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Made in nz
Disguised Speculo





What it says in the title - I had my second demo game of infinity today and I'm pretty keen.

CA was the best match for my Ork proxies so I gave them a go, and took a look at their fluff and stuff in the stores rulebook. Turns out they're totally awesome!

Now I'm wondering where I should start. I hear that some starter packs are good and some are bad, how does the CA starter compare?

I'm also looking at getting that bug TAG thing that causes an explosion when it drops onto the field. Would a starter and one of these be a good combo?

Whats the neatest and scariest stuff that the CA can do? What should I be looking at in particular?

Cheers

Edit; also I hear that Combined TAGs can't be hacked or something. Even the staff didn't know how this worked though they believed that there is *something* about CA models and hacking. Anyone able to clear this up?

This message was edited 1 time. Last update was at 2013/08/08 11:12:33


 
   
Made in fi
Rebel_Princess





Finland

 Dakkamite wrote:
What it says in the title - I had my second demo game of infinity today and I'm pretty keen.

CA was the best match for my Ork proxies so I gave them a go, and took a look at their fluff and stuff in the stores rulebook. Turns out they're totally awesome!
Monkeys in space they are!

Now I'm wondering where I should start. I hear that some starter packs are good and some are bad, how does the CA starter compare?
CA has two starters: Vanilla CA Starter and Shasvastii Starter. Shasvastii Starter isn't a good choice for starting from scratch because of a) they need to be played as Sectorial to use all the models. b) The models have many special rules that you need to take into account. c) They aren't easy to play. d) Sectorials vs. beginners are usually nasty, Shasvastii isn't so much, but can turn potential players away quickly: "I have no models on board, have fun."

The vanilla starter works OK, but when you go forward, you won't be using the Vanguard that much - they cost a lot and for the same price you can get something more awesome. Still, I'd suggest the vanilla starter if you want to go Morat. If you want to go Shasvastii, get the Shasvastii starter and proxy.


I'm also looking at getting that bug TAG thing that causes an explosion when it drops onto the field. Would a starter and one of these be a good combo?
Against a beginner it's nasty. The Cascuda is a good TAG, but needs to be played correctly to get all out of it. Cascuda is an Exrah TAG so it can't be used in either of the current Sectorial armies if you want to go that way. The Cascuda costs an arm and leg though so you won't be having pretty much anything else in smaller games. In a 300p game it works. The same can be said about almost all other TAGs too (Gecko is a super heavy infantry ).

Whats the neatest and scariest stuff that the CA can do? What should I be looking at in particular?
Shasvastii and 0-model deployment. Autocannon. Avatar. Sepsitor. EI Constructs. Morats and their Sogarat+Kornak link team. The Hungries. The Thing that drops from the trees and blasts you with dual heavy flamethrowers. There is a lot of nasty things that the CA can do.

Cheers

Edit; also I hear that Combined TAGs can't be hacked or something. Even the staff didn't know how this worked though they believed that there is *something* about CA models and hacking. Anyone able to clear this up?
Alien TAGs can't be Possessed. They can be Hacked just like anything else.


Bolded mine.

Forever a pone. 
   
Made in nz
Disguised Speculo





Cheers for that man. I don't know how I want to play exactly, Morat seem cool (because I'm used to Orks) but a 0 model on the board build sounds hilarious
   
Made in de
Hacking Noctifer





 Dakkamite wrote:
What it says in the title - I had my second demo game of infinity today and I'm pretty keen.

CA was the best match for my Ork proxies so I gave them a go, and took a look at their fluff and stuff in the stores rulebook. Turns out they're totally awesome!

Now I'm wondering where I should start. I hear that some starter packs are good and some are bad, how does the CA starter compare?

I'm also looking at getting that bug TAG thing that causes an explosion when it drops onto the field. Would a starter and one of these be a good combo?

Whats the neatest and scariest stuff that the CA can do? What should I be looking at in particular?

Cheers

Edit; also I hear that Combined TAGs can't be hacked or something. Even the staff didn't know how this worked though they believed that there is *something* about CA models and hacking. Anyone able to clear this up?


Hi,
Welcome to the game! I´ll try to answer as much as I can. I´m a Combined player myself loving to use them. Right now there are two starters avaible for CA:
-normal starter with a mix of Shasvastii, Morat and a very powerful EI-robot
-Shasvastii Sectorial Starter, this one is more special for the Shasvastii, creepy and more using camoflage.
A Morat starter will follow this year.
If you´re not sure about the Combined Army I would go for the normal starter, Shas are very very special and not the easiest way to start. They have only one TAG, the Sphinx which is more a light TAG with TO:Camo. The Morat are more a In Your Face Army, a lot of heavy weapons but not very good in hiding or tricks. Most of the CAs are very very specialized. So you´ll get real hard to kill models or very good hiding models and so on. The EI-models are very powerful, most of them are hard to kill and punching holes in the enemy.

What does CA differ from the other armies? I think CA uses so called Voodoo tech and even it´s hackable the enemy can´t take control over your TAGs and drones. They also are the only army using plasma weapons and there are a lot of crazy special rules like the vampiric Shasvastii troops or Sepsiptors to take control over other models. Morat are skillfull warriors who won´t run away soon as other armies and they got a nice TAg, too. I think they are like Klingons of Star Trek or a bit like Orcs.

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

 Dakkamite wrote:


Edit; also I hear that Combined TAGs can't be hacked or something. Even the staff didn't know how this worked though they believed that there is *something* about CA models and hacking. Anyone able to clear this up?


They CAN be hacked. They just can't be POSSESSED.

Hacking a TAG just immobilises it until IT'S next turn, when it can reset (short skill). REMs, HI and TAGs can all be hacked immobile.

Possession is different.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Look through the models and just decide what you think looks cool I think is the best bet. Its good to try and start off from a starter set though since its cheaper. In terms of starting off with a sectorial, its fine. Its what I did and you just get used to it cause its what you have. I went with corregidor nomads, adding a few wildcats (medium line troops) and a couple of hellcats (but corregidor is a bit more straightforward). Took me about a month to choose what exactly I wanted though (kinda went through every army). The main things I looked at were; the models looks, how it played and the army playstyle it'd work with and its background fluff.

So I'd just flick through their site and have a spin on the army generator and see what appeals. Can also get links to the rules from it. I looked at CA a bit, ones that appealed to me in particular were the anathematics, I mean a massive TO tag with sepsitor has a bit going for it. But really you can go with whatever you want and it should be fine. There doesn't seem to be that huge a gap between a bad army list and a good one. Just dont spam the same thing like in 40k, a bunch of combi rifles are always handy but wont do anything on their own. You want a bit of diversity in your loadouts.

Now I dont profess to be a good player; still a bit noob as they say. But seeing as I have a couple of options for what I could field at a 250pts level these are some of the things I try to include:
- Lieutenant; either a basic guy so you have a couple of them (e.g wildcats) and then your opponent has to guess which one it is. Or a beast guy, obvious but harder to take out (I've never gone this route so... )
- A few cheap guys to help with getting orders and not retreating, works nicely with the obscured lieutenant
- Try to use up the majority of the SWC allowance. I normally look for a couple of EXP things to deal with hard stuff, so thats DEPs and a rocket launcher for me.
- Something to give a bit of flexibility and surprise for your opponent. For me this was the hellcats with AD: Combat jump, an intruder with Camo and a tomcat with Infiltrate. Its necessary to have something that can deal with snipers as I found out in earlier games against a high vantage hassassin and a lot of AROs. The hellcats and tomcat allows me to combat these guys quickly, or work on other opportunities. Whilel the intruders camo is useful, I really need to get another with a HMG to get the most out of them. Unsurprisingly the shasvasti have a lot of options here, I'd just be concerned about things with total reaction if I was them (which aren't many).

This message was edited 2 times. Last update was at 2013/08/08 12:48:08


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 medusa wrote:

Hi,
Welcome to the game! I´ll try to answer as much as I can. I´m a Combined player myself loving to use them. Right now there are two starters avaible for CA:
-normal starter with a mix of Shasvastii, Morat and a very powerful EI-robot
-Shasvastii Sectorial Starter, this one is more special for the Shasvastii, creepy and more using camoflage.
A Morat starter will follow this year.

November or December on the Morat starter.
   
 
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