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![[Post New]](/s/i/i.gif) 2013/07/31 03:38:53
Subject: Quick Devastator loadout question
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Bounding Assault Marine
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I recently got the devastator box for codex space marines and I want to know what kind of loadout they should have, I was thinking of making two heavy bolters, a missle launcher and undecided on the last one (multi melta, plasma cannon, or a lascannon), but I was also thinking of moving the two bolters and the undecided heavy weapon to my three Tac squads who all have a missle launcher so I will have four missle launchers in my devastator squad and have heavy bolters and another heavy weapon in my tac squads. What do you guys think?
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![[Post New]](/s/i/i.gif) 2013/07/31 04:16:32
Subject: Quick Devastator loadout question
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Rampaging Carnifex
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I would run 2-3 missile launchers and 1-2 lascannons. H.bolters are great against light infantry but in my experience useless against heavy targets.
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![[Post New]](/s/i/i.gif) 2013/07/31 04:22:19
Subject: Quick Devastator loadout question
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Dark Angels Librarian with Book of Secrets
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Devastators are there to break stuff. Heavy bolters don't have the power, multi-meltas don't have the range. Plasma cannons are risky but worth it. Missile launchers are the catch-all for armor and crowd control. Lascannons are the last word in armor punchers.
I use mine as 4 lascannons. With a signum shot, I have a great chance of hitting with all four and knocking out most tanks. My buddy uses two lascannons and two plasma cannons in his Imperial Fists and his Blood Angels.
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![[Post New]](/s/i/i.gif) 2013/07/31 05:24:13
Subject: Quick Devastator loadout question
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Land Raider Pilot on Cruise Control
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SoloFalcon1138 wrote:Devastators are there to break stuff. Heavy bolters don't have the power, multi-meltas don't have the range. Plasma cannons are risky but worth it. Missile launchers are the catch-all for armor and crowd control. Lascannons are the last word in armor punchers.
I use mine as 4 lascannons. With a signum shot, I have a great chance of hitting with all four and knocking out most tanks. My buddy uses two lascannons and two plasma cannons in his Imperial Fists and his Blood Angels.
^ This
If I'm trying to squeeze points, I bring 4x Missile Launcher. Other than that it's 4x Plasma Cannon or 4x Lascannon depending on what I think I may be facing (I lean towards the plasma cannons since I see a lot of Deathwing in my area).
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2013/07/31 07:04:31
Subject: Quick Devastator loadout question
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Pious Palatine
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Yeah I wouldn't run a mix of weapons in a squad it only reduces your overakl effectiveness.
I magnetised my Dev squad and usually go with either ML or LC depending on the rest of my list. I lean towards ML as it's good against light vehicles or infantry, but with the greater relience on cover and the increase in MC we've seen the LC is becoming a better option.
D
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![[Post New]](/s/i/i.gif) 2013/07/31 20:19:15
Subject: Re:Quick Devastator loadout question
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Bounding Assault Marine
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I've run 2 dev squads with 4 PC's and 4 LC's at the same time and had a fun time with em. I've never personally fielded quad missiles but I think when the new codex comes out and they get flakk upgrade you'll see more quad missiles on the table. 4 HB's seem ok for horde armies to add some extra shots to pump into the group coming at you but that's about it. I've only had success one time with HB's and it was against a nid player and they ate his gaunts up pretty good.
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This message was edited 1 time. Last update was at 2013/07/31 20:20:13
"Nobody truly understands the value of a minute until they only have one left"
7800 Points Raven Guard - Always WIP
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2000 Points Eldar |
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![[Post New]](/s/i/i.gif) 2013/07/31 21:14:58
Subject: Quick Devastator loadout question
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Stone Bonkers Fabricator General
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for most marines, 4 lascannons is the way to go
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/07/31 21:17:17
Subject: Quick Devastator loadout question
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Slashing Veteran Sword Bretheren
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if facing tau, what loadout would you recommend? Specifically against crisis suits.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
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![[Post New]](/s/i/i.gif) 2013/08/01 00:06:12
Subject: Quick Devastator loadout question
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The Marine Standing Behind Marneus Calgar
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I like my Devs for mulching troops. Mostly they head out with 2xML, 2xHB, or if I've got the points 2xML, 2xPC. The nice heavies are just too expensive to go 4x with them. 3xML and 1xLC is not bad if you want a little AT punch.
Eventually I'd recommend assembling them all to swap out to tac squads. It's a nice box to have for your army, even if you rarely field the Devs
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![[Post New]](/s/i/i.gif) 2013/08/01 17:00:57
Subject: Quick Devastator loadout question
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Stone Bonkers Fabricator General
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Icculus wrote:if facing tau, what loadout would you recommend? Specifically against crisis suits.
if you specifically want to get rid of crisis suits
bolter the drones in front
then hit with missile launchers
so 4 missile launchers.
that said, once you get past the crisis suits, if there is a riptide, missiles are completely useless, which is why I said lascannons
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/01 18:19:44
Subject: Re:Quick Devastator loadout question
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Kovnik
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With my wolves I have 2 seperate Dev Squads. One is anti-infantry with 2 HB & 2 PC, one is against armor with 3 ML & 2 LC. Works alright for me.
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![[Post New]](/s/i/i.gif) 2013/08/01 21:00:44
Subject: Re:Quick Devastator loadout question
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Stone Bonkers Fabricator General
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tommse wrote:With my wolves I have 2 seperate Dev Squads. One is anti-infantry with 2 HB & 2 PC, one is against armor with 3 ML & 2 LC. Works alright for me.
wolves MUST take 5 heavy weapons
I run 5 missile launchers(because they are so spammy) and 5 lascannons
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/01 21:05:15
Subject: Re:Quick Devastator loadout question
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Bloodthirsty Chaos Knight
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I'm not sure if that's just you asserting that being the best way to run them or if you're claiming that it's a requirement, because it isn't a requirement. The Codex says everyone besides the squad leader has to have a heavy weapon. If you're only running five guys, only four big guns and then the Sarge.
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![[Post New]](/s/i/i.gif) 2013/08/01 21:21:58
Subject: Re:Quick Devastator loadout question
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Stone Bonkers Fabricator General
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Wilytank wrote:
I'm not sure if that's just you asserting that being the best way to run them or if you're claiming that it's a requirement, because it isn't a requirement. The Codex says everyone besides the squad leader has to have a heavy weapon. If you're only running five guys, only four big guns and then the Sarge.
I thought you MUST take 5 guys and the sarge. That you cannot only take 5 guys.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/01 21:51:53
Subject: Quick Devastator loadout question
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Snivelling Workbot
Virginia
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evildrcheese wrote:Yeah I wouldn't run a mix of weapons in a squad it only reduces your overakl effectiveness.
I magnetised my Dev squad and usually go with either ML or LC depending on the rest of my list. I lean towards ML as it's good against light vehicles or infantry, but with the greater relience on cover and the increase in MC we've seen the LC is becoming a better option.
D
I completely agree. I run 4x ML devs regularly due to cost and flexibility. I am acquiring a 4 set of plasma cannons because I see this as very effective as well, but haven't played with it yet.
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Daemon Forge Studios
www.daemonforgestudios.com
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![[Post New]](/s/i/i.gif) 2013/08/02 00:28:56
Subject: Quick Devastator loadout question
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Locked in the Tower of Amareo
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Missile launchers suck. Use them at your own risk. Imo, they are a waste of a heavy slot.
They rock out loud on Typhoons, though, because they can get sweet side shots and have ROF 2.
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![[Post New]](/s/i/i.gif) 2013/08/02 00:45:01
Subject: Re:Quick Devastator loadout question
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Dour Wolf Priest with Iron Wolf Amulet
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Exergy wrote: Wilytank wrote:
I'm not sure if that's just you asserting that being the best way to run them or if you're claiming that it's a requirement, because it isn't a requirement. The Codex says everyone besides the squad leader has to have a heavy weapon. If you're only running five guys, only four big guns and then the Sarge.
I thought you MUST take 5 guys and the sarge. That you cannot only take 5 guys.
Any Long Fangs that you take must have a heavy weapon, but you can have between 3-5 heavy weapons + a Sergeant if I remember correctly.
By the way, when the Marine Codex gets updated, Missile Launchers will suck severely because they've made them 15pts base, and another 10pts to add Flakk Missiles. At that point they're more expensive than Lascannons and Plasma Cannons and nowhere near as good. If you're looking to the future, go with Las and/or Plas for your heavy weapon needs... or buy Predators.
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This message was edited 1 time. Last update was at 2013/08/02 00:45:38
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![[Post New]](/s/i/i.gif) 2013/08/02 04:02:40
Subject: Re:Quick Devastator loadout question
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Bloodthirsty Chaos Knight
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Exergy wrote: Wilytank wrote:
I'm not sure if that's just you asserting that being the best way to run them or if you're claiming that it's a requirement, because it isn't a requirement. The Codex says everyone besides the squad leader has to have a heavy weapon. If you're only running five guys, only four big guns and then the Sarge.
I thought you MUST take 5 guys and the sarge. That you cannot only take 5 guys.
Straight from the codex: unit composition for Long Fangs is 1 Squad leader and 1-5 dudes with weapons. So technically, you could even have just one heavy weapon and the Sgt and have the two of them be a unit.
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