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![[Post New]](/s/i/i.gif) 2013/08/07 21:47:28
Subject: Why Tau has gone too far
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Legendary Master of the Chapter
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dlight wrote:Nah, I would say the same thing about Tau. There is a reason so many people are screaming about them.
Like what and how?
Honestly every tau thread iv seen has almost always boiled down to i cant kill riptides even then we try to explain to ignore them and kill the supports and troops.
They are monsters when they are properly supported which greatly increases the points cost per riptide but that argument gets ignored forever.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/08/07 21:54:41
Subject: Why Tau has gone too far
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Fireknife Shas'el
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You're acting like it's easy to kill T3 5+ models with LD7-8.
Really, I think people just focu on the Riptide cause Pathfinders just look too dangerous to take on.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/08/07 22:00:09
Subject: Why Tau has gone too far
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Regular Dakkanaut
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Desubot wrote:dlight wrote:Nah, I would say the same thing about Tau. There is a reason so many people are screaming about them.
Like what and how?
Honestly every tau thread iv seen has almost always boiled down to i cant kill riptides even then we try to explain to ignore them and kill the supports and troops.
They are monsters when they are properly supported which greatly increases the points cost per riptide but that argument gets ignored forever.
Personally, I have no problem playing Tau. They had that old, nasty book for so long they deserve a nice update. And they should be good, considering their tech and fluff....
With that being said, I can run some nasty lists myself. And I can run lists that will quickly decimate Tau if I want to.
All is fair in love and war. We are playing a wargame not barbie dolls.
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![[Post New]](/s/i/i.gif) 2013/08/07 22:26:50
Subject: Re:Why Tau has gone too far
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Terrifying Treeman
The Fallen Realm of Umbar
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Mr.Omega wrote: Mr.Omega wrote:I partially agree with Xenosterminus.
In regards to the Riptide, I'm just going to quote myself.
Although I'd already decided upon it before, my opinion that Riptides are the most broken and dumb unit in 40k at present has been reinforced. They're just ridiculous. For 200 or less points, you have an almost impossible to kill unit that does absolutely everything. High strength, AP2 pie plates? Yeah. Melta gun for heavy AT? Yeah. Effective AA? Yeah. Nightfighting? Range? Whats that? Oh, you're going to plan to shoot from a distance/assault me? I get a 2D6 jump pack move, so screw you.
12 Lascannon shots at BS4 (aka taking 3 Devastator squads fully tooled up with them) results in an average 4.444 (possibly plus a bit) wounds against a Riptide in each shooting phase. Bearing in mind this thing has a 72'' range and massive height, can jump on buildings and jump down to get LOS on anywhere on the board and abuse cover saves, AND the fact my calculations take into account that the Riptide hasn't gone for the 3++ (in which case, 2.222 wounds) you are basically boned using Devastators. You'll fire once, then he'll drop a pie plate on one of your Devastator squads, and if you even suffer 2 deaths (which is pretty likely), your wound output goes down to 3.704 average. You need to kill these things fast. If he has two, or even three, what the hell are you going to do?
You just devoted the entirety of your 450 point fire support reserves to wounding one 185 point model. Well done.
The only solution I can think of is drop podding Company Vets/equivalents with 10 Combi Plasmas, hoping you get within range and that he hasn't bubble wrapped. If you rapid fire all of them, you've got 5.926 average wounds, or average dead. On the other hand, you now have a 300+ pt squad of 2 attack Tactical Marines that are worthless at anything else, that will inevitably meet the bad end of a metric ton of pulse rifle shots. The fact that you're almost paying double the price of the Riptide just to remove a sub 200 pt model is ridiculous.
You can't ignore it. It can shoot at you 99% of the time, with a S8 AP2 pie plate that will obliterate your infantry. Unless your opponent is a complete idiot you will never charge it, because a competent player will abuse its movement+ 2D6 (or if he NR's, 3D6) jump to put him miles away from your assault units, if he doesn't already have a bubble wrap. He'll probably be on the other side of the table.
They invalidate Space Marine mechanized armies. You want to know what my 40 Marines in my Dark Angel army would do if they all rapid fired at 12'' at a Riptide?
With the bolters, average 2 wounds.
With the plasma guns, average 2.37 wounds.
You are never, ever, ever, going to get 40 Marines within rapid fire range of a Riptide owned by a competent player. Even if you do you won't kill it in one turn on average, and then that Riptide and the rest of his army is going to either be A) Sitting on or taking the objectives or B) Massacring you with fire.
When I look at my IG, Marines and Ork Codexes, I have to think, 'man, how am I going to set this army up? where's the killy stuff? how do I do W,X and Y without sacrificing Z?'
Usually, that's 'how do I kill tanks, how do I kill MC's, how do I kill flyers, without sacrificing scoring capability too much or list structure/reliability?'
A Tau player can start his list by going 'Oh, this Riptide can have a Velocity tracker, and handle everything. In fact, lets have two. Scoring units, damn. Oh, I know, Fire Warriors, they can start shooting effective fire from turn 1, and they're 54 points starting price. Easy. '
And the most important question, the entire reason for playing the hobby in the first place:
I do not find it fun in the slightest to play someone who can wipe me off the board while I barely get to scratch most of his army. If that's the case, whats the point of unpacking your models?
I've yet to see anyone come up with a compelling argument against this.
That is because you defeated your own argument by suggesting one would shoot at a Riptide.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/08/07 22:42:22
Subject: Why Tau has gone too far
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Loyal Necron Lychguard
Netherlands
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It's really difficult to ignore it.
Not because it's that good, but because that's not how people work.
If you hear that something fires an S8AP2-Large Blast every turn, you get scared and you want to kill it.
It gets quite frustrating that it's almost impossible to kill.
Compared to other MC's from almost every army it's quite the insane model.
T6 with 2+/5++ and possible FNP?
I don't even have that on the MC's that WANT to get close.
Imagine how you would feel if Terminators suddenly get T6 and jump packs.
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![[Post New]](/s/i/i.gif) 2013/08/07 23:19:43
Subject: Why Tau has gone too far
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Legendary Master of the Chapter
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Kangodo wrote: Compared to other MC's from almost every army it's quite the insane model. T6 with 2+/5++ and possible FNP? I don't even have that on the MC's that WANT to get close. Imagine how you would feel if Terminators suddenly get T6 and jump packs.
If the next space marine codex has anything to say about it, they proablbly will  Edit: there are supposed to be marines in marine suits that are ether FA or HS so who knows :p But compared to other MC's it has piss poor aim (bs3 (not really that bad but not great) and fights like a old (I2) lady (ws2) The thing is just damn resilient.
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This message was edited 1 time. Last update was at 2013/08/07 23:20:51
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/08/08 12:22:10
Subject: Re:Why Tau has gone too far
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Disbeliever of the Greater Good
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XenosTerminus wrote:ok, so in retrospect I realize that I lost my cool here, so I will man up and apologize for being rude. I do appreciate the advice, I am just frustrated because my two MEQ armies, combined with the models I physically own, are seeing no success against Tau regardless of my tactics.
BT is basically a lost cause as discussed (being antiquated, and their strengths designed around 4e/assault).
Let me explain why I also believe DA has very little to combat Tau with a few exceptions:
DA's strengths, really, are Bikes and Terminators. Terminators aren't terribly competitive anymore and are generally overcosted for the firepower they bring to the table. Tau also have no issues murdering them, so I don't believe Deathwing lists are really viable.
Bikes are promising, but they suffer because Tau can just remove their cover saves and kill them easily. The PFG is nice, but can only cover so many models.
Whirlwinds are good for taking out Tau Infantry for sure, but that won't win me the game alone, especially if the Troops are in Devilfish.
I have honestly struggled with DA against most armies- the book is just so mediocre overall compared to what else has come out in 6e- it's just mint flavored vanilla marines with a few gimmicks thrown in, and has likely once again been relegated to being a test bed for the new vanilla marine book.
So really, my frustration is probably tied to the fact Tau are very good at killing Marines- 2 of my armies I have played since 4e and spent the most time building/painting/playing. It's like he doesn't even need to try to kill them. I don't know if I can counter that without buying different models to confront his weaknesses/try different strategies, but I really don't want to do that just because of Tau.
Up until this post I wasn't on your side. After this post I was in your court and would have jumped to your defense if I had noticed the thread earlier. It takes a big man to agree with people who are disagreeing with you and posting what I see to be negative comments. You came out with an extremely rational post and I applaud you for bringing sense and calm back to a thread where people were bashing you.
After I read even further into the thread and found out what your opponent was doing which, while illegal, would certainly be over powered.
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Record for 6th Edition with Tau
16 - 3 - 1
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![[Post New]](/s/i/i.gif) 2013/08/08 12:36:32
Subject: Why Tau has gone too far
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Loyal Necron Lychguard
Netherlands
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Desubot wrote:If the next space marine codex has anything to say about it, they proablbly will
Edit: there are supposed to be marines in marine suits that are ether FA or HS so who knows :p
But compared to other MC's it has piss poor aim (bs3 (not really that bad but not great) and fights like a old (I2) lady (ws2)
The thing is just damn resilient.
We'll just have to wait for that
And BS3 doesn't matter that much when your weapons are Large Blast or Heavy 8-12
The smaller ones are even Twin-Linked
Outside of that Tau have something they call "Markerlights", they basically boost BS by one or two and make the attack ignore cover.
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![[Post New]](/s/i/i.gif) 2013/08/08 13:27:41
Subject: Why Tau has gone too far
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Desubot wrote:Kangodo wrote:
Compared to other MC's from almost every army it's quite the insane model.
T6 with 2+/5++ and possible FNP?
I don't even have that on the MC's that WANT to get close.
Imagine how you would feel if Terminators suddenly get T6 and jump packs.
If the next space marine codex has anything to say about it, they proablbly will
Edit: there are supposed to be marines in marine suits that are ether FA or HS so who knows :p
But compared to other MC's it has piss poor aim (bs3 (not really that bad but not great) and fights like a old (I2) lady (ws2)
The thing is just damn resilient.
Damn, if people are this upset at a Riptide, I can't even imagine the nerd rage over the Lord of Change who can gain a re-rollable 2++ save... And still hits like a b****** in combat at S8/ap2 and buffs himself/supporting units with 3 levels of Divination...
As for dealing with Tau, as a Daemon player I rely on;
a) bum rushing with my fast units like Screamers & Plaguedrones and the like, while dropping in some large squads of Flamers for support.
b) going crazy with psychic powers that Tau can only ever defend against if they bring in allies. Their basic 6+ DtW rolls is laughably near-useless and even their suits tend not to like a full barrage of S6 Flickering Fire that re-rolls missed to-hits.
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![[Post New]](/s/i/i.gif) 2013/08/08 13:51:01
Subject: Why Tau has gone too far
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Loyal Necron Lychguard
Netherlands
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Can you take three Lord of Changes for 200 each with 72" S8AP2 Large Blasts?
It's not his Toughness, his wounds, his strength or his movement that upsets people.
It are all those things combined in a Tau-codex which already wins at shooting against most armies.
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![[Post New]](/s/i/i.gif) 2013/08/08 22:19:50
Subject: Why Tau has gone too far
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Decrepit Dakkanaut
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Tau with Riptide spam just won singles ETC. Just sayin'.
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This message was edited 1 time. Last update was at 2013/08/08 22:19:59
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![[Post New]](/s/i/i.gif) 2013/08/08 22:34:44
Subject: Re:Why Tau has gone too far
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One Canoptek Scarab in a Swarm
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just my 2 cents but it really just sounds like your tau buddy has a "competitive" build and the rest of you are running casual or "not optimized" lists.
I've seen this in a few gaming groups before everyone has a army or is getting them and 1 person cant decide or wants to build a army he doesn't know all that well, or just feels like it, and so goes online and looks at net lists or tourney lists he sees, and builds one. this then throws the game group meta all to sh*t since no one else is running that caliber of build. it can suck for sure, usually the best way to "fix" it is to just proxy some army of that caliber or 2 or 3 and keep trying those against his tau since its casual play proxy-ing should be np and can make games fun again, especially when you run some crazy SW missle spam d pod list or demons rerollable 2++ deathstar build against it.
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This message was edited 1 time. Last update was at 2013/08/08 22:35:16
Knowledge is often mistaken for intelligence.
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![[Post New]](/s/i/i.gif) 2013/08/08 23:27:50
Subject: Why Tau has gone too far
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Loyal Necron Lychguard
Netherlands
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Sigvatr wrote:Tau with Riptide spam just won singles ETC. Just sayin'.
It's hard not to win with this match-up:
Top ten armies for 40k are:
Tau vs Dark eldar
Tau vs Tau
Imperial Guard vs Space wolves
Tau vs Necrons
Chaos deamons vs Imperial guard
I'm really interested in monday, when they post the army-lists and we can make a breakdown of each army and how well they did.
It's also quite nice to see what the most played unit and most valued unit is.
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![[Post New]](/s/i/i.gif) 2013/08/08 23:58:08
Subject: Why Tau has gone too far
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Decrepit Dakkanaut
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Army lists are already posted, check the thread in N&R.
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![[Post New]](/s/i/i.gif) 2013/08/09 00:34:41
Subject: Why Tau has gone too far
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Grim Dark Angels Interrogator-Chaplain
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3 ripetide list... Beat it with deathwing, he also ran 3 skyrays and 4 battlesuit units, got to love that new farsight dex.
Farsight bomb with shadowsun.. My ravenwing smashed it, he even had a liby with gate in there, now that's shenanigans.
So far every game vs New tau has gone mostly my way, it's a powerful dex to be sure, but nothing the dark angels can't handle lol, incidentally belial and his unit got hit by 2 of those are 9 ap2 pie plates and survived with 2 models left after a deep strike and interceptor, those 2 went on to kill 2 skyrays and 2 riptides, once the termies were in his face with 2 land raiders belting up into his face, there wasn't anywhere to hide his riptides
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![[Post New]](/s/i/i.gif) 2013/08/10 06:22:49
Subject: Re:Why Tau has gone too far
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Bounding Black Templar Assault Marine
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Ok, so I got in another game against my buddies Tau.
First off he is now aware of his markerlight oversight, so that has been corrected.
I told him to bring a mostly competitive list but not go too overboard. I brought Dark Angels.
Here is my list:
Azrael
Librarian (he rolled the ignore cover blessing and I took Prescience)
+Bike
+Power Field Generator
+Mastery Level 2
Command Squad (They podded with Azrael)
+4x Flamers
+Power Fist
+Standard of Fortitude
Tactical Squad in a Rhino
+Plasma Gun
+Lascannon
2x Scout Squads
+Sniper Rifles
+Missile Launcher
+Camo Cloaks
Ravenwing Assault Squad of 6 with a Multi-melta attack bike (Librarian went here)
+2x Meltaguns
Deathwing Knights
Venerable Dread in a pod- Plasma Cannon and Heavy Flamer
Devastators- 2x Missile Launchers, 2x Plasma Cannons
2x Whirlwinds
I'll try to summarize what he took the best I can
Commander with a 2+, and the ability to forgo shooting to let something ignore cover. He went with 3 other suits all with missiles and some drones
2 groups of pathfinders
2 Devilfish with Fire Warriors inside
Riptide with the usual cheese
Ion Head
Long Strike
2 groups of kroot with snipers/1 hound
Skyray
Stealth Suit squad of 3
A Sunshark
My basic strategy was to get in his face quickly. It was objectives, so I concentrated all of my forces closest to where the 3 met, with the long range support back field. He reserved his Pathfinders as not to get nuked by the Whirlwinds- this is important, because the outcome was surprising EVEN WITHOUT the markers pretty much all game.
He took turn 1. He concentrated a lot of firepower on my bikes, taking them down to 4 members and a wounded Librarian. That was about it. I used the homer on the bikes to put the pod w/azzy down and deploy towards a lot of his parked tanks. The Knights also deployed in a similar fashion. I managed to assault and kill longstrike with my bikes, and wound the riptide a few times with snipers/devs.
The next turn nothing spectacular happened- casualties here and there. I managed to nuke his skyray with a melta from the bikes as it tried to get away (pretty lucky- needed a 5 since it was outside 12). At this point I was thinking I had this. I controlled an area near most of the objectives and he was on the run. My troops were all in great spots in either cover or near objectives for late grabs. I could camp it out with the troops and pressure him with my 'expendable' units, like the command squad, the dread, etc.
It quickly spiraled out of control. Tau mobility is ludicrous, especially against Marines. He gunned down my bikes, so I lost my fastest unit quickly. Basically the rest of the game turned into my assault units failing to ever catch up to so many skimmers and suits, while he moved around and shot dozens of missiles and burst cannons at my troops. It ended on turn 6 with a table.
Now, I am sure my list could 'be more optimized'- that's not the point here. As I originally stated, I am having trouble against ANY Tau list, regardless what I bring with what I physically own. He didn't fire off a single markerlight. He either ignored it outright with missiles, or just weight of fired me to death so it didn't matter.
So I ask- what now? Keep asking him to bring crappier and crappier lists? That doesn't really sound very enjoyable.
Basically my opinion stands (even if I need to play more games against them)- Tau is just not fun to fight against. Thoughts? Advice? Opinions? Flames?
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![[Post New]](/s/i/i.gif) 2013/08/10 06:54:29
Subject: Re:Why Tau has gone too far
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Douglas Bader
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Of course it's the point. You can't complain about other armies being "overpowered" or "not fun" when you're bringing weak and unfocused lists. All you're discovering is that when you bring a list with a little of everything you lose to a list that is 100% dedicated to "shoot you to death from a safe distance".
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/08/10 07:23:38
Subject: Why Tau has gone too far
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Loyal Necron Lychguard
Netherlands
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Well, you CAN complain.
It shouldn't take a top tier 'competitive list' to beat an average list.
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![[Post New]](/s/i/i.gif) 2013/08/10 07:57:58
Subject: Why Tau has gone too far
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Douglas Bader
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Kangodo wrote:Well, you CAN complain.
It shouldn't take a top tier 'competitive list' to beat an average list.
No, but the DA list is far from average. We're talking about throwing a couple battleforces on the table and wondering why it's hard to win against an army that has a coherent game plan.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/08/10 08:33:29
Subject: Why Tau has gone too far
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Regular Dakkanaut
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I have not played tau with my DA yet however with my orks I did have an issue that really bothered me. It might be just last edition dex vs new edition dex but the thing that bugged me was most times a new dex came out I might need to make a small change here or there to my tac list in order to deal with possibly facing that army. With the Tau release though I felt like I had to redo a huge amount of my tac list or just hope I did not face them. I didn't like that another factions book had such a huge effect on my own armies tac list.
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![[Post New]](/s/i/i.gif) 2013/08/10 09:23:02
Subject: Why Tau has gone too far
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Shas'la with Pulse Carbine
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XenoTerminus do you have vassal? I would happily give you a game where you can play my optimised Tau and I'll play a dark angel list if it would help.
It's meant in a genuine way and if you're struggling against them I will try to help.
On a separate note as soon as the new space marines drop, no one will think Tau are OP or anything.
But they will applaud GW for making fast terminator types that can shoot like broadsides. (Centurions look to be those).
Another thing about riptides, everyone knows they can only move 6" right then 2-12" in jump. That's averaging only slightly more than a bike which can probably assault.
To beat riptides seriously get into assault. If it runs it's dead.
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![[Post New]](/s/i/i.gif) 2013/08/10 12:27:13
Subject: Why Tau has gone too far
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Bounding Black Templar Assault Marine
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Kangodo wrote:Well, you CAN complain.
It shouldn't take a top tier 'competitive list' to beat an average list.
This was originally one of my main points. I guess since I am not really an overly competitive player I don't think with that mindset, but I honestly didn't find my list to be 'bad'. If that is what is being insinuated here, well then that speaks more so the state of the apparent balance of the DA book (I am of the opinion that the book only offers a few 'competitive' builds in the sense a tournament player would bring it). I brought things the DA book does well overall with synergy and a plan. If you honestly cannot do something like this without going complete 'tournament' mode, my point has once again been made here, at ;least against Tau.
That being said, I think 6e is a mess overall, not just Tau. While 'metal bawkses' were indeed annoying for a lot of armies in 5e, I feel that edition just 'felt right'. You could play shooty if you wanted. You could actually play melee armies, too.
It's as if they observed the quantity of marine players, and the fact everything was based on that 'baseline', and designed an entire edition to turn that on its head. This is great for Xenos players, obviously.
So really, maybe it is more so that this edition really is poor for Marines, which I am still confident the new book will not fix. Yes, we may get a 'broadside like unit', but even if points go down for things like Sternguard or Vanguard, the fundamental issues with Marines in this edition will still be present.
Marine stats are no longer 'above average'. WS/ BS 4 are handed out like candy (Eldar is now entirely BS4, even Guardians).
T4 is largely irrelevant since it seems every book has ways/access to spam High STR shooting. If you are always wounding T4 on a 2+, it's moot.
3+/2+ have many more answers. Helldrakes, plasma abundance, or just weight of fire is sufficient.
We now have the worst transport in the game. No, seriously. Rhinos are terrible in this edition- it's basically one turn of extra movement, and that is if it doesn't get popped before you can move it.
I can probably count on a single hand how many overall Marine unit templates function in any way that is effective now. We are just no longer elite or special. Perhaps, then, that is the root of the issue. I am playing two armies that are not optimized to win against armies that capitalize on 6e's mechanics.
The problem is GW already has this template established, and I feel they have no idea how bad it really has become. Marines perform rather mediocrely. I honestly believe they still think our stats/armor make us good. If only they really knew.
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![[Post New]](/s/i/i.gif) 2013/08/10 21:35:36
Subject: Re:Why Tau has gone too far
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Lone Wolf Sentinel Pilot
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XenosTerminus wrote:Ok, so I got in another game against my buddies Tau.
First off he is now aware of his markerlight oversight, so that has been corrected.
I told him to bring a mostly competitive list but not go too overboard. I brought Dark Angels.
Here is my list:
Azrael
Librarian (he rolled the ignore cover blessing and I took Prescience)
+Bike
+Power Field Generator
+Mastery Level 2
PFG is pointless, the Bikes get a consistent 5+ jink if you move and a 4+ if you turboboost.
Command Squad (They podded with Azrael)
+4x Flamers
+Power Fist
+Standard of Fortitude
Personally I would have taken either meltaguns or plasmas instead, preference on the latter. You would have shaved most of the wounds off the Riptide easily that way.
The standard here is pretty pointless. I wouldn't even take an Apothecary, they're a suicide unit, they're going to die anyway. In this regard I see it as extremely inadvisable to throw in a 200 point character with them as well.
Tactical Squad in a Rhino
+Plasma Gun
+Lascannon
If you take Tac Squads in Rhinos take at least 4, or none at all. They die far too easily and give up first blood with ease.
2x Scout Squads
+Sniper Rifles
+Missile Launcher
+Camo Cloaks
Scout Snipers suck. As in, they're abysmal. Never take them unless you're running minimized troops for an out-of-troops gimmick list or supporting DW.
Ravenwing Assault Squad of 6 with a Multi-melta attack bike (Librarian went here)
+2x Meltaguns
Melta's pretty naff in this edition, you'd be better off with plasma. Black Knights rip Riptides to pieces and are more survivable, especially if you bring an LSS.
Deathwing Knights
Did you put a locator beacon on your Azrael drop pod? the one-two punch is quite effective if these guys DWA turn 2.
Venerable Dread in a pod- Plasma Cannon and Heavy Flamer
I'd replace the PC with an assault cannon or multi melta. This unit is pretty naff in general.
Devastators- 2x Missile Launchers, 2x Plasma Cannons
Don't ever go both ways. You're not Wolves, you can't splitfire, so only half of the weapons in the squad can be effective at whatever you shoot. I'd take 4 ML's or 4 Lascannons. Plasma Cannons are naff vs Riptides.
2x Whirlwinds
Another bucket full of naff. I'd take either:
Ravenwing Support Speeders with dual heavy flamers - if you deepstrike onto the locator beacon no scatter bubble, you can annihilate a FW unit. Also only 60 points, so its cheaper than a Whirlie.
Alternatively, an assault squad with just two flamers, sergeant with combi-flamer and a drop pod. It comes to a ridiculously cheap 105 points.
I'll try to summarize what he took the best I can
Commander with a 2+, and the ability to forgo shooting to let something ignore cover. He went with 3 other suits all with missiles and some drones
2 groups of pathfinders
2 Devilfish with Fire Warriors inside
Riptide with the usual cheese
Ion Head
Long Strike
2 groups of kroot with snipers/1 hound
Skyray
Stealth Suit squad of 3
A Sunshark
My basic strategy was to get in his face quickly. It was objectives, so I concentrated all of my forces closest to where the 3 met, with the long range support back field. He reserved his Pathfinders as not to get nuked by the Whirlwinds- this is important, because the outcome was surprising EVEN WITHOUT the markers pretty much all game.
He took turn 1. He concentrated a lot of firepower on my bikes, taking them down to 4 members and a wounded Librarian. That was about it. I used the homer on the bikes to put the pod w/azzy down and deploy towards a lot of his parked tanks. The Knights also deployed in a similar fashion. I managed to assault and kill longstrike with my bikes, and wound the riptide a few times with snipers/ devs.
The next turn nothing spectacular happened- casualties here and there. I managed to nuke his skyray with a melta from the bikes as it tried to get away (pretty lucky- needed a 5 since it was outside 12). At this point I was thinking I had this. I controlled an area near most of the objectives and he was on the run. My troops were all in great spots in either cover or near objectives for late grabs. I could camp it out with the troops and pressure him with my 'expendable' units, like the command squad, the dread, etc.
It quickly spiraled out of control. Tau mobility is ludicrous, especially against Marines. He gunned down my bikes, so I lost my fastest unit quickly. Basically the rest of the game turned into my assault units failing to ever catch up to so many skimmers and suits, while he moved around and shot dozens of missiles and burst cannons at my troops. It ended on turn 6 with a table.
Now, I am sure my list could 'be more optimized'- that's not the point here. As I originally stated, I am having trouble against ANY Tau list, regardless what I bring with what I physically own. He didn't fire off a single markerlight. He either ignored it outright with missiles, or just weight of fired me to death so it didn't matter.
So I ask- what now? Keep asking him to bring crappier and crappier lists? That doesn't really sound very enjoyable.
Basically my opinion stands (even if I need to play more games against them)- Tau is just not fun to fight against. Thoughts? Advice? Opinions? Flames?
While I agree with you still on some level I am not surprised you struggled with the list - its not ready, and I have to agree with Peregrine in that its not even average. You've got loads of wasted points and cherry picked choices that don't work together.
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This message was edited 2 times. Last update was at 2013/08/10 21:39:06
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![[Post New]](/s/i/i.gif) 2013/08/10 22:02:16
Subject: Re:Why Tau has gone too far
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Bounding Black Templar Assault Marine
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Well that's refreshing. Being told that the list you took is absolute crap and your unit choices are 'bad'. That's what is wrong with this game.
I am still convinced that the internal balance for this game is atrocious. If you can't bring a relatively balanced list and expect to do at least decently against another army without catering your choices (you basically told me to spam things to help kill the riptide, or avoid things because they aren't 'optimal'.
Really that's the crux of it. GW has made it so that anyone that pages through a codex, spams what is optimal or the best, and shows up to random games will curb stomp people that just take what is in their collection or what they enjoy (from the same codexes).
It's infinitely frustrating as a casual player, I hope you realize that.
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![[Post New]](/s/i/i.gif) 2013/08/10 22:11:23
Subject: Re:Why Tau has gone too far
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Ferocious Black Templar Castellan
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TBH though, the PFG will come in handy when the Tau player removes the Jink save from the bikers, which he will do.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/10 22:20:03
Subject: Re:Why Tau has gone too far
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Douglas Bader
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XenosTerminus wrote:Well that's refreshing. Being told that the list you took is absolute crap and your unit choices are 'bad'. That's what is wrong with this game.
But that's been a problem since long before the Tau codex. Your list would have been bad through all of 5th, and all of 6th even if the Tau didn't exist at all. So it's a legitimate complaint to criticize GW's appalling lack of balance and playtesting, but that has nothing to do with the Tau (or any other specific codex).
If you can't bring a relatively balanced list and expect to do at least decently against another army without catering your choices (you basically told me to spam things to help kill the riptide, or avoid things because they aren't 'optimal'.
Except you don't have a balanced list, you have a pile of random units. Taking one assault unit, one shooting unit, one drop pod, one support psyker, etc, is not a balanced list, it's just an unfocused mess.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/08/10 22:24:49
Subject: Re:Why Tau has gone too far
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Bounding Black Templar Assault Marine
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I said relatively balanced- and try not to sound so arrogant with a definitive description on what is or is not 'balanced'. That is your opinion.
It had a good amount of long range shooting, support, things to deal with infantry in cover, assault elements, etc. All of the units themselves may not be what is considered competitive or optimal, but from a marine perspective it had tools to deal with a wide range of targets.
A list like mine would be just fine against an opponent who didn't bring their A game so to speak. The issue is that even when Tau doesn't bring an optimal list (he didn't) I still struggle. I was very successful in 5th edition and before Tau, even with lists like that.
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![[Post New]](/s/i/i.gif) 2013/08/10 23:04:15
Subject: Re:Why Tau has gone too far
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Longtime Dakkanaut
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The thing is, even a Sub optimal Tau list is going to do more or less the same thing. Shoot.
Unless you are feeling froggy with Aun'Shi, No one should ever be pining to get into assault in the Tau Codex. And even if you are feeling froggy, you don't jump.
You need to look at what you want your army to do and say "ok My Goal is to X, so I need to take Y to make X happen"
You want to make your list Something Oriented. If you make it assault oriented. Nothing saying you can't take one or two small squads of Devs for Vehicle popping duty. If you go shooting oriented, unless you have a hell of a durable brick of something to throw at them or somethings that are just stupid fast, you want to avoid assaulty units. If you are doing Drop pod assault, Do it. Make every game start with you playing "it's Raining Men" as you drop half your pods right in his face. If you want to Mech up, you gotta go all out. Fill your Deployment zone with Hulls.
Tau do not have a whole lot of Options. They might have a lot of toys, but they all do the same thing. make something more shooty or make something more durable.
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This message was edited 1 time. Last update was at 2013/08/10 23:04:39
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![[Post New]](/s/i/i.gif) 2013/08/11 00:01:20
Subject: Why Tau has gone too far
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Warplord Titan Princeps of Tzeentch
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This is a rare thing, so take it to heart-I AGREE with peregrine.
And it almost never happens.
Your list is "balanced" in the sense it got a bit of everything, but honestly that's the worst possible plan. a "balanced" list is one that got a strict "win plan", with some units that are there to deal with things that brake the plan. (for example whirlwinds for assault armies, they let you force the enemy to split up a bit, and soften him up before charging.)
And "balanced" in the sense that it got a weapon for every enemy type in the game.
What your list got is a lone rhino to be teared apart before he reachs, if there were many SOME would reach.
a lone drop-pod to be shredded as it comes alone, lacking the numbers to have lasting presence until reinforcements arrive.
A flamer suicide unit (the one in the pod), highly unlikely that they would manage to do enough damage to be worth it.
Mixed weapons on the dread and the devs, something that should NEVER be done-they will never be effective, no matter the target.
Snipers...meh...I WANT to love them, but find it hard.
Whirlwinds, in a list not meant for them.
Your army is a mess of units that make no sense next to each other, they do not support each other, do not assist each other and lack any redudncy.
Yes, you do alot of thing, but alot of weak things. most of your pushs are done by a single unit. its like send them into the meat grinder one by one, rather then try to either evade or overflow it.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/08/11 00:09:31
Subject: Re:Why Tau has gone too far
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Lone Wolf Sentinel Pilot
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XenosTerminus wrote:I said relatively balanced- and try not to sound so arrogant with a definitive description on what is or is not 'balanced'. That is your opinion.
It had a good amount of long range shooting, support, things to deal with infantry in cover, assault elements, etc. All of the units themselves may not be what is considered competitive or optimal, but from a marine perspective it had tools to deal with a wide range of targets.
A list like mine would be just fine against an opponent who didn't bring their A game so to speak. The issue is that even when Tau doesn't bring an optimal list (he didn't) I still struggle. I was very successful in 5th edition and before Tau, even with lists like that.
Look at it from my perspective - The old SM Mechanized army with Devastator support doesn't work that well at all anymore, and that's the only thing my 10,000 points of Marines I've spent years collecting can competitively attempt at present (I'm experimenting with the DA S.O.D but I don't expect much), unless I ever manage to think of a Deathwing army that isn't pure cack.
Seriously, as others have said, focus your army. From that list you could pan out and:
1) Make a rapid attack force filled with bikes and land speeders and the like
2) Make a drop pod orientated list that rips the key elements of the opponent's army apart before he can do diddly squat
3) Attempt a Deathwing/Veteran orientated list
4) Make a list orientating around the Standard of Devastation, which is incredibly fun to use.
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This message was edited 2 times. Last update was at 2013/08/11 00:15:43
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