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![[Post New]](/s/i/i.gif) 2013/08/21 03:05:39
Subject: Re:Tyranid Rumours (1st post updated)
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Infiltrating Broodlord
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brassangel wrote:Another rumor found on 4chan (and Warseer). Season to taste:
someone posted these on 4chan.
>Army-wide notes
>- No FOC and ally table changes
No surprises here. Current 6th edition codex don't really have much in the way of new FoC shifting, and tyranids arent getting allies.
>- Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
Very similar to chaos. The primaris isn't surprising in either school either. The 2 charges for increased effect is both interestingly unique and not too dissimilar to Eldar's multiple effect powers. New without being out of left field.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
This sounds oddly similar to what some of the people in this thread were discussing...but it's old fleet, so not exactly breaking the mold here. I'd expect it on genestealers and hormigants.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
Characterful without being overly powerful.
>- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
Makes sense.Hopefully they aren't all laughably bad again.
>Harpy/Erinye, plastic dual kit.
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
In line with the harpy dual kit rumors, and the new flyer sounds just like GWs silly gimmicky rules writing.
>Zoanthrope (Doom)/Genethrope, plastic dual kit.
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
This sounds a little sketchy. Zoans going to devastation/tele/telekin is no real surprise, but to create a dual kit and have a buff-a-thrope? Seems kinda silly. The ML2 upgrade isn't surprising considering the psy power rumors, since with ML2 and 1 power means they just cast that one power at max setting as it were....which means that warp blast is going to be your S5 AP3 blast @1 charge and out beloved S10 AP1 Lance will be 2 I'd bet....so the devastation primaris will likely be largely useless to ML1 bugs. Just a theory really.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
I dunno about this either...access to all tables AND essence leech with 3 powers? That's pretty excessive itself (and easily worth 150-200 points alone)....but he can keep casting until perils/out of wounds? Christ, a good essence roll and you could buff half your army with FnP or throw down 9 warp blasts....this feels incomplete.
>Mycetic Spore/Mycetic Hive Node, plastic dual kit
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
This scares me...a LOT. Pods and characters joining...pshh, we knew that was coming....but buff pods? That could get out of hand really fast. Imagine 40 poison genestealers...but you don't have to pay 120 points for their poison, or hell, just KILLING 40 genestealers behind some shrubs with shrounding. They are going to have to be extremely expensive or limited to a 3-6" range.
>Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
I want effective melee carnifexes back. Period.
Nothing really seems completely out to lunch. Some interesting ideas and evolutions on current units though.
So this implies a Zoan, harpy and pod dual kit then.
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This message was edited 1 time. Last update was at 2013/08/21 03:07:56
Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2013/08/21 03:18:08
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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meh. guessing my Nids will continue to ride the bench. there's a whole lot of "brings them up a bit", but nothing that jumps out as "omg this is a neat new thing!"
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![[Post New]](/s/i/i.gif) 2013/08/21 03:18:46
Subject: Tyranid Rumours (1st post updated)
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Norn Queen
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Those sound pretty good. Not sure, as you said, about the 'Genethropes', which just sounds sketchy. A lot of it also sounds like just throwing in what Tyranid players have been discussing around the place ('fortifications' that buff units, assault after run rule, flyer that 'grabs' flyers and is an AA variant, Carnifexes get everything back), which again, kind of sounds sketchy unless we were unknowingly hyping ourselves correctly. Automatically Appended Next Post: streamdragon wrote:meh. guessing my Nids will continue to ride the bench. there's a whole lot of "brings them up a bit", but nothing that jumps out as "omg this is a neat new thing!"
Assault after running doesn't sound fantastic to do? I dunno, this kind of is the cheif complaint with Tyranid melee units right now aside from assault grenades.
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This message was edited 1 time. Last update was at 2013/08/21 03:19:54
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![[Post New]](/s/i/i.gif) 2013/08/21 03:26:27
Subject: Tyranid Rumours (1st post updated)
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Dakka Veteran
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that's a big one, yeah. the no assault grenades is still pants on head slowed. guess we'll see if that's corrected or not soon.
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![[Post New]](/s/i/i.gif) 2013/08/21 03:38:08
Subject: Tyranid Rumours (1st post updated)
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Norn Queen
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I personally don't have the issue others have with assault grenades, but that's mostly because we use very little area terrain.
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![[Post New]](/s/i/i.gif) 2013/08/21 03:47:00
Subject: Tyranid Rumours (1st post updated)
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Innocent SDF-1 Bridge Bunny
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Mostly issues with terrain/grenades seem to stem from the way intended victims like to be standing on the other side of terrain eg. a wall or a hedge or an aegis line, etc.
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/08/21 04:13:18
Subject: Tyranid Rumours (1st post updated)
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Dakka Veteran
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-Loki- wrote:I personally don't have the issue others have with assault grenades, but that's mostly because we use very little area terrain.
I don't either. I mean the assault grenades part. I've virtually never had that decide a game or even a combat for me in 6th edition. People talk about it more than it matters, I'd guess. One of those internet group-think tirades that doesn't go away; like the people who still pretend Grey Knights are dominating (despite tons of tournament results to the contrary), or the Chaos Space Marines codex isn't good (despite tons of tournament results to the contrary). Or the PP guys I meet at 'Cons who claim GW still only releases armies every 6 months, doesn't write the rules close enough together to be balanced, doesn't release models every month, etc. All arguments that were valid over a year ago, but not anymore.
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This message was edited 1 time. Last update was at 2013/08/21 04:14:25
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![[Post New]](/s/i/i.gif) 2013/08/21 04:13:54
Subject: Tyranid Rumours (1st post updated)
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Been Around the Block
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Not saying its guaranteed to be fake, but the flying thing that drops gargoyles sounds alot like the Harridan that does the same thing. If its true thou and the flying hive tyrant making gargoyles a troop choice, I can see a very large, mostly flying army in my future
Edit: just checked the forgeworld website and the harridan is out of stock. take from that what you will
http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/TYRANID-HARRIDAN.html
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This message was edited 3 times. Last update was at 2013/08/21 04:29:22
curran12 wrote:I have a feeling that GW could include a free puppy and handjob with a new codex release and people would find some way to whine about that as well.
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![[Post New]](/s/i/i.gif) 2013/08/21 04:56:06
Subject: Tyranid Rumours (1st post updated)
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Myrmidon Officer
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Grimdark, are you suggesting the Gargoyles will be getting a rebox soon? Perhaps 10 models for $60? Perhaps this rumor is more substantial than we originally thought.
As for the Out-of-stock, it doesn't mean much for Forge World.
Wave Serpent is also OOS, and it hadn't changed at all this past codex: http://www.forgeworld.co.uk/Warhammer-40000/Eldar/ELDAR-WAVE-SERPENT-TYPE-II-COMPLETE-KIT.html
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This message was edited 1 time. Last update was at 2013/08/21 04:57:23
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![[Post New]](/s/i/i.gif) 2013/08/21 04:56:55
Subject: Tyranid Rumours (1st post updated)
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Been Around the Block
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Absolutionis wrote:Grimdark, are you suggesting the Gargoyles will be getting a rebox soon? Perhaps 10 models for $60? Perhaps this rumor is more substantial than we originally thought.
I dont remember mentioning gargoyles getting a rebox and im not sure what I said to make you be such a smart ass towards me but whatever. I figured it didnt mean much but the rumors of a new flyer and the supposed rules for the new flyer, it sounds alot like the harridan and it wouldnt be the first time FW lost a model to GW to be made of plastic, they are going to be doing it again hopefully, when they make plastic shriekes
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This message was edited 4 times. Last update was at 2013/08/21 05:09:51
curran12 wrote:I have a feeling that GW could include a free puppy and handjob with a new codex release and people would find some way to whine about that as well.
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![[Post New]](/s/i/i.gif) 2013/08/21 05:42:35
Subject: Tyranid Rumours (1st post updated)
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Norn Queen
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About the Harridan being out of stock - this happens with Forgeworld. Generally with older models that aren't ppular anymore, mostly because they aren't actively producing them. When the last is sold, they need to do a production run to get the numbers back up to sell. But then, there's also the fact that their Hive Tyrants went out of stock not too long ago deliberately, because they're part of the 3rd edition aesthetic and GW had moved the Tyranids on since then. I doubt they'd drop the Tyranid gribblies that don't have GW released counterparts because of that though. The Malanthrope has no codex equivalent, for example. As for the new flyer having transport similarities to the Harridan, that hardly means the Harridan itself would be discontinued. They're completely different units - the Harridan is an Apocalypse Flying Gargantuan Creature (and the model is suitably massive), and the new flyer would be a regular 40k Flying Monstrous Creature. That would be like discontinuing the CRASSUS ARMOURED ASSAULT TRANSPORT because GW reboxed the Chimera.
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This message was edited 2 times. Last update was at 2013/08/21 05:43:45
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![[Post New]](/s/i/i.gif) 2013/08/21 05:47:28
Subject: Tyranid Rumours (1st post updated)
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Been Around the Block
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The trygon was apoc only at one point wasn't it? I was just suggesting it because the timing seemed kind of good and the rules matched. I wasn't suggesting the harridan being discontinued entirely just that it might be going to plastic like the trygon. I dont follow forgeworld that much and I didn't know that stuff just sold out and stayed that way. I apologize for my mistake
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This message was edited 1 time. Last update was at 2013/08/21 05:54:41
curran12 wrote:I have a feeling that GW could include a free puppy and handjob with a new codex release and people would find some way to whine about that as well.
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![[Post New]](/s/i/i.gif) 2013/08/21 07:58:11
Subject: Tyranid Rumours (1st post updated)
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Trustworthy Shas'vre
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The harridan is out of stock because it is actually decent in apoc now (and in the new book) - but that topic belongs in another thread.
I think we will clearly see an attempt to move finecast to plastic, possibly to do dual kits - this gives sales to new players, and sales to old who either kept their metal, or want the new version.
Regarding assault grenades, its mostly an issue with the nids that have high point costs associated with their initiative values compensating for poor armor saves (stealers, ravenors, etc.).
When an entire squad of these models are reduced to init 1, and have a bad save, you lose a lot of them.
To balance out the point costs, they need either - a better armor save, really ignoring terrain or lower points costs.
Skilled opponnents will always try to force an assaulting force to make an difficult terrain check - which, is not terribly hard to do if you are playing larger squads (a bunch of stealers or gants) and playing with the suggeted amount of terrain in the book (most people do not, and are shocked when they actually read the rules).
Regardless, the new rumors look pretty good, and here is hoping the new nid dex is solid, and supports a lot of different builds - so far the recent books have all done so (even the sm rumors point to a very strong (maybe too much so?) book with a lot of good builds).
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DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
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Actor, Gamer, Comic, Corporate Nerd
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![[Post New]](/s/i/i.gif) 2013/08/21 11:21:18
Subject: Tyranid Rumours (1st post updated)
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Norn Queen
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grimdark83 wrote:The trygon was apoc only at one point wasn't it? I was just suggesting it because the timing seemed kind of good and the rules matched. I wasn't suggesting the harridan being discontinued entirely just that it might be going to plastic like the trygon. I dont follow forgeworld that much and I didn't know that stuff just sold out and stayed that way. I apologize for my mistake
The Trygon is really with the other large oval base kits as the limit of what's really logical for regular games of 40k. The Harridan is bigger than a Baneblade, so it's not exactly what you'd expect from a dual kit with a Harpy. Automatically Appended Next Post: davethepak wrote:Skilled opponnents will always try to force an assaulting force to make an difficult terrain check - which, is not terribly hard to do if you are playing larger squads (a bunch of stealers or gants) and playing with the suggeted amount of terrain in the book (most people do not, and are shocked when they actually read the rules).
I play with more than the recommended amount of terrain and against fairly good opponents, and rarely ever need to assault through difficult terrain.
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This message was edited 1 time. Last update was at 2013/08/21 11:24:45
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![[Post New]](/s/i/i.gif) 2013/08/21 11:54:44
Subject: Re:Tyranid Rumours (1st post updated)
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Dakka Veteran
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Mycetic Hive Node - why would I want to pay for something that creates diff terrain? Difficult terrain is the Tyranid enemy- making us fail charges and cuts I down to 1, while most other armies laugh it off with grenades. And if it share stats with current spore (T4, 4+ save) shrouding or poison buffs wont matter when your opponent can just say 'no' with a S8 shot. Of course, important info missing that can change the picture.
Ravenous Advance - this is the best rumour so far, guessing it ends up on Hormagaunts and Raveners.
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![[Post New]](/s/i/i.gif) 2013/08/21 11:57:09
Subject: Re:Tyranid Rumours (1st post updated)
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Huge Hierodule
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N.I.B. wrote:
Ravenous Advance - this is the best rumour so far, guessing it ends up on Hormagaunts and Raveners.
And Trygons I bet too.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/21 12:15:14
Subject: Tyranid Rumours (1st post updated)
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Screaming Shining Spear
Pittsburgh, PA
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I can't see them including any sort of fortifications in the book. People have expected that from other codexes (such as a shrine or something for Chaos and a Webway gate for Eldar) but it hasn't happened yet.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/08/21 12:36:00
Subject: Tyranid Rumours (1st post updated)
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Infiltrating Broodlord
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davethepak wrote:...
When an entire squad of these models are reduced to init 1, and have a bad save, you lose a lot of them.
To balance out the point costs, they need either - a better armor save, really ignoring terrain or lower points costs.
(Not aimed at you but picking up on something of a general theme over the last 10-15 years.)
I have an alternative, much more radical solution. It has the flavour of second edition that GW seem to be harping back to in 6th.
Make 'stealers, Warriors, Raveners, LICTORS, etc actually deadly in H2H combat again. That way if some of them survive they can at least do some nasty damage.
I agree that the models mentioned above need at least the option to purchase Frag Grenades..I don't want to simply take more 'Stealers to watch the majority of them die because they didn't have grenades...and then hit the enemy like a mildly dried noodle.
In second edition a 'stealer would rip up Marines in assault as easily as the Marine would tear the Stealer up with bolter fire. I would really like to go back to that.
I'm perhaps bitter at the number of Marine players who insist on whining when their precious Marines are killed in assault by Tyranids.
I
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This message was edited 1 time. Last update was at 2013/08/21 12:39:58
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![[Post New]](/s/i/i.gif) 2013/08/21 12:45:35
Subject: Tyranid Rumours (1st post updated)
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Scuttling Genestealer
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With space marines rumoured for September and nidvember I won't get much else for christmas
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![[Post New]](/s/i/i.gif) 2013/08/21 12:45:54
Subject: Tyranid Rumours (1st post updated)
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Loyal Necron Lychguard
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Souleater wrote:davethepak wrote:...
When an entire squad of these models are reduced to init 1, and have a bad save, you lose a lot of them.
To balance out the point costs, they need either - a better armor save, really ignoring terrain or lower points costs.
(Not aimed at you but picking up on something of a general theme over the last 10-15 years.)
I have an alternative, much more radical solution. It has the flavour of second edition that GW seem to be harping back to in 6th.
Make 'stealers, Warriors, Raveners, LICTORS, etc actually deadly in H2H combat again. That way if some of them survive they can at least do some nasty damage.
I agree that the models mentioned above need at least the option to purchase Frag Grenades..I don't want to simply take more 'Stealers to watch the majority of them die because they didn't have grenades...and then hit the enemy like a mildly dried noodle.
In second edition a 'stealer would rip up Marines in assault as easily as the Marine would tear the Stealer up with bolter fire. I would really like to go back to that.
I'm perhaps bitter at the number of Marine players who insist on whining when their precious Marines are killed in assault by Tyranids.
I
The thing is, point for point they do...if you catch them out in the open. As soon as you are assaulting into terrain though, you get mauled.
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11,100 pts, 7,000 pts
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Surrender to the machine incarnate. Surrender and die. ++
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![[Post New]](/s/i/i.gif) 2013/08/21 12:58:41
Subject: Tyranid Rumours (1st post updated)
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Pragmatic Primus Commanding Cult Forces
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And yet somehow Tyranids have managed to adapt (see what I did there?) and stay competitive despite a lack of grenades. I agree with others -- it's a factor, but hardly one of the most important issues with the army.
The new rumors are interesting. But as always, the devil is in the details. And after what happened with the fake daemon stuff a couple weeks before release, I'll certainly keep these in the proper perspective.
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![[Post New]](/s/i/i.gif) 2013/08/21 13:35:20
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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brassangel wrote:-Loki- wrote:I personally don't have the issue others have with assault grenades, but that's mostly because we use very little area terrain.
I don't either. I mean the assault grenades part. I've virtually never had that decide a game or even a combat for me in 6th edition. People talk about it more than it matters, I'd guess. One of those internet group-think tirades that doesn't go away; like the people who still pretend Grey Knights are dominating (despite tons of tournament results to the contrary), or the Chaos Space Marines codex isn't good (despite tons of tournament results to the contrary). Or the PP guys I meet at 'Cons who claim GW still only releases armies every 6 months, doesn't write the rules close enough together to be balanced, doesn't release models every month, etc. All arguments that were valid over a year ago, but not anymore.
I don't really have an issue with not having assault grenades because (as most smart players have) I've changed my list to not have assault as my primary driver (or if I'm assaulting it's with free termagants).
I have over 100 genestealers on my shelf because they don't have assault grenades. In 5th I accepted the losses from swinging last and still did enough damage/won combat enough for them to be viable.
In 6th, between getting into assault a turn slower and taking overwatch fire on the way in they've done nothing but waste points.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/21 14:34:39
Subject: Tyranid Rumours (1st post updated)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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*bump*
To follow the thread...
...is there a "follow" button I am not seeing somewhere where I don't have to comment?
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![[Post New]](/s/i/i.gif) 2013/08/21 14:41:02
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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bottom left corner of the webpage there's a subscribe link
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This message was edited 1 time. Last update was at 2013/08/21 14:41:17
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/21 14:46:38
Subject: Tyranid Rumours (1st post updated)
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Dakka Veteran
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gorgon wrote:And yet somehow Tyranids have managed to adapt (see what I did there?) and stay competitive despite a lack of grenades. I agree with others -- it's a factor, but hardly one of the most important issues with the army.
Having a monobuild (Flyrants and Tervigons) isn't an issue?
rigeld2 wrote: brassangel wrote:-Loki- wrote:I personally don't have the issue others have with assault grenades, but that's mostly because we use very little area terrain.
I don't either. I mean the assault grenades part. I've virtually never had that decide a game or even a combat for me in 6th edition. People talk about it more than it matters, I'd guess. One of those internet group-think tirades that doesn't go away; like the people who still pretend Grey Knights are dominating (despite tons of tournament results to the contrary), or the Chaos Space Marines codex isn't good (despite tons of tournament results to the contrary). Or the PP guys I meet at 'Cons who claim GW still only releases armies every 6 months, doesn't write the rules close enough together to be balanced, doesn't release models every month, etc. All arguments that were valid over a year ago, but not anymore.
I don't really have an issue with not having assault grenades because (as most smart players have) I've changed my list to not have assault as my primary driver (or if I'm assaulting it's with free termagants).
I have over 100 genestealers on my shelf because they don't have assault grenades. In 5th I accepted the losses from swinging last and still did enough damage/won combat enough for them to be viable.
In 6th, between getting into assault a turn slower and taking overwatch fire on the way in they've done nothing but waste points.
This, pretty much. My Genestealers aren't disappointing me anymore, on the shelf. What little assault there is, is done by disposable Termagants - they are free and don't care much failing charges through syrup terrain, Overwatch and striking last. Plenty more were they came from, but they are more a wet blanket than a chainsaw, and dragged out combats in every game gets old fast.
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![[Post New]](/s/i/i.gif) 2013/08/21 15:22:58
Subject: Tyranid Rumours (1st post updated)
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Pragmatic Primus Commanding Cult Forces
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N.I.B. wrote: gorgon wrote:And yet somehow Tyranids have managed to adapt (see what I did there?) and stay competitive despite a lack of grenades. I agree with others -- it's a factor, but hardly one of the most important issues with the army.
Having a monobuild (Flyrants and Tervigons) isn't an issue?
I don't understand your response to my statement. All codicies trend toward a limited number of builds as they age. But that has nothing to do with assault grenades in the case of Tyranids.
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![[Post New]](/s/i/i.gif) 2013/08/21 16:14:38
Subject: Re:Tyranid Rumours (1st post updated)
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Fixture of Dakka
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brassangel wrote:Another rumor found on 4chan (and Warseer). Season to taste:
someone posted these on 4chan.
>Army-wide notes
>- No FOC and ally table changes
No surprises here. Current 6th edition codex don't really have much in the way of new FoC shifting, and tyranids arent getting allies.
>- Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
Very similar to chaos. The primaris isn't surprising in either school either. The 2 charges for increased effect is both interestingly unique and not too dissimilar to Eldar's multiple effect powers. New without being out of left field.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
This sounds oddly similar to what some of the people in this thread were discussing...but it's old fleet, so not exactly breaking the mold here. I'd expect it on genestealers and hormigants.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
Characterful without being overly powerful.
>- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
Makes sense.Hopefully they aren't all laughably bad again.
>Harpy/Erinye, plastic dual kit.
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
In line with the harpy dual kit rumors, and the new flyer sounds just like GWs silly gimmicky rules writing.
>Zoanthrope (Doom)/Genethrope, plastic dual kit.
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
This sounds a little sketchy. Zoans going to devastation/tele/telekin is no real surprise, but to create a dual kit and have a buff-a-thrope? Seems kinda silly. The ML2 upgrade isn't surprising considering the psy power rumors, since with ML2 and 1 power means they just cast that one power at max setting as it were....which means that warp blast is going to be your S5 AP3 blast @1 charge and out beloved S10 AP1 Lance will be 2 I'd bet....so the devastation primaris will likely be largely useless to ML1 bugs. Just a theory really.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
I dunno about this either...access to all tables AND essence leech with 3 powers? That's pretty excessive itself (and easily worth 150-200 points alone)....but he can keep casting until perils/out of wounds? Christ, a good essence roll and you could buff half your army with FnP or throw down 9 warp blasts....this feels incomplete.
>Mycetic Spore/Mycetic Hive Node, plastic dual kit
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
This scares me...a LOT. Pods and characters joining...pshh, we knew that was coming....but buff pods? That could get out of hand really fast. Imagine 40 poison genestealers...but you don't have to pay 120 points for their poison, or hell, just KILLING 40 genestealers behind some shrubs with shrounding. They are going to have to be extremely expensive or limited to a 3-6" range.
>Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
I want effective melee carnifexes back. Period.
Oddly specific for being 3-6 months out. That said, unlike the Faeit IG wishlist stuff, These seem both logical and plausible.
Nids getting 2 powers charts- if they limit things like Zoans to a single roll, broodlords and tervigons to the nid only charts, that will help a lot with the 15-25 rolls on psy powers problem. And personally, I think the Genethrope could just be a rename/replacement for the venomthrope, as it would so a similar function, appear similar, and get rid of an excess finecast kit in favor of a plastic that can also build Doom, covering 2 units and a SC in one box.
Red Terror, Deathleper and Old One eye being unit upgrades, makes tons of sense. Gives them a bit more protection, and means they may be taken more often.
Old school fleet on some units makes sense too. As does bonus HOW hits.
Erinye sounds like a plausible name, and the odd ability already has a precedent in the magnagrapple and lash.
Doom letting you cast powers as long as you have wounds is nasty, but I expect essense leech to change greatly. Probably just a nova version of life leech from biomancy, which would make it far less broken.
Spore/Hive node kit sounds plausible as well. A deepstriking poid that provides buffs instead of transport sounds like an interesting idea, and while it is strong, it would be a vulnerable hive node for the enemy to target (rather fluffy) And it boosts sales of the kit by adding a new unit that 3rd party have not make knockoffs of yet like spore pods.
Fexes getting back biomorphs that come in the box is also likely. They already have the model, and making fexes better again will get new players who started and have a bunch of trygons and tervigons to buy some fexes this time around.
End result, it even sounds like a proper GW release format-
Codex
Psychic cards
Flier kit- harpy/erynes
Big kit- Pod/Hive node (not huge kit, but nids already have the tervigon and trygon
Combi-kit that gets rid of old metal/finecast kit and adds a new unit- Zoanthrope/Doom/Genethrope
Add a plastic sprue (broodlord?) and a couple finecast kits (Parasite, Nid Prime) and it sounds just like what GW has been releasing for 6th edition.
If it is a wishlist, it is a logical and plausible one (not Baneblades in the guard book! 3 new kits to make Steel Legion!).
If it is real, congrats to nid players.
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![[Post New]](/s/i/i.gif) 2013/08/21 16:23:13
Subject: Re:Tyranid Rumours (1st post updated)
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Perfect Shot Black Templar Predator Pilot
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We are posting rumors from 4chan now? Ugh.
I like what I'm hearing other than that thoughh
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![[Post New]](/s/i/i.gif) 2013/08/21 16:24:56
Subject: Tyranid Rumours (1st post updated)
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Regular Dakkanaut
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-Loki- wrote:grimdark83 wrote:The trygon was apoc only at one point wasn't it? I was just suggesting it because the timing seemed kind of good and the rules matched. I wasn't suggesting the harridan being discontinued entirely just that it might be going to plastic like the trygon. I dont follow forgeworld that much and I didn't know that stuff just sold out and stayed that way. I apologize for my mistake The Trygon is really with the other large oval base kits as the limit of what's really logical for regular games of 40k. The Harridan is bigger than a Baneblade, so it's not exactly what you'd expect from a dual kit with a Harpy. Uh, that was true until the Wraithknight...I think it's possible that they stole the Harridan (or at least the rules for it), but I don't think its likely, given that it is an official unit in the Apoc book. Anyway, there are two competing sets of Tyranid rumor leaks at this point, with some direct contradictions between them, so either one of them is lying/wrong or they are both lying/wrong, which makes me sad. Everything known so far is basically hearsay.
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This message was edited 3 times. Last update was at 2013/08/21 16:27:23
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![[Post New]](/s/i/i.gif) 2013/08/21 16:25:36
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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-Loki- wrote: streamdragon wrote:meh. guessing my Nids will continue to ride the bench. there's a whole lot of "brings them up a bit", but nothing that jumps out as "omg this is a neat new thing!"
Assault after running doesn't sound fantastic to do? I dunno, this kind of is the cheif complaint with Tyranid melee units right now aside from assault grenades.
It's nice to have it back, yes. But again, this isn't a new thing. We had this, we did okay. We lost it, suddenly we didn't do so okay in assault. Now we're getting it back, we might do well again. This is less "take this nice new thing" and more "here's some of the stuff we took away when we broke you".
Frankly, I see more stuff being taken away.
For instance the rumors mention warrior as sergeants for gaunt squads. This was something we "lacked", so no challenges and whatnot. No big loss to me, honestly. I expect one of two things to happen:
1. Warriors get a points increase or stat nerf, since making troop units fearless is basically an auto-include it has to be balanced accordingly.
2. Warriors lose synapse, getting either a LD boost (so gaunts have a decent chance of making IB rolls) or some watered down version of it. Rerolls maybe.
Even the watered down version of Eternal Warrior being rumored is like, "meh". Warriors were a decent if subpar option when they had EW. They took that away and how many warriors did you see on the table? Almost none. So they give it back, people lap it up as "omg they buffed us!" which is true relative to the crappace book, but not a buff relative to the game's current power level.
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