Grey Hunter wrote:Thats basically my list but I have Patton and Stuarts instead of anti air (don't really face a lot of air support those days).
So I'm going to say nice list!
Ben
Thanks. I appreciate the help. I want to stay away from Warriors for the time being until I get a bit of experience with the game. As for the AAA, I figure if there's no air support in the enemy force I can always use it to shoot up opposing infantry to good effect, which is just what the M16 MGMC did during the war. And I did find another use for the extra 160 points....a Light Tank Platoon with 4 x M5 Stuarts is 160 points and would be a good fit. If the AAA turns out to be less effective than I hope I can remove it and add a Stuart to the Light tank Platoon, add a Jeep, M2 and upgrade the M4 to an M4A3 to the AFAB and take Patton. I know that an odd number of platoons is frowned upon due to the way moral works but I can deal with it.
So with that my list is as follows:
So, using the above recommendations, I've come up with this:
7th
AD Tank Company (
CT)
HQ: 1 x M4A3E2, 1 x M4A3E8 = 235
Tank Platoon #1: 1 x M4A3E2, 2 x M4A3E8, 1 x M4A3 = 420
Tank Platoon #2: 1 x M4A3E2, 2 x M4A3E8, 1 x M4A3 = 420
Light Tank Platoon (
CT): 4 x M5A1 Stuarts = 160
Armored Mortar Platoon (
CT): Command Carbine, 1 M2, 3 x M4 81mm MMC = 85
Cavalry Recon Platoon (
CT): Command M8, Mortar Jeep, Recon Jeep = 70
Armored Field Artillery Battery (
CT): 3 M7 priest, M4 observer = 170
Anti-Aircraft Artillery (Self-Propelled) Platoon (
CT): 2 x M16 MGMC & 2 x M15 CGMC = 150
Air Observation Post: L4 Grasshopper = 40
Total 7 platoons, 1750 points