match the 6th Ed. DA Codex), or they might remain as they are as some sort of reason to use the base codex.

It was designed that way, due to the limitations of the tac squad requirements stopping you from taking ANY special / heavy unlerss you are 10 man unit.

So they get to add an IC while still keeping special weapons.
   
Made in us
Discriminating Deathmark Assassin






(I'm not sure which takes precedence between Thread Necromancy and Duplicate Threads, so sorry if I made the wrong choice)

Has this been changed in the new Space Marine codex? Especially with the Deathstorm Drop Pods in IA12; can they just fire 0 of those 5 Blast weapons the turn they show up? Especially silly given that they have a rule specifically relating to Panic checks it causes the turn it shows up.
   
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Ultramarine Chaplain with Hate to Spare





What are you expecting the SM codex to have changed given it was all rulebook rules that prevented this?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

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Executing Exarch






 Nightbringer's Chosen wrote:
(I'm not sure which takes precedence between Thread Necromancy and Duplicate Threads, so sorry if I made the wrong choice)
Threadromancy most likely, Duplicate threads is for threads still on the first one or maybe three pages, not three-month-old threads.
 Nightbringer's Chosen wrote:
Has this been changed in the new Space Marine codex? Especially with the Deathstorm Drop Pods in IA12; can they just fire 0 of those 5 Blast weapons the turn they show up? Especially silly given that they have a rule specifically relating to Panic checks it causes the turn it shows up.
You'd need to be looking for a Forgeworld FAQ there, it's not going to mention anything in the SM codex about an IA unit.
   
Made in us
Discriminating Deathmark Assassin






 Quanar wrote:
 Nightbringer's Chosen wrote:
Has this been changed in the new Space Marine codex? Especially with the Deathstorm Drop Pods in IA12; can they just fire 0 of those 5 Blast weapons the turn they show up? Especially silly given that they have a rule specifically relating to Panic checks it causes the turn it shows up.
You'd need to be looking for a Forgeworld FAQ there, it's not going to mention anything in the SM codex about an IA unit.

Something changing the way Drop Pods work, Space Marines pretty much being "the army that has drop pods" and the SM Codex being the newest of those. Like "May fire as if stationary on the turn it Deep Strikes" or "Heavy" or something.
   
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Executing Exarch






 Nightbringer's Chosen wrote:
Something changing the way Drop Pods work, Space Marines pretty much being "the army that has drop pods" and the SM Codex being the newest of those. Like "May fire as if stationary on the turn it Deep Strikes" or "Heavy" or something.
Which wouldn't change the way, for example, Dark Angels Drop Pods worked, without a FAQ...
   
Made in us
Discriminating Deathmark Assassin






 Quanar wrote:
 Nightbringer's Chosen wrote:
Something changing the way Drop Pods work, Space Marines pretty much being "the army that has drop pods" and the SM Codex being the newest of those. Like "May fire as if stationary on the turn it Deep Strikes" or "Heavy" or something.
Which wouldn't change the way, for example, Dark Angels Drop Pods worked, without a FAQ...

That's an excellent point. It sure wouldn't. A shame GW isn't always prompt on their FAQs.
Not that it should matter at all. My question was whether the new Space Marine book had something in it allowing the Drop Pods (in that book, if not elsewhere) to fire blasts on their first turn.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Something changing the way Drop Pods work, Space Marines pretty much being "the army that has drop pods" and the SM Codex being the newest of those. Like "May fire as if stationary on the turn it Deep Strikes" or "Heavy" or something.


Check the DP entry in the new codex that will answer your question very clearly then. Remember YMDC is not a substitute for a codex.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Boom! Leman Russ Commander









Just to point out, the old Black Templar codex specifically had a rule that allowed Deathwind Launchers to fire when it landed. Codex > RB, but now that book is gone....

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Discriminating Deathmark Assassin






 FlingitNow wrote:
Something changing the way Drop Pods work, Space Marines pretty much being "the army that has drop pods" and the SM Codex being the newest of those. Like "May fire as if stationary on the turn it Deep Strikes" or "Heavy" or something.


Check the DP entry in the new codex that will answer your question very clearly then. Remember YMDC is not a substitute for a codex.

I don't have the codex. I don't play Space Marines. I am not trying to build an army list.
If someone said "I'm looking at trying my all-mech force against my friend's Necrons tomorrow, is there anything I should know?" Is the proper answer "Maybe or maybe not, Tactics is not a substitute for owning a Codex."?
I am trying to figure out one particular point of an army, to gauge in what direction their design is headed, to try to figure out what is design intent and what is unintentional rules interactions, to know what would make sense or not make sense to point out to GW (and/or Forge World) for a suggestion for an FAQ update, and to foster discussion of such.

Hobbs' comment was useful for such; it shows that GW understands (though I suppose perhaps has forgotten) that Pods need a specific rules exception to operate the way they may have been intended to, and that it might have been a deliberate choice to remove that functionality.
   
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Vanished Completely

Sorry if you do find the answer of 'check the codex' to be a little useless, but we are required to provide that answer in order to protect this web-site. Game Workshop has, in the past, used the cease and desist process for copy write violation in order to shut down websites like these ones. It doesn't matter that no violation is occurring, fair use act informs us we can use snippets of intellectual property for the purposes that this web-site intents to use them for. They will still file the paper-work and this site will be pulled by the host as soon as that paperwork hit's the desk, before any investigation into if a violation has even occured has taken place. Then it is up to the sites owner to fight to get it re-instated and they simply want to try and avoid that hassle entirely.

Hence the rule that you are required to direct people back to the rule book/codex is the answer can be found in one of them.

This message was edited 1 time. Last update was at 2013/11/25 02:34:41


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