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Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

yeah an action point could work, move, shoot, assault, feat. seems pretty reasonable

OOH page 9!

This message was edited 1 time. Last update was at 2013/08/25 04:45:20


The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

This is probably the 2nd biggest project I've ever done.
What else is there left to do?

   
Made in gb
Rough Rider with Boomstick





England

2nd?? What could be higher?
Great work guys again, and to know we're being noticed by the community is great!
In terms of what to do...
The buildable trap options
The campaign (I can hear DunX groan from here)
Fixing up the game modes
And that is about it I think. Home straight

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

No groan actually, I'm excited, I also have a suggested timeline for campaign development.

More set up notes, wall slots, 3 tiers
Tier 1 may not be within 4" of another wall slot
Tier 2 may not be within 8" of another wall slot
Tier 3 may not be within 16" of another wall slot
This means you can have weaker weapons in the same room, but stronger weapons are much further apart

This message was edited 1 time. Last update was at 2013/08/25 08:22:46


   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

how bout background? lore as it were? fluff? stuff like that.

The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

There's a saying in game design, 'game play is king'
Crunch before fluff
Fluff for the campaign would be amazing but let's get the base rules down first

This message was edited 1 time. Last update was at 2013/08/25 08:27:32


   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Yeah yeah sure sure, heard that one before *sigh*, oh and we need loads more work on zombies, like bosses, mutations, elite units, such as rules for all nurgle daemons, maybe plague marines.

and this is probably the biggest project i was a part of.


Automatically Appended Next Post:
Alright i think im going to hit the hay for tonight.

This message was edited 2 times. Last update was at 2013/08/25 08:42:47


The Black Hand

 
   
Made in au
Water-Caste Negotiator





australia

Oh right didn't say my biggest, I'm working with some guys on att to make the tuirat catastrophe a pdf, the campaign isn't mine, a bunch of us just love it so much we think it should get a pdf

See ya round marc

So for 5 points a zombie kill, how expensive should weapons be?

This message was edited 2 times. Last update was at 2013/08/25 08:55:31


   
Made in gb
Rough Rider with Boomstick





England

Eyup I'm back
I like your tier system, but if the rooms are, say, 24x24, you'll have a lot of wall guns. Perhaps tier 1 is 12", 2 is 18, 3 is 24, or say that the tiers can only add up to X per room (maybe 5).
You're right rules first is the main thing, though I'm not bad at writing the fluff for things, if you like I'll work on something and write the story behind the campaign.
Zombie rules and bosses is the main thing now I agree, not sure how to go about it.
Weapons should be 25 for tier 1, 40 in tier 2, 60 for tier 3 imo

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

If tier 3 is 24" then it will never fit on the board, the distance is form any gun, not just ones of the same tier
We may need 2 tier 1s in the same room, also I think if two guns are in different rooms then the measurement is taken along the quickest route than in a straight line
The price you suggest for weapons is good but I think expendables may need slightly different ones

This message was edited 2 times. Last update was at 2013/08/25 13:40:07


   
Made in gb
Rough Rider with Boomstick





England

Take your point, but 4" will allow loads of guns in the same room, especially in spawn room which often has 2 guns at most. 6" 9" 12"?

What do you think to the weapon points?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

We should only allow a finite amount of wall guns, perhaps we make a few set lists that players can choose from

12 is way too close for tier 3s, how about 6, 10, 16

This message was edited 1 time. Last update was at 2013/08/25 13:47:50


   
Made in gb
Rough Rider with Boomstick





England

That suits me.
With CoD you always have a semi-auto rifle and a shotgun in room one. My list would be...

Spawn (both present, both tier 1)
Shotgun
Bolter
Second room(s) (2/3 present, 2 tier 1s 1 tier 2)
Grenade launcher T2
Sniper
Hot shot las
Third room (2/3 present, 1 of each tier)
Multi laser T3
Flamer T2
Plasma gun
Final (4th) room 3/4 present, 2T2 2T3
HB T3
Heavy stubber T2
Krak grenades T2
Chainaxe T3 (2 handed)

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

Iirc isn't a heavy stubber a pretty powerf gun? Or is it some sort of mid ground between bolted and hub?

   
Made in gb
Rough Rider with Boomstick





England

It's 36" S4 AP6 heavy 3, so somewhere in between. What do you think then?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

Tier 2.5
seriously though, t2 will be fine

This message was edited 1 time. Last update was at 2013/08/25 15:06:33


   
Made in gb
Rough Rider with Boomstick





England

I can move it to T3 instead of the HB, then add a 2nd T2 option, a missile launcher maybe

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Water-Caste Negotiator





australia

No, t2 is good, I'm actually going to go off now, it's late

   
Made in gb
Rough Rider with Boomstick





England

That's fine, I can work on some fluff for when you or merc get back. See you around

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

I am really liking what you guys are doing. Just a thought, would your game break if instead of regular joes, the survivors would be 2 space marines? Would a small blurb of rules regarding different factions be acceptable (like a 2 man space marine survivor team vs a multiple gaunt brood tyranid zombie team. Seems like a cool Battle of Maccrage scenario.)?

Blood Ravens 2nd Company (C:SM)
 
   
Made in gb
Rough Rider with Boomstick





England

Thanks for the encouragement, shows we aren't working for nothing.
I think for this original rules set we will stick to the IG. But using SM could be a good supplemental set, thanks for the suggestion


Automatically Appended Next Post:
Ok,so here is the first draft of the background to zombies and the campaign.

Spoiler:
The enemies of the Imperium of Man are legion, but none more so than the servants of the Ruinous Powers. The Chaos Gods treat humanity as playthings, a way to experiment with a new scheme or just as a way to sate the desires of their Daemonic servants. Nurgle often tests his latest plagues out on humanity, and now he has incited a widespread outbreak of one of his most infamous; the Zombie Plague.
Originally only spread by Typhus of the Death Guard, the Zombie Plague causes its victims to lose their minds and attack the race they once were, creating more zombies. Now, however, Nurgle has adapted the strain to not require the Chaos Lord, instead using a single Nurgling spawned from his own diseased body to act as the carrier for the plague. The test world for this is Dellos, an isolated agri-world in Segmentum Obscurus. Should the zombies overrun the world, then it is almost certain that it will strike other worlds much more vital to the Imperial fight.
And so the new Zombie Plague is unleashed on the unsuspecting inhabitants of Dellos. Within days, at least 90% of those poor souls are converted, delighting Nurgle. Within two weeks, only a handful remain, scattered through the main hives, Shangri and Verruckta, in small groups of 3 or 4. Surrounded by billions of undead, with no help or reinforcement coming, they have only their wits and weapons to protect them.....

Fortunately for the survivors, they are not quite alone. Realising the damage this new plague has caused and could cause again, and all too aware of the advantage Nurgle would gain in the Great Game as a result, Tzeentch, greatest rival of Nurgle, has intervened. He has gifted these survivors with easy supplies of weapons and ammunition. He has also granted them with a Mystery Box, a Warp charged device that spawns random weapons, including weapons of arcane means that can cause utter devastation. Finally, he has implanted knowledge of the local area, allowing the survivors to create traps to slay the undead hordes.

But will it be enough? Take the fight to the undead and help the few remaining humans survive, or side with Grandfather Nurgle and attempt to overwhelm the survivors once and for all.

This is Warhammer 40,000; Zombies

This message was edited 1 time. Last update was at 2013/08/25 15:57:04


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

 Mitranekh the Omniscient wrote:
Thanks for the encouragement, shows we aren't working for nothing.
I think for this original rules set we will stick to the IG. But using SM could be a good supplemental set, thanks for the suggestion
Thats actually what I wanted to ask you guys to do a space marine, and later a tyranid supplement. Most of mystery box benefits would stay the same, but i would introduce the space marine profile, and maybe have a much smaller table of perks and upgrades accessible to space marines only, and they could only take 2 perks at most, balanced out by having appropriate stat lines and only 2 models per team.

This is the current stat line i'm playing with at the moment:
Spoiler:
Space Marine

WS BS S T I A W Sv Ld
_5__5_ 5 5 5 2 3 3+ 10

Special Rules: ATSKNF, FNP, IWND, Relentless
Wargear: Power Armor, Bolt pistol, Boltgun, Close Combat Weapon

Space marines may choose 2 perks from the perk table in the Zombie rule book, or spend one perk choice to pick one of the following:

Vanguard - Gain Furious Charge
Sternguard - gain Special Ammunition
Devestator - non heavy weapons are Twin Linked, may select heavy weapon before game
Techmarine - 2+ armor save, add 2 to repairing barricades roll
Librarian - gains the Psyker (Mastery Level 3) special rule, CCWs turn into Force Weapons

Options:
May replace boltgun with:
Combi-Flamer, Combi-Melta or Combi-Plasma

If you have devastator perk, may exchange CCW & Bolter for:
Heavy Bolter, Missile Launcher, or Multi-Melta

If you have Vanguard perk, may exchange CCW & Bolter for:
Chainsword, Power Weapon, Power Fist, Thunder Hammer
Thats what I have so far. I didn't put points on because it is a rough draft, and hasn't been balanced yet.

This message was edited 2 times. Last update was at 2013/08/25 17:09:54


Blood Ravens 2nd Company (C:SM)
 
   
Made in gb
Rough Rider with Boomstick





England

You're right, it is truly broken. Your perks are MASSIVELY OP, seriously a 2+ save 3 wounds, FNP and IWND is too much man.
No heavy weapons pre game, otherwise it's too easy. Same for melee.
No ML3 no SM Libby is except the SCs, ML1 tops, we have a psyker perk already in.
Also, no Str or T buffs, I5 and WS/BS5 will JUST about wash.

I'm not having a go (much) but that is far too powerful and won't be troubled until at least round 20 or so even in 2s

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

Thank you for pointing out the , I figured that was cheesy after i put that out there. I axed the librarians perk and the extra weapon options, and removed FNP.
Spoiler:
Space Marine

WS BS S T I A W Sv Ld
_5__5_ 5 5 5 2 3 3+ 10

Special Rules: ATSKNF, IWND, Relentless
Wargear: Power Armor, Bolt pistol, Boltgun, Close Combat Weapon

Space marines may choose 2 perks from the perk table in the Zombie rule book, or instead choose one of the following:

Vanguard - Gain Furious Charge
Sternguard - gain Special Ammunition
Devestator - non heavy weapons are Twin Linked
Techmarine - Add 2 to repairing barricades roll

Options:
May replace boltgun with:
Combi-Flamer, Combi-Melta or Combi-Plasma
I am still clueless on unique weapon options for them, seeing as how the generic weapons are guard oriented. I cannot think of good Marine options.

This message was edited 1 time. Last update was at 2013/08/25 18:21:59


Blood Ravens 2nd Company (C:SM)
 
   
Made in gb
Rough Rider with Boomstick





England

I don't want special weapons as starters, either bolter or bolt pistol and ccw.
Still don't like S5 or T5. And as for weapons there aren't any real marine weapons. A conversion Beamer wonder weapon maybe? It's an improvement though

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

I like the start for the background, Its something, but i chuckled at segmentum "obscurus". Also the tiers for wall weapons work since few are in the mystery box and the others are not dirt ineffective like laspistols.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

Exactly. And why laugh? It exists if you look on the map

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

well it reminded me of the word obscure, another word for uncertain or concealed. Now i feel like an idiot.

The Black Hand

 
   
Made in gb
Rough Rider with Boomstick





England

It happens, no problem.
Where would you go next with the fluff?


Automatically Appended Next Post:
 ace101 wrote:
]Thats actually what I wanted to ask you guys to do a space marine, and later a tyranid supplement.


Nids? Really?? They would just eat the zombies, make more nids and take over the world for themselves! Not for me I'm afraid

This message was edited 1 time. Last update was at 2013/08/25 18:56:15


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Ohio

Probably for the fluff i would imagine this stand still at the planet, like plague is rampant it has overrun most of the planet the inquisition has taken notice and are ready to exterminatus the planet, but there is something stopping them. What? What is so dear on the planet that it is so dire to keep? could it end the long war? A tool to defeat chaos incarnate? who knows. Maybe since the ordor xenos is known for having many strongholds there, maybe they are responsible for the plague? that would be a plot twist.

The Black Hand

 
   
 
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